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Arthur Munoz

@arthurmunoz.bsky.social
2K followers 135 following 148 posts

Game Animator Currently animating at Moon Studios Prev : Ubisoft Montpellier / SuperSeed Studio / Airship Syndicate / Spiders Games

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Reposted by Arthur Munoz
Arthur Munoz @arthurmunoz.bsky.social · 01/09/2026
I’ll be giving 2 Game Animation Workshops at Studio Mercier in Béziers, France this year! Here’s a Venom animation I created during last year’s workshop ! 🎬 #GameAnimation #GameDev #venom #MarvelRivalsㅤ
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Arthur Munoz @arthurmunoz.bsky.social · 01/09/2026
I’ll be giving 2 Game Animation Workshops at Studio Mercier in Béziers, France this year! Here’s a Venom animation I created during last year’s workshop ! 🎬 #GameAnimation #GameDev #venom #MarvelRivalsㅤ
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Arthur Munoz @arthurmunoz.bsky.social · 25/08/2026
New project with Adrian Wilkins! 🤖 It’s been a while since I’ve worked on a sci-fi project, so I’m excited to dive back into it. I’m handling the animation & rigging for this robot. More to come! #GameDev #GameAnimation #SciFi
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Arthur Munoz @arthurmunoz.bsky.social · 17/08/2026
A little compilation of my animation work on Reanimal 🐑 Some gameplay animation, creature work, and a lot of pushing weight, timing and personality. Really enjoyed working on this one! 🔥 #Reanimal #GameAnimation #Animation #GameDev
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Arthur Munoz @arthurmunoz.bsky.social · 17/08/2026
A little compilation of my animation work on Reanimal 🐑 Some gameplay animation, creature work, and a lot of pushing weight, timing and personality. Really enjoyed working on this one! 🔥 #Reanimal #GameAnimation #Animation #GameDev
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Shot One Fighters! @shotonefighters.bsky.social · 01/06/2026
Finally!! Here's the Shot One Fighters debut trailer! RT's appreciated! #indiegame #gamedev #animation
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Arthur Munoz @arthurmunoz.bsky.social · 10/06/2026
A shot I worked on for the Shot One Fighters reveal trailer. I handled the animation, camera work, and VFX intentions to create a strong intro and help set the tone for the reveal. #GameAnimation #GameDev #Cinematics #Trailer
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Arthur Munoz @arthurmunoz.bsky.social · 27/05/2026
A small compilation of my favorite magic moves I animated in No rest for the wicked🔥 #animation #gamedev #game #3d
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Arthur Munoz @arthurmunoz.bsky.social · 13/05/2026
Fan animation study with Tony Tony Chopper ✏️ Rigged and animated by me. Tony Tony Chopper (One Piece) by Eiichiro Oda #animation #gamedev #onepiece #chopper #tonytonychopper
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Reposted by Arthur Munoz
Arthur Munoz @arthurmunoz.bsky.social · 05/05/2026
Here’s the breakdown of the intro I crafted for Shot One Fighters. I handled camera, animation, and VFX intent, all built around one goal: clarity in motion. 10 seconds, multiple characters, constant action. --> Controlled chaos. ✨ #animation #gamedev #trailer #3d #action
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Arthur Munoz @arthurmunoz.bsky.social · 05/05/2026
Here’s the breakdown of the intro I crafted for Shot One Fighters. I handled camera, animation, and VFX intent, all built around one goal: clarity in motion. 10 seconds, multiple characters, constant action. --> Controlled chaos. ✨ #animation #gamedev #trailer #3d #action
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𝕾𝖍𝖎𝖓 𝕽𝖎𝖌𝖒𝖆𝖓 @rigman.dev · 28/04/2026
Super stoked to finally be able to share the announcement trailer for @shotonefighters.bsky.social This one was a labor of love to put together and I hope it's as fun to watch as it was to make. Shoutout to everyone who helped bring it to life! #animation #fgc #indiedev #gamedev
youtube.com
Shot One Fighters | Announcement Trailer
YouTube video by Shot One Fighters
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Arthur Munoz @arthurmunoz.bsky.social · 28/04/2026
Working on boss fights in No rest for the wicked is all about balance. It’s not just spectacle, it’s clarity, timing, and making every move readable and impactful. The goal is simple: challenge the player without ever feeling unfair. #animation #gamedev #bossfight #game
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Arthur Munoz @arthurmunoz.bsky.social · 22/04/2026
Animation is rarely right on the first pass. A Prince of Persia-style move I worked on started with rough blocking—unclear, loose, messy. Iteration shaped it: weight, timing, intent. Blocking sets the path. Iteration tells you if it’s the right one. #GameAnimation #GameDev #Animation
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Reposted by Arthur Munoz
Arthur Munoz @arthurmunoz.bsky.social · 14/04/2026
Some animation I did for the Boomer in Reanimal. Fast swimmer, high pressure, if it catches you, it explodes on your boat. …these stalkers. 😁 Reanimal by Tarsier Studios #Animation #GameDev #3d #horror #reanimal
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Arthur Munoz @arthurmunoz.bsky.social · 14/04/2026
Some animation I did for the Boomer in Reanimal. Fast swimmer, high pressure, if it catches you, it explodes on your boat. …these stalkers. 😁 Reanimal by Tarsier Studios #Animation #GameDev #3d #horror #reanimal
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Arthur Munoz @arthurmunoz.bsky.social · 08/04/2026
🔥 Another week, another Wicked Animation ! 🔥 This time: a wand combo that blends a floaty character feel with heavy, close-range destruction. More next week 👀 No rest for the Wicked by Moon Games Studio 🌖 #GameAnimation #Animation #GameDev #CombatAnimation
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Arthur Munoz @arthurmunoz.bsky.social · 30/03/2026
Great week at Studio Mercier School running a game animation masterclass. Students simulated real production by planning animation assets under constraints. We focused on teamwork & feedback. And I made a animation during the process ! #animation #gamedev #Venom #spiderman #masterclass
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Arthur Munoz @arthurmunoz.bsky.social · 17/03/2026
On Reanimal, I worked a lot on the “Spider kids”, children that don’t just chase you… they climb walls to hunt you down avoiding sunlight. Creepy kids... 😅 Reanimal by Tarsier Studios #animation #gamedev #3d #3danimation #game
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Arthur Munoz @arthurmunoz.bsky.social · 10/03/2026
Another week, another wicked animation. 🔥 This time, a boss move built for the multiplayer update. Big wind-up. Clear danger. Heavy impact. No Rest for the Wicked by Moon Studios Here’s the move 👇 #animation #gamedev #bossfight #boss #3d
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Arthur Munoz @arthurmunoz.bsky.social · 05/03/2026
A simple animation, treated to deepen the mood and weight of the world. I really like this one. Minimal, direct, and right on tone. Gameplay moment I animated on Reanimal with Tarsier Studios. #animation #gamedev #game #reanimal
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Arthur Munoz @arthurmunoz.bsky.social · 03/03/2026
Another week, another wicked animation. Wand attack fires an air beam mid cast. Air control creates distance, distance creates power. No Rest for the Wicked by Moon Studios #GameDev #CombatAnimation #Gameplay
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Arthur Munoz @arthurmunoz.bsky.social · 26/02/2026
In horror, animation is often about what you hold back as much as what you show. Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement. #GameDev #Animation #HorrorGames
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Arthur Munoz @arthurmunoz.bsky.social · 24/02/2026
Game animation is design in motion. Another week, another wicked animation. A Dragon fly kick designed to evade and attack in one move. Great combat isn’t just about cool motion, it’s about layered mechanics. #GameDev #Animation #combat
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Arthur Munoz @arthurmunoz.bsky.social · 16/02/2026
Worked on gameplay animations for players and enemies on Reanimal with the team at Tarsier Studios. Here’s one of the unsettling moments I animated. More clips soon. #GameDev #GameAnimation #animation
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Reposted by Arthur Munoz
Arthur Munoz @arthurmunoz.bsky.social · 03/02/2026
It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖 With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project. Let’s go. Another year, another Wicked Animations ! 😁 #animation #gamedev
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Arthur Munoz @arthurmunoz.bsky.social · 03/02/2026
It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖 With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project. Let’s go. Another year, another Wicked Animations ! 😁 #animation #gamedev
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Arthur Munoz @arthurmunoz.bsky.social · 29/01/2026
A few years ago, I worked on Steetrising, animating different types of characters, including automatons. The prototype / research phase was key. Finding the right feel and defining the style of the game. It’s also my favourite part of the process, where you can really be creative and bold.
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Arthur Munoz @arthurmunoz.bsky.social · 23/01/2026
No Rest for the Wicked Together is LIVE. Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off ! Enjoy ! 🔥 Super proud of the team work ! 🙂
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Arthur Munoz @arthurmunoz.bsky.social · 13/01/2026
This was my first time building a boss entirely in 3D for a pixel art game. On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses. Here’s a full video demo of the project. The Last Faith by Kumi Souls Games
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Arthur Munoz @arthurmunoz.bsky.social · 13/01/2026
This was my first time building a boss entirely in 3D for a pixel art game. On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses. Here’s a full video demo of the project. The Last Faith by Kumi Souls Games
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Arthur Munoz @arthurmunoz.bsky.social · 08/01/2026
Strong creature animation starts by respecting the design. Animating creatures is about respecting the design. Real-life references and traits guide motion, making them feel grounded and believable. ✨ I made animation and some rigging on these. Wayfinder by Airship Syndicate. #Animation #3d
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Arthur Munoz @arthurmunoz.bsky.social · 06/01/2026
🎬 Highlight #2 Throwback to one of my past works. Project: GreedFall (Spiders) Focus: Animation & Rigging Animating boss fights on this project was an amazing experience ! More highlights coming every day 👀✨ #animation #gamedev #bossfight #3d
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Arthur Munoz @arthurmunoz.bsky.social · 05/01/2026
Had the pleasure of mentoring Raphaël Brousseau at the end of 2025. Great job Raphaël — keep going 💪 I’ve also recently opened my website for animation reviews feel free to check it out: 👉 arthurmunozanimation.com #animation #mentor #gamedev #feedback #mentoring
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Arthur Munoz @arthurmunoz.bsky.social · 01/01/2026
✨Happy New Year 2026 ✨ Wishing you health, creativity, and lots of good stuff for the year ahead. Let’s make it sharp and dynamic like this Ori animation I made 😁 I’ll be sharing some Highlights from my past work this week. Hope you’ll enjoy them! Cheers! #animation #gamedev #3d #game #animator
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Arthur Munoz @arthurmunoz.bsky.social · 09/12/2025
🗡️🗡️Another week, another Wicked Animation 🗡️🗡️ This time, a double-dagger attack with a front flip and a big slash. 👉 Tip: Think about shapes, line of action and CONTRAST ! No Rest for the Wicked by Moon Games Studio 🌖 #animation #gamedev #3d #game #fight
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Arthur Munoz @arthurmunoz.bsky.social · 09/12/2025
🗡️🗡️Another week, another Wicked Animation 🗡️🗡️ This time, a double-dagger attack with a front flip and a big slash. 👉 Tip: Think about shapes, line of action and CONTRAST ! No Rest for the Wicked by Moon Games Studio 🌖 #animation #gamedev #3d #game #fight
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Arthur Munoz @arthurmunoz.bsky.social · 03/12/2025
🔥Another week, another Wicked Animation 🔥 Working on a series of kicks for the gauntlets set, fast, sharp, and super fun to animate! ⚡ 👉 Tip: Using kicks instantly adds new behavior and flavor to your moveset. No rest for the Wicked by Moon Games Studio 🌖 #GameDev #Animation #3d #game
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Arthur Munoz @arthurmunoz.bsky.social · 06/11/2025
Just saw the awesome VFX pass that Josue Bagea added to my Shot One Fighters animation, it totally elevates the shot! 💥🔥 Love seeing the combo of animation + effects come together like this. 😎 #GameDev #Animation #VFX #fight #fx
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Arthur Munoz @arthurmunoz.bsky.social · 04/11/2025
🔥⚔️Another week, another Wicked Animation ⚔️🔥 Starting with a kick that flows into a big greatsword swipe, using the momentum to drive the impact! 🦵💨💥 No Rest for the Wicked by Moon Games Studio 🌖 #GameDev #Animation #3d #game
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Arthur Munoz @arthurmunoz.bsky.social · 14/10/2025
🎥 Another week, another Wicked Animation ⚔️ The Caretaker doesn’t just strike, he summons ! ✨ A ranged attack that channels pure corruption — calling forth a Plagued Wolf from the depths of decay. 🐺💀 No Rest for the Wicked by Moon Games Studio 🌖 #GameDev #Animation #3danimation #game
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Arthur Munoz @arthurmunoz.bsky.social · 07/10/2025
Another week, another Wicked Animation ⚔️✨ This time I went for a wand attack ! Something that hits physically but also channels raw magic. No Rest for the Wicked by Moon Games Studio 🌖 #gamedev #animation #3d #3danimation #fight
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Arthur Munoz @arthurmunoz.bsky.social · 02/10/2025
Another week, another Wicked Animation 👊🔥 Run ➡️ Attack ➡️ Dropkick 💥 So satisfying to land this one 😁 No Rest for the Wicked by Moon Games Studio 🌖 #gamedev #animation #3d #3danimation #fight
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Arthur Munoz @arthurmunoz.bsky.social · 23/09/2025
⚡Another week, another Wicked Animation!⚡ This time it’s a double dagger combo⚔️ — a razor-sharp 4-hit chain… or maybe 10? 12? 😵‍💫 Hard to tell at this speed. 😅 No Rest for the Wicked by Moon Games Studio 🌖 #GameDev #Animation #3danimation #game #3d
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Arthur Munoz @arthurmunoz.bsky.social · 16/09/2025
🦀 Another week, another Wicked Animation — back from vacation! 🔆 Here are some fresh critter animations for those not-so-little crabs… 😁 No Rest for the Wicked by Moon Games Studio #animation #gamedev #3d #game #3danimation
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Arthur Munoz @arthurmunoz.bsky.social · 02/09/2025
Excited to share I’ll be running a Game Animation Masterclass at Studio Mercier (Béziers, France) this Nov 2025, Mar & May 2026! 🎮✨ Always open to collaborating with schools & programs — let’s connect! 👈 #GameAnimation #Masterclass #AnimationEducation
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Arthur Munoz @arthurmunoz.bsky.social · 19/08/2025
WIP: Spidey combo animation I’ve been working on in my free time 🕷️💥 Excited to combine it with the first move I did earlier — hoping to wrap it up soon ! Rig by Sahil Banik 🙌 #animation #gamedev #3d #3danimation #spiderman #spidey
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Arthur Munoz @arthurmunoz.bsky.social · 29/07/2025
Halfway through 2025 already! 🤘 Grateful to have worked with amazing studios on projects I can’t wait to share—some of my favorite animations yet 👀🎮 Now fully recharged and ready to tackle the second half. 💪 #animation #gamedev #3d #game
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Arthur Munoz @arthurmunoz.bsky.social · 10/07/2025
✨ Taking a short break to rest and recharge — I’ll be back in a few weeks! 💫 Until then, take care of yourselves and don’t forget to slow down when you need it. 💛 #TakingABreak #RestMode #SeeYouSoon #animation #gamedev
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Arthur Munoz @arthurmunoz.bsky.social · 03/07/2025
🕷️ WIP Update! Spider-Man’s move is feeling solid — now it’s time to give him a real target 🥊 Drop your suggestions below 👇 Who’s going to be his enemy? 👀 Spiderman's rig by Sahil Banik #animation #3d #gamedev #spiderman
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