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H.Stucki

@stucki.cc
18 followers 46 following 57 posts

Creating Powerball – an indie throw-and-run game in the making

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H.Stucki @stucki.cc · 17/08/2026
Bauduen, July 2026, 18 x 18 cm. #bauduen #watercolor #travelsketches
Beach view of Lac de Sainte-Croix with Bauduen in the  background.
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H.Stucki @stucki.cc · 17/08/2026
San Lorenzo al Mare, July 2026, 18 x 18 cm, watercolor #watercolor #travelsketches
Watercolor sketch showing the beach of San Lorenzo al Mare
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H.Stucki @stucki.cc · 11/07/2026
Hey bsky! 👋 I'm a teacher making games on the side. Powerball just entered Open Alpha! A browser-based arena game where you collect and throw balls while the arena shrinks. No download. No account. I'd love your feedback! 😊 🎮 stuckimakes.itch.io/powerball #gamedev #indiedev #screenshotsaturday
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H.Stucki @stucki.cc · 04/07/2026
Every enemy starts with an awkward first walk. 😄 Here's Tosshead taking his first steps. #gamedev #indiedev #screenshotsaturday #blender3d
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H.Stucki @stucki.cc · 20/06/2026
I’ve fallen completely in love with Subnautica! So my game development was a bit stalled for a while. Now I’m back on track and finishing up my current NPC. #gamedev #indiedev #characterdesign #screenshotsaturday
A 3D model of a tosshead NPC under development in Blender.
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H.Stucki @stucki.cc · 30/05/2026
Working on the character design for my Soldier NPC 🎨 Not a boss. Not a miniboss. Just the most dangerous standard enemy you'll meet in Powerball. #gamedev #indiedev #characterdesign #screenshotsaturday
Hand-painted concept art of an enemy NPC. The humanoid machine has a bulky armored body, a large shot-mechanic mounted on one arm, and a furry power reservoir. Component labels point to its energy shield, spinshot weapon system, and power reservoir in a sketchbook-style presentation.
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H.Stucki @stucki.cc · 27/04/2026
Working on the character design for my Harvester NPC 🎨 A hostile, modular machine — early concept, but already defining the world’s tone. #gamedev #indiedev #characterdesign
Hand-painted concept art of a Harvester enemy: a rugged, multi-wheeled machine with exposed mechanical parts and a worn, industrial look, shown with labeled components in a sketchbook style.
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H.Stucki @stucki.cc · 22/04/2026
Wismar 2026, watercolor on paper, 18 x 18 cm. #watercolor #travelsketches #wismar
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H.Stucki @stucki.cc · 19/04/2026
For storytelling between game scenes — what actually works best? Polished AI videos, rough handmade art + audio, or just simple text boxes? I’m torn 👀 what do you prefer? #gamedev #indiedev #gamedevquestion
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H.Stucki @stucki.cc · 11/04/2026
I think moving most of my game logic to the backend was a mistake for this project. It cost me ~6 months without adding much gameplay value. Great learning, but I wouldn’t do it again for a prototype. #screenshotsaturday #gamedev #indiedev Here’s the current state 👇
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H.Stucki @stucki.cc · 05/04/2026
Ruhpolding 2026, watercolor on paper, 18 x 18 cm. #Watercolor
Watercolor illustration of the mountain village Ruhpolding, Germany, with a scenic alpine panorama in the background.
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H.Stucki @stucki.cc · 02/11/2025
Added mobile controls! 📱 I tried different ways to keep strafing without using two joysticks. Now there’s a single joystick with two perimeters — the outer ring for walking, the inner ring for looking. What do you think? Try it 👉 stucki.cc/Powerball/ #gamedev #indiedev #screenshotsatuday
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H.Stucki @stucki.cc · 18/10/2025
Just wrapped up the blockout for my game Powerball 🥎 Built with @threejs.org + @fastapi.tiangolo.com 🚀 — runs in your browser, no installs. Still early & a bit rough, but I’d ❤️ your thoughts! 10 playtest slots open until 20:45 UTC 👀 www.stucki.cc/Powerball #blocktober #gamedev #indiedev #blender3d
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H.Stucki @stucki.cc · 11/10/2025
This is my current solution for third-person camera clipping in three.js. It works, but it’s far from perfect 😵 💫 What would you suggest to improve it? #gamedev #indiedev #screenshotsaturday
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Reposted by H.Stucki
allsee @allsees.online · 28/09/2025
everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet! messenger.abeto.co
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H.Stucki @stucki.cc · 04/10/2025
Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️ #gamedev #indiedev #blocktober #screenshotsaturday #blender3d
Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing.
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H.Stucki @stucki.cc · 03/10/2025
Gamedev math: 2h = 2w, 2w = 2d 🤯 Some tasks I thought would take forever were done in days. Others I expected to be quick dragged on for weeks. Examples: ✔️ ball bouncing ✔️ Arm up, ready to throw That last was very tricky – AdditiveAnimationBlendMode messed up many animations #gamedev #indiedev
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H.Stucki @stucki.cc · 01/10/2025
Moodboard for my Powerball level. The map will have two equally important parts: 🗼 Tatlin-inspired vertical tech-steel zone with pipes and platforms 🌱 an urban-guerrilla-gardening inspired horizontal maze-like area #gamedev #indiedev #leveldesign
Moodboard collage for a Powerball level: images of tatlin inspired architecture with steel pipes and platforms combined with photos of guerrilla gardening, urban greenery drawings and photos of mazes.
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H.Stucki @stucki.cc · 01/10/2025
Villecroze 2025, watercolor on paper, 18 x 18 cm. #Watercolor
View of the cave of Villecroze, France.
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H.Stucki @stucki.cc · 30/09/2025
Turned my cardboard model into a Blender file ? Now the main architecture for my Powerball level is set! I’m thinking of surrounding it with a mix of guerrilla-gardening park and maze. #gamedev #indiedev #leveldesign #blender3d
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H.Stucki @stucki.cc · 29/09/2025
Trying to sketch the main building for my Powerball map – inspired by Tatlin’s Tower. But I couldn’t wrap my head around it on paper… so I built a cardboard model instead. How do you usually start your level designs? Sketching, or straight into 3D? Really curious to hear 👀 #gamedev #indiedev
Photo of a handmade cardboard model of a spiraling tower, used as a level design prototype.
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H.Stucki @stucki.cc · 28/09/2025
Opinion poll: You set up a character controller (a jelly-like courgette 🥒), added a third-person camera… and hit the classic clipping problem. How do you fix it? A. Move the camera (e.g. with a spring) B. Render walls transparent C. Something else? #gamedev #indiedev
Hand-drawn sketch of the jelly-like courgette Powerball character next to a transparent wall, illustrating a camera clipping issue.
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H.Stucki @stucki.cc · 27/09/2025
Created a logo and the first UI for my game Powerball 🔴 Here’s a look at the menu with settings and a short explanation of the game concept. #gamedev #indiedev #screenshotsaturday
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H.Stucki @stucki.cc · 26/09/2025
After my first 1v1 Powerball match with a friend, we had a long chat about the game – and ended up with this first wishlist: #gamedev #indiedev
Wishlist: 
- Throwing should happen instantly on click (no launch delay)
- Add a run gamestate
- Proper level design
- UI design
- Fix camera clipping into geometry
- Animate remote players between network updates
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H.Stucki @stucki.cc · 25/09/2025
First 1v1 Powerball match! It was so exciting to see the core concept working in the test level – though I also realized there’s still a long way to go. #gamedev #indiedev #video
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H.Stucki @stucki.cc · 24/09/2025
The fifth and final Powerball character is also from outer space… it looks like a jelly-like courgette 🥒🪐 Still nameless ‼️ any suggestions? #gamedev #indiedev #blender3d
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H.Stucki @stucki.cc · 23/09/2025
The fourth Powerball character represents the animal side of the world: a monkey in polka-dot underwear.🐒 Still under construction – his movement is a bit stiff, and the arm looks odd while walking. ✨ Any tips for improvement? #gamedev #indiedev #blender3d
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H.Stucki @stucki.cc · 22/09/2025
The third Powerball character is Zeya310a. Born from an experiment to create the perfect athlete, she didn’t gain size or strength… but unmatched precision. She may not be the biggest, but she’s one of the most dangerous. Do you prefer small or big characters? 🤔 #gamedev #indiedev #blender3d
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H.Stucki @stucki.cc · 21/09/2025
The second Powerball character is Eggegg. The name is misleading – he’s from outer space and here to help humans. His shape has nothing to do with an egg. It’s his massive brain merged with the rest of his body. 🤔 Would you like to play as Eggegg? #gamedev #indiedev #blender3d
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H.Stucki @stucki.cc · 20/09/2025
Over the next days I’ll introduce the 5 characters of Powerball – from sketches to their current in-game look. The first one never had a sketch. Modeled directly in Blender for testing, simply called ‘guy’. Now I see the topology is bad 🙈. Should I rework him or start fresh? #gamedev #indiedev
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H.Stucki @stucki.cc · 19/09/2025
Balls bouncing in the most unpredictable ways 😅. What’s the funniest bug you’ve had in your own project? #indiedev #gamedev
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H.Stucki @stucki.cc · 18/09/2025
Sketch → prototype: testing character movement in my very first mini-level. #gamedev #indiedev #gamedesign
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H.Stucki @stucki.cc · 17/09/2025
After the first prototype I almost left the Powerball project. But one night I had a clear idea of the gameplay and decided to keep going. I drafted a plan in just an hour— realizing it is still a long way after a year. #indiedev #gamedev
A to-do list so messy it could be its own boss fight.
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H.Stucki @stucki.cc · 16/09/2025
One year ago, Powerball started as a small experiment. Curious about online multiplayer, I built a FastAPI backend + Three.js frontend. With a ground plane, a simple player model, and Mixamo animations, the very first prototype was alive! #gamedev #indiedev
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