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Lars // Dice Goblin Games

@dicegoblin.blog
942 followers 322 following 876 posts

DM/Warden. I wrote #BlockDodgeParry, #DANGERCLOSE and a shitload of FIST modules. Bloggie-nominated, featured in KNOCK! He/him. dicegoblin.blog

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Lars // Dice Goblin Games @dicegoblin.blog · 07/10/2026
The flavor sheet for playing DANGER CLOSE as a freelancing crew is out now! It is attached as a free addition to the game files. This one is essentially system-agnostic; it works with DC, but it is also a standalone faction attention and reputation system. dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 03/10/2026
Having so much fun preparing things for the rebooted discord play-by-post DANGER CLOSE campaign
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Lars // Dice Goblin Games @dicegoblin.blog · 01/10/2026
I have a bunch of notes on what could be a cyberpunk rpg. I might write a blog post on it soon. First order of business is: it doesn't need a combat system just for the sake of it - it needs to recognize that it's a spectrum.
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Lars // Dice Goblin Games @dicegoblin.blog · 27/09/2026
My trick-of-the-day: Wanted to make a map (for the DANGER CLOSE discord campaign), but didn't feel like using hexes. So I took a Voronoi cell generator (www.themexpert.com/tools/svg-pa...), put that in Photoshop, and started painting the cells I wanted. Finally, I painted the rest of the owl.
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Lars // Dice Goblin Games @dicegoblin.blog · 21/09/2026
My first TTRPG character ever was an Aarakocra paladin, and a question in my discord had me thinking about flight in TTRPGs again. Back then I played 5e, which I don't think had any interesting answers to "you can fly".
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Lars // Dice Goblin Games @dicegoblin.blog · 14/09/2026
It turns out, DANGER CLOSE is really quite versatile.
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
Yeah, good one! Actually have some stuff in the works for that already
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Lars // Dice Goblin Games @dicegoblin.blog · 13/09/2026
I'm writing sheets to help convert DANGER CLOSE into whatever setting you want it to be. This one's for Star Wars and I'm also planning to write one for Warhammer 40k. Any other settings I should try to cover?
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Lars // Dice Goblin Games @dicegoblin.blog · 11/09/2026
Reading the FIST Supply Drop for more optional rules. I've done this curse of pattern recognition to myself, I suppose.
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Lars // Dice Goblin Games @dicegoblin.blog · 30/08/2026
Hawks in Zero Company is just really, really interested in seeing everything up close all the time
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Lars // Dice Goblin Games @dicegoblin.blog · 27/08/2026
Yeah, that new Star Wars X-com-alike looks cool, doesn't it? And there happens to be a TTRPG system built *exactly* for experiences like it, without getting bogged down in grid-based positioning or individual to-hit rolls! And... the basic rules are free! dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 21/08/2026
Now watching: Ronin (again). What a perfect movie.
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Lars // Dice Goblin Games @dicegoblin.blog · 12/08/2026
I had so much fun writing the CQC rules for WHAT A THRILL (my ode to Metal Gear Solid 3, mainly for FIST but honestly pretty agnostic) dicegoblingames.itch.io/what-a-thril...
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Lars // Dice Goblin Games @dicegoblin.blog · 10/08/2026
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Lars // Dice Goblin Games @dicegoblin.blog · 09/08/2026
DANGER CLOSE had me in the mood for Ghost Recon again, and... well... this changes everything.
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Lars // Dice Goblin Games @dicegoblin.blog · 04/08/2026
I've been working on DANGER CLOSE for over a year, and now, with version 0.99.1, we're OH SO CLOSE to release. You can check it out now, in the free online SRD! dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 18/07/2026
Working on DANGER CLOSE has me interested in minis again (even though they're not necessary for play), and am really happy with this color scheme. Also, toothbrush-blood-spray is forever my favorite effect.
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Lars // Dice Goblin Games @dicegoblin.blog · 24/06/2026
I got to see Orville Peck tonight and it was fucking sick send post
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Lars // Dice Goblin Games @dicegoblin.blog · 20/06/2026
I've been following the Hexroll (pendicepaper.com/hexroll-intro/) project for quite some time, and the most recent alpha for version 3 is *so sick*!
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Lars // Dice Goblin Games @dicegoblin.blog · 08/06/2026
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Lars // Dice Goblin Games @dicegoblin.blog · 31/05/2026
Whether you want to visit a grim dark future, humanity's stand against a zealot alien covenant, or dive straight into hell in cramped drop pods - DANGER CLOSE can run it all! dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 20/05/2026
Did you know that the DANGER CLOSE SRD contains all the basic rules of the game - and is really sexy? lars1808.github.io/DANGER-CLOSE...
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Lars // Dice Goblin Games @dicegoblin.blog · 20/05/2026
Even though DANGER CLOSE is mostly a theatre-of-the-mind skirmish game, I still couldn't help myself, and picked up a brush for the first time in 6 years
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Lars // Dice Goblin Games @dicegoblin.blog · 11/05/2026
Extremely HOT TAKES by ME in the DANGER CLOSE Discord. The Commander's Toolkit is almost 60 extra pages on how to run exciting, interesting large scale conflicts, be it in your solo TTRPG, group campaign, or wargame. Get it all while it's discounted! dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 05/05/2026
DANGER CLOSE is in very active development, in large thanks to all the feedback and input from the amazing folks in the Discord. And if you're wondering where it'll go, you only need to look where it comes from!
When I’m feeling the 40k itch, I want to fight amazing battles against overwhelming foes in enormous landscapes. The RPGs don’t fulfill that promise (note: I haven’t played Wrath & Glory), focusing too much on bolter porn (which, hey, is also neat). Heck, the actual full wargame doesn’t even match that idea – a table can only get so big, and everyone can only afford so many miniatures.

On the topic of wargames: It was 40k that drew me into RPGs, in a way – the local Games Workshop being a gateway, providing a space to play with the miniatures I had just bought. I soon realized that I enjoyed the emergent stories far more than the actual wargame.

I’d lose the game, quite severely, but I’d still be thinking of how one group of snipers held out for so long.
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Lars // Dice Goblin Games @dicegoblin.blog · 27/04/2026
There's also a nifty new play aid! lars1808.github.io/DANGER-CLOSE...
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Lars // Dice Goblin Games @dicegoblin.blog · 27/04/2026
There's been so many cool new developments regarding DANGER CLOSE recently! Did you know that there's now a really slick SRD, with built-in glossary and dice roller? lars1808.github.io/DANGER-CLOSE...
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Lars // Dice Goblin Games @dicegoblin.blog · 14/04/2026
The Discord DANGER CLOSE solo ttrpg play-by-post is actively recruiting! Drop by - and drop in! dicegoblin.blog/helldivers-2...
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Lars // Dice Goblin Games @dicegoblin.blog · 09/04/2026
DANGER CLOSE is, at its core, a framework to resolve action while controlling a group of 5. People have made some AWESOME interpretations of its setting-neutral foundation. I mean, LOOK AT THIS! (Mission: JUNGLE EVAC on dicegoblingames.itch.io/danger-close...)
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Lars // Dice Goblin Games @dicegoblin.blog · 01/04/2026
I'm so happy that people seem to GET what DANGER CLOSE is trying to do. Try it out for yourself - in a grand drop-in drop-out campaign! dicegoblin.blog/helldivers-2...
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Lars // Dice Goblin Games @dicegoblin.blog · 01/04/2026
After extensive market research, I've decided that this is the best path forward for DANGER CLOSE. Kickstarter launching later today.
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Lars // Dice Goblin Games @dicegoblin.blog · 29/03/2026
If you love your nails, DO NOT play DANGER CLOSE dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 27/03/2026
I've started something I've been dreaming of: a play-by-post DANGER CLOSE campaign, drop-in/drop-out, open to anyone, on Discord. I post missions, people post their logs, and when the time limit expires, the war evolves. Helldivers, but play-by-post. Join in! discord.gg/zB9PhT3chT
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Lars // Dice Goblin Games @dicegoblin.blog · 25/03/2026
I could NOT be more excited to share that the revenue of DANGER CLOSE so far has allowed me to hire the incomparable @hodagrpg.bsky.social to illustrate the full release! The illustrated update is out now - we're getting so close to full FULL release! dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 25/03/2026
Be careful who you call ugly in high school
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Lars // Dice Goblin Games @dicegoblin.blog · 25/03/2026
Had some fun creating patches as illustrations for DANGER CLOSE
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Lars // Dice Goblin Games @dicegoblin.blog · 23/03/2026
Perhaps @hodagrpg.bsky.social didn't have to go THIS hard for the illustrations for DANGER CLOSE, but thank goodness he did! DANGER CLOSE is rapidly approaching the complete v1 release! dicegoblingames.itch.io/danger-close...
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Lars // Dice Goblin Games @dicegoblin.blog · 22/03/2026
What an amazing response to get after sending someone a free key for their participation in the DANGER CLOSE playtest 🥹
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Lars // Dice Goblin Games @dicegoblin.blog · 20/03/2026
The DANGER CLOSE playsheet also works quite well in Google Presentations!
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Lars // Dice Goblin Games @dicegoblin.blog · 16/03/2026
YES I've been playing Slay the Spire 2 and YES I was inspired to make it into a new DANGER CLOSE mission (now added to itch)
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Lars // Dice Goblin Games @dicegoblin.blog · 15/03/2026
A Dice Goblin Games classic: Just keep making cool stuff for existing things and continuously adding stuff (New mission for DANGER CLOSE)
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Lars // Dice Goblin Games @dicegoblin.blog · 13/03/2026
I still don't really see myself as a (graphic) designer, but I am really quite pleased with the new DANGER CLOSE mission worksheet, and the general layout of the rules!
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Lars // Dice Goblin Games @dicegoblin.blog · 13/03/2026
XCOM 2 is one of my most-played games of all time. A big reason for this, is that it's so easy to mod into whatever military/sci-fi setting you want it to be. There's no better Clone Trooper simulator than modded XCOM 2. And that's exactly what I tried to capture with DANGER CLOSE...
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Lars // Dice Goblin Games @dicegoblin.blog · 11/03/2026
The Silent Cartographer in Halo: CE has vibes that haven't been surpassed since its release - so I had to write an ode to it for DANGER CLOSE dicegoblin.blog/creating-an-...
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Lars // Dice Goblin Games @dicegoblin.blog · 09/03/2026
With the core rules of DANGER CLOSE now all slick and smooth and set, it's really fun to work on missions and such. OH BOY I WONDER WHAT THIS IS A REFERENCE TO?!
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Lars // Dice Goblin Games @dicegoblin.blog · 06/03/2026
Well, I'm ready for another productive day of-
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Lars // Dice Goblin Games @dicegoblin.blog · 04/03/2026
Okay, another tease then:
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Lars // Dice Goblin Games @dicegoblin.blog · 04/03/2026
So, how I often write, is that I come up with a base gameplay system, and then just keep going with all the stuff I personally would use/do use to run a full game. For DANGER CLOSE, that apparently means I'm now at page 80 (and counting) of a Complete Guide on Running Military Campaigns in TTRPGs.
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Lars // Dice Goblin Games @dicegoblin.blog · 27/02/2026
I had the opportunity to visit All The Problems In This World today, and it was amazing. Tag yourself:
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