Reposted by Anaël seghezziJason Kint @kint.bsky.social · 17/09/2026Eye popping. Court just unsealed Summary Judgment motions in New York Times v OpenAI / Microsoft. Easy to see why the AI companies had so many redactions (pink). Their own people wrote the lede for NYT, the "largest theft of labor in human history"... "more and more substitutive..." /1 4253582335
Reposted by Anaël seghezziKala Paint @kalapaint.bsky.social · 01/09/2026Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly! 502484964
Reposted by Anaël seghezziMichael Pavone @retrodev.com · 12/09/2026I promised a new BlastEm release on September 11th... and it's still September 11th here in PST... by 16 minutes anyway. Presenting BlastEm 1.0.0 - supporting most of Sega's 16 and 8-bit hardware. It includes some new features and debugging improvements too www.retrodev.com/blastem/anno...retrodev.comBlastEm 1.0.0 Release Announcement 96938
Reposted by Anaël seghezziFélix the Rover @therovercomics.bsky.social · 03/09/2026European artists! The EU commission is opening a feedback on the use of AI in the cultural and creative fields. Their vision is clearly pro-use of AI, but we clearly have an opportunity to push back: ec.europa.eu/info/law/bet...ec.europa.euEuropean Commission - Have your sayEuropean Commission - Have your say 1612721478
Reposted by Anaël seghezziEniko Fox @enikofox.com · 30/08/2026rich fuckers and corporations not respecting the social contract is behind a lot of society's ills, and now it's also destroying the internet people.kernel.org/monsieuricon...people.kernel.orgCreepy crawliesYou've probably heard me complain about the "AI crawlers" before, but now I actually have some hard numbers I can put up to show their im... 413755
Reposted by Anaël seghezziAstrofra @astrofra.bsky.social · 22/08/2026New Amiga demo with the Resistance team : www.youtube.com/watch?v=weCo... #demoscene #evoke #theRockyRoadyoutube.comThe Rocky Road by Resistance (Amiga, 2026)YouTube video by Resistance 3123
Reposted by Anaël seghezziMatteusBeus Retro Developer @matteusbeus.bsky.social · 23/08/2026If you want to support someone trying to make their childhood dream to publish a sega mega drive game and be successful at it then now is your chance ❤️ wishlist: store.steampowered.com/app/4909120/...store.steampowered.comChords on SteamChords is an authentic retro 16-bit cyberpunk visual novel. Dive into a twisting, deceptive story packed with pixel art, chiptune energy, and classic adventure vibes where nothing is quite what it see... 53817
Reposted by Anaël seghezziToonHive @toonhive.bsky.social · 15/08/2026‘OSWALD’ will be created entirely with hand-drawn 2D animation. The three-part miniseries premieres in February 2027 on Disney+. #D23 13601172
Reposted by Anaël seghezziEternal Skies TCG RPG @eternalskies.neocities.org · 15/08/2026I'm not being very productive, which could be due to sleep or thyroid. But what I can do is dick around on social media. So let's share again the starter packs I made of game devs who refuse to use gen AI in any capacity. Here you go: go.bsky.app/6DRdowf go.bsky.app/AS5R4p7 go.bsky.app/7K7JDCJ 48449187
Reposted by Anaël seghezziMichael Pavone @retrodev.com · 11/08/2026In exactly 1 month, I'm going to release BlastEm 1.0! This will be the first "stable" release since 2019 and will mark exactly 13 years since the release of BlastEm 0.1.0. Compared to 0.6.2, this release adds support for Sega CD, 32X, Sega Pico, Yamaha Copera, Game Gear, SC-3000 and Colecovision 24311
Reposted by Anaël seghezziTom Forsyth @tomforsyth.bsky.social · 06/08/2026Yeah that was really great. Two seasons, six episodes each. Perfect length to cover a good story arc. Watch it! www.youtube.com/watch?v=MPqz...youtube.comWe Are Lady Parts | Official Trailer | Peacock OriginalYouTube video by Peacock 181
Reposted by Anaël seghezziLuke Plunkett @lukeplunkett.com · 30/07/2026Really happy with how this one turned out. Like I say in the post, some of these scenarios would make for a great workplace comedy if this wasn't the stupidest timeline irl. 3767244
Reposted by Anaël seghezziTHE MEANS OF DESTRUCTION @meansofdestruction.bsky.social · 29/07/2026ONLY 48 HOURS REMAIN. BACK THE CAMPAIGN NOW, OR MISS OUT FOREVER. 215455
Reposted by Anaël seghezziMatt (Tired) @mattfrith.bsky.social · 18/06/2026Please observe my madness... I'll finish this eventually ;') #pixelart 39801176
Reposted by Anaël seghezziJodi Jacobson @jljacobson.bsky.social · 22/07/2026Mamdani is quite literally the moral leader of this country right now. No one speaks with as much clarify, moral leadership, and consistency. I am grateful for him. www.youtube.com/watch?v=8ZuV...youtube.comBenjamin Netanyahu is a war criminal.YouTube video by NYC Mayor's Office 301103411832
Reposted by Anaël seghezziSimon S. Andersen @snakepixel.art · 18/07/2026Making new enemy sprites for Vikings on Trampolines. The temp-sketch for the Blimpolini is a large balloon that acts as temporary platform, but its also mindlessly carrying a bomb, so you need to pop it before it blows up. I added a bit of a subtle fish-theme as well #pixelart #ドット絵 #gamedev 228141
Reposted by Anaël seghezziTHE MEANS OF DESTRUCTION @meansofdestruction.bsky.social · 19/07/2026CHECK OUT OUR KICKSTARTER, LINK IN REPLIES This week is BTS WEEK!! We'll be showing you all kinds of glimpses behind the scenes of how we made our trailer, designed our characters, and more! Hope you're excited to see our process 👀 311935
Anaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods. 2330781
Reposted by Anaël seghezziShannon Birt @shannonbirt.bsky.social · 16/07/2026* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-) 210336
Anaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :) 1623243
Reposted by Anaël seghezziTom Forsyth @tomforsyth.bsky.social · 10/07/2026I am so tired of people who can't code telling me about how AI helps them code to 1% of the ability of a professional, which sure is 10x for them. It's like me telling people that the invention of music theory will make actual musicians obsolete because now I, too, can write chords that sound OK. 515330
Reposted by Anaël seghezziTHE MEANS OF DESTRUCTION @meansofdestruction.bsky.social · 01/07/2026🧌 WATCH THE FULL TRAILER NOW ON KICKSTARTER 🧌 LINK IN BIO 13665253
Reposted by Anaël seghezziMegan Fox @glassbottommeg.bsky.social · 25/06/2026Huh. This is the best breakdown of why Godot accepting PRs from Claude is dumb that I've seen: mastodon.tmm.cx/@hp/11680076... Basically: "if we wanted to use Claude ourselves we could, you're adding nothing, you might as well just donate the money you'd have spent on tokens to us"mastodon.tmm.cxHP van Braam (@hp@tmm.cx)This is a version of something I said in the #godot contributor chat, my views on #ai or #aislop I don't want to wave away the various ethical concerns, particularly around using "public" AIs, given ... 410027
Anaël seghezzi @anaelseghezzi.bsky.social · 18/06/2026Come on, show us a game with bad programmer art, something crappy but with a soul. Use pebbles from your garden, tools from your garage. I don't know, ask your cousin. Just stop it with GenAi already. All your splash screens look the same, feel nothing. Don't steal. Show us who you are instead. 2103
Anaël seghezzi @anaelseghezzi.bsky.social · 21/05/2026Still a lot of work to make it fun, but the physics works for at least one rival, possibly more ! The behaviour is a bit harder to code than I thought 😱 (especially with fixed point) 311321
Reposted by Anaël seghezziMichael Pavone @retrodev.com · 15/05/2026BlastEm, yeah, it runs Doom. Turns out Doom uses an undocumented alias for the SH7095 division unit result register. After supporting that and fixing an SH2 core bug (more on that in a moment), Doom 32X is now playable with only a few small bugs remaining. 1347
Anaël seghezzi @anaelseghezzi.bsky.social · 13/05/2026youtu.be/ywZ-nFudogc?...youtu.beQui a tué Pif Gadget ?YouTube video by Bolchegeek 010
Reposted by Anaël seghezziWIRED @wired.com · 11/05/2026For screenwriters like me—and job seekers all over—AI gig work is the new waiting tables. In eight months, I’ve done 20 of these soul-crushing contracts for five different platforms. It’s bad. www.wired.com/story/i-work...wired.comI Work in Hollywood. Everyone Who Used to Make TV Is Now Secretly Training AIFor screenwriters like me—and job seekers all over—AI gig work is the new waiting tables. In eight months, I’ve done 20 of these soul-crushing contracts for five different platforms. It’s bad. 1516577
Anaël seghezzi @anaelseghezzi.bsky.social · 11/05/2026My best productivity boost : C-Toy github.com/anael-seghez..., using standard c instead of c++ for the core modules (code reuse) 041
Anaël seghezzi @anaelseghezzi.bsky.social · 11/05/2026My best debugging tool beside printf : Hijack the inputs of your software (mouse, keyboard) and randomize it. Let it run in Debug mode for the weekend :) 040
Reposted by Anaël seghezziMichael Pavone @retrodev.com · 10/05/2026Chilly Willy's port of Yeti3D to the 32X now mostly works in BlastEm. There are some graphical glitches which is probably due to bugs in the SH2 core. Sound is also missing which is probably because I have not implemented the DMAC yet. 25313
Reposted by Anaël seghezziFloris Didden 🇪🇺🌻 @didden.bsky.social · 07/05/2026For no particular reason, I once again had to share this quote from the legendary Phil Tippett with one of my dear colleagues. I should print this out and frame it. 8547156
Anaël seghezzi @anaelseghezzi.bsky.social · 30/04/2026Testing hardware sprites with a point based depth-test to on/off them behind polygons. I don't think it's needed for the sides but for future obstacles ? #SGDK #BlastEm 514138
Reposted by Anaël seghezziAnimation Obsessive @ani-obsessive.bsky.social · 29/04/2026A cardboard fisherman befriends a mass of seawater shaped like a person From: Tulkou (2013), dir. Mohamed Fadera and Sami Guellaï, Les Films du Poisson 0620161
Reposted by Anaël seghezziGhibli Tavern @ghiblitavern.bsky.social · 28/04/2026Today is the birthday of Yasuda Michiyo, a colour designer who worked on nearly every Miyazaki or Takahata project from Horus, Prince of the Sun in 1968 to The Wind Rises in 2013. She would have been 87 today. 2525130
Anaël seghezzi @anaelseghezzi.bsky.social · 27/04/2026Stress test on real genesis 2 hardware + Amstrad CRT. The ship is not precomputed here (it will be but I wanted to test triangles). I optimised clipping a bit more and reduced the rom size. Synced at 30fps, fully stable (~160% cpu) 1023551
Reposted by Anaël seghezziShannon Birt @shannonbirt.bsky.social · 21/04/2026** Sega MD 3D Engine Update 4 ** Arwing from StarFox been modelled. This is using a linear framebuffer (FB) with CPU blitting. Just converted it to non linear buffer with DMA and both versions are running about 20 % faster than shown due to optimisations. Next step, larger FB and some objects ! 29523
Reposted by Anaël seghezziBlackmagic @blackmagic.bsky.social · 15/04/2026Les gens ne sont pas prêt du tout pour la generation IA qui arrive.Les jeunes devs demandent aux IA de generer tout le boilerplate, de faire le debug, de leur donner des idées, il ne reste plus que les intentions et encore. On ne mesure pas les dégâts sur le savoir faire qui se prépare.. 65119
Anaël seghezzi @anaelseghezzi.bsky.social · 04/04/2026youtu.be/g4uLEaB_W0M?... @ayliean.bsky.socialyoutu.beMaths Doodles that took days to drawYouTube video by Ayliean 020
Reposted by Anaël seghezzi🥭MANGO - Comms Closed @mgosketches.bsky.social · 25/03/2026I made a papercraft just for this 136166085471
Reposted by Anaël seghezziDavid Walters @hiddenasbestos.bsky.social · 19/03/2026Emerging from a 3 day FM synthesis hyper-focus binge with newly added YM2151 (e.g. X68000) support to my composer tool, plus a new 4-OP patch editor inspired by the Korg Opsix. Can't quite believe I fit it all on there - streamlined FM user interface is no joke! ... now I sleep. 2442
Anaël seghezzi @anaelseghezzi.bsky.social · 19/03/2026@kortizart.bsky.social do you have any information about Adobe's genAi ? Some bigger animation studios are trying to force us to use this shit and I need some ammo to push back. I don't believe their full training pipeline is ethical. 110
Anaël seghezzi @anaelseghezzi.bsky.social · 11/03/2026Impressive ! youtu.be/CHk_1yN0kpU?...youtu.beLLM (copilot) has a live stroke while answering ARM assembly questions.YouTube video by Nuclear's Hacks 010
Reposted by Anaël seghezziBlackmagic @blackmagic.bsky.social · 17/02/2026Very happy to have worked on the optimizing of a BSG title with Vincent, this is a kid's dream come true. Adding it to our bucket list. Thanks to Alt Shift for their trust. 0101
Reposted by Anaël seghezziXor @xordev.com · 13/02/2026Introducing FragCoord: My ultimate shader editing tool! 1432388