Problem 18 @problem18dev.bsky.social · 02/10/2026The grandpas' got a shiny new HUD! I found a lot of bugs in the last few days and have been focused on fixing those. Very soon, it'll be time to work on the art and sound effects, and release this bad boy! 😊 #indiedev #gamedev #godot 1175
Problem 18 @problem18dev.bsky.social · 29/09/2026Grumpy Grandpas' teaching me a lot. Created a loading screen and a proper pause menu. I'm looking forward to finishing this game's development man, fr fr.. Take a look! 😊 #indiedev #gamedev #godot 0212
Problem 18 @problem18dev.bsky.social · 25/09/2026My first ever attempt at a settings menu, it's not much but it's honest work! It saves on every change, and persists after you exit the game. Same goes for custom game setups! I'm proud that it works! 😎 #indiedev #gamedev #godot 0144
Problem 18 @problem18dev.bsky.social · 24/09/2026Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu. It turns out that creating some decent GUI is a whole beast on its own, so much work! 🤯 #indiedev #gamedev #godot 0185
Problem 18 @problem18dev.bsky.social · 23/09/2026Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu. It turns out that creating some decent GUI is a whole beast on its own, so much work! 🤯 #indiedev #gamedev #godot 0162
Problem 18 @problem18dev.bsky.social · 22/09/2026Decided to give the inventory another design update! I think this is a lot better. I'm by no means a designer, nor have any experience. Creating a HUD and UI that plays and looks well, is harder than I thought! Here's a look! 😊 #indiedev #gamedev #godot 1144
Problem 18 @problem18dev.bsky.social · 20/09/2026Gave the inventory a small bump in visuals, still not very happy with it but it's close enough for now! Mostly busy fixing bugs and processing some friends' feedback! So close, yet so far. 😭 #indiedev #gamedev #godot 0122
Problem 18 @problem18dev.bsky.social · 18/09/2026Took longer than expected, but development of the tutorial is complete! It's optional to play as an option in the main menu. With that, lots of fun bugs revealed themselves... so the work just keeps piling up! 😭 #indiedev #gamedev #godot 0164
Problem 18 @problem18dev.bsky.social · 16/09/2026After mostly completing the enemy AI, I decided to do something else for once and got started on a placeholder for the main menu, and a tutorial is also in the making! Here's a quick look! 😊 #indiedev #gamedev #godot 0141
Problem 18 @problem18dev.bsky.social · 14/09/2026I have significantly improved the enemy AI and now officially have someone to play against! I don't know if I should be happy about the fact that it's extremely accurate and I cannot win against it.. 😂 I'm very proud! Take a look. 😊 Next up: A tutorial level! #indiedev #gamedev #godot 0134
Problem 18 @problem18dev.bsky.social · 13/09/2026Grumpy Grandpas' enemy AI is coming together, and it's tougher than I thought! The AI calculates legitimate shots and score them to pick the best one. It's far from perfect and still needs time. Here's a look at it shooting at its enemy, on its own! 😊 #indiedev #gamedev #godot 0154
Problem 18 @problem18dev.bsky.social · 10/09/2026The camera's now limited to the level bounds and projectiles are cleaned up nicely. 😊 I went a bit off course to research better game architecture, and I discovered @fatearthstudios' videos to be excellent. Check it out: www.youtube.com/watch?v=V4SO... #indiedev #gamedev #godot 0183
Problem 18 @problem18dev.bsky.social · 08/09/2026Had to put some more work into the drowning part! Now a player also explodes if they hit the ground while sinking. There's always something distracting me from continuing on the priorities! 😭 #indiedev #gamedev #godot 0152
Problem 18 @problem18dev.bsky.social · 06/09/2026Players now drown if they touch water. I found a really nice looking shader on godotshaders for it! Next up is to improve how projectiles fly out the map, then it's time to move on to enemy AI so you don't have to play against yourself. 😊 #indiedev #gamedev #godot 090
Problem 18 @problem18dev.bsky.social · 03/09/2026I'm currently on holidays, and I gotta say. Working on the game for a short while in the evening after spending time on the beach all day.. It hits good! Implemented screen shake, and with that, the gameplay loop is complete! Now I'll make some new weapons and tools. 😊 #indiedev #gamedev #godot 0132
Problem 18 @problem18dev.bsky.social · 01/09/2026I'm glad to say that the gameplay loop's coming to an end of development, finally! A tiny game with a lot of work to it. This time I improved how a player's health is shown. Next up is more weapons, balancing, and some bug fixes! 😊 #indiedev #gamedev #godot 0172
Problem 18 @problem18dev.bsky.social · 31/08/2026Added a timer to the turn, and also some fall damage! Fully unanimated and stuff.. Now you cannot just jump off of anywhere without worrying about ending your turn too early. See here! 😊 #indiedev #gamedev #godot 0113
Problem 18 @problem18dev.bsky.social · 30/08/2026Now players get damage sequentially right when the turn has come to an end. Just like in the original game of Worms! It's slightly buggy, nothing I cannot fix tho! Take a look with them eyeballs! 😊 #indiedev #gamedev #godot 0152
Problem 18 @problem18dev.bsky.social · 28/08/2026Working on ammo per weapon. Getting real close to the end of the gameplay loop's development now, just a matter of some bug fixes and adjustments. After that, it's time for art and game juice! 😊 #indiedev #gamedev #godot 1122
Problem 18 @problem18dev.bsky.social · 27/08/2026Working hard on spawning crates and toolboxes that unlock weapons and tools for your team. Step by step! Take a look! 😊 #indiedev #gamedev #godot 1122
Problem 18 @problem18dev.bsky.social · 24/08/2026Working on team inventory right now! Each team will have their own inventory of weapons and tools, one player unlocking a weapon, unlocks it for the entire team. Can't show you yet, but here's a random look! 🙏 #indiedev #gamedev #godot 080
Problem 18 @problem18dev.bsky.social · 24/08/2026Next tool is the jetpack! A simple addition that allows the player to fly around for a limited amount of time. The next tool will be a teleporter. The gameplay loop's development is slowly approaching its end! Take a loooook! 😊 #indiedev #gamedev #godot 0123
Problem 18 @problem18dev.bsky.social · 21/08/2026The grapple hook is complete! It's only missing a little rope connecting the player to the anchor. Take a look at it working in its full "beauty"! 😊 #indiedev #gamedev #godot 0122
Problem 18 @problem18dev.bsky.social · 19/08/2026Working on the grapple hook, it's a complicated logic (at least for me) so it is taking me a lot of time to get it right. However, once I do, it'll be easy to implement other tools from that moment on! Here's a look at the extension movement. 😊 #indiedev #gamedev #godot 0153
Problem 18 @problem18dev.bsky.social · 11/08/2026Today's focus was improving the turn system and determination of when a round is finished, I also improved the camera further by adding dynamic zoom based on what's happening. The player can now die and leave behind.. something! 😊 #indiedev #gamedev #godot 072
Problem 18 @problem18dev.bsky.social · 09/08/2026The camera is improving, now follows the action as things are happening, and switches between players accordingly. Here's a small look at players shooting each other! 😊 #indiedev #gamedev #godot 1164
Problem 18 @problem18dev.bsky.social · 08/08/2026It's not final but I'm so happy with it already! Players are in teams, and take turns. Teams will have customizable colors and names in the final version. The camera is also taking shape. So exciting, guys!! Take a looksie! 😊 #indiedev #gamedev #godot 1151
Problem 18 @problem18dev.bsky.social · 06/08/2026Levels will be manually created later down the line, but randomizing spawns should keep it interesting even on the same level! Look at how quick that algorithm is, baby! 😎 (Yes, it's buggy!) #indiedev #gamedev #godot 061
Problem 18 @problem18dev.bsky.social · 06/08/2026Today's focus was on refining the knockback from being hit, and make it feel better gameplay-wise as it was quite rough even if functional. Both hitscan weapons and projectiles knock other players back. Take a looksie! 😊 #indiedev #gamedev #godot 1104
Problem 18 @problem18dev.bsky.social · 04/08/2026Grumpy Grandpas is going well so far, this time destructible terrain is active and in action! Next up is to add some proper knockback when you hit another player. Here's a quick look at the inventory placeholder, and destructible terrain. 😊 #indiedev #gamedev #godot 080
Reposted by Problem 18Problem 18 @problem18dev.bsky.social · 22/07/2026Snack Chads is out! Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score! Play it here: problem-18.itch.io/snack-chads #indiedev #gamedev #godot 1204
Problem 18 @problem18dev.bsky.social · 03/08/2026I feel locked in! 😎 Can't show it all but I got lots of stuff working already! Hitscan weapons, (charging) projectile weapons, inventory, ... Next up are destructible terrains! Full of placeholders, but technically progressing well! Take a look. 😊 #indiedev #gamedev #godot 090
Problem 18 @problem18dev.bsky.social · 01/08/2026Took me way too long how to figure out properly flipping the weapon with the player but I got it! There's also a small crosshair now, and hitscan shooting! Take a look at my beautiful placeholders! 😊 #indiedev #gamedev #godot 090
Problem 18 @problem18dev.bsky.social · 31/07/2026#GMTK game jam results are in! Festillagers didn't score the best, but with the obstacles it went through, I am proud of the result. Looking forward to next year! ☺️ itch.io/jam/gmtk-jam... #indiedev #gamedev #godot 0121
Problem 18 @problem18dev.bsky.social · 31/07/2026Learning and creating as I go, first time creating some kind of weapon equipment system. It's tricky, but very doable! Here's the player equipping and shooting a revolver and shotgun... Well, in quotations, at least! 😊 #indiedev #gamedev #godot 0121
Problem 18 @problem18dev.bsky.social · 29/07/2026The next game approaches! I'm calling it "Grumpy Grandpas". Yes, exactly what it sounds like: A Worms-like game, but the worms are grumpy old grandpas. Destructible terrains, projectiles, hitscan weapons, turn based gameplay. Lots to learn! 👴 #indiedev #gamedev #godot 051
Problem 18 @problem18dev.bsky.social · 28/07/2026As always, with a new game, comes a new development post. This time we dive deeper into composition, the player controller, game juice, and more! I also admit to some struggles in there. 😅 Read it here: problem-18-dev.github.io/snack-chads-... #indiedev #gamedev #godotproblem-18-dev.github.ioDevelopment of Snack Chads | Problem 18A look at the development of Snack Chads. From all the hurdles to all the celebrations! Featuring composition vs. inheritance, the player controller, and more. 092
Problem 18 @problem18dev.bsky.social · 26/07/2026Unfortunately I overscoped for the game jam, but I did my best regardless and still think it's something fun! Take a look at my #GMTK entry 😁: problem-18.itch.io/festillagers #indiedev #gamedev #godot 2193
Problem 18 @problem18dev.bsky.social · 26/07/2026Have a go at it! 😎 Around 5 people have managed to break the game so far, not that that a good thing. 🤔 #indiedev #gamedev #godot 060
Problem 18 @problem18dev.bsky.social · 23/07/2026Currently working on the @gamemakerstoolkit.com game jam for the second day! In the meantime, we present the following message 🥸: Snack Chads is out! Play it here: problem-18.itch.io/snack-chads #indiedev #gamedev #godot 0110
Problem 18 @problem18dev.bsky.social · 22/07/2026With Snack Chads' release, comes an announcement blog post! A quick look at how the theme of the game came to be. After the upcoming @gamemakerstoolkit.com game jam, I will post a development blog as well. 😊 Read here: problem-18-dev.github.io/snack-chads-release #indiedev #gamedev #godot 070
Problem 18 @problem18dev.bsky.social · 22/07/2026Snack Chads is out! Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score! Play it here: problem-18.itch.io/snack-chads #indiedev #gamedev #godot 1204
Problem 18 @problem18dev.bsky.social · 21/07/2026Game's 99% complete! All that's left is to add some high scores, and Snack Chads will release tomorrow. I'm very much looking forward to everyone giving it a go! 😊 Here's a look at the main and pause menu. #indiedev #gamedev #godot 081
Problem 18 @problem18dev.bsky.social · 20/07/2026Fixed a lot of bugs, also added particles, screen shake, sound effects.. Improved various gameplay elements and levels! I'm looking forward to letting everyone have a go at it soon. In the meantime, here's a slowed down GIF of the squishy landing! 😊 #indiedev #gamedev #godot 0121
Problem 18 @problem18dev.bsky.social · 19/07/2026Developed all the levels! I decided for the final boss (Bowser-equivalent) to be an angry mom. Angry because you keep buying snacks! Take a look at the gameplay of the final level here. 😁 #indiedev #gamedev #godot 1113
Problem 18 @problem18dev.bsky.social · 18/07/2026Almost done with creating the second level! I'm getting close to finishing this game's development. All that's left is to create the remaining two levels, add some sound effects, probably some bug fixes too! Take a peek at the second level! 😊 #indiedev #gamedev #godot 0131
Problem 18 @problem18dev.bsky.social · 17/07/2026Going to join the @gamemakerstoolkit.com jam next week! By then I’d like to finish developing Snack Chads, and focus on game #7 after the jam. Looking forward to it! #indiedev #gamedev #godot 0102
Problem 18 @problem18dev.bsky.social · 16/07/2026Today was spent on finalizing the art for the first level of Snack Chads. After this, I will only be spending time working on new levels, and sound effects. I cannot wait to release this game. I say it every time, but this is my best one so far! 😊 #indiedev #gamedev #godot 071
Problem 18 @problem18dev.bsky.social · 15/07/2026The game no longer looks like a placeholder! I've added some parallax backgrounds (clouds), and experimented for the first time with pixel art shading to make it less simple. Take a look at the first level! 😊 #indiedev #gamedev #godot 0142
Problem 18 @problem18dev.bsky.social · 14/07/2026Can't show much today as most of the work is technical, but I now have the player persist their upgrades through pipes and rooms! Next up is to work on some level designs! Take a quick look. 😊 #indiedev #gamedev #godot 0141