Reposted by Lars // Dice Goblin GamesDan Morison @darkmechanic.bsky.social · 12/08/2026Badad War Veterans - 218647
Lars // Dice Goblin Games @dicegoblin.blog · 27/09/2026My trick-of-the-day: Wanted to make a map (for the DANGER CLOSE discord campaign), but didn't feel like using hexes. So I took a Voronoi cell generator (www.themexpert.com/tools/svg-pa...), put that in Photoshop, and started painting the cells I wanted. Finally, I painted the rest of the owl. 090
Lars // Dice Goblin Games @dicegoblin.blog · 22/09/2026DANGER CLOSE had me thinking about space travel in TTRPGs, and how to give it some JUICE dicegoblin.blog/safe-transit...dicegoblin.blogSafe Transit, Dangerous Transit: Two Ways of Adding Juice to Interstellar Travel in TTRPGsI’ve been writing ‘Homebrew Flavor Packs’ for DANGER CLOSE, which are separate documents that aim to give clear guidelines on how to reflavor my Tactical Military Skirmish TTRPG i… 051
Lars // Dice Goblin Games @dicegoblin.blog · 21/09/2026My first TTRPG character ever was an Aarakocra paladin, and a question in my discord had me thinking about flight in TTRPGs again. Back then I played 5e, which I don't think had any interesting answers to "you can fly". 130
Lars // Dice Goblin Games @dicegoblin.blog · 20/09/2026Writing a DANGER CLOSE flavorsheet for "campaigns in a spaceship", and just as DANGER CLOSE is part skirmish combat rules, part universal TTRPG warfare campaign toolkit, I think it's going to be very useful for anyone running *any* type of spaceship based campaign. 250
Reposted by Lars // Dice Goblin GamesLars // Dice Goblin Games @dicegoblin.blog · 14/09/2026It turns out, DANGER CLOSE is really quite versatile. 031
Reposted by Lars // Dice Goblin GamesLars // Dice Goblin Games @dicegoblin.blog · 14/09/2026And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...dicegoblingames.itch.io6 Setting Guides: Star Wars, 40k, Halo, Mechs, Starships, HelldiversThe whole point of DANGER CLOSE is that it can be reskinned and reflavored to fit any type of military/sci-fi action. To help your imagination, I made 6 "flavor sheets". Star Wars: Adds guidance for r... 0123
Lars // Dice Goblin Games @dicegoblin.blog · 15/09/2026A good Wolverine game would've seen him as a tracker, Infiltrator, drifter and barely-contained predator. Hunt people through forests, smell blood, terrify enemies, choose how much you want to be Logan or Wolverine 120
Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...dicegoblingames.itch.io6 Setting Guides: Star Wars, 40k, Halo, Mechs, Starships, HelldiversThe whole point of DANGER CLOSE is that it can be reskinned and reflavored to fit any type of military/sci-fi action. To help your imagination, I made 6 "flavor sheets". Star Wars: Adds guidance for r... 0123
Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026It turns out, DANGER CLOSE is really quite versatile. 031
Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026I'm writing sheets to help convert DANGER CLOSE into whatever setting you want it to be. This one's for Star Wars and I'm also planning to write one for Warhammer 40k. Any other settings I should try to cover? 4131
Lars // Dice Goblin Games @dicegoblin.blog · 11/09/2026Reading the FIST Supply Drop for more optional rules. I've done this curse of pattern recognition to myself, I suppose. 061
Lars // Dice Goblin Games @dicegoblin.blog · 11/09/2026Conservation of Ninjutsu: Group of Enemies, 6 HP, 1d6 damage. Acts as one entity. Each HP represents one enemy. When rolling damage, cannot do more damage than current HP. This way, at lower HP, the dimished group will deal less max damage, but higher average damage. 040
Lars // Dice Goblin Games @dicegoblin.blog · 10/09/2026DANGER CLOSE is now also available on @rpgtrader.bsky.social ! Just like on Itch: Buy once, get all future updates forever! rpg-trader.com/products/927...rpg-trader.comDANGER CLOSE on RPG TraderTactical Military Skirmish Solo TTRPG 082
Reposted by Lars // Dice Goblin GamesLars // Dice Goblin Games @dicegoblin.blog · 05/09/2026DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...dicegoblin.blogOne Smuggler Against The Empire: Putting The DANGER CLOSE Campaign Tools To The TestDANGER CLOSE started out as a game that didn’t exist but that I wanted to play. Now that it’s almost feature complete, I’m in this weird stage of “Oh wow, I can finally play the c… 1147
Reposted by Lars // Dice Goblin GamesLars // Dice Goblin Games @dicegoblin.blog · 08/09/2026The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...dicegoblin.blogContact! How The Contact Roll Converts Tactics Into Consequences In DANGER CLOSEAt its core, DANGER CLOSE, my tactical military skirmish TTRPG, sets out to capture what is cool about firefights, military fiction, heroics and action scenes in approachable dice rolls and mechani… 041
Lars // Dice Goblin Games @dicegoblin.blog · 08/09/2026The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...dicegoblin.blogContact! How The Contact Roll Converts Tactics Into Consequences In DANGER CLOSEAt its core, DANGER CLOSE, my tactical military skirmish TTRPG, sets out to capture what is cool about firefights, military fiction, heroics and action scenes in approachable dice rolls and mechani… 041
Lars // Dice Goblin Games @dicegoblin.blog · 06/09/2026I just learned about Pineland, Ariana, Atropia, Donovia, Gorgas, and Limaria, and I'm fascinated by its degree of worldbuilding 000
Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026Completed Act 2 of Metal Gear Solid 4. What a glorious mess. I still find a lot of the aesthetics as cool as back when it came out, but the difference in fidelity of cutscenes and character models compared to level- and game design is so jarring. 000
Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...dicegoblin.blogOne Smuggler Against The Empire: Putting The DANGER CLOSE Campaign Tools To The TestDANGER CLOSE started out as a game that didn’t exist but that I wanted to play. Now that it’s almost feature complete, I’m in this weird stage of “Oh wow, I can finally play the c… 1147
Reposted by Lars // Dice Goblin GamesCLAYMORE @claymorerpgs.bsky.social · 03/09/2026we don't know how to do marketing really so if you're in the know about FIST stuff you're super cool. like you know about the sort of obscure sleeper shit most don't know about. you're ahead of the curve 25113
Lars // Dice Goblin Games @dicegoblin.blog · 02/09/2026I've seen some really cool experiments about what Star Wars would be if Phantom Menace would have been the first movie and we would have just kept building from there. Now I kinda want a sequel to Metal Gear Solid 3 in a world where Metal Gear Solid 3 was the first game in a new series. 120
Reposted by Lars // Dice Goblin GamesRiver Ray @nullconstant.bsky.social · 30/08/2026War-Torn Ice Moon, the TTRPG book whose development teasers spawned all the Europa Ice War posts in 2025, is finally out to backers digitally! It looks SO good with all the art & layout, but the text itself is really substantial too - and makes me want to run a FIST campaign *so bad*! 09836
Lars // Dice Goblin Games @dicegoblin.blog · 02/09/2026Man, I'm absolutely dogshit at MGS 4. I seem to remember doing quite good with MGS 3, but it feels like I don't really speak the... language of the game? It keeps presenting me with what I'm sure are neat little stealth puzzles, but I keep misreading them, hindered by controls and arbitrary ledges. 110
Reposted by Lars // Dice Goblin GamesKevin Fox @michigrim.bsky.social · 29/08/2026Motosada Mori really knocked it out of the park on the tactical movement. Really goes to show how In Sync Meryl and Snake were during Shadow Moses canonically. If they do a remake of MGS1 I feel making those segments more like this would help. 14819
Lars // Dice Goblin Games @dicegoblin.blog · 30/08/2026Hawks in Zero Company is just really, really interested in seeing everything up close all the time 130
Lars // Dice Goblin Games @dicegoblin.blog · 29/08/2026Star Wars Zero Company is a lot of fun, and definitely scratches my XCOM itch (which is always itching, actually). Given that DANGER CLOSE, my tactical military skirmish TTRPG also covers a lot of the same themes and vibes, it's fun to look at where the two things differ, and where they are similar: 1110
Lars // Dice Goblin Games @dicegoblin.blog · 27/08/2026Yeah, that new Star Wars X-com-alike looks cool, doesn't it? And there happens to be a TTRPG system built *exactly* for experiences like it, without getting bogged down in grid-based positioning or individual to-hit rolls! And... the basic rules are free! dicegoblingames.itch.io/danger-close... 010
Lars // Dice Goblin Games @dicegoblin.blog · 24/08/2026dicegoblingames.itch.io/danger-close...dicegoblingames.itch.ioVersion 0.99.5 - Volatility & Close Quarters BattleI thought DANGER CLOSE was essentially feature complete, but after recent playtests I've implemented a few changes that I think really make the game sing! The main topic here was volatility . Momentum... 054
Lars // Dice Goblin Games @dicegoblin.blog · 21/08/2026Now watching: Ronin (again). What a perfect movie. 020
Reposted by Lars // Dice Goblin GamesGareth Watkins @garethwatkins.bsky.social · 21/08/2026Guy artist creating Albert: gotta give the ladies a little something-something, am I right fellas? Ladies: Zork could fuck me in half and I'm not even joking.(9,467 likes) 111145247
Reposted by Lars // Dice Goblin GamesMagnolia Keep @magnoliakeep.itch.io · 19/08/2026From the brilliant mind of Magnolia Keep comes a high-octane post about villains! A lot of discourse has been had the past few days about certain settings choosing to omit depictions of slavery, but I propose that making slavers villains is easy and fun! magnoliakeep.blogspot.com/2026/08/just...magnoliakeep.blogspot.comJust Make Slavers The Bad GuysAs I'm writing this, there are two main Hullabaloos I'm aware of in the RPG scene. One concerns the upcoming 5.5 release of Dark Sun, ... 45320
Reposted by Lars // Dice Goblin GamesCLAYMORE @claymorerpgs.bsky.social · 17/08/2026TWO WEEKS LEFT until we close late backing on the FIST Box Set!!! be there or be square alright guys haha but fr we love you fist-rpg.backerkit.com/hosted_preor...fist-rpg.backerkit.comPre-order FIST Paranormal Mercenary RPG Box Set on BackerKitFIST is a TTRPG about paranormal mercenaries doing the tough jobs no one else can (or that no one else wants) during the Cold War. 01911
Lars // Dice Goblin Games @dicegoblin.blog · 16/08/2026dicegoblin.blog/fiction-befo... I’m playtesting v0.99 of DANGER CLOSE, and since the whole point of the game is to create dramatic war fiction, I figured I’d share another session!dicegoblin.blogFiction Before Mechanics: Another DANGER CLOSE War StoryI’m playtesting v0.99 of DANGER CLOSE, and since the whole point of the game is to create dramatic war fiction, I figured I’d share another session! The setup for this blog post and thi… 010
Lars // Dice Goblin Games @dicegoblin.blog · 13/08/2026BIG OL POST showing off the state of the game! Get a feel for how it plays, ahead of the v1.0 release! dicegoblin.blog/imperial-gua...dicegoblin.blogImperial Guard vs. Orks – Celebrating DANGER CLOSE v0.99 with a play logExce 010
Lars // Dice Goblin Games @dicegoblin.blog · 12/08/2026I had so much fun writing the CQC rules for WHAT A THRILL (my ode to Metal Gear Solid 3, mainly for FIST but honestly pretty agnostic) dicegoblingames.itch.io/what-a-thril... 051
Reposted by Lars // Dice Goblin GamesLars // Dice Goblin Games @dicegoblin.blog · 11/08/2026I just published my 20th module for FIST - and in classic me-tradition, first idea to final product was about ~24 hours. WHAT A THRILL - TACTICAL ESPIONAGE SURVIVAL An Ode to Metal Gear Solid 3 and its systems dicegoblingames.itch.io/what-a-thril...dicegoblingames.itch.ioWHAT A THRILL - Tactical Espionage Survival by Dice Goblin GamesStealth & survival framework for FIST and other tactical espionage action TTRPGs 045
Lars // Dice Goblin Games @dicegoblin.blog · 11/08/2026I just published my 20th module for FIST - and in classic me-tradition, first idea to final product was about ~24 hours. WHAT A THRILL - TACTICAL ESPIONAGE SURVIVAL An Ode to Metal Gear Solid 3 and its systems dicegoblingames.itch.io/what-a-thril...dicegoblingames.itch.ioWHAT A THRILL - Tactical Espionage Survival by Dice Goblin GamesStealth & survival framework for FIST and other tactical espionage action TTRPGs 045
Lars // Dice Goblin Games @dicegoblin.blog · 09/08/2026DANGER CLOSE had me in the mood for Ghost Recon again, and... well... this changes everything. 100
Lars // Dice Goblin Games @dicegoblin.blog · 08/08/2026This is such a cute little game: celia14.itch.io/my-friends-t...celia14.itch.ioMy Friends the Monster Trainers by Celia, jamwitchA short narrative deduction game about collectible monsters 👾 000
Lars // Dice Goblin Games @dicegoblin.blog · 05/08/2026Vague idea: what if during fantasy hexcrawls, when you travel through regions, you always draw the attention of... something? In settled lands, that's the local lord. In dark lands, that's spooky monsters. In untamed nature, it might be the spirits of the land. The longer you stay, the more... 3171
Lars // Dice Goblin Games @dicegoblin.blog · 04/08/2026I've been working on DANGER CLOSE for over a year, and now, with version 0.99.1, we're OH SO CLOSE to release. You can check it out now, in the free online SRD! dicegoblingames.itch.io/danger-close... 071
Reposted by Lars // Dice Goblin GamesRise Up Comus @riseupcomus.bsky.social · 04/08/2026One way to make your fantasy pantheon feel weirder and more resonant with mythology is to make them more LOCAL. Gods cannot hear you if you're not at their specific shrine. Not all gods are known to you. Their blessings must be discovered. Not all gods are for you. Their worship is proscribed. 813322
Reposted by Lars // Dice Goblin Gamesdavemakes🔶 @mixolumia.com · 31/07/2026obsessed with the font on IKEA's clam chowder packaging. this is what's in the freezer on the Nostromo 863655818
Reposted by Lars // Dice Goblin GamesNoah [ノア] 🇨🇦 @noah-the-bard.bsky.social · 30/07/2026Neat idea! What if you were to flip it around and instead have a value for "energy" (alternatively; hope, motivation, focus, spirit, or capacity) that gets worn down by stressors. When it gets brought down to zero, your character becomes listless and needs to rest/indulge to recover. 111
Lars // Dice Goblin Games @dicegoblin.blog · 30/07/2026I have this vague, shapeless idea that within a modern/cyberpunk city-based setting, "stress" should be a really big element. Or perhaps "stress" isn't the right word. But when exploring big cities, it's the mental load of things that wears you down. I can imagine there'd be a big difference between 4111