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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs

@emmettfried.bsky.social
332 followers 610 following 229 posts

Project Manager, Senior Game Producer. Indie publishing specialist - #gamedev Previous work: UE5, Call of Duty, official Unity Tools, Indie publishing, Large IP Mobile Live Ops. Indie game publishing info guy ✨, views are my own 🧠

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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 15/10/2026
Love a unique inventory layout!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 12/10/2026
3 days out and changing the RC build? Nightmare stuff
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 12/10/2026
Yeah compress into a much smaller prototype, prove it works and is fun first.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 12/10/2026
Make it a small project
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 12/10/2026
And better than ever
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 12/10/2026
ibeer 2008
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/10/2026
We could never reach such heights
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/10/2026
Too many space games in my brain to make #gamedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/10/2026
Take a break!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 08/10/2026
Is this not Scratch?
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 07/10/2026
This style is sick!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 07/10/2026
I'd argue that this is the time for total polish. The vertical slice should feel as good as you can make it and show a great glimpse at what's to come
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
Jonas Sandstedt @jonassandstedt.bsky.social · 05/10/2026
So now I've made a Steam launch by myself too. Didn't go as planned. But a lot of lessons learned: #gamedev 🧵:
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/10/2026
Got enough on your plate! Can always go mobile well after release!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/10/2026
Yeah the constant changing requirements both from each platform and legal requirements for each state/region make it quite a battle. Can be rewarding with good monetization though.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 05/10/2026
Lots and lots of different platform requirements for each ecosystem, need to purchase different devices to test on, and maintain developer accounts for each.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 04/10/2026
And it was Epic
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 04/10/2026
Beautiful!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 02/10/2026
Really like the painterly aesthetic of this!
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
snoruntpyro @snoruntpyro.bsky.social · 30/09/2026
SHARE if you think that GAME DEVELOPERS should be PUNISHED for delaying our favorite games in various immoral ways (spending time sleeping, snoozing away, dozing off etc)
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 29/09/2026
I like the solar system visuals!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/09/2026
Make sure it doesn't break the pause menu!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 26/09/2026
Adding style to some RTS Ship combat #gamedev #indiedev
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/09/2026
Amazing work as always
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/09/2026
It will be interesting to see if/how this is implemented knowing Steam's strict in game ad policy
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/09/2026
Pax West had a lot of indies and AA developers, and while I don't really like the expo being separated into two different buildings there was a lot to see and check out. Big studios leaving PAX is not really new If you have attended a PAX in recent years. Still worth to go at least 1 day
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 25/09/2026
I think it's actually common to be warped a bit by the projects you work on, especially since these projects take years to complete and with so much self reinforcement of design concepts. Not always a bad thing either!
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
Liam @ GamingOnLinux @gamingonlinux.com · 22/09/2026
Hey #GameDevs! Don't forget to put your Bluesky links on your Steam page 😘
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 23/09/2026
Nah would be crazy
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 22/09/2026
Best option
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/09/2026
Very cool, how far can you push it? Can you accurately plot out the route if you have a limited board?
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/09/2026
Don't give up! This is arguably one of the hardest parts and the market is tough. But you just need to find the right one.
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
Rune Skovbo Johansen @runevision.bsky.social · 11/04/2025
Isn't it curious that Unity, Unreal and Godot all use very similar UI for how a UI element is anchored to its parent container? This is based on my work for Unity's UI system, shipped in Unity 4.6, and later copied by Unreal and Godot. I guess it became an "industry standard" :) #gamedev #ui #ux
A chart describing the freeform anchors concept and showing very similar screenshots from Unity, Unreal and Godot.

Header: One game UI anchoring concept to rule them all?

The Freeform Anchors Concept

:
The left, right, top and bottom edges of a UI element have separate anchors. The edges are offset from the anchors in absolute units 
while the anchors are tied percentage-wise to the parent container. The anchors are displayed as draggable handles that are pointy, so 
they don't overlap when set to the same point. A presets menu shows a grid of the common point and stretch anchor configurations.

Line above 3 screenshot says: Anchor presets with 3x3 presets for point anchors and 1 column + 1 row for stretching

Line above another 3 screenshot says: Pointy draggable anchor handles that can be set to a single point or split apart horizontally / vertically
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 14/09/2026
Incredible UI work!
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
BunkWire²ˣ⁸ @bunkwire2x8.bsky.social · 13/09/2026
Making some bullshit in #Godot.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 13/09/2026
Looks great!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 11/09/2026
Hey I'm in there!!
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 10/09/2026
#Dawnwalker releasing at a perfect time for a Dawnwalker/witcher 3 back to back playthrough.
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
Miracle @miraclebutt.bsky.social · 02/09/2026
My job often involves putting myself in the headspace of an air purifier with anxiety.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/08/2026
Ooh I really like the environment style. Reminds me of the Risk of Rain 2 materials
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 28/08/2026
And with that, a new height is reached. Congrats to the R* dev team! #GTA #GTAVI youtu.be/tJbzMqJGH4k
youtu.be
Grand Theft Auto VI: An Extended Look
Captured entirely from in-game footage on PlayStation 5, this extended look at the next Grand Theft Auto showcases the biggest, most immersive evolution of the series yet. Grand Theft Auto VI plays…
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 26/08/2026
Witcher 3 remaster coming out at a perfect time to replay the series, definitely looking forward to the new combat polish
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 21/08/2026
Yeah needs an Axe head and point to be a halberd
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 19/08/2026
Looks great!
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
Raj Patel @rajio.bsky.social · 17/08/2026
They haven't posted about it yet but this year's GDC State of the Game Industry Survey is available to fill out should any of you desire. You've seen all the articles and that the results end up driving, so may as well make them reflective of your contributions too. gdconf.typeform.com/SOTI26eoy
gdconf.typeform.com
2026 State of the Game Industry
The gaming industry's most comprehensive annual survey is back, and we're casting a wider net than ever before. Whether you're a developer, executive, investor, marketer, educator, or any other profes...
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/08/2026
Yeah the little bumps and details that end up making the level style are a killer
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/08/2026
How are you handling less steep slopes? Restricting step height or avoiding them entirely?
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/08/2026
I think in large part is the growing indie communities, where most of them are focused around Godot.
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Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs @emmettfried.bsky.social · 17/08/2026
Smaller focused projects, but even then..
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Reposted by Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs
philRaco [⠀ ⠀⠀ ⠀  ⠀ ⠀⠀⠀⠀ ⠀ ⠀ ⠀⠀] @phiiraco.lhlgames.com · 14/08/2026
ok so at what point does this gamedev thing get any easier
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