H.Stucki @stucki.cc · 17/08/2026Bauduen, July 2026, 18 x 18 cm. #bauduen #watercolor #travelsketches 030
H.Stucki @stucki.cc · 17/08/2026San Lorenzo al Mare, July 2026, 18 x 18 cm, watercolor #watercolor #travelsketches 050
H.Stucki @stucki.cc · 11/07/2026Hey bsky! 👋 I'm a teacher making games on the side. Powerball just entered Open Alpha! A browser-based arena game where you collect and throw balls while the arena shrinks. No download. No account. I'd love your feedback! 😊 🎮 stuckimakes.itch.io/powerball #gamedev #indiedev #screenshotsaturday 2156
H.Stucki @stucki.cc · 04/07/2026Every enemy starts with an awkward first walk. 😄 Here's Tosshead taking his first steps. #gamedev #indiedev #screenshotsaturday #blender3d 0124
H.Stucki @stucki.cc · 20/06/2026I’ve fallen completely in love with Subnautica! So my game development was a bit stalled for a while. Now I’m back on track and finishing up my current NPC. #gamedev #indiedev #characterdesign #screenshotsaturday 0134
H.Stucki @stucki.cc · 30/05/2026Working on the character design for my Soldier NPC 🎨 Not a boss. Not a miniboss. Just the most dangerous standard enemy you'll meet in Powerball. #gamedev #indiedev #characterdesign #screenshotsaturday 0133
H.Stucki @stucki.cc · 27/04/2026Working on the character design for my Harvester NPC 🎨 A hostile, modular machine — early concept, but already defining the world’s tone. #gamedev #indiedev #characterdesign 0153
H.Stucki @stucki.cc · 22/04/2026Wismar 2026, watercolor on paper, 18 x 18 cm. #watercolor #travelsketches #wismar 020
H.Stucki @stucki.cc · 19/04/2026For storytelling between game scenes — what actually works best? Polished AI videos, rough handmade art + audio, or just simple text boxes? I’m torn 👀 what do you prefer? #gamedev #indiedev #gamedevquestion 1103
H.Stucki @stucki.cc · 11/04/2026I think moving most of my game logic to the backend was a mistake for this project. It cost me ~6 months without adding much gameplay value. Great learning, but I wouldn’t do it again for a prototype. #screenshotsaturday #gamedev #indiedev Here’s the current state 👇 0114
H.Stucki @stucki.cc · 02/11/2025Added mobile controls! 📱 I tried different ways to keep strafing without using two joysticks. Now there’s a single joystick with two perimeters — the outer ring for walking, the inner ring for looking. What do you think? Try it 👉 stucki.cc/Powerball/ #gamedev #indiedev #screenshotsatuday 0126
H.Stucki @stucki.cc · 18/10/2025Just wrapped up the blockout for my game Powerball 🥎 Built with @threejs.org + @fastapi.tiangolo.com 🚀 — runs in your browser, no installs. Still early & a bit rough, but I’d ❤️ your thoughts! 10 playtest slots open until 20:45 UTC 👀 www.stucki.cc/Powerball #blocktober #gamedev #indiedev #blender3d 0124
H.Stucki @stucki.cc · 11/10/2025This is my current solution for third-person camera clipping in three.js. It works, but it’s far from perfect 😵 💫 What would you suggest to improve it? #gamedev #indiedev #screenshotsaturday 091
Reposted by H.Stuckiallsee @allsees.online · 28/09/2025everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet! messenger.abeto.co 332500786
H.Stucki @stucki.cc · 04/10/2025Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️ #gamedev #indiedev #blocktober #screenshotsaturday #blender3d 0214
H.Stucki @stucki.cc · 03/10/2025Gamedev math: 2h = 2w, 2w = 2d 🤯 Some tasks I thought would take forever were done in days. Others I expected to be quick dragged on for weeks. Examples: ✔️ ball bouncing ✔️ Arm up, ready to throw That last was very tricky – AdditiveAnimationBlendMode messed up many animations #gamedev #indiedev 0112
H.Stucki @stucki.cc · 01/10/2025Moodboard for my Powerball level. The map will have two equally important parts: 🗼 Tatlin-inspired vertical tech-steel zone with pipes and platforms 🌱 an urban-guerrilla-gardening inspired horizontal maze-like area #gamedev #indiedev #leveldesign 0103
H.Stucki @stucki.cc · 30/09/2025Turned my cardboard model into a Blender file ? Now the main architecture for my Powerball level is set! I’m thinking of surrounding it with a mix of guerrilla-gardening park and maze. #gamedev #indiedev #leveldesign #blender3d 0113
H.Stucki @stucki.cc · 29/09/2025Trying to sketch the main building for my Powerball map – inspired by Tatlin’s Tower. But I couldn’t wrap my head around it on paper… so I built a cardboard model instead. How do you usually start your level designs? Sketching, or straight into 3D? Really curious to hear 👀 #gamedev #indiedev 0101
H.Stucki @stucki.cc · 28/09/2025Opinion poll: You set up a character controller (a jelly-like courgette 🥒), added a third-person camera… and hit the classic clipping problem. How do you fix it? A. Move the camera (e.g. with a spring) B. Render walls transparent C. Something else? #gamedev #indiedev 1144
H.Stucki @stucki.cc · 27/09/2025Created a logo and the first UI for my game Powerball 🔴 Here’s a look at the menu with settings and a short explanation of the game concept. #gamedev #indiedev #screenshotsaturday 0134
H.Stucki @stucki.cc · 26/09/2025After my first 1v1 Powerball match with a friend, we had a long chat about the game – and ended up with this first wishlist: #gamedev #indiedev 0133
H.Stucki @stucki.cc · 25/09/2025First 1v1 Powerball match! It was so exciting to see the core concept working in the test level – though I also realized there’s still a long way to go. #gamedev #indiedev #video 0122
H.Stucki @stucki.cc · 24/09/2025The fifth and final Powerball character is also from outer space… it looks like a jelly-like courgette 🥒🪐 Still nameless ‼️ any suggestions? #gamedev #indiedev #blender3d 2131
H.Stucki @stucki.cc · 23/09/2025The fourth Powerball character represents the animal side of the world: a monkey in polka-dot underwear.🐒 Still under construction – his movement is a bit stiff, and the arm looks odd while walking. ✨ Any tips for improvement? #gamedev #indiedev #blender3d 2122
H.Stucki @stucki.cc · 22/09/2025The third Powerball character is Zeya310a. Born from an experiment to create the perfect athlete, she didn’t gain size or strength… but unmatched precision. She may not be the biggest, but she’s one of the most dangerous. Do you prefer small or big characters? 🤔 #gamedev #indiedev #blender3d 2103
H.Stucki @stucki.cc · 21/09/2025The second Powerball character is Eggegg. The name is misleading – he’s from outer space and here to help humans. His shape has nothing to do with an egg. It’s his massive brain merged with the rest of his body. 🤔 Would you like to play as Eggegg? #gamedev #indiedev #blender3d 2152
H.Stucki @stucki.cc · 20/09/2025Over the next days I’ll introduce the 5 characters of Powerball – from sketches to their current in-game look. The first one never had a sketch. Modeled directly in Blender for testing, simply called ‘guy’. Now I see the topology is bad 🙈. Should I rework him or start fresh? #gamedev #indiedev 0132
H.Stucki @stucki.cc · 19/09/2025Balls bouncing in the most unpredictable ways 😅. What’s the funniest bug you’ve had in your own project? #indiedev #gamedev 0103
H.Stucki @stucki.cc · 18/09/2025Sketch → prototype: testing character movement in my very first mini-level. #gamedev #indiedev #gamedesign 0151
H.Stucki @stucki.cc · 17/09/2025After the first prototype I almost left the Powerball project. But one night I had a clear idea of the gameplay and decided to keep going. I drafted a plan in just an hour— realizing it is still a long way after a year. #indiedev #gamedev 0103
H.Stucki @stucki.cc · 16/09/2025One year ago, Powerball started as a small experiment. Curious about online multiplayer, I built a FastAPI backend + Three.js frontend. With a ground plane, a simple player model, and Mixamo animations, the very first prototype was alive! #gamedev #indiedev 082