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Lars // Dice Goblin Games

@dicegoblin.blog
940 followers 322 following 875 posts

DM/Warden. I wrote #BlockDodgeParry, #DANGERCLOSE and a shitload of FIST modules. Bloggie-nominated, featured in KNOCK! He/him. dicegoblin.blog

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Lars // Dice Goblin Games @dicegoblin.blog · 13h
...protecting your own user, and deciding whether to attack the enemy Stand or its user.
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Lars // Dice Goblin Games @dicegoblin.blog · 13h
It'd depend on the RPG you'd use as the base engine, I think. Maybe handwave it as "as long as your Stand is active, they will protect the user", *or* make it into a system with more of its own identity, where the main thing you're controlling is the Stand, and have to make choices between...
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Lars // Dice Goblin Games @dicegoblin.blog · 15h
A modern day ttrpg set in our world except there's Stands from JoJo, and the Stands are classic fantasy rpg archetypes, ran in a fantasy system of choice. So your character doesn't know magic, but your Stand, a level 14 wizard, does.
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Lars // Dice Goblin Games @dicegoblin.blog · 03/10/2026
Having so much fun preparing things for the rebooted discord play-by-post DANGER CLOSE campaign
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Lars // Dice Goblin Games @dicegoblin.blog · 01/10/2026
I have a bunch of notes on what could be a cyberpunk rpg. I might write a blog post on it soon. First order of business is: it doesn't need a combat system just for the sake of it - it needs to recognize that it's a spectrum.
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Lars // Dice Goblin Games @dicegoblin.blog · 01/10/2026
I have a bunch of notes on what could be a cyberpunk rpg. I might write a blog post on it soon. First order of business is: it doesn't need a combat system just for the sake of it - it needs to recognize that it's a spectrum.
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Lars // Dice Goblin Games @dicegoblin.blog · 30/09/2026
...connect beyond mailing lists and cold outreach on Bluesky. It's giving a feeling that you're more excited about your marketing, Kickstarter etc. rather than the *thing you're actually making*.
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Lars // Dice Goblin Games @dicegoblin.blog · 30/09/2026
Okay, sure, that's all very heartwarming, but I mean more the stuff like: You're making something, a cool new project, that I assume is lighting a fire in your heart. What is it about? What makes it cool? What new things is it doing? That's the stuff I'd focus on - and that's how you can actually...
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Lars // Dice Goblin Games @dicegoblin.blog · 30/09/2026
I'm more than willing to give some constructive tips, if you're open to it. And I mean, I might be misreading it, and this might genuinely work for you, but to *me*, this + the recent reddit post read as... off.
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Lars // Dice Goblin Games @dicegoblin.blog · 30/09/2026
I still don't really grasp what you're trying to do with this whole project. I give this as honest, open (if perhaps unwanted) feedback: the current style of promotion is abrasive, and the project feels like it's aiming to cash in on a Kickstarters.
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Lars // Dice Goblin Games @dicegoblin.blog · 29/09/2026
That's an interestingly direct way of promotion
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Dan Morison @darkmechanic.bsky.social · 12/08/2026
Badad War Veterans -
Fire Hawk space marine in orange ad yellow colour scheme, holding a power sword and firing a plasma pistol into a fallen enemyHowling Griffin marine in retro camouflage orange , red and yellow colour scheme, holding a power sword and plasma pistolA space marine form the novamarine chapter, in the quartered cream and blue scheme. Holding a bolter in one hand, the other s a bionic arm. Also has a red helm with a bionic eye. Space marine form the Raptors chapter, in the olive green colour scheme, Walking on a icy moon, with a gas giant in the back ground. He is holding a sniper bolter variant
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Lars // Dice Goblin Games @dicegoblin.blog · 27/09/2026
My trick-of-the-day: Wanted to make a map (for the DANGER CLOSE discord campaign), but didn't feel like using hexes. So I took a Voronoi cell generator (www.themexpert.com/tools/svg-pa...), put that in Photoshop, and started painting the cells I wanted. Finally, I painted the rest of the owl.
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Lars // Dice Goblin Games @dicegoblin.blog · 22/09/2026
DANGER CLOSE had me thinking about space travel in TTRPGs, and how to give it some JUICE dicegoblin.blog/safe-transit...
dicegoblin.blog
Safe Transit, Dangerous Transit: Two Ways of Adding Juice to Interstellar Travel in TTRPGs
I’ve been writing ‘Homebrew Flavor Packs’ for DANGER CLOSE, which are separate documents that aim to give clear guidelines on how to reflavor my Tactical Military Skirmish TTRPG i…
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Lars // Dice Goblin Games @dicegoblin.blog · 21/09/2026
Honestly a really good point: if flying foes are common, nets would be a staple in any load out.
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Lars // Dice Goblin Games @dicegoblin.blog · 21/09/2026
My first TTRPG character ever was an Aarakocra paladin, and a question in my discord had me thinking about flight in TTRPGs again. Back then I played 5e, which I don't think had any interesting answers to "you can fly".
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Lars // Dice Goblin Games @dicegoblin.blog · 20/09/2026
Thank you so much! I always hope to make games that work as 'take-what-you-like' as much as a complete experience. I'll check out Platoon Forward!
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Lars // Dice Goblin Games @dicegoblin.blog · 20/09/2026
*Bebop lol
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Lars // Dice Goblin Games @dicegoblin.blog · 20/09/2026
I'm differentiating between "Your ship is a freighter" (Star Wars, Firefly, Cowboy Bepop) and "Your ship is a strike cruiser" (Warhammer 40k, Halo).
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Lars // Dice Goblin Games @dicegoblin.blog · 20/09/2026
Writing a DANGER CLOSE flavorsheet for "campaigns in a spaceship", and just as DANGER CLOSE is part skirmish combat rules, part universal TTRPG warfare campaign toolkit, I think it's going to be very useful for anyone running *any* type of spaceship based campaign.
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
It turns out, DANGER CLOSE is really quite versatile.
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Lars // Dice Goblin Games @dicegoblin.blog · 19/09/2026
Resident Evil (2026) is fucking awesome.
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Lars // Dice Goblin Games @dicegoblin.blog · 17/09/2026
Not sure how reliable itch GA4 data is, but I'm looking at roughly 7k viewers in that period with 50 (actual full price) sales.
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Lars // Dice Goblin Games @dicegoblin.blog · 17/09/2026
Really excited about the new printing options, and I'm including it as a full platform in my stuff (such as the DANGER CLOSE SRD lars1808.github.io/DANGER-CLOSE...), but itch.io still seems to give me waaaay more relatively 'passive' inflow.
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Lars // Dice Goblin Games @dicegoblin.blog · 17/09/2026
I joined a bundle (which was a first for Block, Dodge, Parry), and that sold like hotcakes, but for minimal revenue of course. Beyond that, 33k views, 534 buyers, $30 in earnings (so that's one or two actual full price sales, the rest bundles, which are like, 1 or 2 cents lol)
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...
dicegoblingames.itch.io
6 Setting Guides: Star Wars, 40k, Halo, Mechs, Starships, Helldivers
The whole point of DANGER CLOSE is that it can be reskinned and reflavored to fit any type of military/sci-fi action. To help your imagination, I made 6 "flavor sheets". Star Wars: Adds guidance for r...
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Lars // Dice Goblin Games @dicegoblin.blog · 15/09/2026
Or like, geralt, but send to handle the most dangerous mutants. And yes you can slice them up and you're the best at that but you maybe don't always want to
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Lars // Dice Goblin Games @dicegoblin.blog · 15/09/2026
trying to remain somewhat covert because sure, you can kill everyone, but you're trying to find someone or solve a mystery and that's a bit hard from on top a pile of corpses
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Lars // Dice Goblin Games @dicegoblin.blog · 15/09/2026
A good Wolverine game would've seen him as a tracker, Infiltrator, drifter and barely-contained predator. Hunt people through forests, smell blood, terrify enemies, choose how much you want to be Logan or Wolverine
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
...damage, which is already sorta how kinetic barriers work. Ammo could just be 'heat sinks', and as for enemies, krogan have the 'Brutal' modifier, Reapers are Terrifying, Geth are Precise, Husks are a Horde.
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
Thing is, I was working on it, but felt it didn't really have enough oompf to fill a full sheet. DANGER CLOSE has quite some abstraction/theatre-of-the-mind stuff built in. When you use the Melee Weapon, who isn't to say it's actually a biotic charge? Troopers can go Suppressed instead of taking...
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...
dicegoblingames.itch.io
6 Setting Guides: Star Wars, 40k, Halo, Mechs, Starships, Helldivers
The whole point of DANGER CLOSE is that it can be reskinned and reflavored to fit any type of military/sci-fi action. To help your imagination, I made 6 "flavor sheets". Star Wars: Adds guidance for r...
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
It turns out, DANGER CLOSE is really quite versatile.
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
Shortlist: - Star Wars - Warhammer 40k - Mechs & Spaceships - Halo - Mass Effect - Helldivers 2
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
There's already a hack made by Clojjure for this, by the way: clojjure.itch.io/battalion
clojjure.itch.io
BATTALION by Clojjure
A solo ttrpg of melee combat, faction battles and wilderness survival
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
Yeah, good one! Actually have some stuff in the works for that already
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
Definitely something I've been thinking about! I'd have to test to see how much of the game actually relies on "ranged combat where all participants can theoretically hit any other at any time". I think I'll give this a go after v1.0!
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
I'm writing sheets to help convert DANGER CLOSE into whatever setting you want it to be. This one's for Star Wars and I'm also planning to write one for Warhammer 40k. Any other settings I should try to cover?
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Lars // Dice Goblin Games @dicegoblin.blog · 11/09/2026
Reading the FIST Supply Drop for more optional rules. I've done this curse of pattern recognition to myself, I suppose.
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Lars // Dice Goblin Games @dicegoblin.blog · 11/09/2026
Conservation of Ninjutsu: Group of Enemies, 6 HP, 1d6 damage. Acts as one entity. Each HP represents one enemy. When rolling damage, cannot do more damage than current HP. This way, at lower HP, the dimished group will deal less max damage, but higher average damage.
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Lars // Dice Goblin Games @dicegoblin.blog · 10/09/2026
DANGER CLOSE is now also available on @rpgtrader.bsky.social ! Just like on Itch: Buy once, get all future updates forever! rpg-trader.com/products/927...
rpg-trader.com
DANGER CLOSE on RPG Trader
Tactical Military Skirmish Solo TTRPG
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Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026
DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...
dicegoblin.blog
One Smuggler Against The Empire: Putting The DANGER CLOSE Campaign Tools To The Test
DANGER CLOSE started out as a game that didn’t exist but that I wanted to play. Now that it’s almost feature complete, I’m in this weird stage of “Oh wow, I can finally play the c…
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Lars // Dice Goblin Games @dicegoblin.blog · 08/09/2026
The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...
dicegoblin.blog
Contact! How The Contact Roll Converts Tactics Into Consequences In DANGER CLOSE
At its core, DANGER CLOSE, my tactical military skirmish TTRPG, sets out to capture what is cool about firefights, military fiction, heroics and action scenes in approachable dice rolls and mechani…
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Lars // Dice Goblin Games @dicegoblin.blog · 08/09/2026
The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...
dicegoblin.blog
Contact! How The Contact Roll Converts Tactics Into Consequences In DANGER CLOSE
At its core, DANGER CLOSE, my tactical military skirmish TTRPG, sets out to capture what is cool about firefights, military fiction, heroics and action scenes in approachable dice rolls and mechani…
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Lars // Dice Goblin Games @dicegoblin.blog · 06/09/2026
I just learned about Pineland, Ariana, Atropia, Donovia, Gorgas, and Limaria, and I'm fascinated by its degree of worldbuilding
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Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026
Completed Act 2 of Metal Gear Solid 4. What a glorious mess. I still find a lot of the aesthetics as cool as back when it came out, but the difference in fidelity of cutscenes and character models compared to level- and game design is so jarring.
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Lars // Dice Goblin Games @dicegoblin.blog · 05/09/2026
DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...
dicegoblin.blog
One Smuggler Against The Empire: Putting The DANGER CLOSE Campaign Tools To The Test
DANGER CLOSE started out as a game that didn’t exist but that I wanted to play. Now that it’s almost feature complete, I’m in this weird stage of “Oh wow, I can finally play the c…
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CLAYMORE @claymorerpgs.bsky.social · 03/09/2026
we don't know how to do marketing really so if you're in the know about FIST stuff you're super cool. like you know about the sort of obscure sleeper shit most don't know about. you're ahead of the curve
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Lars // Dice Goblin Games @dicegoblin.blog · 02/09/2026
A version where MGS 3 is like, Big Boss's Casino Royale, and not necessarily the start of Big Boss's descent into becoming what he became later in the mainline series. A sequel as "an exciting new adventure for Big Boss!", instead of something so woven into its own mythology.
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