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c0de517e.bsky.social

@c0de517e.bsky.social
269 followers 4 following 65 posts
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c0de517e.bsky.social @c0de517e.bsky.social · 14/09/2026
It's done! My beautiful and optimized wasm/webgpu quake port is live! c0de517e.com/EXTERNAL/IRO...
c0de517e.com
IronWASM
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c0de517e.bsky.social @c0de517e.bsky.social · 15/07/2026
Anyone going / in LA for Siggraph this year?
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c0de517e.bsky.social @c0de517e.bsky.social · 04/07/2026
My take on Quake 30th anniversary celebrations... Still "beta" quality... but already quite pretty c0de517e.com/EXTERNAL/bet...
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c0de517e.bsky.social @c0de517e.bsky.social · 03/04/2026
I (very loosely "I" here) made a thing: c0de517e.com/EXTERNAL/MyH... (see also the bottom of the page for a bonus)
c0de517e.com
MyHouse/
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c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2026
Is this... AI? www.amazon.ca/stores/Avis-...
amazon.ca
Avis Gabe: books, biography, latest update
Follow Avis Gabe and explore their bibliography from Amazon's Avis Gabe Author Page.
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c0de517e.bsky.social @c0de517e.bsky.social · 20/01/2026
Will world models compete with realtime rendering? c0de517e.com/027_hallucin...
c0de517e.com
World models hallucinations.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 31/10/2025
Seems that a ton of win32 demos have rotten. Lots don't run anymore, and I'm not talking ancient... dx11 stuff. Dunno/don't have time to exactly see why, probably some missing or changed DDLs?
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c0de517e.bsky.social @c0de517e.bsky.social · 23/10/2025
I'm this close to declaring that allowing float == float in C was a mistake.
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c0de517e.bsky.social @c0de517e.bsky.social · 25/08/2025
Watching AppleTV Foundation. Pretty good. Also... pretty clear. Please cinematographers, take note. Stop using film and petzval lenses like you just found out about instagram and lomography. This is how things should look like.
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c0de517e.bsky.social @c0de517e.bsky.social · 18/08/2025
c0de517e.com/JOURNAL/log_... How are smart people stupid?
c0de517e.com
log_006
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 08/08/2025
Are you coming to #Siggraph? Here! You're welcome. Please share! docs.google.com/document/d/1...
docs.google.com
c0de517e’s guide to Siggraph in Vancouver
c0de517e’s guide to Siggraph in Vancouver ----------------------------------------- Chapter 1: The Basics. Downtown 1: Waterfront Skytrain Station. You’ll probably arrive here. If you’re flying h...
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c0de517e.bsky.social @c0de517e.bsky.social · 05/08/2025
New article! New... technique? Warping baked probes: c0de517e.com/025_cubeproj...
c0de517e.com
Half-baked: Probe warping.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 04/08/2025
Takes some guts to go on stage at BSC and say "stop playing with... yourself and actually ship products" -> www.youtube.com/watch?v=Ca53... This is something I've been trying to tell many people over the years. Unsuccessfully, for the most part.
youtube.com
Ted Bendixson – Most of your projects are stupid. Please make some actual games. – BSC 2025
YouTube video by Better Software Conference
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c0de517e.bsky.social @c0de517e.bsky.social · 30/07/2025
New article! Fun with the amazing MeshBlend plugin -> c0de517e.com/024_meshblen...
c0de517e.com
Fun with MeshBlend!
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 28/07/2025
Debut of the "links" feature on my blog! c0de517e.com/LINKS/00000.... (story here: c0de517e.com/JOURNAL/log_...)
c0de517e.com
00000: Sunday links!
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 14/07/2025
My talk is out! c0de517e.com/023_hpg.htm
c0de517e.com
Hallucinations on the future of real-time rendering.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 03/07/2025
All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
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c0de517e.bsky.social @c0de517e.bsky.social · 11/06/2025
...and REAC 2025 is officially done! I've closed the registration. Slides/videos will appear on our website as soon as we can process them (typically a week or two). Meanwhile, you can enjoy our break music videos on our YT channel! THANK YOU! www.youtube.com/@renderingen...
youtube.com
Rendering Engine Architecture Conference
Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. These algorithms e...
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c0de517e.bsky.social @c0de517e.bsky.social · 10/06/2025
Day 1 is done! enginearchitecture.org
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c0de517e.bsky.social @c0de517e.bsky.social · 07/06/2025
See you next week! enginearchitecture.org/2025.htm (Please share!)
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c0de517e.bsky.social @c0de517e.bsky.social · 28/05/2025
enginearchitecture.org/2025.htm
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c0de517e.bsky.social @c0de517e.bsky.social · 24/05/2025
If you know, you know...
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c0de517e.bsky.social @c0de517e.bsky.social · 15/05/2025
My bugs are your gain! I had to improve c0de517e.com/020_imgpeek.... to figure out some texture compression issues today.
c0de517e.com
ImagePeeker.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 14/05/2025
Very nice work on reversing various HW mipmap logic pema.dev/2025/05/09/m...
pema.dev
Mipmap selection in too much detail
In this post, I want to shed some light on something I’ve been wondering about for a while: How exactly are mipmap levels selected when sampling textures on the GPU? If you already know what mipmappin...
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c0de517e.bsky.social @c0de517e.bsky.social · 11/05/2025
REAC 2025 talk details have been posted on the website! Register today - it's free! enginearchitecture.org/2025.htm If you can share this message, we'd appreciate it. Thanks, and see you soon!
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c0de517e.bsky.social @c0de517e.bsky.social · 30/04/2025
REAC 2025 registration is now open! It takes only a minute - try it now ;) enginearchitecture.org/2025.htm
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c0de517e.bsky.social @c0de517e.bsky.social · 29/04/2025
Definitely the most effective president in the history of US presidents. In just 100 days managed to bring Canadian's liberal party from sure defeat to astonishing win. So much win! Thank you Donald!
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c0de517e.bsky.social @c0de517e.bsky.social · 29/04/2025
Definitely the most effective president in the history of US presidents. In just 100 days managed to bring Canadian's liberal party from sure defeat to astonishing win. So much win! Thank you Donald!
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c0de517e.bsky.social @c0de517e.bsky.social · 28/04/2025
A new article appears. Also remember, REAC '25 is only 6 weeks away! c0de517e.com/021_taxonomy...
c0de517e.com
A Taxonomy for Rendering Engines.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 01/04/2025
Nvidia claims to have invented the GPU. Meanwhile, in 1970...
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c0de517e.bsky.social @c0de517e.bsky.social · 31/03/2025
armkeil.blob.core.windows.net/developer/Fi...
armkeil.blob.core.windows.net
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c0de517e.bsky.social @c0de517e.bsky.social · 31/03/2025
A kind of magic. Modern PC -> emulator (86box) -> Norton Commander -> USB2RS232 -> GridCase 1550sx 386 laptop
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c0de517e.bsky.social @c0de517e.bsky.social · 31/03/2025
A self-reflection (and a sort-of guide) on using LLM assist while coding c0de517e.com/JOURNAL/log_...
c0de517e.com
log_005
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 27/03/2025
A new version of ImgPeek, 12 years after my initial release (if a blog post can be called that): c0de517e.com/020_imgpeek.... - if you know of other (good) tools for in-memory/process tracing and visualization, let me know, I love visualizing program behavior.
c0de517e.com
ImagePeeker.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2025
Wrote some (obvious) stuff about "vibecoding" and LLM-based programming while waiting for my flight. www.c0de517e.com/JOURNAL/log_...
c0de517e.com
log_005
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 24/03/2025
GDC is done... No better time than now to submit for REAC25! Also... it's the last week to do that ;)
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c0de517e.bsky.social @c0de517e.bsky.social · 12/03/2025
Who's this handsome fella? highperformancegraphics.org/2025/program/
highperformancegraphics.org
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
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c0de517e.bsky.social @c0de517e.bsky.social · 11/03/2025
Reminder! enginearchitecture.org/2025.htm
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c0de517e.bsky.social @c0de517e.bsky.social · 05/03/2025
Visbuffers on the n64 www.youtube.com/watch?v=rNEo...
youtube.com
Tiny3D - High-Res Textures [N64 Homebrew]
YouTube video by HailToDodongo
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c0de517e.bsky.social @c0de517e.bsky.social · 02/03/2025
REAC 2025 has been announced! Call for submissions is not OPEN! Deadline is March 28th. Our submission process is simple, give it a try! Make a good case for your presentation and see you at REAC! enginearchitecture.org/2025.htm
enginearchitecture.org
REAC: 2025 Conference.
REAC: Rendering Engine Architecture Conference.
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c0de517e.bsky.social @c0de517e.bsky.social · 11/02/2025
A new article appears! Finally I had the time to talk about gradient descent :) c0de517e.com/019_autoinig...
c0de517e.com
Learning to differentiably rasterize.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 28/01/2025
Ok, this is the last scraped thing, I promise... c0de517e.com/EXTERNAL/fli...
c0de517e.com
Flipcode: every IOTD
Flipcode image of the day.
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c0de517e.bsky.social @c0de517e.bsky.social · 24/01/2025
Done! c0de517e.com/_ompf.htm
c0de517e.com
FrankenOMPF/2!
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 23/01/2025
FrankenOMPF(/2) lives! c0de517e.com/EXTERNAL/omp... and c0de517e.com/EXTERNAL/omp... - no link yet directly from my blog home, but... have fun!?
c0de517e.com
OMPF Forum.
Dump of old USENET archives.
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c0de517e.bsky.social @c0de517e.bsky.social · 20/01/2025
Almost done...
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c0de517e.bsky.social @c0de517e.bsky.social · 14/01/2025
In 2024 my top prototyping tools have been Python, Unity, Shadertoy and Blender. I do use my own C++ testbeds, but only if I really need native performance. CToy, Processing and KodeLife are still things I go to, but rarely. Mathematica is no more on the list.
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c0de517e.bsky.social @c0de517e.bsky.social · 13/01/2025
Scrapening part 2 - ompf.org is done, I reconstructed about 300 threads, now moving to ompf2.com which is much bigger/better archived.
ompf.org
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c0de517e.bsky.social @c0de517e.bsky.social · 10/01/2025
Ok, the scrapening has begun. I'll see if I can "resurrect" ompf.org from the wayback machine in a read-only archive on my website...
ompf.org
ompf.org - This website is for sale! - ompf Resources and Information.
This website is for sale! ompf.org is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, ompf.org has it all. ...
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c0de517e.bsky.social @c0de517e.bsky.social · 10/01/2025
Found a draft from 2015 on some ideas for the future of realtime rendering. Cute, I think. c0de517e.com/JOURNAL/log_...
c0de517e.com
log_004
Angelo Pesce's homepage & blog on computers, graphics and other things.
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c0de517e.bsky.social @c0de517e.bsky.social · 04/01/2025
"Recollecting the history of offline rendering" graduated to a blog post! c0de517e.com/018_rthistor...
c0de517e.com
Recollecting the history of offline rendering.
Angelo Pesce's homepage & blog on computers, graphics and other things.
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