Sign in

Doce 💫

@doceazedo.com
225 followers 347 following 175 posts

🦄 Unicorn dev, hobbyist DJ & full-time nerd 🏳️‍🌈🏳️‍⚧️ he/they • Have fun 🤠👉 doce.sh

PostsRepliesMedia
Doce 💫 @doceazedo.com · 17/09/2026
i fuck a lot with this kind of policy
030
Doce 💫 @doceazedo.com · 09/08/2026
as proporções que essa imagem tomou
010
Doce 💫 @doceazedo.com · 19/07/2026
KKKKKKKKKKKK PESADO
010
Doce 💫 @doceazedo.com · 19/07/2026
OMG FOLK HIIIIIIIII QUANTO TEMPO
110
Doce 💫 @doceazedo.com · 19/07/2026
anyways ...i added a sidebar to my website!! and a few other new things you can find out about on my latest blog post :) ⤷ doce.sh/blog/changel...
Screenshot of my website on dark mode. It features a sidebar with icon links, a hero section about me with my photo and some geometric lines for decoration
221
Doce 💫 @doceazedo.com · 19/07/2026
ohh it's been a while since i last opened this website
000
Doce 💫 @doceazedo.com · 24/06/2026
Sprinkles, my GPU particle system & editor has reached v0.3! 🍩💕 it includes #bevy 0.19 support, WASM support, and visibility AABBs ;) ⤷ full changelog: github.com/doceazedo/sp...
2384
Reposted by Doce 💫
Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
7343128
Reposted by Doce 💫
Chet Faliszek @chetsucks.com · 17/06/2026
All uses of AI are costing someone… this sucks as the Game UI database is such a valuable resource.
Edd Coates talking about the game ui database being scraped
4355932055
Doce 💫 @doceazedo.com · 13/06/2026
crowbar & new walk animations 😙✨ #gamedev #bevy
092
Doce 💫 @doceazedo.com · 12/06/2026
thanks!
000
Reposted by Doce 💫
rich harris @rich-harris.dev · 10/06/2026
There are two ways to resolve the cognitive dissonance of being on Twitter while also caring about all the awful shit happening because of Twitter 1. Leave Twitter 2. Stop caring Profoundly disappointing how many people I like seem to have chosen the latter
1446180
Doce 💫 @doceazedo.com · 10/06/2026
new character model in-game w/ clothing items & hair "physics" 😼 also implemented chests!! #gamedev #bevy
1154
Reposted by Doce 💫
river 🌾 @ludwigsrifle.bsky.social · 07/06/2026
0289130
Doce 💫 @doceazedo.com · 04/06/2026
vroid saved my ass lolllll 🔥
3D render of a female character model with a dark pink spiky ponytail. She has light brown skin and sharp pink eyes. She's wearing a cropped white jacket with pins and patches, a black turtleneck crop top, pink shorts, and white/pink sneakers with black socks.Same character, now from a birds-eye view.Same character and birds-eye view, now from the back.Same character, now showing the dead smiley face on the back of her jacket, while she does a cool finger gun pose.
021
Doce 💫 @doceazedo.com · 17/05/2026
i fear i’m very much enjoying playing albion online 😔 this will be so bad for me lollll
010
Reposted by Doce 💫
Rustunit @rustunit.com · 16/05/2026
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: rustunit.com/bevy-meetup/bevy-meetu… - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
1155
Doce 💫 @doceazedo.com · 30/04/2026
been a while since i last posted about my game, so here's a wip of the 3D model for the protagonist 😼 #gamedev #blender
Close-up of a female character model with spiked hair tied in a high ponytailThe same character model viewed from a 45 degrees camera angle
092
Reposted by Doce 💫
Charles Boury @charlesboury.fr · 24/04/2026
did you know? blender can generate convex hulls handy for in engine collisions
418623
Reposted by Doce 💫
Rustunit @rustunit.com · 23/04/2026
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
092
Reposted by Doce 💫
rockcen.itch.io @rockcen.itch.io · 05/04/2026
learning bevy bsn by writing a debugging tool! #bevy
1122
Doce 💫 @doceazedo.com · 03/04/2026
i’m sorry WHAT that’s insane
010
Doce 💫 @doceazedo.com · 23/03/2026
they stole the ✨ from us whimsy people
020
Reposted by Doce 💫
Fields of Aaru ☀️ Zymartu Games @zymartugames.bsky.social · 19/03/2026
IGN just premiered the exclusive announcement trailer for our game! My wife and I have spent over 3 years building Fields of Aaru, a cozy life sim set in an ancient Egyptian inspired afterlife. Having IGN reveal it feels surreal. youtu.be/wu3RVvxqfG4?...
youtu.be
Fields of Aaru: Official Reveal Trailer
YouTube video by IGN
1268
Reposted by Doce 💫
Rustunit @rustunit.com · 19/03/2026
Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bevy-meetu… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
12411
Doce 💫 @doceazedo.com · 18/03/2026
updated inventory UI after some great feedback (hopefully the compression will allow you to see all the details) #gamedev #uiux #figma
Character & inventory UI with menu navigation on the top-left, stats panel on the bottom-left with XP bar, core stats and resistances, and a right panel with equipment and inventory slots. Panels and buttons have angled corners. Panels have a very dark background with some grid and screen-like textures.
093
Reposted by Doce 💫
Ef 📐 @sandboxspirit.bsky.social · 17/03/2026
What is the best way to encode a road network as data? sandboxspirit.com/blog/data-st...
sandboxspirit.com
The Data Structures of Roads
What is the data structure of procedural roads?
0346
Doce 💫 @doceazedo.com · 16/03/2026
illusion of free choice
021
Reposted by Doce 💫
pickle 🥒 @olekspickle.itch.io · 12/03/2026
sprinkles particled in action #bevy #gamedev #particles
061
Reposted by Doce 💫
Mikkel Malmberg @mikker.dev · 09/03/2026
428057
Doce 💫 @doceazedo.com · 09/03/2026
i feel like something is missing for the inventory UI but I can’t quite put my finger on what…
Inventory UI with dark background and pink accents. Left panel features an inventory grid equipment slots. Hot pink full width tab navigation for Gear, Talents, Skills, and Quests on the top. Top right display the character level. Bottom right displays core stats and resistances.
000
Doce 💫 @doceazedo.com · 07/03/2026
made some loot VFX variations! 💫✨ still got to add some spawn & pickup animations as well... #gamedev #indiedev #bevy #screenshotsaturday
083
Doce 💫 @doceazedo.com · 06/03/2026
Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! 🍩💕 it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!! ⤷ full changelog: github.com/doceazedo/sp...
2538
Doce 💫 @doceazedo.com · 04/03/2026
got my first PR merged into #bevy!! 🥳💕 github.com/bevyengine/b...
github.com
Fix `AlphaMode::Mask` threshold being ignored on unlit materials by doceazedo · Pull Request #23206 · bevyengine/bevy
Objective I noticed that changing the AlphaMode::Mask threshold value had no effect on my material. Looking into the PBR shaders, I found out it was only reading the alpha_cutoff for lit materials,...
0120
Doce 💫 @doceazedo.com · 03/03/2026
nice! i noticed those black trails in some of your animations but i don’t see them in the final result. what are those?
010
Doce 💫 @doceazedo.com · 01/03/2026
re-implemented hit impacts, now with some wobble :p enemies simply react to the damage direction, while the player have extra logic for frontal hits & for the arms to stay (kinda) in place #gamedev #indiedev #bevy
0125
Doce 💫 @doceazedo.com · 28/02/2026
the aim assist now uses a raycaster to see if it would hit an enemy. if false, it uses a shapecaster to find the nearest hurtbox to correct the aim to previously i was just checking for enemies nearby the cursor in a radius and just aiming at their center position (+ falloff) 😬
Top-down view of a player and a goblin enemy.

Gray line: original aim direction
Green line: corrected aim direction
Yellow capsule: shape cast to find nearest enemy along aim direction
Red sphere: contact point between capsule and enemy
020
Reposted by Doce 💫
Caitlin @mholiv.bsky.social · 28/02/2026
For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. It’s very basic but I am happy to make improvements and plan on it. bevydex.dev/dex
bevydex.dev
BevyDex - Crate Browser
43410
Doce 💫 @doceazedo.com · 28/02/2026
that’s so nice!! the assets page on bevy’s website could really get some love 🥲
020
Doce 💫 @doceazedo.com · 28/02/2026
oh i see the UEFN hashtag now 😄
010
Doce 💫 @doceazedo.com · 28/02/2026
i like the first one the most. it reminds me of fortnite for some reason?
110
Doce 💫 @doceazedo.com · 28/02/2026
if you're wondering how i made this... the UI node is actually larger than the texture. then a frag shader checks which side of a 15° line the pixel is, and then samples the original texture from the displaced position. there is also a quick flash at the start and a fade out at the end
030
Doce 💫 @doceazedo.com · 28/02/2026
made a cool split effect for the health bar 😼 ...also added some aim assist! #gamedev #indiedev #bevy #rustlang #screenshotsaturday
2224
Doce 💫 @doceazedo.com · 25/02/2026
that’s the hardest part ngl 😭
110
Doce 💫 @doceazedo.com · 25/02/2026
nice! i think fast transitions + creating proper transition animations yields the best results, but that's a lot more work!
010
Doce 💫 @doceazedo.com · 21/02/2026
it’s #caturday! say hi to salsicha & billy! 🐈🐈‍⬛
Orange and tuxedo cat sleeping together hugging each other
080
Doce 💫 @doceazedo.com · 21/02/2026
nice
69 stars
020
Doce 💫 @doceazedo.com · 20/02/2026
oh this is the kind of tool i would *love* to build one day
020
Doce 💫 @doceazedo.com · 19/02/2026
love to see it!!!! 💕🔥
010
Reposted by Doce 💫
pickle 🥒 @olekspickle.itch.io · 19/02/2026
Took sprinkled 3d particle editor for a spin. 2 hours well spent github.com/doceazedo/sp... #gamedev #vfx #particles
191