Anaël seghezzi @anaelseghezzi.bsky.social · 2hyoutu.be/omuJpoV-Ko4?...youtu.beThe Strip Mining of Mathematical Proofs (with Hugo Duminil-Copin) - Numberphile PodcastYouTube video by Numberphile2 000
Reposted by Anaël seghezziBruno Dies @brunodias.dev · 11/10/2026The actual math in this paper is over the heads of non-mathematicians but the core argument is pretty easy to follow: AI theorem-prover formalizations can't actually be trusted to faithfully be the same argument as the natural-language paper they come attached to arxiv.org/abs/2610.081...arxiv.orgNavier-Stokes lost in translation: Why Lean verification of AI autoformalisation does not guarantee correct natural language proofsAutoformalisation is increasingly used to verify mathematical texts, including those generated by AI, as in OpenAI's announced proof of blow-up of solutions to the Navier-Stokes equations. In this pro... 217144
Reposted by Anaël seghezziJohn Scalzi @scalzi.com · 10hAnd while we're on the subject: there's no ethical use of a product brought to market through unethical means. It doesn't matter whether the product is "AI" or chocolate or diamonds. Most generative "AI" was knowingly developed through massive theft from creatives; we have the emails admitting this. 8924178
Reposted by Anaël seghezziAlan Wolfe @demofox.bsky.social · 21hdf_game_data v1.0.1 released! github.com/Atrix256/df_... * Adds C language support, to go along with the C++ support it already had. * Adds option to obfuscate your .bin file. It xors it against a one time pad on save and on load. df_game_data is a solution for read only game data.github.comGitHub - Atrix256/df_game_data: Game data middleware - describe schemas, edit data, pack data, load data, hot reloading supportGame data middleware - describe schemas, edit data, pack data, load data, hot reloading support - Atrix256/df_game_data 0203
Reposted by Anaël seghezziFreya Holmér @freya.bsky.social · 10/10/2026"why can you not just enjoy AI art?" 572511866
Anaël seghezzi @anaelseghezzi.bsky.social · 09/10/2026Once you have random search, you don't need intelligence. You need compute, and a lot of it. Also, who need a validation set, just add it to the training data. Better yet, use a diffusion model and make the output be the input. 010
Reposted by Anaël seghezziGianmarco Soresi @gianmarcosoresi.bsky.social · 08/10/2026Man who won’t give his employees piss breaks claims many piss breaks on the horizon 810207354627
Anaël seghezzi @anaelseghezzi.bsky.social · 09/10/2026Why not just refactor "x"emulator function names and say it's "new"emulator. All vibe coded retro games are ports. Most of the time from source. Sure we have to do a lot of basic coding, but all important works are works where you thought hard about it, typing it means nothing. 000
Anaël seghezzi @anaelseghezzi.bsky.social · 06/10/2026It's hard, I'm myself wondering if I should just quit discord, for going into too many arguments about this crap... 110
Anaël seghezzi @anaelseghezzi.bsky.social · 02/10/2026That's what I use the most now (started with c, did a lot of c++ and back again). Especially with github.com/anael-seghez.... More importantly, it can make the use of your tool easier with all the languages cool kids use today, like zig and all. 110
Anaël seghezzi @anaelseghezzi.bsky.social · 02/10/2026Awesome ! Any chance to make it usable in C ? 110
Reposted by Anaël seghezziJason Kint @kint.bsky.social · 17/09/2026Eye popping. Court just unsealed Summary Judgment motions in New York Times v OpenAI / Microsoft. Easy to see why the AI companies had so many redactions (pink). Their own people wrote the lede for NYT, the "largest theft of labor in human history"... "more and more substitutive..." /1 4253922348
Reposted by Anaël seghezziKala Paint @kalapaint.bsky.social · 01/09/2026Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly! 5728651095
Reposted by Anaël seghezziMichael Pavone @retrodev.com · 12/09/2026I promised a new BlastEm release on September 11th... and it's still September 11th here in PST... by 16 minutes anyway. Presenting BlastEm 1.0.0 - supporting most of Sega's 16 and 8-bit hardware. It includes some new features and debugging improvements too www.retrodev.com/blastem/anno...retrodev.comBlastEm 1.0.0 Release Announcement 96938
Anaël seghezzi @anaelseghezzi.bsky.social · 08/09/2026So now you *have* to make it a graphical app as well :) 110
Reposted by Anaël seghezziFélix the Rover @therovercomics.bsky.social · 03/09/2026European artists! The EU commission is opening a feedback on the use of AI in the cultural and creative fields. Their vision is clearly pro-use of AI, but we clearly have an opportunity to push back: ec.europa.eu/info/law/bet...ec.europa.euEuropean Commission - Have your sayEuropean Commission - Have your say 1612731475
Reposted by Anaël seghezziEniko Fox @enikofox.com · 30/08/2026rich fuckers and corporations not respecting the social contract is behind a lot of society's ills, and now it's also destroying the internet people.kernel.org/monsieuricon...people.kernel.orgCreepy crawliesYou've probably heard me complain about the "AI crawlers" before, but now I actually have some hard numbers I can put up to show their im... 413655
Reposted by Anaël seghezziAstrofra @astrofra.bsky.social · 22/08/2026New Amiga demo with the Resistance team : www.youtube.com/watch?v=weCo... #demoscene #evoke #theRockyRoadyoutube.comThe Rocky Road by Resistance (Amiga, 2026)YouTube video by Resistance 3123
Anaël seghezzi @anaelseghezzi.bsky.social · 24/08/2026There is more and more of that, it is very depressing. I don't get it. Most of them are ports, so what's the point if not for learning something ? Some admitted not even reading the generated code. Makes me question sharing so much of my code in open source. For it to end up in the big dataset ? 000
Reposted by Anaël seghezziMatteusBeus Retro Developer @matteusbeus.bsky.social · 23/08/2026If you want to support someone trying to make their childhood dream to publish a sega mega drive game and be successful at it then now is your chance ❤️ wishlist: store.steampowered.com/app/4909120/...store.steampowered.comChords on SteamChords is an authentic retro 16-bit cyberpunk visual novel. Dive into a twisting, deceptive story packed with pixel art, chiptune energy, and classic adventure vibes where nothing is quite what it see... 53817
Reposted by Anaël seghezziToonHive @toonhive.bsky.social · 15/08/2026‘OSWALD’ will be created entirely with hand-drawn 2D animation. The three-part miniseries premieres in February 2027 on Disney+. #D23 13601172
Reposted by Anaël seghezziEternal Skies TCG RPG @eternalskies.neocities.org · 15/08/2026I'm not being very productive, which could be due to sleep or thyroid. But what I can do is dick around on social media. So let's share again the starter packs I made of game devs who refuse to use gen AI in any capacity. Here you go: go.bsky.app/6DRdowf go.bsky.app/AS5R4p7 go.bsky.app/7K7JDCJ 48449187
Reposted by Anaël seghezziMichael Pavone @retrodev.com · 11/08/2026In exactly 1 month, I'm going to release BlastEm 1.0! This will be the first "stable" release since 2019 and will mark exactly 13 years since the release of BlastEm 0.1.0. Compared to 0.6.2, this release adds support for Sega CD, 32X, Sega Pico, Yamaha Copera, Game Gear, SC-3000 and Colecovision 24311
Reposted by Anaël seghezziTom Forsyth @tomforsyth.bsky.social · 06/08/2026Yeah that was really great. Two seasons, six episodes each. Perfect length to cover a good story arc. Watch it! www.youtube.com/watch?v=MPqz...youtube.comWe Are Lady Parts | Official Trailer | Peacock OriginalYouTube video by Peacock 181
Reposted by Anaël seghezziLuke Plunkett @lukeplunkett.com · 30/07/2026Really happy with how this one turned out. Like I say in the post, some of these scenarios would make for a great workplace comedy if this wasn't the stupidest timeline irl. 3767244
Reposted by Anaël seghezziTHE MEANS OF DESTRUCTION @meansofdestruction.bsky.social · 29/07/2026ONLY 48 HOURS REMAIN. BACK THE CAMPAIGN NOW, OR MISS OUT FOREVER. 215454
Reposted by Anaël seghezziMatt (Tired) @mattfrith.bsky.social · 18/06/2026Please observe my madness... I'll finish this eventually ;') #pixelart 40816182
Anaël seghezzi @anaelseghezzi.bsky.social · 22/07/2026Merci ! Ah ce serait cool, un jour peut être 010
Reposted by Anaël seghezziJodi Jacobson @jljacobson.bsky.social · 22/07/2026Mamdani is quite literally the moral leader of this country right now. No one speaks with as much clarify, moral leadership, and consistency. I am grateful for him. www.youtube.com/watch?v=8ZuV...youtube.comBenjamin Netanyahu is a war criminal.YouTube video by NYC Mayor's Office 301103351831
Reposted by Anaël seghezziSimon S. Andersen @snakepixel.art · 18/07/2026Making new enemy sprites for Vikings on Trampolines. The temp-sketch for the Blimpolini is a large balloon that acts as temporary platform, but its also mindlessly carrying a bomb, so you need to pop it before it blows up. I added a bit of a subtle fish-theme as well #pixelart #ドット絵 #gamedev 228141
Reposted by Anaël seghezziTHE MEANS OF DESTRUCTION @meansofdestruction.bsky.social · 19/07/2026CHECK OUT OUR KICKSTARTER, LINK IN REPLIES This week is BTS WEEK!! We'll be showing you all kinds of glimpses behind the scenes of how we made our trailer, designed our characters, and more! Hope you're excited to see our process 👀 311935
Anaël seghezzi @anaelseghezzi.bsky.social · 20/07/2026How I made the road : I painted the texture by hand in photoshop, added noise, directional blur. Then I made 8 looping frames in perspective. I wrote a tile compressor (K-means clustering) to compress it to 512 tiles + custom dithering and palette quantization to 16 colors in Megadrive's precision 0421
Anaël seghezzi @anaelseghezzi.bsky.social · 20/07/2026ahh thaanks 😊 I picked in my bag of tricks bsky.app/profile/anae... 020
Anaël seghezzi @anaelseghezzi.bsky.social · 18/07/2026Kawasaki Superbikes is pretty amazing, it's almost all done in software 140
Anaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026Thanks ! I should also try tall trees with a thin trunk, so the top part is forced in the perspective and are less on the same lines 150
Anaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods. 2330882
Reposted by Anaël seghezziShannon Birt @shannonbirt.bsky.social · 16/07/2026* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-) 210336
Anaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026Yes it's not a problem, but probably not a lot at 60fps. Specially if sprite data need to be streamed for scaling. CPU is already at 70%. 130
Anaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026It's not a palette trick, more of a scroll and interrupt trick. bsky.app/profile/astr... 190