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Michał Pikulski

@piqulsky.bsky.social
119 followers 783 following 50 posts

Creating games, procrastinating on too many ideas Studying at Breda University of Applied Sciences

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Michał Pikulski @piqulsky.bsky.social · 02/10/2026
#Blocktober Let's get this blockout month started! I want to show the onboarding section from the 3D point-and-click game "It's Not You It's Us" that I worked on in spring this year. I wanted to teach the player here that they can push cars, so I put some in the disabled spot.
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Michał Pikulski @piqulsky.bsky.social · 29/08/2026
Today I finally released a game on Steam that I worked on. Resonance is out now, fully free to play! This is an important milestone that I am really proud of. Now I hope that within a year I can release another.  store.steampowered.com/app/2707370/... #indiegamedev #gamedev #gamedesign #steam
store.steampowered.com
Resonance on Steam
Wield your telekinetic voice in Resonance, a short twin-stick top-down action game. Sweep away enemies, raise and hurl objects, use them as a shield, and escape the dark facility trying to contain you...
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Michał Pikulski @piqulsky.bsky.social · 16/08/2026
My first #Trenchbroom map, "Base To Hell" is here. Enjoy! www.slipseer.com/index.php?re... Doing #LevelDesign for #Quake is an experience that feels necessary for any level designer out there. There are fundamentals that come out of the tool itself and the active community is extremely supportive.
slipseer.com
Base To Hell
First map I created with Trenchbroom. Completable within 5 - 7 minutes. Enjoy! "Step into the Delta Outpost and discover what in the hell is happening in their basement. Eliminate any resistance." U...
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Michał Pikulski @piqulsky.bsky.social · 12/08/2026
„Resonance” will be released on Steam for free on August 29th! In this game you can wield a powerful telekinetic voice to wreak havoc in a fascist prison and break out leaving death and destruction behind! store.steampowered.com/app/2707370/... #indiegamedev #wishlistwednesday #gamedev
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Michał Pikulski @piqulsky.bsky.social · 18/07/2026
#ScreenshotSaturday this week for me is a Quake map in Trenchbroom. It feels like every #LevelDesigner should make one at some point. It really helps understand what tools are needed for #leveldesign and how they work.
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Michał Pikulski @piqulsky.bsky.social · 17/07/2026
Something I'm glad is not a practice in new level editors - spawn pockets. They take quite a bit to setup. #Trenchbroom #leveldesign #gamedesign
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Michał Pikulski @piqulsky.bsky.social · 08/06/2026
I’m so glad I could be a Level Designer on this project. It was quite different from my previous projects and the amount of features that required integration taught me a great deal and improved my level development pipeline. #gamedev #leveldesign #indiegame
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Michał Pikulski @piqulsky.bsky.social · 23/05/2026
#ScreenshotSaturday As my contribution to the tag, these are parts of the level I am making for a 3D point-and-click adventure about sustainability!
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Michał Pikulski @piqulsky.bsky.social · 18/05/2026
See you „resonating” at Digital Dragons Indie Zone!
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Michał Pikulski @piqulsky.bsky.social · 17/05/2026
Digital Dragons in Kraków, Poland is about to start - I’m very glad to be able to show off „Resonance” at the conference and excited to meet all the people there. „Resonance” is coming to steam VERY soon - store.steampowered.com/app/2707370/...
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Michał Pikulski @piqulsky.bsky.social · 23/04/2026
Today and tomorrow I am volutneering at @godotengine.org GodotCon in Amsterdam! Come by to say hi if u can!
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Michał Pikulski @piqulsky.bsky.social · 17/04/2026
We have managed to create something great using the LED Volume. Usage of the virtual environment really allowed us to enhance the vision and storytelling of „Elysian” beyond the capabilities of a physical set. I’m proud of my contribution to it. Check out the full film here youtu.be/X7mu7ezXYtQ?...
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Michał Pikulski @piqulsky.bsky.social · 07/04/2026
My game design project has come to an end. In a 7 people team we were tasked to create a Proof of Concept for a game that would spark a conversation about sustainability in a workshop setting. Check out the „It’s Not You, It’s Us” concept trailer: youtu.be/LUiTSrNZARw
youtu.be
INYIU Demo Trailer
YouTube video by Bunnyboy
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Michał Pikulski @piqulsky.bsky.social · 18/03/2026
The LED volume project is coming great together! The environment merged with a set almost surprisingly easy.
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Michał Pikulski @piqulsky.bsky.social · 14/03/2026
The LED volume project needs the virtual environment to enter a drug-induced version. Here's how it's coming along! #ShowYourWork - cause I just finished reading the book, would recommend to any artist.
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Michał Pikulski @piqulsky.bsky.social · 14/03/2026
Continued to work on the environment for the LED volume. It came out pretty nicely and I got some feedback from an evironment art lecturer, who said it's "a successful work". That comment made me so happy, since now I can say that I can do game design, programming AND visual art. Full-stack dev.
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Michał Pikulski @piqulsky.bsky.social · 13/03/2026
This is a prototype for "It's not You, it's Us", game for a sustainability workshop. You play as animals helping each other out using their abilities and inspiring others to do the same. This concept aims to provoke a conversation about various ways to contribute to solving sustainability issues.
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Michał Pikulski @piqulsky.bsky.social · 02/03/2026
Got my hands on a project for a LED volume together with a group from a different course. The plan is to record two short scenes and provide a virtual production technology for it. I am cosplaying as an environment artist for the moment because of that. See the experimental draft (no lighting):
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Michał Pikulski @piqulsky.bsky.social · 27/02/2026
Last week I worked on a prototype for a game about sustainability. I aimed to empower the player into engaging in their own community. As a result this is a prototype for "Concrete Garden" where player takes care of a community garden atop their apartment building, which inspires others to help out.
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Michał Pikulski @piqulsky.bsky.social · 18/02/2026
Currently tasked with creating a game about sustainability. Our goals? Resonance and Provocation. 1. To resonate with the players on personal level and leave a lasting impact. 2. To provoke the players into engaging in a constructive discussion post-gameplay. Honestly? It’s so hard to figure out.
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Michał Pikulski @piqulsky.bsky.social · 14/02/2026
#GlobalGameJam was a blast! We had 9 people, 3 VR headsets, barely any sleep and a vision! We ended creating a great prototype for 2 players that combines VR experience and flatscreen on the same device. The players’ task is to combine their clues and unmask the villain. youtu.be/b4g-M0HAKI4?...
youtu.be
Keep Dancing and Nobody Gets Murdered - Gameplay Trailer
YouTube video by Michał Pikulski
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Michał Pikulski @piqulsky.bsky.social · 03/12/2025
Remember that game I created with 10 other developers in May-June called „Resonance”? So yeah, we got nominated for #DutchGameAwards ! The ceremony happened today, we didn’t win (congrats to Final Print team), but it was still quite an achievement for us to celebrate.
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Michał Pikulski @piqulsky.bsky.social · 01/11/2025
Just to finish up #blocktober I am posting last update on how the Quake level in Unreal ended up! I have discovered a lot of problems in the previous blockouts regarding line of sights, something I severly overlooked. I had to make spaces with event-based logic to always provide visual feedback.
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Michał Pikulski @piqulsky.bsky.social · 10/10/2025
#blocktober I want to post some progress on how the Quake level in Unreal Engine is going. I have saw that the hard difficulty and tricky positioning of enemies was causing players to fail. Instead of giving up, they tried again. Now I want to experiment with creating a satisfying challenge.
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Michał Pikulski @piqulsky.bsky.social · 01/10/2025
#blocktober As part of my first assignment during Year 2 at BUas I have to create a Quake level in an Unreal Engine template that replicated the original game. It is interesting in comparison to Trenchbroom since the freedom of engine allowed me to create breakable columns as a level ingredient.
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Michał Pikulski @piqulsky.bsky.social · 01/10/2025
#blocktober As blocktober has oficially started I will kick it off for me with WIP bits of a Trenchbroom Quake level that I picked up to learn how to use that tool.
screenshot from trenchbroom tool showing the entirety of my WIP castle levelscreenshot from trenchbroom that shows the sewers below my WIP castle levelscreenshot from trenchbroom showing the courtyard in my WIP castle level
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Michał Pikulski @piqulsky.bsky.social · 01/10/2025
For 8 weeks I have been working with 10 other developers to create "Resonance". It was a great experience working with such a talented team that was focused on creating a game we like. Play as a super-powered girl throwing and smashing fascists against walls and furniture. Links below!
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Michał Pikulski @piqulsky.bsky.social · 01/10/2025
I have entirely forgot to keep posting on Bluesky, there was a lot to do. Now I am back with a summary of the previous project and some blocktober stuff to show.
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Michał Pikulski @piqulsky.bsky.social · 16/05/2025
It has been a fascinating experience discovering what elements of architecture make us feel oppressed, confined and controlled. Research into fascist architecture, psychogeography and design of containment facilities revealed to me how layout can be used both to create secure areas and intimidate.
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Michał Pikulski @piqulsky.bsky.social · 16/05/2025
For the next six weeks I will be working in on a new game as a level designer. It is going to be a bloody beat’em up where the player can throw fascists around using telekinetic powers of a little girl’s voice. I will be trying to meaningfully create oppressive experience in the levels.
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Michał Pikulski @piqulsky.bsky.social · 01/05/2025
It’s so weird coming back to developing in Unity after a year of working in Unreal Engine. A lot of things are simply different. Nothing necessarily better or worse. I miss having construction scripts and child game objects (the way blueprints can) though.
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Michał Pikulski @piqulsky.bsky.social · 19/04/2025
Finally got to publishing another project of mine: piqulsky.itch.io/razem-rpg For years wanted to create a TTRPG of my own, that could fit my diverse game mastering style. This is a universal modular card-based TTRPG system. For now there’s barely enough on the page, but it will get updated!
piqulsky.itch.io
Razem RPG by Piqulsky
Modular card-based TTRPG
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Michał Pikulski @piqulsky.bsky.social · 10/03/2025
Just published this little thing itch.io/email2game/3... It was lying in my drawer for far too long. Reminded me how much fun one page rpgs are to create. It’s sometimes surprisingly freeing to work with constraints.
itch.io
Legendary Heroes by Piqulsky
One Page RPG where characters are already legends
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Michał Pikulski @piqulsky.bsky.social · 05/03/2025
Following up on modern games fashion when it comes to publish days - here is the Global Game Jam 2025 game. A month late, but let’s not focus on that. It has not been touched since the jam at all so unfortunately it is still bugged at some points. piqulsky.itch.io/cyberpop-fre...
piqulsky.itch.io
Cyberpop: Frequencies by Piqulsky, maronki, SunnySideStudio, BunnyboyCarrot, Fl0uxy
Voice controlled bubble popper.
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Michał Pikulski @piqulsky.bsky.social · 07/02/2025
During the CMGT game jam that happened this week I have refreshed my Godot knowledge and created this simple game "Keep The Keep" where the player builds a fortress out of available buildings and tries to survive for as long as possible. (had only 5 hours for it even though jam lasted a week)
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Michał Pikulski @piqulsky.bsky.social · 06/02/2025
While resting during my two week „break” between blocks in my course, I have attended some game industry events and suddenly I got an invite to visit Birungi Studio. They are amazing people who work on games that can impact society. On top of that is startup is composed mostly of students. Just wow!
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Michał Pikulski @piqulsky.bsky.social · 30/01/2025
Finally recovered after the GGJ. I was excited to spend 48h jamming in BUas. Creating Cyberpop: Frequencies was amazing. Inspired by one of the diversifiers posted we even added voice control, where if you yell, you shoot faster. Check out the trailer for our game: www.youtube.com/watch?v=zaWh...
youtube.com
Cyberpop: Frequencies Trailer
YouTube video by Bunnyboy
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