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Everything Procedural Conference

@everythingproc.bsky.social
185 followers 41 following 66 posts

7-10 April 2026 Breda, the Netherlands www.everythingprocedural.com

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Nifflas @nifflas.bsky.social · 11/06/2026
Announcement: I'm teaming up with 505 Pulse for my game Rhythm Doggo. If you think you'd like it, please wishlist: store.steampowered.com/app/4090240/... Also there's a discord where we'll do playtesting discord.gg/3SG2ZxVeb The game's key art was made by @1neila1.bsky.social #gamedev #indiedev
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Sam Swain @sam.apparance.uk · 12/06/2026
Been watching this game develop ever since the talk Nifflas gave at @everythingproc.bsky.social a while ago. Such a aesthetic and vibe, with an incredible audio engine behind it😍
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cables.gl @cablesgl.bsky.social · 20/05/2026
We got to present cables at the Everything Procedural conference in Breda this year! What a great vibe and line-up! Happy 10th anniversary to @everythingproc.bsky.social and thanks to everyone who joined our session!
photo of the conference audience with cables patch on a screen
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Robin-Yann Storm @rystorm.com · 07/04/2026
Next, a talk from a digital design studio, showing some different tooling like Touchdesigner.
A RESEARCH BASED
DATA-DRIVEN
DESIGN STUDIO
Based in Amsterdam, The Netherlands We design with data and like to build
and generative design.
Roy & tim oernesen
Rogier van Ostaljen
Max Lahr
Deviated from Boompje Studio
Founded in 2018
Fulltime TouchDesigners

Someone on stage next to a big screen saying “TOUCHDESIGNER”
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Robin-Yann Storm @rystorm.com · 07/04/2026
Next talk is from some Houdini folks, showing a fully procedural rig and many other things that I only half understand because Houdini is a magic box that makes cool things appear if you know the right incantations. I understand the shown workflows, but have no idea which 200 nodes generate this.
A rig on a dragon in Houdini wit some nodes and a hierarchy visibleThe dragon shooting flame in HoudiniA character made with many, many nodes
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Robin-Yann Storm @rystorm.com · 07/04/2026
Next, @alexanderbirke.bsky.social, who has worked on a few very well known games!
The title slide and the speaker on stagePowerwashing simulator, and 11-11
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Robin-Yann Storm @rystorm.com · 07/04/2026
The next talk is by Tim from Vertigo Games, about VR games and PCG in Unreal. It’s moving a bit too fast for me to live post it, but I appreciate this slide of generated as well as manually placed camera visibility points for automatic triangle culling. (Memories of visgroup calculation in Hammer)
A slide showing many green points in a 3D scene
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Robin-Yann Storm @rystorm.com · 07/04/2026
First talk: Erik, from Embark, talking about procedural character pipelines for ARC Raiders and The Finals.
Erik, on stage pointing at the title slide
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Robin-Yann Storm @rystorm.com · 07/04/2026
I am at the Everything Procedural Conference in Breda for the next 2 days! It’s held in a beautiful space, an old monastery. There’s a giant red lit organ in the back as well, so I hope it’s used for one of the talks. Do you think it accepts midi?
A big stage in what looks like an old monastery, with a big red lit organ in the back
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Sam Swain @sam.apparance.uk · 08/04/2026
Tom and I on stage at this years @everythingproc.bsky.social in Breda. We talked about his FPS game and the proc-gen techniques we used. Great time, great crowd, great conversations all round.
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Dan Thomas @heydanthomas.bsky.social · 07/04/2026
Coming out of the long weekend with a tasty serving of procedural generation at @everythingproc.bsky.social Excited to be repping @apparance.bsky.social 🙌
A photo of a conference stage with a slide showing the Apparance logo
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Sam Swain @sam.apparance.uk · 07/04/2026
Look mum we're on the big screen. First day of the conference about to start. #EverythingProcedural
EPC stage, Apparance sponsor message on screen.EPC stage, Tom and I's talk promo on screen.EPC stage, main concerence screen, Everything Procedural 2026
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Dan Thomas @heydanthomas.bsky.social · 05/04/2026
Spending a lot of this long weekend on trains. Fortunately, for a good cause, on the way to @everythingproc.bsky.social. Next stop Rotterdam, then Breda 🙌
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Nikola Damjanov @damjanmx.bsky.social · 06/04/2026
Ah....back at the @everythingproc.bsky.social with @sidefx.bsky.social for my regular procedural fix. *chef's kiss
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Rune Skovbo Johansen @runevision.bsky.social · 01/04/2026
Ah, @xordev.com ported my erosion filter to Shadertoy alternative fragcoord.xyz, where all the parameters can be conveniently tweaked with sliders instead of having to edit code values and recompile.
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Dan Thomas @heydanthomas.bsky.social · 31/03/2026
Hyped for @everythingproc.bsky.social next week 🎉 For the @apparance.bsky.social masterclass, @olawson.bsky.social whipped up this rad procedural recreation of the iconic Breda University Chapel venue for attendees to dig into. LOOK AT IT IN ALL ITS PROCGEN GLORY! www.youtube.com/watch?v=CG_C...
youtube.com
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference
YouTube video by Apparance
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Sam Swain @sam.apparance.uk · 30/03/2026
This is a rendition of the Breda University Chapel building that hosts the Everything Procedural Conference each year. Built by one of our procedural wizards @olawson.bsky.social to see what could be done in a couple of days with our tools. He'll be there along with @heydanthomas.bsky.social and I.
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Sam Swain @sam.apparance.uk · 30/03/2026
Looking forward to the highlight of our #ProcGen year, Everything Procedural Conference. There are still Masterclass and Conference tickets available here: www.everythingprocedural.com#masterclasses
everythingprocedural.com
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EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES TICKETS SCHEDULE SOON Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10...
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Sam Swain @sam.apparance.uk · 30/03/2026
Run-time procedural build of the @everythingproc.bsky.social event hall. Get your hands on the project in the Masterclass we are running at the event next week. Join the Apparance team to see how it works and what else you can do with the tech that powers it. www.youtube.com/watch?v=CG_C...
youtube.com
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference
YouTube video by Apparance
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Everything Procedural Conference @everythingproc.bsky.social · 27/03/2026
#EPC2026 Speaker announcement: @damjanmx.bsky.social Think COPs are just for texture synthesis? Think again. In this rapid-fire 30-minute investigation, we’re playing around with Houdini’s revamped Copernicus context to see how versatile it is. #procgen #Gamedev #Indiedev #techart #gamedesign
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Dan Thomas @heydanthomas.bsky.social · 26/03/2026
Come hang out in Breda and get some sweet, sweet #ProcGen skills.
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Everything Procedural Conference @everythingproc.bsky.social · 26/03/2026
Apparance Masterclass at #EPC2026 by @sam.apparance.uk, Oliver Lawson & @heydanthomas.bsky.social from Apparance Studios. This masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team. #ProcGen#GameDev#IndieDev#GameDesign
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Everything Procedural Conference @everythingproc.bsky.social · 24/03/2026
📣 New speaker announcement: Thomas Kombuechen In this talk Thomas will present, demonstrate and share valuable insights into developing cables.gl. Cables.gl is a browser-based visual programming platform for creating real-time interactive graphics. #EPC2026#RealtimeGraphics #CreativeCoding #gamedev
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bzor [kc] @bzor.bsky.social · 23/03/2026
Everything Procedural turns 10 this year. April 7-10 in Breda. April 7-10 in Breda with SideFX, JangaFX, and Embark Studios presenting. I've been deep in Houdini for procedural systems for just about all of my projects lately, so massive FOMO
everythingprocedural.com
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EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES TICKETS Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10 April 2026 Br...
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Sam Swain @sam.apparance.uk · 21/03/2026
Stoked!
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Dan Thomas @heydanthomas.bsky.social · 20/03/2026
🎉It's @everythingproc.bsky.social soon! 🥰Hang out with tech artists, programmers and tools devs in beautiful Breda, Netherlands 🤓Learn runtime procedural generation at the @apparance.bsky.social masterclass 👀Discount: EPC2026_APPARANCE www.everythingprocedural.com#masterclasses #GameDev #ProcGen
A screengrab of the EPC website showing the Apparance masterclass
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Everything Procedural Conference @everythingproc.bsky.social · 19/03/2026
New speaker announcement📣: Gil Damoiseaux This talk will introduce IlluGen, JangaFX’s node-based, real-time VFX asset generator, and show how it fits a procedural generation mindset. You’ll see how a single graph can author the core 2D and 3D building blocks behind real-time effects #gamedev#EPC2026
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Everything Procedural Conference @everythingproc.bsky.social · 19/03/2026
New speaker announcement📣: Tom Rethaller A practical deep dive into how we generated procedural terrain for Dune: Spice Wars with a team of 2 over less than 2 years. This talk covers the challenge of creating diverse desert landscapes with constrained and precise art direction. #gamedev#EPC2026
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Everything Procedural Conference @everythingproc.bsky.social · 17/03/2026
New speaker announcement: @alexanderbirke.bsky.social will join the #EPC2026. Sea Of Rifts generates its world in real time using shader-based procedural techniques. This talk demonstrates how we achieve visual variety through GPU tricks. #procgen #procedural #gamedev
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Sam Swain @sam.apparance.uk · 16/03/2026
Shaping up to be a great conference (again). Looking forward to it immensly :)
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Everything Procedural Conference @everythingproc.bsky.social · 16/03/2026
Please check our recently updated website with new talks and more details on the masterclasses! everythingprocedural.com #procgen #procedural #gamedev #houdini
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Everything Procedural Conference @everythingproc.bsky.social · 12/03/2026
We’re excited to welcome Cedric Guillemet to the EPC 2026! He’ll share accessible techniques in procedural animation, modeling, texturing, and light baking focused on fast iteration, low memory use, and great visuals. #EverythingProcedural #EPC2026 #GameDev #TechArt #IndieDev #BUas
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Everything Procedural Conference @everythingproc.bsky.social · 23/02/2026
Less than 48 hours left to grab the Early Bird Discount! Save 20% on EPC2026 tickets. Check out our website for the first speaker and masterclass announcements, more to follow in the upcoming weeks! everythingprocedural.com #procgen #procedural #gamedev #houdini
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Everything Procedural Conference @everythingproc.bsky.social · 19/02/2026
Less than a week left to take advantage of our early bird offer..
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Sam Swain @sam.apparance.uk · 13/02/2026
Hotting up to be a great one! Check out the Apparance Masterclass we're running, esp if run-time #ProcGen is your thing 😁
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Everything Procedural Conference @everythingproc.bsky.social · 13/02/2026
20% Early Bird Discount - Limited time only! Check out our website for the first speaker and masterclass announcements, more to follow in the upcoming weeks! www.everythingprocedural.com #procgen #procedural #gamedev #houdini
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Dan Thomas @heydanthomas.bsky.social · 06/02/2026
BIG things happening with the @apparance.bsky.social crew at this year's Everything Procedural Conference. Come learn runtime procedural generation with us. 7th-10th April, Breda, Netherlands Bitterballen, Stroopwafel and #ProcGen What's not to like?! Let's Gooooo!!! 🙌
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Sam Swain @sam.apparance.uk · 06/02/2026
👀
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Everything Procedural Conference @everythingproc.bsky.social · 06/02/2026
Leaving a quick note that the EPC2026 website got a major update, more announcements are following! www.everythingprocedural.com #procgen #procedural #gamedev #houdini
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Dan Thomas @heydanthomas.bsky.social · 30/01/2026
Planning trip to @everythingproc.bsky.social If you're into Procedural Generation, techart and tools, it's a lovely niche, little conference in beautiful Breda in the Netherlands. Well worth checking out for a blast of inspiration and learning www.everythingprocedural.com #ProcGen #GameDev
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EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES CALL FOR SPEAKERS Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10 Apr...
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Game Conference+Convention Industry Event Calendar @eventsforgamers.bsky.social · 27/01/2026
✨ Everything Procedural (EPC)✨ B2B conference is coming up! 🎉 Date 📅: April 7-10, 2026 Location 🏙️: Breda, Netherlands More about the event at: www.eventsforgamers.com/event/everyt... @everythingproc.bsky.social #procgen #procedural #GameDev #Conference
eventsforgamers.com
Everything Procedural Conference (EPC) 2026
Everything Procedural Conference (EPC) 2026 game industry event. Visit our calendar for more industry conferences and conventions.
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Tom Betts @tomnullpointer.bsky.social · 23/01/2026
I've actually never been to this, but most of the talks Ive seen from it are great! If you are doing anything interesting PCGwise maybe see if you could submit something?
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Everything Procedural Conference @everythingproc.bsky.social · 06/01/2026
The Call for Speakers is still open, we are very curious to what you have been up to!
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Everything Procedural Conference @everythingproc.bsky.social · 12/01/2026
We are seeking speakers and studios who want to showcase their work, ideas, or workflows using #procgen techniques. Are you passionate about #procedural #design, #tech, #art, #animation, or #audio? Share your experiences with us! Submit your proposal here: forms.office.com/e/sG6z0eCAyG
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Rune Skovbo Johansen @runevision.bsky.social · 14/01/2026
I implemented a memory overlay effect (10 secs into the video here). As the level designs get more complex, it's nice to be able to see the general direction of snapped memories without always having to open the map. #GameDev
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Everything Procedural Conference @everythingproc.bsky.social · 12/01/2026
We are seeking speakers and studios who want to showcase their work, ideas, or workflows using #procgen techniques. Are you passionate about #procedural #design, #tech, #art, #animation, or #audio? Share your experiences with us! Submit your proposal here: forms.office.com/e/sG6z0eCAyG
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Everything Procedural Conference @everythingproc.bsky.social · 06/01/2026
The Call for Speakers is still open, we are very curious to what you have been up to!
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Everything Procedural Conference @everythingproc.bsky.social · 19/12/2025
Call for Speakers! We are looking for passionate speakers to deliver a talk during Everything Procedural 2026. Are you excited to share your experiences with an audience? Then we encourage you to submit your proposal: forms.office.com/e/sG6z0eCAyG #procgen #procedural #gamedev
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Game Conference Guide @gameconf.bsky.social · 16/12/2025
⭐️NEW Event Added⭐️ 🔍 Everything Procedural 2026 🗓️ 7 - 10 Apr 🌍 Breda, Netherlands Register → www.everythingprocedural.com Follow → @everythingproc.bsky.social Find out more about #gamedev events at Game Conference Guide.
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EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES tickets soon Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10 April 20...
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