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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs

@emmettfried.bsky.social
326 followers 601 following 212 posts

Project Manager, Senior Game Producer. Indie publishing specialist - #gamedev Previous work: UE5, Call of Duty, official Unity Tools, Indie publishing, Large IP Mobile Live Ops. Indie game publishing info guy ✨, views are my own 🧠

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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
snoruntpyro @snoruntpyro.bsky.social · 30/09/2026
SHARE if you think that GAME DEVELOPERS should be PUNISHED for delaying our favorite games in various immoral ways (spending time sleeping, snoozing away, dozing off etc)
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 26/09/2026
Adding style to some RTS Ship combat #gamedev #indiedev
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Liam @ GamingOnLinux @gamingonlinux.com · 22/09/2026
Hey #GameDevs! Don't forget to put your Bluesky links on your Steam page 😘
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Rune Skovbo Johansen @runevision.bsky.social · 11/04/2025
Isn't it curious that Unity, Unreal and Godot all use very similar UI for how a UI element is anchored to its parent container? This is based on my work for Unity's UI system, shipped in Unity 4.6, and later copied by Unreal and Godot. I guess it became an "industry standard" :) #gamedev #ui #ux
A chart describing the freeform anchors concept and showing very similar screenshots from Unity, Unreal and Godot.

Header: One game UI anchoring concept to rule them all?

The Freeform Anchors Concept

:
The left, right, top and bottom edges of a UI element have separate anchors. The edges are offset from the anchors in absolute units 
while the anchors are tied percentage-wise to the parent container. The anchors are displayed as draggable handles that are pointy, so 
they don't overlap when set to the same point. A presets menu shows a grid of the common point and stretch anchor configurations.

Line above 3 screenshot says: Anchor presets with 3x3 presets for point anchors and 1 column + 1 row for stretching

Line above another 3 screenshot says: Pointy draggable anchor handles that can be set to a single point or split apart horizontally / vertically
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BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 13/09/2026
Making some bullshit in #Godot.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 11/09/2026
Hey I'm in there!!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/09/2026
#Dawnwalker releasing at a perfect time for a Dawnwalker/witcher 3 back to back playthrough.
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Miracle @miraclebutt.bsky.social · 02/09/2026
My job often involves putting myself in the headspace of an air purifier with anxiety.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/08/2026
And with that, a new height is reached. Congrats to the R* dev team! #GTA #GTAVI youtu.be/tJbzMqJGH4k
youtu.be
Grand Theft Auto VI: An Extended Look
Captured entirely from in-game footage on PlayStation 5, this extended look at the next Grand Theft Auto showcases the biggest, most immersive evolution of the series yet. Grand Theft Auto VI plays…
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 26/08/2026
Witcher 3 remaster coming out at a perfect time to replay the series, definitely looking forward to the new combat polish
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Raj Patel @rajio.bsky.social · 17/08/2026
They haven't posted about it yet but this year's GDC State of the Game Industry Survey is available to fill out should any of you desire. You've seen all the articles and that the results end up driving, so may as well make them reflective of your contributions too. gdconf.typeform.com/SOTI26eoy
gdconf.typeform.com
2026 State of the Game Industry
The gaming industry's most comprehensive annual survey is back, and we're casting a wider net than ever before. Whether you're a developer, executive, investor, marketer, educator, or any other profes...
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philRaco [⠀ ⠀⠀ ⠀  ⠀ ⠀⠀⠀⠀ ⠀ ⠀ ⠀⠀] @phiiraco.lhlgames.com · 14/08/2026
ok so at what point does this gamedev thing get any easier
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 15/08/2026
This goes for all engines, and I'm guilty of this myself
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/08/2026
I really like colorful stylized game visuals but it's so difficult to narrow down a visual style for new projects. Ideally I could spend a month just experimenting but that's difficult to fit into any timeline. #indiedev #gamedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 20/07/2026
Every day fighting the #gamedev urge to start another project before finishing the last.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/06/2026
Good argument here for why informing the player (even if it seems obvious) can have a significant positive effect. Giving a little bit of insight into the game's inner workings can help show all the work you are putting in that might not be seen on the outside. #gamedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/06/2026
It's crazy how big of an impact input sound effects have. Feels like a different game. #gamedev #indiedev
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KrisWB 🌱 @kriswbennett.co.uk · 16/06/2026
Imagine working on really cool video games as your job 💚
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/06/2026
I've been listening to a few indie dev podcasts and I'm shocked how many solo and small dev teams dont have a general roadmap or anything to track tasks with. #gamedev
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Kenney @kenney.nl · 31/05/2026
If you see this kind of comment under a game on @itchio make sure to report it. I've censored the URL, it's always different (afaik) but malicious tricking people into thinking it's an updated version!
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Indoor Animal Games 🏡🐰 Wrenny Lee: Witch-for-Hire OUT NOW! @indooranimal.com · 26/05/2026
👀
Screenshot from an email from Steam that reads: “Congratulations, you are now a steamworks developer!”
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JimDublace Studios @jimdublace.bsky.social · 15/05/2026
Nothing is more humbling than player feedback. #indiedev #gamedev
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Binbun @binbun3d.bsky.social · 11/05/2026
Here's what's happening in the background of my planet generator. The inner density doesn't actually matter that much because I don't plan on doing displacement. #godot #godotengine
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/05/2026
Goopy IK Spore!
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Jettelly @jettelly.bsky.social · 28/04/2026
Arachnid-dev fixed the procedural walk animation for their spider in Unity, improving how it moves in-game, what do you think of the new result? 🕷️ See more: www.reddit.com/r/Unity3D/co... #unity3d #gamedev #indiedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/04/2026
I appreciate that Unity has essentially integrated TextMeshPro natively, but would really like to see native localization table automation. It should be built from the beginning from the moment text is added and be opt out rather than needing to set up yourself. #gamedev #indiedev
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John-Charles Holmes @sonic9jct.jctholmes.com · 17/04/2026
oh man end of an era right there. at the start of the modern indie scene, it was always so exciting to see all the wild and new stuff coming out of here. glad its spirit lives on in so many other game jams today
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 04/04/2026
I'm struggling to create a procedural terrain generator using Unity Terrain. I tried NOT using Terrain but its really the most performant option for navmesh and has built in LOD handling. Any tips here? #indiedev
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 30/03/2026
Always nice to see the indie section really popping at #PaxEast!
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Carol Mertz @carolmertz.itch.io · 26/03/2026
I recently saw someone try to make the "if a game is good, it'll find an audience" argument the other day and I've been mad about it since. Success is never guaranteed. You can do everything you can to improve your chances, but I wish more people recognized that quality work ≠ guaranteed audience.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/03/2026
My heart goes out to Epic employees affected by the layoffs, and my previous coworkers. Please feel free to reach out for anything
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 22/03/2026
We love gizmos don't we folks #gamedev #indiedev #unity
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 19/03/2026
Dune: Part 3 might cement Denis Villeneuve as one of the greatest scifi directors of all time. But we've only seen the teaser so far.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 14/03/2026
#Indiedev Publishing Tip #1: IP ownership and recoup structure are the two things worth spending money on a lawyer for in a publishing contract. Everything else is typically easily negotiable. Those two clauses can follow you for a decade. #gamedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 11/03/2026
Not at #GDC this year but keeping a close eye on what comes out of it. The best talk summaries usually surface in the two weeks after. #gamedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 07/03/2026
Seeing a lot of devs jump to Godot right now to try something new and escape the reasonable problems with the major 2 engines. Just make sure the engine you choose is one you/your team understands well enough to ship with confidence. The best one for what you are building. #gamedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 04/03/2026
Might look into making infographics for #indiedevs from a publishers perspective
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 04/03/2026
The Steam Deck being the 4th most developed for platform now is a pretty big deal. If your game isn't running well on Deck you're leaving a significant audience on the table. #gamedev
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Problem 18 @problem18dev.bsky.social · 03/03/2026
With a new game comes a new development post! It's quite technical as I dive into many concepts I learned while creating Cheese Chasers. Thanks to @emmettfried.bsky.social for their advice when I needed it! Give it a read! problem-18-dev.github.io/cheese-chase... #indiedev #gamedev #godot
problem-18-dev.github.io
Development of Cheese Chasers | Problem 18
An in-depth look at the development of Cheese Chasers. How I came up with the theme, the important concepts I learned, and what I'll take with me for the next game.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 01/03/2026
Every game dev has at least one feature in their project that exists purely because someone said: “how hard could it be?” It was hard. #gamedev #indiedev
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Alex Strook 🐭⚡️SQUEAKROSS @alexstrook.bsky.social · 27/02/2026
tips for indie devs, you can ask steam if your game is eligible for a daily deal (link below) We did it for squeakross, timed our big content update with the daily deal and it did great! the smaller peaks are seasonal/events sales #indiedev
Steam sales grap showing Launch and Daily deal peak
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/02/2026
We have been starved of good scifi films in the last decade, I know we are very far away but I'm looking forward to Dune part 3 and WILL be seeing it in IMAX. #film
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Jettelly @jettelly.bsky.social · 28/02/2026
Ankoku_Official shared a deep breakdown of a custom grass rendering system built over a month using Unity 6’s BatchRendererGroup. 🌱 See more: www.reddit.com/r/Unity3D/co... #gamedev #indiedev #unity3d
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 24/02/2026
Marathon will take a stricter approach to cheating, definitely on board with this but as always false positives or proximity to cheating players could be a big problem. There's always a fine line that needs to be managed. #GameIndustry kotaku.com/marathon-is-...
kotaku.com
Marathon Is Already Improving On Arc Raiders In One Key Area - Kotaku
Bungie's shooter will take a stricter approach to cheating
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 24/02/2026
Next Fest stress is real. If your numbers aren't hitting the Trending tab today, don't let the algorithm dictate your worth as a dev. Some of the best selling indie titles I’ve worked on started with a quiet demo week and built a slow burn. Keep going. #gamedev, #indiedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 23/02/2026
I love Unity Gizmos, add Gizmos to everything. In fact, additional extensive Gizmo options would be a great Unity addon, I'm aware runtime gizmos are a common addon. But pure new expansive gizmo options would be great to have.
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Zi @majormcdoom.bsky.social · 22/02/2026
Pro tip: Roughly 45.3% of gamedev problems can be solved simply by not having human characters. 🐧🤷 #GodotEngine #gamedev #indiedev
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Babylon.js Official account @babylonjs.bsky.social · 22/02/2026
If you use vertex positions and node materials, you can create effects the user understand and interact with a 3D scene! playground.babylonjs.com#4QH8JM #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
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⚡matty⚡ @radicallymaxton.bsky.social · 21/02/2026
I don't have anything new but HAPPY ZELDA 40TH ANNIVERSARY
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