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Ef 📐

@sandboxspirit.bsky.social
122 followers 59 following 22 posts

Solo dev working on a procedural road generation project 👨🏻‍💻 Writing at sandboxspirit.com/blog 📍 from 🇪🇺🇷🇴

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Ef 📐 @sandboxspirit.bsky.social · 15/04/2026
I've wrote a new post on the math I use to draw procedural roads only using lines and arcs. Here is how the construction unfolds:
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Reposted by Ef 📐
TheDuckCow @theduckcow.com · 04/04/2026
Just merged this demo scene to help validate the performance of various decoration types. Here, showing off multi-scene-instancing not being not very performant during frame refreshes. #godot #addon github.com/TheDuckCow/g... AKA I'm getting back into the swing here... lots to still sort out.
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Ef 📐 @sandboxspirit.bsky.social · 17/03/2026
What is the best way to encode a road network as data? sandboxspirit.com/blog/data-st...
sandboxspirit.com
The Data Structures of Roads
What is the data structure of procedural roads?
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Ef 📐 @sandboxspirit.bsky.social · 05/02/2026
After spending time building a procedural road system in Unity using only arcs, I realized this approach had already been explored years ago. Great article by @redblobgames.com on curved paths. Excellent breakdown and very relevant to this kind of system: www.redblobgames.com/articles/cur...
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Ef 📐 @sandboxspirit.bsky.social · 04/02/2026
I am working on a Cities Skylines 2 style road system in Unity where intersections are created dynamically without nodes.
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