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Jean-Sebastien Guay

@slinkyinvasion.bsky.social
379 followers 68 following 9 posts

Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.

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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 03/08/2026
Our Unreal Fest Chicago talk "From Words to Worlds: Integrating MCP into the Unreal Editor" is now available ! Learn about our vision, approach taken for world building, how you too can extend it and what is available since the release of 5.8. youtu.be/lDf_y-YPELo?...
youtu.be
From Words to Worlds: Integrating MCP into the Unreal Editor | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Reposted by Jean-Sebastien Guay
Dylan Browne @dylanbrowne.bsky.social · 21/03/2026
Doing valley generation before erosion , this makes everything so easy! #UnrealEngine #UE5 #GameDev
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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 20/03/2026
Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/le...
dev.epicgames.com
Introduction to Mesh Terrain | Knowledge base
Introduction to the new experimental Mesh Terrain plugin and its core features.
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Reposted by Jean-Sebastien Guay
Adrien @amathlog.bsky.social · 12/11/2025
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D See you there :) www.youtube.com/live/3PQga-2...
youtube.com
Unreal Engine 5.7 Feature Overview | Inside Unreal
Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...
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Reposted by Jean-Sebastien Guay
Dan Reynolds @dannthr.bsky.social · 20/08/2025
A quick demo of what it looks like when Soundscape's Color Point system is powered by Unreal's PCG graph! Preview now, walk-through later this week: www.youtube.com/watch?v=aD3e...
youtube.com
[UE5 Soundscape] ColorPoints With PCG Preview (No Talking)
YouTube video by Dan Reynolds Audio
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Reposted by Jean-Sebastien Guay
Elhoussine Mehnik @houssinemehnik.bsky.social · 09/06/2025
PCG + Paper2D quick test :) #UnrealEngine #UE5 #gamedev
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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 02/06/2025
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release. Hope it helps, enjoy the reading and don't hesitate to share! dev.epicgames.com/community/le...
dev.epicgames.com
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
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Reposted by Jean-Sebastien Guay
Adrien @amathlog.bsky.social · 12/02/2025
'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :) forums.unrealengine.com/t/epic-offic...
forums.unrealengine.com
Epic Office Hour Live Q&A: How to use UE's Procedural Content Generation plug in Your Indie Game!
Hey indie devs! 👋 Are you looking for ways to speed up development, create endless worlds, and bring your dream game to life without spending years crafting content by hand? Join us for an exclusive ...
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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 12/12/2024
We have a liftoff! All Unreal Engine running. The Cassini Sample is now available on FAB. Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!
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