Peter Bay Bastian @pbbastian.bsky.social · 17/11/2025I’m at #gpc2025 this week - excited to talk about how we ported HITMAN to iOS tomorrow with my colleague Mircea Catana! 080
Reposted by Peter Bay BastianPlayStation @playstation.com · 01/09/2025State of Play presents a 007 First Light deep dive on September 3 Get ready for over 30 minutes of new gameplay. Full details: play.st/4oZz9DQ 1439773
Reposted by Peter Bay BastianChristoph Kubisch @pixeljetstream.bsky.social · 24/07/2025Just pushed a technique to avoid too many BLAS builds for continuous cluster-based LoD ray tracing. Thanks to Pyarelal Knowles whose instance merging idea was a precursor to this solution and helped on debugging. github.com/nvpro-sample...github.com 0238
Reposted by Peter Bay BastianHitman @hitman.ioi.dk · 10/07/2025We are proud to receive Rolling Stone's Best VR Game Award for HITMAN World of Assassination on PSVR2. Grab your copy today and dive into the most immersive HITMAN experience. store.playstation.com/concept/1000... #HITMAN #Agent47 #PSVR2 031
Reposted by Peter Bay BastianHitman @hitman.ioi.dk · 20/06/2025HITMAN World of Assassination is coming to iPhone, iPad, and Mac this summer. Experience over 100 hours of content on your pocket-sized devices for the first time, along with stunning visuals across the Apple silicon Mac lineup. Your next contract is going mobile. #HITMAN #Agent47 3155
Reposted by Peter Bay BastianArseny Kapoulkine @zeux.io · 12/06/2025meshoptimizer 0.24 is out! Featuring new meshlet builder for raytracing workloads, improvements to cluster partitioning, new functions for reindexing, simplification, clustering and coverage computation, many internal improvements and, of course, VS2013 support!github.comRelease v0.24 · zeux/meshoptimizerThis release contains many improvements to the meshoptimizer library and some gltfpack fixes! Some highlights: New meshlet builder (meshopt_buildMeshletsSpatial) designed for raytracing workloads o... 34812
Reposted by Peter Bay Bastianceruleite.bsky.social @ceruleite.bsky.social · 08/06/2025Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness! Program: enginearchitecture.org/2025.htm Register: tinyurl.com/register4rea... See you there!! 01712
Reposted by Peter Bay BastianApoorva Joshi @apoorvaj.io · 22/05/2025Just relaunched papaya.io — a web-based image editor I've been building on nights and weekends. What's new: - .ppy file format for local saves - Automatic browser persistence - WebP import/export support Building fast and shipping features regularly. Try it out — feedback very welcome. 161
Reposted by Peter Bay BastianBaptiste GENEST @baptiste-genest.bsky.social · 10/05/2025Implicit surfaces are great, but if you are not Inigo Quilez, it's really hard to control how they look... That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces". 45715
Reposted by Peter Bay Bastianfilmicworlds.bsky.social @filmicworlds.bsky.social · 07/05/2025First! Been meaning to start posting here, and what better way than my first blog post in a while: Upsampling via Multisampling. It's an experiment in using an MSAA buffer to perform 4x area scaling. filmicworlds.com/blog/upsampl...filmicworlds.comUpsampling via MultisamplingCan we use multisampling effectively for upsampling? This has been a question in the back of my mind for give or take 10+ years. 1236
Reposted by Peter Bay BastianWilhem Barbier @wbrbr.bsky.social · 07/05/2025I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat. 24618
Reposted by Peter Bay Bastianhttps://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy @troy-s.bsky.social · 23/12/2024Ok… one for BlueSky. Everyone talks about “The Abney Effect”, right? The truth is, few realize that it’s not a single effect. This false myth stems from our misunderstanding of stimuli *as* colour. Always remember: Anyone who tries to tell you that “Uniform Colour Spaces” or “Colour Appearance 151
Reposted by Peter Bay BastianJacco Bikker 🎦 @jbikker.bsky.social · 13/12/2024On behalf of the '25 paper chairs: 🎉 The #HPG2025 Call for Papers is LIVE! Join us in beautiful Copenhagen, June 23-25, for cutting-edge discussions on graphics hardware and software. Co-located with #EGSR2025, it's the perfect stage for your research. 👉 highperformancegraphics.org/2025/program...highperformancegraphics.orgHigh-Performance Graphics 2025High-Performance Graphics 2025 - June 23-25 Copenhagen 03516
Reposted by Peter Bay BastianPeyman Milanfar @docmilanfar.bsky.social · 29/11/2024The Gaussian is a nice bumpy shape, but sometimes we hope for a smooth (i.e. C∞) function like the Gaussian that is 𝒂𝒍𝒔𝒐 compactly supported. One such class of functions is called "Bump functions" 1/6 413718