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Kyle Blackmon

@kylerblackmon.bsky.social
236 followers 308 following 85 posts

Makin' maps and takin' naps

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Reposted by Kyle Blackmon
Joe Wintergreen @joewintergreen.com · 02/10/2026
InFlux Redux is half off. You have the opportunity to BE THIS BALL Leave it a positive review so I can finally hit 100 of those!!! store.steampowered.com/app/867150/I...
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Kyle Blackmon @kylerblackmon.bsky.social · 02/10/2026
Making a little HL2 map for #blocktober
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BOLD:\\ networked newt action @boldgame.online · 02/10/2026
BOLD: NETWORKED NEWT ACTION playable demo, starting next week, just in time for next fest
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mars944.bsky.social @mars944.bsky.social · 25/09/2026
An entry in the Quake Rooftops Jam.
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Kyle Blackmon @kylerblackmon.bsky.social · 12/09/2026
honse back www.youtube.com/watch?v=c9dQ...
youtube.com
Honse 2026-09-11
YouTube video by honse archive
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Kyle Blackmon @kylerblackmon.bsky.social · 28/08/2026
Finally got around to uploading all the honse races to youtube since they were scattered across a bunch of platforms and Streamable was culling the old ones that were hosted there. www.youtube.com/@honsetv New races in September after I get turns implemented.
youtube.com
honse archive
honses of yesteryear
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Transparency @transparency.bsky.social · 19/08/2026
Me when I make the Simpson.
[MATT GROANING]
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Joe Wintergreen @joewintergreen.com · 03/01/2025
here's my blog post about how people who use generative ai are deeply estranged from themselves and reality itself, their souls drifting rudderless in open water, asphyxiating www.joewintergreen.com/i-think-the-...
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Kyle Blackmon @kylerblackmon.bsky.social · 01/08/2026
store.steampowered.com/news/group/1... Somehow this mentions a port of a cp_orange map I made 5 years ago in the middle of it.
store.steampowered.com
Exor Studios - Start Your Engines! - Steam News
Nineteen years after EXOR Studios was founded, someone released a new map for D.I.P.R.I.P., our Half-Life 2 total conversion and one of the first mods Valve published on Steam.
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Joe Wintergreen @joewintergreen.com · 13/07/2026
JoeIO is on Fab now. Buy it and tell your boss to buy it at the much higher corporate price (or whatever it is called) www.fab.com/listings/94c...
fab.com
JoeIO
JoeIO is an input/output (I/O) style system for level scripting in Unreal (currently 5.7 and up). If you don’t know what that is or means, I have an informative blog post all about it,&...
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Scornkeeper @scornkeeper.bsky.social · 13/06/2026
New Map Labs - Mega Mania, themed around megastructures, is available. My map in it is "The Deep Afar". Special, huge thanks to @makkon.bsky.social and @a-shift.bsky.social for the textures, couldn't have done it without them. www.moddb.com/mods/map-lab...
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nat. @natclayton.bsky.social · 10/06/2026
well, it was a fun week of pretending video games were fun, but it's time to get back to the important business of making sure no game ever gets made again
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nat. @natclayton.bsky.social · 22/02/2026
what kinda rhythm game is that, like a bossa nova beat?
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Kronok @kronok.bsky.social · 18/05/2026
Flow Textures around a curve with a simple [Ctrl + Alt + Right Click]. You can do all this in the Fast Texture Tool above with a Follow Quads unwrap too, but sometimes things are faster this way.
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Joe Wintergreen @joewintergreen.com · 15/05/2026
New version of Scythe out today with improved hotspotting and Fast Texture Tool, it's amazing. I did this in like a minute
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Rena Renana @renarenana.bsky.social · 13/05/2026
heavy truck
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passivestar @passivestar.bsky.social · 30/04/2026
searching for the least insane pbr wear decal workflow in godot. subclassing the decal class with custom procedural pbr map generators is probably it
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Kyle Blackmon @kylerblackmon.bsky.social · 18/04/2026
It took at least three rounds before someone figured out how to break the trains by dropping a ration in front of it. Honestly a better result than I expected. #leveldesign
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Kim @iibo.games · 17/11/2025
still looking for level design work! I can work in Unreal, Unity, and probably whatever in-house engine you'll throw at me. I have worked on DLC for Sniper Elite 5, various community mod projects, and custom maps for TF2 and Half-Life 2. portfolio ➡️ iibo.games
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pkpseudo @pkpseudo.bsky.social · 25/03/2026
The Titledrop arena for L-1: Sunday Bloody Sunday This arena previously took me 7 months to finish (or at least land on something I was proud of) and thankfully I’ve learned a lot since then, because this arena only took me a hands weeks to finish and be satisfied #ultrakill #customlevel
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Kyle Blackmon @kylerblackmon.bsky.social · 07/03/2026
Missing a few games like Exile 3 and @crypticsea.bsky.social's hockey? that weren't in the database.
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Garth Marenghi's Catbus @catbus.phd · 26/02/2026
LOGGING ON
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Makkon @makkon.bsky.social · 03/10/2025
big gothic castle in quake from last year. didn't make it for any other reason than I was using it to make new textures and enjoying myself.
screenshot of a long stone bridge overshadowing a medieval town. the bridge has a gatehouse in the middle, which leads to the entrance of a castlethe entrance to the castle. tall towers and turrets are scattered everywhere, it's an insane and dysfunctional layout mostly for showing offthe implausibly large keep in the center of the castle. octogonal tower with turret towers in the corners that go up the whole length. a higher up view of the towers at the gate, with the massive keep visible in the back
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Joe Wintergreen @joewintergreen.com · 07/03/2025
Hey you know the VR game Robo Recall? One of the better VR games imo. But the main thing is It has that classic thing: an office chair with one fucked wheel, so when you roll it it kinda pivots extra much around that wheel. On the physics asset, the wheels are all capsules except that one's a cube
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nat. @natclayton.bsky.social · 04/02/2026
free level design advice for creating an FPS arena that people will call the best multiplayer map ever made for generations.
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Heather Penn @heatpenn.bsky.social · 10/01/2026
vertical slice scene from 2024
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Aender Lara @aenderlara.bsky.social · 11/01/2026
The food machine rig done with #blender3D
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Kronok @kronok.bsky.social · 07/01/2026
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
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Kyle Blackmon @kylerblackmon.bsky.social · 24/07/2025
track is a little longer this week because the new honses are so much faster.
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Kyle Blackmon @kylerblackmon.bsky.social · 21/07/2025
honse
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Kyle Blackmon @kylerblackmon.bsky.social · 18/07/2025
New honses. Now with 50% more leg bones
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Chet Faliszek @chetsucks.com · 02/07/2025
When you have “more games and players than ever” and still need massive layoffs? It might be the plan… It’s kinda of like…. Captain we just hit an iceberg… yes, yes, but look at the time we are making.
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Kyle Blackmon @kylerblackmon.bsky.social · 03/07/2025
race 5
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Kyle Blackmon @kylerblackmon.bsky.social · 27/06/2025
Race 4
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Kyle Blackmon @kylerblackmon.bsky.social · 24/06/2025
Race 3
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Alex Austin @crypticsea.bsky.social · 18/06/2025
A collection of physics-based dunks www.youtube.com/watch?v=bsQX...
youtube.com
A collection of physics-based dunks
YouTube video by crypticsea
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Kyle Blackmon @kylerblackmon.bsky.social · 19/06/2025
race 2
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Kyle Blackmon @kylerblackmon.bsky.social · 17/06/2025
Made a little horse racing game with Unity ML Agents
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Kyle Blackmon @kylerblackmon.bsky.social · 07/06/2025
Sometimes I think I should make the trains louder, but it would mean less moments like this.
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Renzo & Knuckles @renzoknuckles.bsky.social · 26/04/2025
⚠️WARNING!⚠️ Proud to reveal the logo I made for our team @11ft8.bsky.social with @tessaract.gay's help and feedback!! That's right, #compsplatoon-- did you even know that, waoh, Renzo is such a good drawer?
A drawing of a rental box truck with its top peeled back like a sardine can, revealing a purple Inkling and yellow Octoling, passing a warning sign which reads "11 ft 8 Bridge". The side of the truck is a parody of a U-Haul truck, reading U-Mami. The front of the truck has an emblem which reads "ERM," and can be taken as a parody of GMC or RAM trucks, both of which are commonly used in rental trucks. If you're still reading this or having your screen reader describe this to you, just know that Renzo loves you very much. Muah o3o ~<3
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Kyle Blackmon @kylerblackmon.bsky.social · 19/03/2025
2 more days left in this game jam. Going to be cutting it close.
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Jim Partridge @jim--partridge.bsky.social · 11/02/2025
#HalfLife #AllGoodThings #HalfLife2 #Gamedev #LevelDesign
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Kyle Blackmon @kylerblackmon.bsky.social · 09/02/2025
Football Simulator is an incredible experience. I'm not sure it's a good game, but just the fact that the custom player feature allows you to make a 28 foot tall man who can't take a step without collapsing is amazing.
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Kyle Blackmon @kylerblackmon.bsky.social · 28/12/2024
More progress on the surrounding buildings and street #leveldesign
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Kyle Blackmon @kylerblackmon.bsky.social · 22/12/2024
Making a little tire shop SVT map, inspired by those old CS:S maps that were just a recreation of a single building like a McDonalds or something. #leveldesign
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Max but on the other website @mjm.itch.io · 17/12/2024
saving this for myself later as the most important video not abt making games that is abt making games www.youtube.com/watch?v=4jgT...
youtube.com
A rant on personal engineering projects
YouTube video by BPS.shorts
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Kyle Blackmon @kylerblackmon.bsky.social · 16/12/2024
some quick drawpile shitposting
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Dylan Browne @dylanbrowne.bsky.social · 06/12/2024
Could not resist having another play with Nanite Tessellation in the UT project, my own spin on the absolute classic Facing Worlds. #UnrealEngine #UE5 #UnrealTournament #GameDev #Retro #TechArt #EnvironmentArt
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OrelStealth @orelstealth.com · 30/11/2024
I've made a brand-new tool for @counter-strike.net Hammer which uses hidden features yet not uncovered by devs A bend deformer in CS2 hammer! This tool made as a smartprop allows you to bend any model(s) on your pick
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