Reposted by AlephCubedObsidian @obsidian.md · 29/09/2026macOS Quick Look is in Obsidian 1.14.3 (early access) so you can instantly preview Markdown files even if the app isn't open 1686
Reposted by AlephCubedAlice I Cecile @alice-i-cecile.bsky.social · 28/09/2026What's that? A *Sunday* #bevymergetrain? That's right: I decided that I wanna try swapping the day, so I can get right into the open source PRs that have piled up over the weekend <3 Join me in this little ritual, and maybe learn a thing or two about Rust or graphics? gist.github.com/alice-i-ceci...gist.github.comBevy Merge Train for 2026-09-27Bevy Merge Train for 2026-09-27. GitHub Gist: instantly share code, notes, and snippets. 1226
AlephCubed @alephcubed.com · 27/09/2026#My9Games Feels like Hytale should be on there as well for the years of hype. Hopefully it will earn a spot one day. 010
Reposted by AlephCubedAnna Bower @annabower.bsky.social · 23/09/2026happy first (full) day of fall, bluesky 464739810
Reposted by AlephCubedAlice I Cecile @alice-i-cecile.bsky.social · 22/09/2026That's right, it's #bevymergetrain time <3 While Bevy 0.20 is baking, Bevy's main branch continues on undeterred, as we continue to merge new features and fixes, backporting the most critical bug fixes to the release candidate branch. Read the whole thing for more! gist.github.com/alice-i-ceci...gist.github.comBevy Merge Train for 2026-09-21Bevy Merge Train for 2026-09-21. GitHub Gist: instantly share code, notes, and snippets. 1262
Reposted by AlephCubedAlice I Cecile @alice-i-cecile.bsky.social · 15/09/2026After a bit of a hiatus (I wasn't feeling up to spending the day doing publicity, even though I did review and merge PRs), the #bevymergetrain is back on the tracks! Come one, come all: learn about open source, Rust, and even a bit of game development! 17 PRs today! gist.github.com/alice-i-ceci...gist.github.comBevy Merge Train for 2026-09-14Bevy Merge Train for 2026-09-14. GitHub Gist: instantly share code, notes, and snippets. 1343
Reposted by AlephCubedJoel Auterson | DWG out now! @joelotter.com · 11/09/2026I kind of crashed out this week. Generative AI has made a lot of my hobbies and creative endeavours feel pointless, when I'm not in a good headspace. I had a good conversation with a friend that helped, so I wrote about it, so I can read it when it happens again. www.joelotter.com/posts/2026/0...joelotter.comFuck it, make it anywayCarrying on in the face of creative devaluation. 1113435
Reposted by AlephCubedFieldExplores (Gator Days) @fieldexplores.bsky.social · 09/09/2026CRASH - Gator Days 343034440
AlephCubed @alephcubed.com · 05/09/2026static.klipy.comObi-Wan Kenobi: Of Course I Know Him, He's MeAlt: Obi-Wan Kenobi: Of Course I Know Him, He's Me 010
AlephCubed @alephcubed.com · 04/09/2026Hopefully now that I have a vertical slice, it will be easy to add more features. Though with class starting next week I might not have the time. 020
AlephCubed @alephcubed.com · 04/09/2026Three weeks ago I, on a whim, decided to learn Zig by creating a toy compiler. Today I finally compiled my first basic expression! 140
Reposted by AlephCubedscreenshot archive of internet @archiveofficial.bsky.social · 01/09/2026 8195612356
Reposted by AlephCubedAlice I Cecile @alice-i-cecile.bsky.social · 01/09/2026Back from vacation, and I'm confronted with a whopping *40* PRs for the #bevymergetrain. Cart even ran the train without me!! Follow along, and see what the day-to-day toil of #opensource is all about <3 Maybe even learn a thing or two about #rustlang! gist.github.com/alice-i-ceci...gist.github.comBevy Merge train for 2026-08-31Bevy Merge train for 2026-08-31. GitHub Gist: instantly share code, notes, and snippets. 1213
Reposted by AlephCubedcafkafk @cafkafk.bsky.social · 28/08/2026this is a pro anti account, i'm for being against 811612
AlephCubed @alephcubed.com · 27/08/2026Got my wisdom teeth removed today and I don’t remember any of it. Drugs ftw! 000
Reposted by AlephCubedJulia M. Rohrer @dingdingpeng.the100.ci · 26/08/2026Some people on here really need to go touch graph. 1666792
Reposted by AlephCubedCarter Anderson @cart.work · 25/08/2026@alice-i-cecile.bsky.social is on vacation, so I'm running the #Bevy merge train today! I covered 21 PRs :) gist.github.com/cart/adb86ef...gist.github.comBevy Merge Train for 2026-08-24 (Cart Edition)Bevy Merge Train for 2026-08-24 (Cart Edition). GitHub Gist: instantly share code, notes, and snippets. 0356
Reposted by AlephCubedamy brown @amybrown.xyz · 23/08/2026we’re at costco and my husband ordered a hot dog from the cashier and the guy said “what flavor” and my husband said wat and costco guy said “jk there’s only one flavor. it’s hot dog” and my husband said dammit you did this to me last time and the costco cashier collapsed in giggles 36136462127
AlephCubed @alephcubed.com · 20/08/2026Disabling the default feature and just using '2d' would help a little ('bevy_pbr' is often the slowest to compile and it’s not used for 2D). Still takes awhile though. 010
Reposted by AlephCubedDr. Kill Everyone (Eclipse) @eclipse.gay · 15/08/2026if you're somehow still alive, and you're seeing this, please - pokemon go to the escape pods 4177011765
Reposted by AlephCubedAlice I Cecile @alice-i-cecile.bsky.social · 11/08/2026After a harrowing week of policy debate, it's finally time to get my hands dirty with the business of *making* game engines again! That's right, the #bevymergetrain is back, with 13 community-approved Rust PRs to go over <3 gist.github.com/alice-i-ceci... I've gotta catch up on review too!gist.github.comBevy Merge Train for 2026-08-10Bevy Merge Train for 2026-08-10. GitHub Gist: instantly share code, notes, and snippets. 1292
Reposted by AlephCubedUSER WAS BLOCKED FOR THIS POST @blockedforthispost.bsky.social · 07/08/2026you should try posting better 3930461089
Reposted by AlephCubedThe Onion @theonion.com · 07/08/2026Chick-Fil-A Raptured theonion.com/chick-fil-a-raptured 823937485
Reposted by AlephCubedKaren K. Ho @karenho.bsky.social · 06/08/2026it's always odd when "you should expose yourself to more diverse ideas" always means a certain kind of conservatism instead of like, Indigenous art, new fusion foods, math paradoxes, or the Dvorak keyboard layout 159115352684
Reposted by AlephCubedJujutsu VCS @jj-vcs.dev · 07/08/2026jj 0.44.0 is out! github.com/jj-vcs/jj/re... jj is a Git-compatible version control system that is both simple and powerful. Below are some highlights of today's release ⬇️github.comRelease v0.44.0 · jj-vcs/jjAbout jj is a Git-compatible version control system that is both simple and powerful. See the installation instructions to get started. Release highlights Support for fetching and pushing tags has... 1688
Reposted by AlephCubedGame Developer @gamedeveloper.bsky.social · 06/08/2026Devolver wants to delist because indie publishing is not 'compatible' with public tradinggamedeveloper.comDevolver wants to delist because indie publishing is not 'compatible' with public tradingThe indie publisher claims public trading has created a 'valuation disconnect that does not take account of the lifetime and long-tail revenue delivery inherent in the video games business.' 22575109
Reposted by AlephCubedSteve Klabnik @steveklabnik.com · 05/08/2026an insightful piece from @fogus.me as usual blog.fogus.me/llm/born-aga...blog.fogus.meBorn Against, or why hobby programming communities are aggressively against LLM usage 37111
AlephCubed @alephcubed.com · 03/08/2026One problem with the current implementation is operation ordering. I could switch to a priority queue, but I might wait for observer ordering instead. 000
AlephCubed @alephcubed.com · 03/08/2026Cards now perform their effects in multiple operations, which are now properly displayed. #bevy 152
Reposted by AlephCubedLucretiel @lucretiel.me · 02/08/2026type Null = Option<!>; const null: Null = None; type bool = Option<Null>; const true: bool= Some(null); const false: bool = None; 1111
AlephCubed @alephcubed.com · 31/07/2026I'm pretty happy with how the API is turning out. Cards an upgrades can be created just by providing IDs to a BSN template. 000
AlephCubed @alephcubed.com · 31/07/2026My Balatro-like #bevy card game now has a basic gameplay loop and card upgrades! 1131
Reposted by AlephCubedMerriam-Webster @merriam-webster.com · 22/07/2026Does Not Rhyme -through -cough -though -rough -bough Does Rhyme -pony -bologna 12944791039
Reposted by AlephCubedAlice I Cecile @alice-i-cecile.bsky.social · 21/07/2026It may be hot, but the #bevymergetrain keeps on rolling! Read along as I work through our unmerged, community-approved backlog of work, and learn a thing or two about Rust, open source and game dev <3 One day you too will be able to decipher rendering acronyms! gist.github.com/alice-i-ceci...gist.github.comBevy merge train for 2026-07-20Bevy merge train for 2026-07-20. GitHub Gist: instantly share code, notes, and snippets. 3312
Reposted by AlephCubedHimbo Beefcake, PhD 🔞💪 @jendrawscomics.bsky.social · 17/07/2026Never gonna give you up (old man yaoi) 2446
Reposted by AlephCubedHytale @hytale.bsky.social · 17/07/2026🤯 Our largest blog post and development update is now LIVE! - 20+ Videos - 30+ Screenshots & artwork - 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it! See what's coming to Hytale in the next few months! Read it here: hytale.com/news/2026/7/... 531757
AlephCubed @alephcubed.com · 16/07/2026I'm pretty happy with how it's shaping out, although broader state-management is still a nightmare. And I still don't have the full gameplay loop implemented 🫠 010
AlephCubed @alephcubed.com · 16/07/2026I've finally got cards with unique effects (and temporary visuals) in my Balatro-like card game made in #bevy. The effects are just standard components/systems, and the cards themselves are defined in config files and spawned via reflection. 131