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Blocktober

@blocktober.bsky.social
766 followers 42 following 16 posts

Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.

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jacob mills ✉️🦝🚲 @jacobwmills.bsky.social · 11h
hey friends, to celebrate #blocktober i have made a longform tutorial for ProBuilder in Unity it's a tool i've used for blockout a LOT over the last 5 years and have found other 'over the shoulder' style tutorial vids helpful myself, so maybe this will help some budding #leveldesign'er :)
youtube.com
Unity ProBuilder Tutorial - Installation, Basics, and Blockout
YouTube video by Jacob Mills
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🇺🇦Dmytro (developing Tailgate, the doggo adventure) @tailgateadventure.bsky.social · 05/10/2026
We have Half-Life at home. But here’s a thing… #indiegames #indie #demo #blocktober #adventuregames #dog #DemoMonday
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🇺🇦Dmytro (developing Tailgate, the doggo adventure) @tailgateadventure.bsky.social · 04/10/2026
The warehouse chapter is steadily taking shape both visually and mechanically. Since the demo release the rest of the game is making some good progress hops! #indie #indiegame #demo #gamedev #dog #blocktober #Showmesunday #Tailgate
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Gamma -> Goreticulture @gammagames.bsky.social · 04/10/2026
as #blocktober begins, I'm getting distracted by ceilings #indiegame #gamedev
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BabyJack @babyjack.bsky.social · 03/10/2026
Translifeline TDOR: Blockout was fun and it was cool to basically make these sections off @softlysteph.bsky.social 's area sketch and how I can make winding forest walking paths to each location and keep people exploring. Also its based in my home beach in Oregon <3 #blocktober #gamedev
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Blocktober @blocktober.bsky.social · 03/10/2026
🔥
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Aoab @aoab-hugo.bsky.social · 01/10/2026
Work in progress on Level Design and Level art for my sci-fi utopian video game ! #blocktober #leveldesign #indiegame #gamedev
A character is near a bed in a bedroom. Books are on a shelf next to the bed. In a dialogue box on the right it says: FUTON BED - A futon bed, it's rather mismatched.Level design blockout of a room in 3D pixel art using the Unity game engine. It includes a desk, a chair, a blackboard, a window, and a bookcase. Rays of light shine through the window. Green rectangular gizmos indicate interactive/level design elements.Level design blockout in a Unity scene seen from a distance. Green rectangular gizmos indicate interactive/level design elements.A room in 3D pixel art using the Unity game engine. It includes a desk, a chair, a blackboard, a window, and a bookcase. Rays of light shine through the window. A character is standing in the middle of the screen.
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bolicob.bsky.social @bolicob.bsky.social · 02/10/2026
#blocktober kinda snuck up on me this year, so todays project is an upcoming encounter scenario for my dnd campaign in @talespire.com! By far the best vtt for capturing the diorama feel that is a core part of ttrpgs imo. #leveldesign #gamedesign #dnd #ttrpg
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Kyle Blackmon @kylerblackmon.bsky.social · 02/10/2026
Making a little HL2 map for #blocktober
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Michał Pikulski @piqulsky.bsky.social · 02/10/2026
#Blocktober Let's get this blockout month started! I want to show the onboarding section from the 3D point-and-click game "It's Not You It's Us" that I worked on in spring this year. I wanted to teach the player here that they can push cars, so I put some in the disabled spot.
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Ulster Uni Games Design @ulsterunigamesdes.bsky.social · 02/10/2026
We are going to be showing off some of the best student blockouts from our Games Design courses here at Ulster University for #blocktober First up is RADICAL QUARK by Zach Johnston www.youtube.com/watch?v=8Hz7... #leveldesign #gamedev
youtube.com
RADICAL QUARK - Zach Johnston
YouTube video by MBC
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Brian Coyle @briandcoyle.bsky.social · 02/10/2026
Check out our student's level design work over #Blocktober
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Noah Lewin @noahlewin.bsky.social · 02/10/2026
Here's a short timelapse for #Blocktober making a really fast level for Oakley the Leafbug! Don't mind the exploding penguins. 🐧 #IndieGameDev #PixelArt
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 03/10/2026
It's the spooky month, so time for some new levels. Enjoy this quick recording for #blocktober #ScreenshotSaturday #GameDev #IndieDev #GodotEngine
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Jason McCord @monsterclip.bsky.social · 03/10/2026
A fun part of development on Highguard was building bases. They were relatively quick to stand up and could support a lot of personality in the theme and gameplay. Here's an early one I made as we were figuring out the gameplay needs and metrics. Not our concept art. This didn't ship. #blocktober
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Blocktober @blocktober.bsky.social · 03/10/2026
#blocktober
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Blocktober @blocktober.bsky.social · 25/10/2025
Incredible Blue Sky participation this year. As far as the tag #Blocktober goes there’s an huge amount more posts than last year, maybe more than other platforms too. 🧡 🎃
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Tim Newsome-Ward @anamazingpunk.bsky.social · 04/10/2025
Hey all, as it's #Blocktober and nearly Halloween, thought I'd share a recent horror inspired #blockout I put together. Lots of environmental storytelling, atmosphere and unease in this one. More breakdown and link to the playable on the old blog if any one is interested: lnkd.in/eyMXavEq
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H.Stucki @stucki.cc · 04/10/2025
Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️ #gamedev #indiedev #blocktober #screenshotsaturday #blender3d
Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing.
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sono @sonomahyenaz.bsky.social · 04/10/2025
it's #blocktober so here's a 5cp map for TF2 i'm working on
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Cyva @cyvadev.bsky.social · 05/10/2025
Hi Friends! long time no see, I'm back in #Blocktober! with a blocking I made yesterday!🧱 It's a 1:1 scale of The Helm's Deep Fortress ⚔️! from Lord Of The Rings: The two towers :) Hope you enjoy it :D #levelDesign #LordOfTheRings
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Heather Penn @heatpenn.bsky.social · 05/10/2025
more level blockouts! #blocktober
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Nostalgia Ninja @nostalgianinja.com · 05/10/2025
Started a speedmodel process of the home island for one of my projects. Did about 8 minutes of CSG placement and got about 3 minutes out. Might want to do a full video if I end up doing a full level blockout. I'm still new to this so advice would be appreciated! #godot #blocktober
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Mike Dolan @mikedolan.bsky.social · 06/10/2025
blocking out / outlining the level in cube grid in #UnrealEngine - I have a basic flow now but discovered some pacing where the beats I want the player to experience dont line up where I want them. also want to vary the elevation a bit #blocktober #gamedev
An overview of my mine blockout in greyboxAn fps view of the block out which is just the floor layout no walls. Trying to pace out the basic layout of the map. Some place holder icons are in certain rooms to indicate locked doors and key locations and enemies.a screenshot of the first prototype look dev level I did. the flow is not great in the is mockup but the basic ideas were in place.
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Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 06/10/2025
#Blocktober is in full swing! Here is some more pictures from my blockout piece I made for my portfolio :D Happy #blocktober! #gamedesign #leveldesign #ue5 #blockout #indie #gamedev
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Rémi Dumas @asperche.bsky.social · 06/10/2025
For the #blocktober, I'm participating in the Steve Lee LD Jam Here is a very, very early part of my level based on the theme "Escape" #leveldesign #gamejam
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Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 07/10/2025
Another #Blocktober Piece! 🤩 I present my level Chrome Cemetery! Happy Blocktober!! 💫 #indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
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Mike Dolan @mikedolan.bsky.social · 07/10/2025
Nice progress on the map and planning today. Still need to do the elevation pass. Just small elevation changes I think. I suppose a room or two could have a terrace but its mine tunnels mostly. Using @maxpears.bsky.social level design kit to help plan this out :) #blocktober #unrealengine
a grey box map laying out a mine level I am work on. the map is decorated with key gameplay points and notes explaining what is going on in certain rooms.
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Jeroen van Werkhoven @jvanwerkhoven.bsky.social · 08/10/2025
To celebrate #Blocktober here’s a side project I worked on not too long ago! Not sure if it will ever see the light of day, but had a blast making it :) I also love experimenting with new tools for side projects, for this one I used @maxpears.bsky.social LD-KIT and really enjoyed working with it!
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Marloes @marloesdgraaf.bsky.social · 08/10/2025
Wrote another short devlog about our process for one of the levels! Super happy with how this area turned out ✨ #blocktober #leveldesign #indiedev #gamedev
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Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 08/10/2025
#Blocktober Piece! 🤩 More pictures from my level Chrome Cemetery! Happy Blocktober!! 💫 #indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
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Marloes @marloesdgraaf.bsky.social · 08/10/2025
#Blocktober is in full swing so time to show a few progress shots from a fun side project I'm working on! Very happy with this garden section so far 🌱✨ #gamedev #indiedev #leveldesign
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Rémi Dumas @asperche.bsky.social · 08/10/2025
The #blocktober continue, and my Doom level too ! #leveldesign #gamedev
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Tim Newsome-Ward @anamazingpunk.bsky.social · 09/10/2025
May the mighty #blocktober continue! Here's a Metro 2033 inspired blockout. My #leveldesign themes were decision points, combat & pacing and other good stuff like vantage points and environmental storytelling. More breakdown over here: timnewsome.me/level-design...
A level blockout showing AI paths in a combat arena.A level blockout establishing a landmark as the players objective. A pacing graph for a level.A level blockout showing some leading lines that guide the player toward a goal.
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Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 09/10/2025
#Blocktober Piece! 🤩 More pictures from my level Chrome Cemetery! Happy Blocktober!! 💫 #indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
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Michał Pikulski @piqulsky.bsky.social · 10/10/2025
#blocktober I want to post some progress on how the Quake level in Unreal Engine is going. I have saw that the hard difficulty and tricky positioning of enemies was causing players to fail. Instead of giving up, they tried again. Now I want to experiment with creating a satisfying challenge.
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Marloes @marloesdgraaf.bsky.social · 10/10/2025
Some screenshots 📸🌱 Will be doing a little playtest of this area with some friends later today. Can't wait to hear what they think! ✨ #blocktober #gamedev #indiedev #leveldesign
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Tom Waters - Shallow Thinking Games @shallowthinking.bsky.social · 10/10/2025
Been mucking about with a first person testbed in Godot because I am easily distracted. Knocked together a short level with oldschool DOOM slidey doors, since you'll spot issues in a more structured gameplay environment that aren't necessarily going to show up in a more open sandbox. #blocktober
A screen capture of a 3D viewport in the Godot engine's editor containing a blockout for a game level. It is predominantly brown in colour which may indicate it is intended for a retro FPS game.
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CHIKU Atataka / テトラポッド葉山 @my-syumi-game.bsky.social · 11/10/2025
I have released a portion of the presentation materials from the online seminar event "Level Designer's Matrix," hosted by CG WORLD and held on June 28, 2025 in Japan. Level Designers: The Diplomats of Game Development www.docswell.com/s/my_syumi_g... #GameDesign #GameDev #Blocktober
docswell.com
【公開用】“外交官”としてのレベルデザイナー_Level Designer's Matrix | ドクセル
2025年6月28日開催、CG WORLD主催のオンラインセミナーイベント「Level Designer's Matrix」 https://cgwor...
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Marloes @marloesdgraaf.bsky.social · 11/10/2025
And some more progress shots for #blocktober! 📸 Having a lot of fun working on this project and seeing it slowly come together ✨🤖 #leveldesign #gamedev #indiedev #unrealengine
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Marloes @marloesdgraaf.bsky.social · 12/10/2025
Just made some friends playtest this area so I figured I'd share a short snippet of the recording ✨🤖 #blocktober #prototyping #leveldesign #indiedev #gamedev
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Mikey Love @mikeylove22.bsky.social · 13/10/2025
Initial stages of a layout for a sci-fi engineering level of a boomershooter, where the player must travel down the stages to decouple the reactor. Inspired by the Star Trek Watchtower class, Halos infamous library and the Gears four level In and Out. #Blocktober
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Vinnie Taufner🔜IDD/BCN GAME FEST @mrtaufner.bsky.social · 13/10/2025
Este año he estado bastante liado como para participar en el #blocktober pero hoy he pensado que no estaría de más hacer un nivel de Quake (vagamente) inspirado en una cárcel
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Rémi Dumas @asperche.bsky.social · 13/10/2025
New day = new room for my #blocktober level #leveldesign #gamedev
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Dennispr @dennis.videogameworkshop.com · 14/10/2025
Charlie and I wrote a whole series of blogs about prototypes for #blocktober. This one is more of an intro, and we have one for paper prototypes, wireframes, and greyboxes. #gamedev #indiedev
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Alejo Silos @alejosilos.bsky.social · 14/10/2025
It’s great that I have finally something I can share for #Blocktober no longer under NDA. This is one of the (many) “beat’em up” coop prototypes I worked on at Tequila. It was a set of level tiles procedurally ensambled like Warframe youtu.be/4SmsGanQP-k?...
youtu.be
Procedural Mission gameplay - Tequila Works unreleased project
YouTube video by Alejo Silos Leal
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