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Doce 💫

@doceazedo.com
225 followers 347 following 175 posts

🦄 Unicorn dev, hobbyist DJ & full-time nerd 🏳️‍🌈🏳️‍⚧️ he/they • Have fun 🤠👉 doce.sh

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Doce 💫 @doceazedo.com · 19/07/2026
anyways ...i added a sidebar to my website!! and a few other new things you can find out about on my latest blog post :) ⤷ doce.sh/blog/changel...
Screenshot of my website on dark mode. It features a sidebar with icon links, a hero section about me with my photo and some geometric lines for decoration
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Doce 💫 @doceazedo.com · 24/06/2026
Sprinkles, my GPU particle system & editor has reached v0.3! 🍩💕 it includes #bevy 0.19 support, WASM support, and visibility AABBs ;) ⤷ full changelog: github.com/doceazedo/sp...
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Doce 💫 @doceazedo.com · 13/06/2026
crowbar & new walk animations 😙✨ #gamedev #bevy
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Doce 💫 @doceazedo.com · 10/06/2026
new character model in-game w/ clothing items & hair "physics" 😼 also implemented chests!! #gamedev #bevy
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Doce 💫 @doceazedo.com · 04/06/2026
vroid saved my ass lolllll 🔥
3D render of a female character model with a dark pink spiky ponytail. She has light brown skin and sharp pink eyes. She's wearing a cropped white jacket with pins and patches, a black turtleneck crop top, pink shorts, and white/pink sneakers with black socks.Same character, now from a birds-eye view.Same character and birds-eye view, now from the back.Same character, now showing the dead smiley face on the back of her jacket, while she does a cool finger gun pose.
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Doce 💫 @doceazedo.com · 30/04/2026
been a while since i last posted about my game, so here's a wip of the 3D model for the protagonist 😼 #gamedev #blender
Close-up of a female character model with spiked hair tied in a high ponytailThe same character model viewed from a 45 degrees camera angle
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Doce 💫 @doceazedo.com · 18/03/2026
updated inventory UI after some great feedback (hopefully the compression will allow you to see all the details) #gamedev #uiux #figma
Character & inventory UI with menu navigation on the top-left, stats panel on the bottom-left with XP bar, core stats and resistances, and a right panel with equipment and inventory slots. Panels and buttons have angled corners. Panels have a very dark background with some grid and screen-like textures.
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Doce 💫 @doceazedo.com · 09/03/2026
i feel like something is missing for the inventory UI but I can’t quite put my finger on what…
Inventory UI with dark background and pink accents. Left panel features an inventory grid equipment slots. Hot pink full width tab navigation for Gear, Talents, Skills, and Quests on the top. Top right display the character level. Bottom right displays core stats and resistances.
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Doce 💫 @doceazedo.com · 07/03/2026
made some loot VFX variations! 💫✨ still got to add some spawn & pickup animations as well... #gamedev #indiedev #bevy #screenshotsaturday
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Doce 💫 @doceazedo.com · 06/03/2026
Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! 🍩💕 it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!! ⤷ full changelog: github.com/doceazedo/sp...
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Doce 💫 @doceazedo.com · 01/03/2026
re-implemented hit impacts, now with some wobble :p enemies simply react to the damage direction, while the player have extra logic for frontal hits & for the arms to stay (kinda) in place #gamedev #indiedev #bevy
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Doce 💫 @doceazedo.com · 28/02/2026
the aim assist now uses a raycaster to see if it would hit an enemy. if false, it uses a shapecaster to find the nearest hurtbox to correct the aim to previously i was just checking for enemies nearby the cursor in a radius and just aiming at their center position (+ falloff) 😬
Top-down view of a player and a goblin enemy.

Gray line: original aim direction
Green line: corrected aim direction
Yellow capsule: shape cast to find nearest enemy along aim direction
Red sphere: contact point between capsule and enemy
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Doce 💫 @doceazedo.com · 28/02/2026
made a cool split effect for the health bar 😼 ...also added some aim assist! #gamedev #indiedev #bevy #rustlang #screenshotsaturday
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Doce 💫 @doceazedo.com · 21/02/2026
it’s #caturday! say hi to salsicha & billy! 🐈🐈‍⬛
Orange and tuxedo cat sleeping together hugging each other
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Doce 💫 @doceazedo.com · 21/02/2026
nice
69 stars
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Doce 💫 @doceazedo.com · 19/02/2026
i got caught by the penguin, i fear 😔
Screenshot of a terminal with the output of the fastfatch command, showing the Fedora logo
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Doce 💫 @doceazedo.com · 18/02/2026
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! 💕🍩 ⤷ doce.sh/blog/bevy-sp...
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Doce 💫 @doceazedo.com · 11/02/2026
will be taking this bad boy to a test drive on my game. then i'll be ready to open source it!
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Doce 💫 @doceazedo.com · 05/02/2026
yes i just stole fl studio's automation clip (behavior AND looks) for my curve editor what are you gonna do about it ??
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Doce 💫 @doceazedo.com · 05/02/2026
btw i'm remaking the particles system editor with bevy_ui 😼
Particles system editor showing an explosion effect. Emitters are listed on the left panel. Emitter properties are shown on the right panel. The curve editor is open showing a custom curve resembling a shark fin.
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Doce 💫 @doceazedo.com · 05/02/2026
i took the liberty to make a mockup that... - uses more clear & simple language - shows less options (a nuclear approach 😅 i'm pretty sure you'd like to highlight some more PDSs) - repurposes the help link - makes the alert more discrete, less scary, and not look like another option
Sign up modal:

Title: Join Streamplace
Description: Choose where your data will be stored. This lets you use communities and apps on the Atmosphere like Streamplace and Bluesky.
Link: What is this? What is this? ↗

Options:
- Bluesky. Official Bluesky service.
- Another service. Choose a different PDS or enter your own host URL.

Note: Your data stays on the server you choose, and you can always change later. Streamplace has its own moderation rules too. Read Bluesky's Terms of Service and Privacy Policy before continuing.

"Cancel" and "Sign up with Bluesky" buttons
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Doce 💫 @doceazedo.com · 26/01/2026
currently working on a GPU particles system for my game, *heavily* inspired by godot :-) will publish it as a crate in the future™! #gamedev #indiedev #bevy #rust #rustlang
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Doce 💫 @doceazedo.com · 18/01/2026
just in time for #screenshotsaturday 😅 some great progress on the SSGI implementation w/ Radiance Cascades for #bevy GI off / GI on
Cornell Box in the Bevy game engine, with only a direct lighting coming from the ceilingThe same Cornell Box, but brighter and more colorful, showing the light bouncing around
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Doce 💫 @doceazedo.com · 16/01/2026
i got my implementation of SSGI with Radiance Cascades working with #bevy!! there are a few issues (no bilateral filtering / light leaking on the borders of the screen) but i'm quite happy with what i achieved so far!! :D left: direct light only (no GI) / right: GI enabled
Cornell Box in the Bevy game engine, with only a direct lighting coming from the ceilingThe same Cornell Box, but brighter and more colorful, showing the light bouncing around
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Doce 💫 @doceazedo.com · 15/01/2026
remember that meme of a guy taking too long to realize that he can name the dog because…you know… the text input and the button both look exactly the same… many such cases 😅
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Doce 💫 @doceazedo.com · 14/01/2026
it feels so magical to *actually* play hytale
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Doce 💫 @doceazedo.com · 06/01/2026
only the player has hurtboxes this small. enemies have way larger ones. this should make it easier to hit monsters & to dodge them. hopefully players won't even notice any of this :-)
A similar screenshot, now with a mesh of a monster and colliders noticeably larger than the actual mesh.
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Doce 💫 @doceazedo.com · 06/01/2026
made some tooling for editing hurtboxes! looks rough but it works great :p #gamedev #indiedev #bevy #rust #rustlang #egui
A zoomed-in screenshot of a character mesh with lots of orange wireframes representing the hurtbox colliders. There is also a window called "hurtbox inspector" with a lot of controls for the radius, height, and position of each collider.
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Doce 💫 @doceazedo.com · 03/01/2026
literally me
I'm 100% sure that there is someone out there that played Silent Hill 2 for the first time recently and got to the hotel and went "oh my god this is the place spunch bob took 40 benadryls 😭"
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Doce 💫 @doceazedo.com · 03/01/2026
shitting my pants as i’m playing tomb raider (2013) and suddenly was like no way that’s the fucking scene from the lois meme 😭
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Doce 💫 @doceazedo.com · 31/12/2025
i wrote this blog post looking back at 2025... i'm so grateful for everything & everyone that made part of this year & i hope 2026 is good to all of you! 💕🫶✨ ⤷ doce.sh/blog/2025-re...
Billy (tuxedo cat) and Salsicha (orange cat) both laying on my deskMe from the back DJing at a club. I'm using a XDJ-RX3, there are people dancing, and red lightsLady Gaga performing at Copacabana BeachMy living room featuring a Lady Gaga poster and an illustration on the wall. Below them is my turntable, a "NOW PLAYING" lightbox, a dark wood speaker, and a plant
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Doce 💫 @doceazedo.com · 30/12/2025
i've been working on this game for ~6 months now... crazy to see it changing so fast 🥲 #gamedev #indiedev #bevy #rust #rustlang
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Doce 💫 @doceazedo.com · 28/12/2025
more ui work!! this was the hardest so far... the skills menu (WIP) 😅 #gamedev #indiedev #ui
UI of a skills menu. It has a dark purple-ish background with neon pink and yellow accents. On the left, a card shows the equipped skill, including a description and its stats. The right side features a hotbar showing equipped skills, "base skills" and "modifiers" tabs, and a grid of skill icons.
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Doce 💫 @doceazedo.com · 25/12/2025
Nomes de garotos, mas em garotas 💖 / roguelite deckbuilder
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Doce 💫 @doceazedo.com · 24/12/2025
i got the mixamo model with my own animations in-game :-) + refactored how i rotate the lower/upper body bones of the twin-stick controller & it looks way smoother now!! #gamedev #indiedev #bevy #rust #rustlang
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Doce 💫 @doceazedo.com · 21/12/2025
i've been rocking my old gaming PC as a home server for quite some time now. i had a fun weekend giving it a new, smaller case & more storage :) also, i'm using it as a seedbox now so hell yeah!! ⤷ doce.sh/blog/buildin...
a home office setup featuring a small form factor white PC case with a glass side panel tucked nicely into a wooden desk shelf
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Doce 💫 @doceazedo.com · 14/12/2025
making some new animations using this model from mixamo! a bit tired of looking at that mannequin... #gamedev #indiedev #blender
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Doce 💫 @doceazedo.com · 01/12/2025
back to vector icons & now i’m pretty much ready to implement the HUD in game!! im having to much fun with figma so i might design some more UI before that :p
UI of the entire game’s HUD, with the enemy status bar at the top center, a quest tracker on the top left, and a minimap on the top right. The skill bar is on the bottom, this time featuring some simple vector icons for each skill.
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Doce 💫 @doceazedo.com · 01/12/2025
experimenting with colored icons! 💕✨ i don’t think i’ll be able to make/commission all the art we would need tho 🥲 #gamedev #indiedev #ui
Zoomed in UI of a skill bar with dark purple colors, featuring a large hexagonal ultimate slot, alongside square skill icons, each with a unique colored icon/art. There are also red health and blue mana orbs with small potion slots on each side, and a thin XP bar underneath everything.
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Doce 💫 @doceazedo.com · 01/12/2025
OBSESSED with how this hud is coming together... 🥹 #gamedev #indiedev #ui
Screenshot of a HUD displaying health and mana orbs, skill slots, with a larger hexagonal skill in the middle, and a XP bar bellow them
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Doce 💫 @doceazedo.com · 29/11/2025
just created a dialogue system for my ARPG (an Exile-like, if you will) project made with Bevy :) so scared of showing off my progress online, so i figured i would just post whatever i made next, so this is it!!! 💕💫 #gamedev #indiedev #bevy #rust #rustlang #screenshotsunday
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Doce 💫 @doceazedo.com · 07/08/2025
these FINALLY came in the mail today 🙌
path of exile 2 art book on top of a shirt and hoodie of the same gameme wearing the PoE 2 hoodie on top of the shirtselfie showing the big PoE 2 logo on the behind of the hoodiecloseup on “the art of path of exile 2” artbook
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Doce 💫 @doceazedo.com · 05/08/2025
ever wondered how top-down game characters can walk one way while aiming another and still play the right animation? me too! and i figured it out :) ⤷ doce.sh/blog/twin-st... #gamedev #indiedev #bevy #rust #rustlang
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Doce 💫 @doceazedo.com · 05/07/2025
hosts of a gossip tv show just sitting there clueless while the reporter goes off about football
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Doce 💫 @doceazedo.com · 05/07/2025
random image for development purposesrandom image for development purposesrandom image for development purposesrandom image for development purposes
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Doce 💫 @doceazedo.com · 05/07/2025
i don't know how to count
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Doce 💫 @doceazedo.com · 05/07/2025
2 (two) images ✌️
random image for development purposesrandom image for development purposesrandom image for development purposes
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Doce 💫 @doceazedo.com · 05/07/2025
death grips is online
random image for development purposes
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Doce 💫 @doceazedo.com · 03/07/2025
a quite nice before / after :-) (wip)
dark purple theme, sliders for font size, reading width & line height, toggles for dyslexia font, low attention span mode, elevator speed, plus theme color dropdowndark & green minimal style, dropdowns for theme & noise, simpler toggles for dyslexia font, sound, elevator speed & low attention span, text size stepper for blog pages
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Doce 💫 @doceazedo.com · 24/03/2025
I'm building a Godot extension that embeds the system native webview within Godot games! I just pushed this demo project of a character creator made with Svelte + Tailwind to show how you can use this extension to build game UIs with HTML/CSS/JS :) Here's the repo: github.com/doceazedo/go...
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