Sign in

Blocktober

@blocktober.bsky.social
757 followers 39 following 14 posts

Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.

PostsRepliesMedia
Blocktober @blocktober.bsky.social · 25/10/2025
Incredible Blue Sky participation this year. As far as the tag #Blocktober goes there’s an huge amount more posts than last year, maybe more than other platforms too. 🧡 🎃
060
Reposted by Blocktober
Tim Newsome-Ward @anamazingpunk.bsky.social · 04/10/2025
Hey all, as it's #Blocktober and nearly Halloween, thought I'd share a recent horror inspired #blockout I put together. Lots of environmental storytelling, atmosphere and unease in this one. More breakdown and link to the playable on the old blog if any one is interested: lnkd.in/eyMXavEq
0143
Reposted by Blocktober
H.Stucki @stucki.cc · 04/10/2025
Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️ #gamedev #indiedev #blocktober #screenshotsaturday #blender3d
Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing.
0214
Reposted by Blocktober
sono @sonomahyenaz.bsky.social · 04/10/2025
it's #blocktober so here's a 5cp map for TF2 i'm working on
1358
Reposted by Blocktober
Cyva @cyvadev.bsky.social · 05/10/2025
Hi Friends! long time no see, I'm back in #Blocktober! with a blocking I made yesterday!🧱 It's a 1:1 scale of The Helm's Deep Fortress ⚔️! from Lord Of The Rings: The two towers :) Hope you enjoy it :D #levelDesign #LordOfTheRings
171
Reposted by Blocktober
Heather Penn @heatpenn.bsky.social · 05/10/2025
more level blockouts! #blocktober
830736
Reposted by Blocktober
Nostalgia Ninja @nostalgianinja.com · 05/10/2025
Started a speedmodel process of the home island for one of my projects. Did about 8 minutes of CSG placement and got about 3 minutes out. Might want to do a full video if I end up doing a full level blockout. I'm still new to this so advice would be appreciated! #godot #blocktober
131
Reposted by Blocktober
Mike Dolan @mikedolan.bsky.social · 06/10/2025
blocking out / outlining the level in cube grid in #UnrealEngine - I have a basic flow now but discovered some pacing where the beats I want the player to experience dont line up where I want them. also want to vary the elevation a bit #blocktober #gamedev
An overview of my mine blockout in greyboxAn fps view of the block out which is just the floor layout no walls. Trying to pace out the basic layout of the map. Some place holder icons are in certain rooms to indicate locked doors and key locations and enemies.a screenshot of the first prototype look dev level I did. the flow is not great in the is mockup but the basic ideas were in place.
0253
Reposted by Blocktober
Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 06/10/2025
#Blocktober is in full swing! Here is some more pictures from my blockout piece I made for my portfolio :D Happy #blocktober! #gamedesign #leveldesign #ue5 #blockout #indie #gamedev
0153
Reposted by Blocktober
Rémi Dumas @asperche.bsky.social · 06/10/2025
For the #blocktober, I'm participating in the Steve Lee LD Jam Here is a very, very early part of my level based on the theme "Escape" #leveldesign #gamejam
081
Reposted by Blocktober
Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 07/10/2025
Another #Blocktober Piece! 🤩 I present my level Chrome Cemetery! Happy Blocktober!! 💫 #indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
0257
Reposted by Blocktober
Mike Dolan @mikedolan.bsky.social · 07/10/2025
Nice progress on the map and planning today. Still need to do the elevation pass. Just small elevation changes I think. I suppose a room or two could have a terrace but its mine tunnels mostly. Using @maxpears.bsky.social level design kit to help plan this out :) #blocktober #unrealengine
a grey box map laying out a mine level I am work on. the map is decorated with key gameplay points and notes explaining what is going on in certain rooms.
0132
Reposted by Blocktober
Jeroen van Werkhoven @jvanwerkhoven.bsky.social · 08/10/2025
To celebrate #Blocktober here’s a side project I worked on not too long ago! Not sure if it will ever see the light of day, but had a blast making it :) I also love experimenting with new tools for side projects, for this one I used @maxpears.bsky.social LD-KIT and really enjoyed working with it!
0133
Reposted by Blocktober
Marloes @marloesdgraaf.bsky.social · 08/10/2025
Wrote another short devlog about our process for one of the levels! Super happy with how this area turned out ✨ #blocktober #leveldesign #indiedev #gamedev
0234
Reposted by Blocktober
Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 08/10/2025
#Blocktober Piece! 🤩 More pictures from my level Chrome Cemetery! Happy Blocktober!! 💫 #indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
0287
Reposted by Blocktober
Marloes @marloesdgraaf.bsky.social · 08/10/2025
#Blocktober is in full swing so time to show a few progress shots from a fun side project I'm working on! Very happy with this garden section so far 🌱✨ #gamedev #indiedev #leveldesign
0269
Reposted by Blocktober
Rémi Dumas @asperche.bsky.social · 08/10/2025
The #blocktober continue, and my Doom level too ! #leveldesign #gamedev
0134
Reposted by Blocktober
Tim Newsome-Ward @anamazingpunk.bsky.social · 09/10/2025
May the mighty #blocktober continue! Here's a Metro 2033 inspired blockout. My #leveldesign themes were decision points, combat & pacing and other good stuff like vantage points and environmental storytelling. More breakdown over here: timnewsome.me/level-design...
A level blockout showing AI paths in a combat arena.A level blockout establishing a landmark as the players objective. A pacing graph for a level.A level blockout showing some leading lines that guide the player toward a goal.
093
Reposted by Blocktober
Felipe Fleming | Gaming & GameDev @felipedesigns.bsky.social · 09/10/2025
#Blocktober Piece! 🤩 More pictures from my level Chrome Cemetery! Happy Blocktober!! 💫 #indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
0256
Reposted by Blocktober
Michał Pikulski @piqulsky.bsky.social · 10/10/2025
#blocktober I want to post some progress on how the Quake level in Unreal Engine is going. I have saw that the hard difficulty and tricky positioning of enemies was causing players to fail. Instead of giving up, they tried again. Now I want to experiment with creating a satisfying challenge.
0111
Reposted by Blocktober
Marloes @marloesdgraaf.bsky.social · 10/10/2025
Some screenshots 📸🌱 Will be doing a little playtest of this area with some friends later today. Can't wait to hear what they think! ✨ #blocktober #gamedev #indiedev #leveldesign
0204
Reposted by Blocktober
Tom Waters - Shallow Thinking Games @shallowthinking.bsky.social · 10/10/2025
Been mucking about with a first person testbed in Godot because I am easily distracted. Knocked together a short level with oldschool DOOM slidey doors, since you'll spot issues in a more structured gameplay environment that aren't necessarily going to show up in a more open sandbox. #blocktober
A screen capture of a 3D viewport in the Godot engine's editor containing a blockout for a game level. It is predominantly brown in colour which may indicate it is intended for a retro FPS game.
1112
Reposted by Blocktober
CHIKU Atataka / テトラポッド葉山 @my-syumi-game.bsky.social · 11/10/2025
I have released a portion of the presentation materials from the online seminar event "Level Designer's Matrix," hosted by CG WORLD and held on June 28, 2025 in Japan. Level Designers: The Diplomats of Game Development www.docswell.com/s/my_syumi_g... #GameDesign #GameDev #Blocktober
docswell.com
【公開用】“外交官”としてのレベルデザイナー_Level Designer's Matrix | ドクセル
2025年6月28日開催、CG WORLD主催のオンラインセミナーイベント「Level Designer's Matrix」 https://cgwor...
0103
Reposted by Blocktober
Marloes @marloesdgraaf.bsky.social · 11/10/2025
And some more progress shots for #blocktober! 📸 Having a lot of fun working on this project and seeing it slowly come together ✨🤖 #leveldesign #gamedev #indiedev #unrealengine
0204
Reposted by Blocktober
Marloes @marloesdgraaf.bsky.social · 12/10/2025
Just made some friends playtest this area so I figured I'd share a short snippet of the recording ✨🤖 #blocktober #prototyping #leveldesign #indiedev #gamedev
0185
Reposted by Blocktober
Mikey Love @mikeylove22.bsky.social · 13/10/2025
Initial stages of a layout for a sci-fi engineering level of a boomershooter, where the player must travel down the stages to decouple the reactor. Inspired by the Star Trek Watchtower class, Halos infamous library and the Gears four level In and Out. #Blocktober
072
Reposted by Blocktober
Vinnie Taufner🔜IDD/BCN GAME FEST @mrtaufner.bsky.social · 13/10/2025
Este año he estado bastante liado como para participar en el #blocktober pero hoy he pensado que no estaría de más hacer un nivel de Quake (vagamente) inspirado en una cárcel
161
Reposted by Blocktober
Rémi Dumas @asperche.bsky.social · 13/10/2025
New day = new room for my #blocktober level #leveldesign #gamedev
1163
Reposted by Blocktober
Dennispr @dennis.videogameworkshop.com · 14/10/2025
Charlie and I wrote a whole series of blogs about prototypes for #blocktober. This one is more of an intro, and we have one for paper prototypes, wireframes, and greyboxes. #gamedev #indiedev
0113
Reposted by Blocktober
Alejo Silos @alejosilos.bsky.social · 14/10/2025
It’s great that I have finally something I can share for #Blocktober no longer under NDA. This is one of the (many) “beat’em up” coop prototypes I worked on at Tequila. It was a set of level tiles procedurally ensambled like Warframe youtu.be/4SmsGanQP-k?...
youtu.be
Procedural Mission gameplay - Tequila Works unreleased project
YouTube video by Alejo Silos Leal
0114
Reposted by Blocktober
Serpent's Gaze - Early Access out now on Steam! @serpentsgaze.bsky.social · 15/10/2025
Devblog number 3 is up! This time I’m diving into the process of figuring out the shape language and style for one of the areas in the game ✨ Check it out here: feebleminds.se/2025/10/15/d... #blocktober #indiedev #gamedev #soulslike #roguelike #3Dart #leveldesign
1195
Reposted by Blocktober
Marloes @marloesdgraaf.bsky.social · 15/10/2025
Happy #blocktober! This area was super fun to design 😎
081
Reposted by Blocktober
Human Hard Drive @humanharddrive.bsky.social · 15/10/2025
Chicago Tribune Tower made with Strudeh's Urban Decay textures #quake #leveldesign #trenchbroom #blocktober
041
Reposted by Blocktober
mh @mistaheita.bsky.social · 15/10/2025
Early wips that might give you some 𝐦𝐢𝐱𝐞𝐝 feelings... #blocktober #leveldesign #quake #unreal
071
Reposted by Blocktober
Rémi Dumas @asperche.bsky.social · 15/10/2025
I finally have a playable version of my Doom level ! #blocktober #leveldesign #gamedev
1112
Reposted by Blocktober
Tim Newsome-Ward @anamazingpunk.bsky.social · 17/10/2025
Hard to believe we’re already halfway through #Blocktober! Here’s a personal #blockout project, Granger’s Point. Built in the amazing Hammer++ editor, focuses on designing a compact space that encourages player choice, varied playstyles & multiple routes. #LevelDesign timnewsome.me/level-design...
Half-life 2 crossbow.Vantage point for assessing your options. Releasing prisoners to help. Alternative playstyles. Another vantage point.
2131
Reposted by Blocktober
Mark Gregory @markgregory.bsky.social · 17/10/2025
Here is my #blocktober '25 update. About half a dozen hours in so far as I was late starting. Looking forward to seeing what I can get done by the end of the month #leveldesign
062
Reposted by Blocktober
shp @shpuld.bsky.social · 18/10/2025
#blocktober some basic city stuff that I might or might not need
0182
Reposted by Blocktober
storbeed @storbeed.bsky.social · 18/10/2025
Concept art vs game location #blocktober #screenshotsaturday #indiegamedev
0103
Reposted by Blocktober
Rémi Dumas @asperche.bsky.social · 18/10/2025
I updated my #blocktober project and published a playthrough on youtube if you want to check it. #leveldesign #gamedev youtu.be/LOUkT_V4mU8 drive.google.com/file/d/1Fvg-...
youtu.be
Escape from Hell | Playthrough_01
YouTube video by Asperche
0102
Reposted by Blocktober
H.Stucki @stucki.cc · 18/10/2025
Just wrapped up the blockout for my game Powerball 🥎 Built with @threejs.org + @fastapi.tiangolo.com 🚀 — runs in your browser, no installs. Still early & a bit rough, but I’d ❤️ your thoughts! 10 playtest slots open until 20:45 UTC 👀 www.stucki.cc/Powerball #blocktober #gamedev #indiedev #blender3d
0124
Reposted by Blocktober
Dark Star Games @darkstargames.bsky.social · 18/10/2025
Crisis of DreamCell's levels take on different iterations when designing and testing, take a look at the hospital wing at different stages in development. Hope you enjoy this look into the level design process! #screenshotsaturday #blocktober #indiegame #gamedev #UnrealEngine
Crisis of DreamCell's Hospital Wing level at its earliest design with unused UI, enemy, and level design.Crisis of DreamCell's Hospital Wing level at a later state in development with unused UI and enemy.Crisis of DreamCell's Hospital Wing level at a much later near finished stage in development.Crisis of DreamCell's Hospital Wing level at its final stage in development.
1145
Reposted by Blocktober
kali @kalibration.website · 19/10/2025
The thing about making spiral staircases in Trenchbroom is that it is literally always fun. and yeah sure I'll stick a #blocktober on this. even though I didn't know about that and me deciding to do quake mapping again happening in October is just kind of serendipity
Trenchbroom screenshot of a spiral staircase with an info_player_start at the bottom. The texture alignment is really fucked up like direly badly fucked up but who cares?
031
Reposted by Blocktober
Robert Yang @radiatoryang.bsky.social · 20/10/2025
I'm helping with level design on @sleightofhand.game ... the idea of this stealthy trainyard map is to contrast compact metro stations vs. long train tunnels vs. platforms where you duck into / beneath carriages #blocktober
311312
Reposted by Blocktober
Mark Gregory @markgregory.bsky.social · 20/10/2025
Some #Blocktober progress I’ve been focusing more on pacing & exploring lightweight, storytelling techniques that work well on mobile. The goal is to keep everything diegetic, letting the environment communicate the story rather than relying on cutscenes or UI #leveldesign
082