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Rémi Dumas

@asperche.bsky.social
96 followers 93 following 41 posts

Level designer I worked on Space Adventure Cobra: The Awakening and Aliens Dark Descent My portfolio: www.remidumasleveldesigner.com

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Rémi Dumas @asperche.bsky.social · 19/04/2026
I'm glad I started using Figma to create my #leveldesign document. Everything is more visual and easily understandable
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Work With Indies @workwithindies.com · 22/01/2026
AppleBomb Games is hiring a 3D Level Designer to help make their wild, headless chicken stealth platformer even weirder and more fun! 🛰️ Remote, Part-time 🎮 Made in Unreal Engine 5 💸 $400 fixed-fee contract ⤵️
workwithindies.com
AppleBomb Games is hiring a 3D Level Designer (Unreal)
We’re looking for an experienced and passionate 3D level designer to help improve and redesign the existing demo for our goofy, stealth-focused 3D platformer.
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Bryn Findlay-Dykes @brynfd.bsky.social · 22/01/2026
Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch! 5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst
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Chequered Ink @chequered.ink · 20/01/2026
We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects! 100% Free for commercial use. #GameDev
chequered.ink
Backgroundese Fonts for Nonsense Text in Games
We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects.
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Rémi Dumas @asperche.bsky.social · 19/01/2026
New year = new level design projects. I started a puzzle design project on Portal 2 and found those resources to help me. www.youtube.com/watch?v=ky7T... www.gamedeveloper.com/design/desig... www.youtube.com/watch?v=0xBJ...
youtube.com
How to make a Portal 2 puzzle in 60 seconds
YouTube video by Steve Lee (Level and Game Design)
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Luke Rowlatt @lrowlatt.bsky.social · 15/10/2025
Hello once more #portfolioday! I'm Luke, a #leveldesigner currently seeking out some new work with awesome game teams! I've freelanced for indie games, working in both 3D & 2D styles, across genres in FPS, platformers, boss rushes, and open to all things new. 🌐 lukerowlatt.wixsite.com/portfolio
A blockout map in Unity3D, with open plains, steep cliffs crossed with bridges and rising towers/Screenshot from 2D platformer 'Below the Deep'. A small, helmeted figure against a black and white background on top of a grate, water below with red coral growing around.A blockout level from Halo Infinite Forge. A Spartan player stands on a cliff top looking over a riverside village, it's buildings in ruins and with enemies dotting its area.Screenshot from mobile boss rush 'Pawformers: World Tour'. A circus tent with a central podium, balloons, crates, and large pillars dotting the arena.
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Rémi Dumas @asperche.bsky.social · 13/01/2026
Hey #portfolioday ! I'm Rémi Dumas, a French Level Designer. I worked on different games like Flight Simulator, Aliens Dark Descent, Space Adventure Cobra: the Awakening, and some VR movies. Here is my portfolio: asperche159.wixsite.com/portfolio-le...
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Rémi Dumas @asperche.bsky.social · 14/12/2025
I finally updated my portfolio !! asperche159.wixsite.com/portfolio-le... #leveldesign
asperche159.wixsite.com
Home | Portfolio Level Desi
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Rémi Dumas @asperche.bsky.social · 01/12/2025
"I'm a gamedev" "Oh ! I have an incredible game idea!" The "incredible" idea is generally a VR MMORPG immersive sim in an Open World
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Nana Moon { game dev } - WISHLIST BATHORY @moonana.bsky.social · 30/11/2025
the world is not ready for this knowledge moonanagames.itch.io/80-songs-pack #gamedev #musicsky #vtuber
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Game Developer @gamedeveloper.bsky.social · 26/11/2025
Splash Damage begins studio-wide consultation ahead of layoffs
gamedeveloper.com
Splash Damage begins studio-wide consultation ahead of layoffs
The UK studio has warned that all roles are at risk of being made redundant.
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Rémi Dumas @asperche.bsky.social · 24/11/2025
At the beginning, I wanted to become a 3D artist for the cinema. However, I failed at art school because I suck at drawing, but some friends in my school did game design studies. It looked fun (it was), so I followed them and now I'm drawing 2D plan instead of flowers.
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Rémi Dumas @asperche.bsky.social · 23/11/2025
This weekend, I continued to iterate on my Doom level. I improved the guidance by texturing, lighting, and reworking some arenas to make them asymmetrical. I also remade some corridors by adding enemies to create a mix between fights in open and closed areas. #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 20/11/2025
Yesterday, I received Steve Lee's feedback on my blocktober level. So I'm back to iteration ! #gamedev #leveldesign
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Danielle Lalonders @dlalonders.bsky.social · 16/11/2025
Hello game dev blue sky, I am making a list of all of the roles I can think of in game development, but I know I am missing quite a few. Please reply with some roles I have missed or anything you can think of! #gamedev
Production
Art producer
Technical producer
Narrative producer
Project manager
Creative director


Narrative Designer
Game writer
Script writer
Content writer
Combat writer
Editor
Game artist
Character artist
Environmental artist
Asset artist
Technical artist
VFX artist
Game Illustrator 
Concept artist
3D artist
2D artist
Riggers
Animator
Technical animator
Cinematic animator
Programmer/Engineer
Tools engineer
AI programmer
Gameplay programmer
Generalists


Game designer
Technical designer
Narrative designer
Systems designer
Level designer
QA
Game tester
UI/UX
Audio
Audio engineer
Musician
Composer
Sound designer
Marketing
Community Manager
Marketing artist
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Rémi Dumas @asperche.bsky.social · 16/11/2025
For this #leveldesign project, I tried to create a Trackmania level for beginners where they have to use basic mechanics like air control and drift. To help me, I used this article: www.gamedeveloper.com/design/a-rat... #gamedev
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Rémi Dumas @asperche.bsky.social · 12/11/2025
After the racing #leveldesign, I started to become interested in non-linear level design. Here are some resources I found very interesting about this subject. #gamedev www.youtube.com/watch?v=CTBo... www.youtube.com/watch?v=oL36... www.youtube.com/watch?v=8cEc...
youtube.com
Designing Radically Non-Linear Single Player Levels
YouTube video by GDC Festival of Gaming
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Rémi Dumas @asperche.bsky.social · 11/11/2025
I continue to try things with lights
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DevteamLife @devteamlife.com · 10/11/2025
I feel old #gamedev
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Rémi Dumas @asperche.bsky.social · 09/11/2025
I tried something different this time and take a Catsle scene in unreal to recreate all it's lights
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Rémi Dumas @asperche.bsky.social · 08/11/2025
I wanted to become more familiar with race #leveldesign so I tried to create a level on Trackmania You can playtest it if you want to, I'm always looking for feedback 😁 youtu.be/GGn3BaUfW9k drive.google.com/file/d/1CLNM...
youtu.be
First playtest Trackmania
YouTube video by Asperche
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Code Stew @codestew.itch.io · 08/11/2025
Better late than never. Recently took part in Steve Lee’s Level Design Jam and I chose to make a new level for Slipgate Crisis based on the theme of Escape. #gamedev #blocktober codestew.itch.io/slipgate-cri...
codestew.itch.io
Lunar Stowaway - Slipgate Crisis (LD Jam11) by CodeStew
Non-Euclidean Boomer Shooter - Spaceship Prison Escape
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Rémi Dumas @asperche.bsky.social · 05/11/2025
I live the same thing for level design. Three weeks ago, I told my friends I'm making a Trackmania level... At least my documentation is ready 😅
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Rémi Dumas @asperche.bsky.social · 05/11/2025
With friends, we started to create a mini-guide for people who participate in a game jam for the first time. If you want to help improve it, please send me a DM or comment on the Google Doc 😁 docs.google.com/document/d/1... #gamedev #indie #learn
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Digital Poppy Poppy Zone @poppyzone.bsky.social · 04/11/2025
'creative director played a new game in the weekend and wants to pivot' has probably cost the games industry around 50 trillion dollars over the past decade
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Rémi Dumas @asperche.bsky.social · 02/11/2025
Recently, I started a curious obsession with car games... Help me, I can't stop driving
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Rémi Dumas @asperche.bsky.social · 02/11/2025
The itch.io page of my #blocktober level is up, feel free to check it ! itch.io/jam/ld-jam-1... #gamedev #leveldesign
itch.io
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...
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David Giltinan 👾🗣️🎙️ @davidsaysthat.com · 30/10/2025
🚨 GAME INDUSTRY FRIENDS I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
• Gameplay System Designer
• Technical Game Designer
• Senior Tech Artist
• 3D Modeler
• Animator or Character Rigger
• Concept Artist / Illustrator
• Software Engineer
• Sound Engineer
• UI Designer
• Quality Assurance
• 3D Generalist
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Rémi Dumas @asperche.bsky.social · 29/10/2025
The last playtests show that my #blocktober level has guidance issues. To fix it, I used the enemies' movements, lights, and framing. I'm looking forward to seeing if it's enough. #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 27/10/2025
After the last playtests, I iterated my #blocktober level ! I'm always looking for more feedback, so do not hesitate to test it 😁 #gamedev #leveldesign drive.google.com/file/d/115vc... youtu.be/nyaiaJdl08s
drive.google.com
Escape_From_Hell_Build_04.zip
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Rémi Dumas @asperche.bsky.social · 26/10/2025
I just started a race car #leveldesign project, and I found this very interesting article about metrics and rational level design www.gamedeveloper.com/design/a-rat...
gamedeveloper.com
A Rational Approach To Racing Game Track Design
In this extensive article, Gamasutra takes an in-depth look at racing game track design, comparing two arcade titles -- Initial D and Maximum Tune -- and contrasting them, at important points, against...
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Rémi Dumas @asperche.bsky.social · 23/10/2025
I received the first feedback for my #blocktober level, it's time to iterate ! #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 20/10/2025
Today, Iuliu-Cosmin Oniscu, published an article about how to be a better level designer. While it's a bit sad, it's good to remember that #leveldesign is not only about blockout, especially during the #blocktober month. iuliu-cosmin-oniscu.medium.com/how-to-be-a-...
iuliu-cosmin-oniscu.medium.com
How to be a better level designer
Level design is a complex art. A faithful mastery of flow metrics, tempo etc.
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Rémi Dumas @asperche.bsky.social · 18/10/2025
I updated my #blocktober project and published a playthrough on youtube if you want to check it. #leveldesign #gamedev youtu.be/LOUkT_V4mU8 drive.google.com/file/d/1Fvg-...
youtu.be
Escape from Hell | Playthrough_01
YouTube video by Asperche
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Rémi Dumas @asperche.bsky.social · 15/10/2025
I finally have a playable version of my Doom level ! #blocktober #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 13/10/2025
New day = new room for my #blocktober level #leveldesign #gamedev
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Rémi Dumas @asperche.bsky.social · 08/10/2025
The #blocktober continue, and my Doom level too ! #leveldesign #gamedev
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Arnaldo Licea @arnaldolicea.bsky.social · 01/10/2025
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/@arnaldo42/l...
medium.com
Level Design at Naughty Dog
#Blocktober 2025
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Rémi Dumas @asperche.bsky.social · 06/10/2025
For the #blocktober, I'm participating in the Steve Lee LD Jam Here is a very, very early part of my level based on the theme "Escape" #leveldesign #gamejam
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Rémi Dumas @asperche.bsky.social · 05/09/2025
75% of positive reviews ! The development of this game wasn't easy, so I'm really happy to see people like it. #gamedev #leveldesign
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Rémi Dumas @asperche.bsky.social · 26/08/2025
"Space Adventure Cobra: the Awakening", the last project I worked on as a Level Designer is out !! Congratulations to the Magic Pockets and Microids teams for the work done ! #Gamedev #LevelDesign #SpaceAdventureCobra #VideoGame
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Rémi Dumas @asperche.bsky.social · 24/08/2025
My last level is now on my portfolio ! www.artstation.com/artwork/nJP916 #leveldesign #gamedev
artstation.com
Zombies in Venice - Level design - Unreal Engine 5, Rémi Dumas
This is a two-weeks project I made for the CGMA course.
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Rémi Dumas @asperche.bsky.social · 21/08/2025
I just updated my last level inspired by Left 4 Dead 2 if you want to take a look ! www.youtube.com/watch?v=cmp1... #leveldesign #gamedev
youtube.com
Zombies In Venice
YouTube video by Asperche
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Rémi Dumas @asperche.bsky.social · 10/07/2025
87% of positive reviews on the demo! I'm very happy to see the players love what we've made with the team 😁
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Rémi Dumas @asperche.bsky.social · 24/04/2025
I'm happy to share with you the new trailer of Space Adventure Cobra - The Awakening on which I worked as a level designer ! #gamedev #leveldesign www.youtube.com/watch?v=1357...
youtube.com
Space Adventure Cobra - The Awakening - Anime Trailer
YouTube video by Nintendo France
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Mobius Digital Games @mobiusdigitalgames.com · 23/04/2025
Are you a 3D level designer with some coding chops? Do you enjoy working at a small studio and with all disciplines? Do you want to make weird and wonderful games with the folks who made Outer Wilds? Then we might be looking for you! Apply today! 🚀 www.mobiusdigitalgames.com/jobs.html
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Benjamin Brillaud @notabenemovies.bsky.social · 09/04/2025
Se promener à Carcassonne au Moyen Âge, ça devait être quelque chose ! Justement, Excurio a développé une expérience en VR qui nous emmène dans la cité en 1304, avec le Centre des Monuments Nationaux. Et j'en parle demain à 9h30 sur Twitch avec Ludovic Marguerie ! www.twitch.tv/notabenemovies
Nouvel entretien Nota Bene sur Twitch le 10 avril à 9h30 avec Ludovic Marguerie sur la nouvelle expérience en réalité virtuelle d'Excurio : "Les Derniers Remparts, Carcassonne 1304". Détail d'une image réalisée par le équipes d'Excurio, sur laquelle on voit l'extérieur d'une partie des murailles de Carcassonne.
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Rémi Dumas @asperche.bsky.social · 22/04/2025
Hey ! I created a little level a bit inspired by Left 4 Dead 2 and I'm looking for feedbacks. So if you have a bit of time, do not hesitate to playtest it please :) #leveldesign #gamedev drive.google.com/file/d/1FfHE... www.youtube.com/watch?v=52o7...
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