rockcen.itch.io @rockcen.itch.io · 9hMessing around with godot bevy with friends over the weekend. We made a small game together, and it was really fun getting avian + rerecast integrated and seeing everything come together. rockcen.itch.io/acorn-knight #godot #bevy #gamedev 0122
rockcen.itch.io @rockcen.itch.io · 23/09/2026First time joining an S&Box Game Jam. I was curious what it’s like developing on a UGC platform by Facepunch, supported by Valve. Inspired by the Black Dinner, I finished a party game a few days ago. I expected multiplayer networking to take a lot of time, but it was surprisingly friendly. 020
rockcen.itch.io @rockcen.itch.io · 05/08/2026One game mode doesn’t require everyone to be online at the same time. Players have up to 24 hours to plan their move. If everyone locks in early, the turn resolves immediately. Inspired by The Battle of Polytopia. #bevy #gamedev 172
rockcen.itch.io @rockcen.itch.io · 29/07/2026Push isn’t just for enemies, you can also push objects around the map into enemies to deal extra damage. Inspired by Into the Breach. If a target is pushed from multiple directions at the same time, it won’t move. Hopefully this reduces the mental load on players a little. #bevy #gamedev 1143
rockcen.itch.io @rockcen.itch.io · 22/07/2026To keep the Web WASM build lightweight, I used Blender to bake static lighting into the vertex colors. The scene still uses lit materials, so it supports dynamic lighting and shadows. Vertex baked lighting + dynamic shadows! #bevy #gamedev 0162
rockcen.itch.io @rockcen.itch.io · 08/07/2026The Dash phase resolves before the Strike phase. If a player predicts that an opponent will target their unit this turn, that unit can sidestep away before the attack resolves in the same turn. I love this kind of mind game tension! #bevy #gamedev 0153
rockcen.itch.io @rockcen.itch.io · 01/07/2026Prototyping a simultaneous-turn tactics game. What I love most is that all players commit their actions during the same turn, then everything resolves together. Inspired by Atlas Reactor. #bevy #gamedev 1133
Reposted by @rockcen.itch.ioBevy @bevy.org · 19/06/2026Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19bevy.orgBevy 0.19Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.… 7343128
Reposted by @rockcen.itch.ioGæmz Meetup @gaemz.bsky.social · 31/05/2026🫧💻🧋👾Gæmz #68 in Taipei 👾🧋💻🫧 When: 12 June 2026 (Fri) 18:30 Where: IGDShare Host: @ferran.games Cover art: @ferran.games RSVP: luma.com/7iqobcah Looking forward to hanging out with you all! 032
Reposted by @rockcen.itch.ioAlice I Cecile @alice-i-cecile.bsky.social · 08/04/2026Francois and I are hosting a #bevy workshop at RustWeek again this year! We're trying a different approach: handing new-ish users a simple working game and encouraging them to explore and modify it. Take a gander at github.com/alice-i-ceci...: this should still be fun even learning self-directed. 2357
rockcen.itch.io @rockcen.itch.io · 05/04/2026learning bevy bsn by writing a debugging tool! #bevy 1122
rockcen.itch.io @rockcen.itch.io · 30/03/2026Polishing the background image and textures today. #blender 000
rockcen.itch.io @rockcen.itch.io · 21/03/2026Only modeling what the camera sees for a 2D stylized look.🤣 #blender 020
rockcen.itch.io @rockcen.itch.io · 21/02/2026It is quite interesting to monitor massive unit interactions. Thanks to the community's feedback, I’m gonna make a game based on this jam project and see where it can go. #bevy #bevyjam 1103
rockcen.itch.io @rockcen.itch.io · 10/02/2026Fixed my #bevy Jam 7 WASM build! 🦀 1. TypeError: Typed array for wait/waitAsync/notify must wrap a SharedArray Buffer. Fixed: Enable SharedArrayBuffer support at itchio 2. TypeError: [object Int32Array] is not a shared typed array Fixed: Install bevy_cli from main branch & build with it. 110