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Lars // Dice Goblin Games

@dicegoblin.blog
938 followers 322 following 870 posts

DM/Warden. I wrote #BlockDodgeParry, #DANGERCLOSE and a shitload of FIST modules. Bloggie-nominated, featured in KNOCK! He/him. dicegoblin.blog

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Reposted by Lars // Dice Goblin Games
Dan Morison @darkmechanic.bsky.social · 12/08/2026
Badad War Veterans -
Fire Hawk space marine in orange ad yellow colour scheme, holding a power sword and firing a plasma pistol into a fallen enemyHowling Griffin marine in retro camouflage orange , red and yellow colour scheme, holding a power sword and plasma pistolA space marine form the novamarine chapter, in the quartered cream and blue scheme. Holding a bolter in one hand, the other s a bionic arm. Also has a red helm with a bionic eye. Space marine form the Raptors chapter, in the olive green colour scheme, Walking on a icy moon, with a gas giant in the back ground. He is holding a sniper bolter variant
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Lars // Dice Goblin Games @dicegoblin.blog · 27/09/2026
My trick-of-the-day: Wanted to make a map (for the DANGER CLOSE discord campaign), but didn't feel like using hexes. So I took a Voronoi cell generator (www.themexpert.com/tools/svg-pa...), put that in Photoshop, and started painting the cells I wanted. Finally, I painted the rest of the owl.
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Lars // Dice Goblin Games @dicegoblin.blog · 22/09/2026
DANGER CLOSE had me thinking about space travel in TTRPGs, and how to give it some JUICE dicegoblin.blog/safe-transit...
dicegoblin.blog
Safe Transit, Dangerous Transit: Two Ways of Adding Juice to Interstellar Travel in TTRPGs
I’ve been writing ‘Homebrew Flavor Packs’ for DANGER CLOSE, which are separate documents that aim to give clear guidelines on how to reflavor my Tactical Military Skirmish TTRPG i…
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Lars // Dice Goblin Games @dicegoblin.blog · 21/09/2026
My first TTRPG character ever was an Aarakocra paladin, and a question in my discord had me thinking about flight in TTRPGs again. Back then I played 5e, which I don't think had any interesting answers to "you can fly".
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Lars // Dice Goblin Games @dicegoblin.blog · 20/09/2026
Writing a DANGER CLOSE flavorsheet for "campaigns in a spaceship", and just as DANGER CLOSE is part skirmish combat rules, part universal TTRPG warfare campaign toolkit, I think it's going to be very useful for anyone running *any* type of spaceship based campaign.
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Reposted by Lars // Dice Goblin Games
Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
It turns out, DANGER CLOSE is really quite versatile.
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Lars // Dice Goblin Games @dicegoblin.blog · 19/09/2026
Resident Evil (2026) is fucking awesome.
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Reposted by Lars // Dice Goblin Games
Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...
dicegoblingames.itch.io
6 Setting Guides: Star Wars, 40k, Halo, Mechs, Starships, Helldivers
The whole point of DANGER CLOSE is that it can be reskinned and reflavored to fit any type of military/sci-fi action. To help your imagination, I made 6 "flavor sheets". Star Wars: Adds guidance for r...
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Lars // Dice Goblin Games @dicegoblin.blog · 15/09/2026
A good Wolverine game would've seen him as a tracker, Infiltrator, drifter and barely-contained predator. Hunt people through forests, smell blood, terrify enemies, choose how much you want to be Logan or Wolverine
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...
dicegoblingames.itch.io
6 Setting Guides: Star Wars, 40k, Halo, Mechs, Starships, Helldivers
The whole point of DANGER CLOSE is that it can be reskinned and reflavored to fit any type of military/sci-fi action. To help your imagination, I made 6 "flavor sheets". Star Wars: Adds guidance for r...
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
It turns out, DANGER CLOSE is really quite versatile.
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
I'm writing sheets to help convert DANGER CLOSE into whatever setting you want it to be. This one's for Star Wars and I'm also planning to write one for Warhammer 40k. Any other settings I should try to cover?
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Lars // Dice Goblin Games @dicegoblin.blog · 11/09/2026
Reading the FIST Supply Drop for more optional rules. I've done this curse of pattern recognition to myself, I suppose.
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Lars // Dice Goblin Games @dicegoblin.blog · 11/09/2026
Conservation of Ninjutsu: Group of Enemies, 6 HP, 1d6 damage. Acts as one entity. Each HP represents one enemy. When rolling damage, cannot do more damage than current HP. This way, at lower HP, the dimished group will deal less max damage, but higher average damage.
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Lars // Dice Goblin Games @dicegoblin.blog · 10/09/2026
DANGER CLOSE is now also available on @rpgtrader.bsky.social ! Just like on Itch: Buy once, get all future updates forever! rpg-trader.com/products/927...
rpg-trader.com
DANGER CLOSE on RPG Trader
Tactical Military Skirmish Solo TTRPG
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Reposted by Lars // Dice Goblin Games
Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026
DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...
dicegoblin.blog
One Smuggler Against The Empire: Putting The DANGER CLOSE Campaign Tools To The Test
DANGER CLOSE started out as a game that didn’t exist but that I wanted to play. Now that it’s almost feature complete, I’m in this weird stage of “Oh wow, I can finally play the c…
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Reposted by Lars // Dice Goblin Games
Lars // Dice Goblin Games @dicegoblin.blog · 08/09/2026
The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...
dicegoblin.blog
Contact! How The Contact Roll Converts Tactics Into Consequences In DANGER CLOSE
At its core, DANGER CLOSE, my tactical military skirmish TTRPG, sets out to capture what is cool about firefights, military fiction, heroics and action scenes in approachable dice rolls and mechani…
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Lars // Dice Goblin Games @dicegoblin.blog · 08/09/2026
The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...
dicegoblin.blog
Contact! How The Contact Roll Converts Tactics Into Consequences In DANGER CLOSE
At its core, DANGER CLOSE, my tactical military skirmish TTRPG, sets out to capture what is cool about firefights, military fiction, heroics and action scenes in approachable dice rolls and mechani…
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Lars // Dice Goblin Games @dicegoblin.blog · 06/09/2026
I just learned about Pineland, Ariana, Atropia, Donovia, Gorgas, and Limaria, and I'm fascinated by its degree of worldbuilding
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Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026
Completed Act 2 of Metal Gear Solid 4. What a glorious mess. I still find a lot of the aesthetics as cool as back when it came out, but the difference in fidelity of cutscenes and character models compared to level- and game design is so jarring.
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Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026
DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...
dicegoblin.blog
One Smuggler Against The Empire: Putting The DANGER CLOSE Campaign Tools To The Test
DANGER CLOSE started out as a game that didn’t exist but that I wanted to play. Now that it’s almost feature complete, I’m in this weird stage of “Oh wow, I can finally play the c…
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Reposted by Lars // Dice Goblin Games
CLAYMORE @claymorerpgs.bsky.social · 03/09/2026
we don't know how to do marketing really so if you're in the know about FIST stuff you're super cool. like you know about the sort of obscure sleeper shit most don't know about. you're ahead of the curve
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Lars // Dice Goblin Games @dicegoblin.blog · 02/09/2026
I've seen some really cool experiments about what Star Wars would be if Phantom Menace would have been the first movie and we would have just kept building from there. Now I kinda want a sequel to Metal Gear Solid 3 in a world where Metal Gear Solid 3 was the first game in a new series.
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Reposted by Lars // Dice Goblin Games
River Ray @nullconstant.bsky.social · 30/08/2026
War-Torn Ice Moon, the TTRPG book whose development teasers spawned all the Europa Ice War posts in 2025, is finally out to backers digitally! It looks SO good with all the art & layout, but the text itself is really substantial too - and makes me want to run a FIST campaign *so bad*!
Cover art for War-Torn Ice Moon, a supplement for the FIST roleplaying gameTable of contents, credits, and introduction pages for War-Torn Ice MoonSetting timeline of War-Torn Ice MoonA page describing an alien energy called Xenoplasm, and the intro page and art for the Factions chapter
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Reposted by Lars // Dice Goblin Games
lolt64 @lolt64.bsky.social · 20/08/2026
War Forever
cover of War-Torn Ice MoonBack cover of War-Torn Ice Moon
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Lars // Dice Goblin Games @dicegoblin.blog · 02/09/2026
Man, I'm absolutely dogshit at MGS 4. I seem to remember doing quite good with MGS 3, but it feels like I don't really speak the... language of the game? It keeps presenting me with what I'm sure are neat little stealth puzzles, but I keep misreading them, hindered by controls and arbitrary ledges.
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Reposted by Lars // Dice Goblin Games
Kevin Fox @michigrim.bsky.social · 29/08/2026
Motosada Mori really knocked it out of the park on the tactical movement. Really goes to show how In Sync Meryl and Snake were during Shadow Moses canonically. If they do a remake of MGS1 I feel making those segments more like this would help.
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Lars // Dice Goblin Games @dicegoblin.blog · 30/08/2026
Hawks in Zero Company is just really, really interested in seeing everything up close all the time
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Lars // Dice Goblin Games @dicegoblin.blog · 29/08/2026
Star Wars Zero Company is a lot of fun, and definitely scratches my XCOM itch (which is always itching, actually). Given that DANGER CLOSE, my tactical military skirmish TTRPG also covers a lot of the same themes and vibes, it's fun to look at where the two things differ, and where they are similar:
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Lars // Dice Goblin Games @dicegoblin.blog · 27/08/2026
Yeah, that new Star Wars X-com-alike looks cool, doesn't it? And there happens to be a TTRPG system built *exactly* for experiences like it, without getting bogged down in grid-based positioning or individual to-hit rolls! And... the basic rules are free! dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 24/08/2026
dicegoblingames.itch.io/danger-close...
dicegoblingames.itch.io
Version 0.99.5 - Volatility & Close Quarters Battle
I thought DANGER CLOSE was essentially feature complete, but after recent playtests I've implemented a few changes that I think really make the game sing! The main topic here was volatility . Momentum...
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Lars // Dice Goblin Games @dicegoblin.blog · 21/08/2026
Now watching: Ronin (again). What a perfect movie.
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Reposted by Lars // Dice Goblin Games
Gareth Watkins @garethwatkins.bsky.social · 21/08/2026
Guy artist creating Albert: gotta give the ladies a little something-something, am I right fellas? Ladies: Zork could fuck me in half and I'm not even joking.(9,467 likes)
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Reposted by Lars // Dice Goblin Games
Magnolia Keep @magnoliakeep.itch.io · 19/08/2026
From the brilliant mind of Magnolia Keep comes a high-octane post about villains! A lot of discourse has been had the past few days about certain settings choosing to omit depictions of slavery, but I propose that making slavers villains is easy and fun! magnoliakeep.blogspot.com/2026/08/just...
magnoliakeep.blogspot.com
Just Make Slavers The Bad Guys
As I'm writing this, there are two main Hullabaloos I'm aware of in the RPG scene. One concerns the upcoming 5.5 release of Dark Sun, ...
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Reposted by Lars // Dice Goblin Games
CLAYMORE @claymorerpgs.bsky.social · 17/08/2026
TWO WEEKS LEFT until we close late backing on the FIST Box Set!!! be there or be square alright guys haha but fr we love you fist-rpg.backerkit.com/hosted_preor...
fist-rpg.backerkit.com
Pre-order FIST Paranormal Mercenary RPG Box Set on BackerKit
FIST is a TTRPG about paranormal mercenaries doing the tough jobs no one else can (or that no one else wants) during the Cold War.
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Lars // Dice Goblin Games @dicegoblin.blog · 16/08/2026
dicegoblin.blog/fiction-befo... I’m playtesting v0.99 of DANGER CLOSE, and since the whole point of the game is to create dramatic war fiction, I figured I’d share another session!
dicegoblin.blog
Fiction Before Mechanics: Another DANGER CLOSE War Story
I’m playtesting v0.99 of DANGER CLOSE, and since the whole point of the game is to create dramatic war fiction, I figured I’d share another session! The setup for this blog post and thi…
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Lars // Dice Goblin Games @dicegoblin.blog · 13/08/2026
BIG OL POST showing off the state of the game! Get a feel for how it plays, ahead of the v1.0 release! dicegoblin.blog/imperial-gua...
dicegoblin.blog
Imperial Guard vs. Orks – Celebrating DANGER CLOSE v0.99 with a play log
Exce
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Lars // Dice Goblin Games @dicegoblin.blog · 12/08/2026
I had so much fun writing the CQC rules for WHAT A THRILL (my ode to Metal Gear Solid 3, mainly for FIST but honestly pretty agnostic) dicegoblingames.itch.io/what-a-thril...
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Lars // Dice Goblin Games @dicegoblin.blog · 11/08/2026
I just published my 20th module for FIST - and in classic me-tradition, first idea to final product was about ~24 hours. WHAT A THRILL - TACTICAL ESPIONAGE SURVIVAL An Ode to Metal Gear Solid 3 and its systems dicegoblingames.itch.io/what-a-thril...
dicegoblingames.itch.io
WHAT A THRILL - Tactical Espionage Survival by Dice Goblin Games
Stealth & survival framework for FIST and other tactical espionage action TTRPGs
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Lars // Dice Goblin Games @dicegoblin.blog · 11/08/2026
I just published my 20th module for FIST - and in classic me-tradition, first idea to final product was about ~24 hours. WHAT A THRILL - TACTICAL ESPIONAGE SURVIVAL An Ode to Metal Gear Solid 3 and its systems dicegoblingames.itch.io/what-a-thril...
dicegoblingames.itch.io
WHAT A THRILL - Tactical Espionage Survival by Dice Goblin Games
Stealth & survival framework for FIST and other tactical espionage action TTRPGs
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Lars // Dice Goblin Games @dicegoblin.blog · 09/08/2026
DANGER CLOSE had me in the mood for Ghost Recon again, and... well... this changes everything.
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Lars // Dice Goblin Games @dicegoblin.blog · 08/08/2026
This is such a cute little game: celia14.itch.io/my-friends-t...
celia14.itch.io
My Friends the Monster Trainers by Celia, jamwitch
A short narrative deduction game about collectible monsters 👾
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Lars // Dice Goblin Games @dicegoblin.blog · 05/08/2026
Vague idea: what if during fantasy hexcrawls, when you travel through regions, you always draw the attention of... something? In settled lands, that's the local lord. In dark lands, that's spooky monsters. In untamed nature, it might be the spirits of the land. The longer you stay, the more...
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Lars // Dice Goblin Games @dicegoblin.blog · 04/08/2026
I've been working on DANGER CLOSE for over a year, and now, with version 0.99.1, we're OH SO CLOSE to release. You can check it out now, in the free online SRD! dicegoblingames.itch.io/danger-close...
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Rise Up Comus @riseupcomus.bsky.social · 04/08/2026
One way to make your fantasy pantheon feel weirder and more resonant with mythology is to make them more LOCAL. Gods cannot hear you if you're not at their specific shrine. Not all gods are known to you. Their blessings must be discovered. Not all gods are for you. Their worship is proscribed.
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Florence @justflorence.bsky.social · 02/08/2026
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davemakes🔶 @mixolumia.com · 31/07/2026
obsessed with the font on IKEA's clam chowder packaging. this is what's in the freezer on the Nostromo
Transparent bags of frozen clam chowder with black and white labels and an all-caps font not quite Eurostile but similar energy
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Noah [ノア] 🇨🇦 @noah-the-bard.bsky.social · 30/07/2026
Neat idea! What if you were to flip it around and instead have a value for "energy" (alternatively; hope, motivation, focus, spirit, or capacity) that gets worn down by stressors. When it gets brought down to zero, your character becomes listless and needs to rest/indulge to recover.
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Lars // Dice Goblin Games @dicegoblin.blog · 30/07/2026
I have this vague, shapeless idea that within a modern/cyberpunk city-based setting, "stress" should be a really big element. Or perhaps "stress" isn't the right word. But when exploring big cities, it's the mental load of things that wears you down. I can imagine there'd be a big difference between
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yaoi gagarin @mel.bzky.team · 01/04/2025
gimli covered in snow atop mount caradhras
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