Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 12/10/20263 days out and changing the RC build? Nightmare stuff 000
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 12/10/2026Yeah compress into a much smaller prototype, prove it works and is fun first. 020
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/10/2026Too many space games in my brain to make #gamedev 193
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 07/10/2026I'd argue that this is the time for total polish. The vertical slice should feel as good as you can make it and show a great glimpse at what's to come 010
Reposted by Eᴍᴍᴇᴛᴛ FʀɪᴇᴅʀɪᴄʜsJonas Sandstedt @jonassandstedt.bsky.social · 05/10/2026So now I've made a Steam launch by myself too. Didn't go as planned. But a lot of lessons learned: #gamedev 🧵: 2134
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/10/2026Got enough on your plate! Can always go mobile well after release! 020
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/10/2026Yeah the constant changing requirements both from each platform and legal requirements for each state/region make it quite a battle. Can be rewarding with good monetization though. 020
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/10/2026Lots and lots of different platform requirements for each ecosystem, need to purchase different devices to test on, and maintain developer accounts for each. 120
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 02/10/2026Really like the painterly aesthetic of this! 000
Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜssnoruntpyro @snoruntpyro.bsky.social · 30/09/2026SHARE if you think that GAME DEVELOPERS should be PUNISHED for delaying our favorite games in various immoral ways (spending time sleeping, snoozing away, dozing off etc) 1213
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/09/2026Make sure it doesn't break the pause menu! 010
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 26/09/2026Adding style to some RTS Ship combat #gamedev #indiedev 0133
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/09/2026It will be interesting to see if/how this is implemented knowing Steam's strict in game ad policy 000
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/09/2026Pax West had a lot of indies and AA developers, and while I don't really like the expo being separated into two different buildings there was a lot to see and check out. Big studios leaving PAX is not really new If you have attended a PAX in recent years. Still worth to go at least 1 day 010
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/09/2026I think it's actually common to be warped a bit by the projects you work on, especially since these projects take years to complete and with so much self reinforcement of design concepts. Not always a bad thing either! 010
Reposted by Eᴍᴍᴇᴛᴛ FʀɪᴇᴅʀɪᴄʜsLiam @ GamingOnLinux @gamingonlinux.com · 22/09/2026Hey #GameDevs! Don't forget to put your Bluesky links on your Steam page 😘 910518
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/09/2026Very cool, how far can you push it? Can you accurately plot out the route if you have a limited board? 000
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/09/2026Don't give up! This is arguably one of the hardest parts and the market is tough. But you just need to find the right one. 110
Reposted by Eᴍᴍᴇᴛᴛ FʀɪᴇᴅʀɪᴄʜsRune Skovbo Johansen @runevision.bsky.social · 11/04/2025Isn't it curious that Unity, Unreal and Godot all use very similar UI for how a UI element is anchored to its parent container? This is based on my work for Unity's UI system, shipped in Unity 4.6, and later copied by Unreal and Godot. I guess it became an "industry standard" :) #gamedev #ui #ux 918615
Reposted by Eᴍᴍᴇᴛᴛ FʀɪᴇᴅʀɪᴄʜsBunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 13/09/2026Making some bullshit in #Godot. 1222
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/09/2026#Dawnwalker releasing at a perfect time for a Dawnwalker/witcher 3 back to back playthrough. 000
Reposted by Eᴍᴍᴇᴛᴛ FʀɪᴇᴅʀɪᴄʜsMiracle @miraclebutt.bsky.social · 02/09/2026My job often involves putting myself in the headspace of an air purifier with anxiety. 624231
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/08/2026Ooh I really like the environment style. Reminds me of the Risk of Rain 2 materials 010
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/08/2026And with that, a new height is reached. Congrats to the R* dev team! #GTA #GTAVI youtu.be/tJbzMqJGH4kyoutu.beGrand Theft Auto VI: An Extended LookCaptured entirely from in-game footage on PlayStation 5, this extended look at the next Grand Theft Auto showcases the biggest, most immersive evolution of the series yet. Grand Theft Auto VI plays… 000
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 26/08/2026Witcher 3 remaster coming out at a perfect time to replay the series, definitely looking forward to the new combat polish 000
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 21/08/2026Yeah needs an Axe head and point to be a halberd 001
Reposted by Eᴍᴍᴇᴛᴛ FʀɪᴇᴅʀɪᴄʜsRaj Patel @rajio.bsky.social · 17/08/2026They haven't posted about it yet but this year's GDC State of the Game Industry Survey is available to fill out should any of you desire. You've seen all the articles and that the results end up driving, so may as well make them reflective of your contributions too. gdconf.typeform.com/SOTI26eoygdconf.typeform.com2026 State of the Game IndustryThe gaming industry's most comprehensive annual survey is back, and we're casting a wider net than ever before. Whether you're a developer, executive, investor, marketer, educator, or any other profes... 39794
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/08/2026Yeah the little bumps and details that end up making the level style are a killer 111
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/08/2026How are you handling less steep slopes? Restricting step height or avoiding them entirely? 110
Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/08/2026I think in large part is the growing indie communities, where most of them are focused around Godot. 010
Reposted by Eᴍᴍᴇᴛᴛ FʀɪᴇᴅʀɪᴄʜsphilRaco [⠀ ⠀⠀ ⠀ ⠀ ⠀⠀⠀⠀ ⠀ ⠀ ⠀⠀] @phiiraco.lhlgames.com · 14/08/2026ok so at what point does this gamedev thing get any easier 8233