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Antonio

@antoniogil.bsky.social
504 followers 365 following 32 posts

Senior VFX Artist | Prev Naughty Dog & Sony Santa Monica & 343i | Game Dev, VFX, and general tropical dude 🇨🇷. Mario Party Scholar

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Sukrit "Act" Tan @actsukrit.bsky.social · 05/10/2026
Man, my free hobby projects got voiceovers in Thai, Burmese, French, Latin, Icelandic, Moroccan Arabic, Fante, and reconstructed Gaulish of all things in the days before AI. It wasn't always the best quality (the Thai was self recorded on an iPhone), but it worked.
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Sky Burkson @skyburkson.bsky.social · 02/10/2026
finally putting down color WIP Nitro Kart
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Antonio @antoniogil.bsky.social · 01/10/2026
Thank you so much!
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Antonio @antoniogil.bsky.social · 01/10/2026
I was interested in seeing the full granularity of the layoff records, estimates, and sources. More than anything the research seems very well done so I was interested in keeping a copy of the info for reference if I ever need it in the future
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Antonio @antoniogil.bsky.social · 01/10/2026
Do you happen to have a link to the full document this chart is from?
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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Exhibit:Play @exhibitplay.com · 15/09/2026
New Exhibit:Play Curated Collection 𝐀𝐦𝐛𝐢𝐞𝐧𝐭 𝐏𝐥𝐚𝐲 Featuring games from @bigflan.bsky.social, @everest.bsky.social, @radiatoryang.bsky.social, @acgaudette.bsky.social, @commonopera.bsky.social Check the Dig Deeper section for more experiences, videos, and readings on the topic.
exhibitplay.com
Ambient Play
Educator and experimental game developer Flan Falacci describes ambient play as a type of play we engage in even when we have no choice or control at all over the outcome. This curated collection of a...
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Sukrit "Act" Tan @actsukrit.bsky.social · 09/09/2026
My silly little art project is now complete!!!
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Antonio @antoniogil.bsky.social · 08/09/2026
People forget that there also were significantly more barriers to discoverability decades ago. Even in NSTC-U the average gamer during “defining” years for the region’s gaming perspectives like 2002 needed exceptional knowledge and an internet connection to find a database for a console’s library.
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Felipe Pepe @felipepepe.bsky.social · 08/09/2026
This has always been the case. The issue I see is that in the 2000s we had heavy consolidation around a few big publishers, who convinced people they had to play all (and only) their AAAs. RPGs were BioWare & Bethesda, nothing else. This is why people think they could "play all games" at one point
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GuyFugly @guyfugly.bsky.social · 04/09/2026
Doing a think back to when I used to block everything out in MODO before even starting on a concept. It was...... kind of exhausting.
An arena in an autumnal scene. North side is haunted and dead, south side is idyllic and golden.A beachside arena. On the left and right are two resorts adorned with statues. The statues are crying fountains into the pool on either side. In the bottom right there's a lagoon, in the top left is an cove with boats anchored off shore.A birds-eye view of a stylized verdant valley. The ground is a tartan patchwork of farmlands and settlements. In the center is a Tower on the cliffs overlooking a cove. Ships are docked at a port below.Expanded versions of the previous tower, built up over countless upgrades. You could call it progress, but all they've really done is create a tall, gleaming box of dirt. Are they trying to reach something, or are they running away? Gives +15 to Research.
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Statuesque Miniatures @statuesque.bsky.social · 03/09/2026
Well all that glue is going to take a very long time to dry. The cloth trows will just have to wait for their scenic muffin. It was very peaceful flocking the flock and tufting the tufts though. While we wait, check out the Cloth Trows Kickstarter! kickstarter.com/projects/statuesque/cloth-trows
A small scenic display base made with layers of cork coasters, covered in flock and grass tufts so it looks a bit like a chunk of earth pulled from the ground. Four painted miniatures of bean-shaped cloth creatures holding crooked sticks surround the display base.
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Jon Juarez @harriorrihar.bsky.social · 07/01/2026
Looking for a job #PortfolioDay
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Stuffed Wombat @stuffedwomb.at · 06/08/2026
MARBLE SOULS coming 2026 wishlist now - store.steampowered.com/app/4531440/...
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Antonio @antoniogil.bsky.social · 03/08/2026
What are the sources for each of these?
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Felipe Pepe @felipepepe.bsky.social · 29/07/2026
Just found out that recently a 3-part documentary about Korean video game history & culture came out, called "Save The Game (세이브 더 게임)": www.youtube.com/watch?v=31PT... Now to find a way to watch that... my usual sources are failing me, seems like I'll have to use Netflix & VPN...
youtube.com
'세이브 더 게임' 3부작, 에피소드 01. '세이브 더 게임' 예고편
YouTube video by 넥슨재단
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Quod Soler ☀️ @quodsoler.com · 28/07/2026
I have shipped 11 games in 10 years. Combat in every one came down to the same patterns: hit detection, damage pipelines, ability gating... Nobody teaches those patterns. So I write them down: one free email a week for solo Unreal devs. Join 900+ → www.quodsoler.com/unreal-solo...
quodsoler.com
Unreal Solo Game Developer — Weekly GAS & Combat Newsletter
Weekly GAS, combat design & UE5 tips from the Lead Gameplay Programmer of Lords of the Fallen. Free, join 800+ readers.
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Sarah St Laurent (artin around) @sarahstlaurent.bsky.social · 14/07/2026
Hey #portfolioday ! I'm Sarah a stylized 3D artist based in Quebec CA. My passion is foliage for open world games and story driven fantasy worlds. Previous work: Studio Drydock, Timbre, Ubisoft Available September for remote work sarahstlaurent3D@gmail.com www.artstation.com/sarahstlaurent
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 12/07/2026
The same AlignMeshToTheCamera node, pulsation, but a slightly different code for creating a star that I showed, look for it on my secret gamedev place. So we will get a cool pseudo light #gamedev #UnrealEngine #UE5 www.youtube.com/@alienmax-re...
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Denari @astrodiaries.bsky.social · 03/07/2026
Heyo Art Appreciators! 🧑‍🎨 We're designing more VFX! This one's for our explosive mentor character/boss, Bakshi 💥 She uses fireworks in battle, so here are a few concepts of her basic attack created with that theme in mind! 🧨 Which of these do you feel packs more of a punch? #indiegame #indiedev
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Fabrizio Espindola @fabrizioespindola.bsky.social · 08/06/2026
Shader and Math for Graphics in Unity 🔗 jettelly.com/bundles/unit... #indiedev #gamedev
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 08/06/2026
Intellectual exercises with Unreal Engine for your brain. Let's complicate the topic a little, UE materials for HUD. How to bend and curve an interface element? www.youtube.com/@alienmax-re... #UnrealEngine #UE5 #gamedev #indiedev
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Christophe is making Prerolled! @qaqelol.bsky.social · 26/05/2026
For the #TomodachiLife background wobbling effect: the idea is to push the UV of the texture with a rotating gradient mask #Godot #GameDev #Shader #Ui
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Tuatara @tuataragames.com · 14/05/2026
Animate UVs with adjustable wave motion. Control frequency, amplitude, and speed on both X and Y axes to create everything from subtle distortion to complex flowing patterns #realtimeVFX #UnrealEngine #gamedev #VFX
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celestialmaze @cmzw.bsky.social · 07/05/2026
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VFX Therapy @vfxtherapy.bsky.social · 26/04/2026
🌿 Real-time ivy growth in UE5 Niagara! @FurkanDoğan nailed the branching & spreading. Full Breakdown:- medium.com/@00furkandog... #UE5 #Niagara
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Antonio @antoniogil.bsky.social · 16/04/2026
If you ever put out an art book I’m buying it instantly
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 13/04/2026
Conveyor! He surprised me again. My 12 year old son made a prototype of a conveyor and now I want to create it in my game. He did it very simply, Unreal Engine Blueprint is in the video #gamedev #indiedev #UnrealEngine #UE5 www.youtube.com/watch?v=RHUy...
youtube.com
Conveyor prototype ░ Unreal Engine Blueprint | My son's works
YouTube video by A repository of my life as a game developer
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Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 10/04/2026
I don't use the Noise node much in Unreal Engine materials, almost every option for simple UV things can be replaced with math or some textures. But we need to know what this node can do #gamedev #UnrealEngine #UE5 #UE5Study
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Fabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 04/04/2026
*whistles* What a headline to wake up to! 🤘
Screenshot of Polygon article linked below.
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Kellan jett @kellanjett.bsky.social · 16/03/2026
Photos of Ani, an ancient Armenian City on the Turkish armenia Border. Very breath of the wild. I’m posting A lot of Eastern Turkey stuff over on my photography instagram if anybody is interested www.instagram.com/kellan_outsi...
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Ian Zell @ianzell.bsky.social · 12/03/2026
Heres the splash screen I made for my bug game 🐝
little orange fuzzy guys carrying mushrooms to build a red structure in a fuzzy green environment
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Nick Carver @nickcarver.bsky.social · 10/03/2026
Still dreaming of a Y2K future. #MadeWithUnity #LostInDreams #gamedev #indiedev
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VFX Therapy @vfxtherapy.bsky.social · 06/03/2026
Tired of generic fire FX? Time to level up! Learn the exact stylized VFX style behind top Korean games, RINBAN’s exclusive 112-hour journey starts now – don’t miss it. rinban.com/goods/lectur...
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Computer𝔍𝔞𝔪𝔢𝔰 @computerjames.bsky.social · 26/02/2026
Roundup of the best short games i played this week 🧵 TROPIC OF DINOSAUR 🎨 by @bulboka.bsky.social a tactile physics collage, drag yourself through amazing textures, feels very Jan Svankmajer adjacent gamepoems.com/issue01
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Animation Obsessive @ani-obsessive.bsky.social · 13/02/2026
This style of light doesn't really appear in animation anymore. You know it when you see it -- it's bright, hot and almost dangerous. Our new issue explores the tricks behind it, and how one artist has revived the look for the digital age: animationobsessive.substack.com/p/dangerous-...
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VFX Cowboy | VFX Artist @3dcowboy.bsky.social · 14/10/2025
New project I’m working on with the help of @voxydevfx @sidefx.bsky.social #Houdini #VFX #animation
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Enhance | 🎮 Lumines Arise Available Now! @enhance-experience.com · 13/02/2026
💕 Because love deserves to be shared, use the code LOVE10 to get 10% off our entire music catalog on Bandcamp this weekend. 💕 Redeem the code at checkout. ❤️ enhanceexperience.bandcamp.com #LuminesArise #TetrisEffect #Rez #HUMANITYgame
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Antonio @antoniogil.bsky.social · 12/02/2026
Are there any public plans for a physical release atm?
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oldmanofthefire @oldmanofthefire.bsky.social · 10/02/2026
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Paolo Surricchio @rollingshark.bsky.social · 10/02/2026
Today is the tenth anniversary of Firewatch. At times it still feels like “just a few years ago”. I’m incredibly proud of what the team achieved and I’m humbled to have been part of it. It was one of those lighting-in-a-bottle moment of my life and of my career. I’ve been lucky, and (cont)
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♢ Fen ♢ @fensartden.bsky.social · 05/02/2026
After 9+ years at ustwo games I have unfortunately been made redundant. If you are looking for a stylised 3D generalist with 10+ years experience to have on your team please give me a shout or let others know that I am available for work! I'd love to chat ✨ fensartden.com fensartden@gmail.com
fensartden.com
Fen Beatty
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VFX Therapy @vfxtherapy.bsky.social · 04/02/2026
Fake interiors in UE5 in literally UNDER A MINUTE? @_vfxaniket just dropped the most efficient trick — optimized, fast, and looks insanely good. #UE5 #VFX #TechArt #UnrealEngine
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T H O M Λ S @reykt.bsky.social · 02/02/2026
Hello there, my contract at RoartyDigital on EXODUS has ended so I'm open to work as an 3D Environment Artist again! Portfolio: www.artstation.com/thomasgrosjean Here is a look at an incoming personal project I'm working on in my free time, based on concepts by Ricardo Lima.
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Ben Golus @bgolus.bsky.social · 24/01/2026
At this point what the below images are are easily recognized by almost anyone who dabble in making games or 3D graphics in general. The now ubiquitous Normal Map. First described in 1998, and showed up in games around 2000 with Citizen Kabuto and Halo in 2001. Except...
+Y Normal Map-Y Normal Map
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Okomotive @okomotive.ch · 23/01/2026
🏰PinKeep Demo OUT NOW 🏰 The Demo for our pinball deckbuilding roguelite is NOW AVAILABLE! Head over to Steam and give it a try, we would LOVE to know what you think! Play, wishlist & leave a review! store.steampowered.com/app/4156090/...
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paul reinwand @paulreinwand.bsky.social · 17/01/2026
sepulchre garden
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Antonio @antoniogil.bsky.social · 18/01/2026
On the note of DLC, Modnation Racers had a TON of DLC through an in game store that I believe might no longer be accessible, but is at least worth noting if there's since been a way to access it
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Antonio @antoniogil.bsky.social · 18/01/2026
The Last Guy has a prohibitively expensive JPN only physical, same as Aquanauts Holiday. Excluding retro released for affordable digital prices, the digital exclusives I'd point to are Rain and Hard Corps Uprising. I haven't played Okabu or Black Knight Sword, but I hear they're both worth noting
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