AlephCubed @alephcubed.com · 27/09/2026#My9Games Feels like Hytale should be on there as well for the years of hype. Hopefully it will earn a spot one day. 010
AlephCubed @alephcubed.com · 03/08/2026Cards now perform their effects in multiple operations, which are now properly displayed. #bevy 152
AlephCubed @alephcubed.com · 31/07/2026I'm pretty happy with how the API is turning out. Cards an upgrades can be created just by providing IDs to a BSN template. 000
AlephCubed @alephcubed.com · 31/07/2026My Balatro-like #bevy card game now has a basic gameplay loop and card upgrades! 1131
AlephCubed @alephcubed.com · 16/07/2026I've finally got cards with unique effects (and temporary visuals) in my Balatro-like card game made in #bevy. The effects are just standard components/systems, and the cards themselves are defined in config files and spawned via reflection. 131
AlephCubed @alephcubed.com · 05/07/2026Been working on a grid-based, Balatro-like card game in #bevy lately. It's taken way to long, but I feel like I'm actually getting somewhere now. 071
AlephCubed @alephcubed.com · 11/06/2026After getting distracted by multiple other side projects, I’m back to working on my Beatleader iOS app. Added player searching/filtering via shortcuts, and images to Player entities. #beatsaber 040
AlephCubed @alephcubed.com · 10/05/2026Basic Beatleader player search! Both in widgets and in account selection. Still need to load profile pics on the widget/intent side of things. #beatsaber #ios 110
AlephCubed @alephcubed.com · 08/05/2026After some shenanigans I finally got basic app entities working in my Beatleader IOS app. #beatsaber 100
AlephCubed @alephcubed.com · 03/05/2026I can't believe Knockout City works on MacOS now! It's a little laggy, and I can't get my controller to work with it, but It feels so nice to be able to play again. Shout-out to Tandashi for his excellent Pirate Radio launcher. So cool that city is still alive 3 years after the servers went down! 010
AlephCubed @alephcubed.com · 02/05/2026I am so bad at staying focused on any one project. This time, the Wheel of Motivation™️ landed on an old Beatleader IOS app. It mainly focuses on widgets and other OS integrations since that’s something the website can’t do. #beatsaber #swiftui 130
AlephCubed @alephcubed.com · 28/04/2026Finally got LODs working in my voxel engine! Took way to long to get the Octree working. Still have a bunch of clean-up to do, both in terms of optimization and organization. #bevy #voxel 1161
AlephCubed @alephcubed.com · 20/04/2026Now that exams are done I can get back to playing with voxels in Bevy. Block types are now defined in config files, and have textures. Might work on an LOD system next, we'll see how it goes. 100
AlephCubed @alephcubed.com · 11/04/2026Recently started on my voxel-engine arc in #bevy. And yes, this is more important than studying for final exams next week. 030
AlephCubed @alephcubed.com · 11/03/2026I use it for media reviews and an index of all my notes. I also have one that can be embedded into any tag note to show the related notes. 040
AlephCubed @alephcubed.com · 26/02/2026Working on a log-in/profile element for a silly little #atproto project. 021
AlephCubed @alephcubed.com · 16/01/2026My initial avatar in #hytale. I’ve been playing it with my younger brother as much as I can the last few days, and so far it’s been a blast. 120
AlephCubed @alephcubed.com · 05/10/2025My profile picture is also a literal representation of my username. The Hebrew symbol “aleph” surrounded by a cube viewed from an angle. 020
AlephCubed @alephcubed.com · 23/07/2025Rough outline for "The Second" environment. This is the first environment that has lights other than lasers, so I hacked together support for mesh lights. Also, basic V2 events are not supported yet so elements like the chevron are omitted. #beatsaber #bevy 291
AlephCubed @alephcubed.com · 17/07/2025Extremely basic object creation. You can't actually save any changes though... another thing to add to my ever-growing todo list. #beatsaber #bevy 041
AlephCubed @alephcubed.com · 08/07/2025Basic object selection and deletion. Arcs and chains are not currently selectable, nor do they have an outline. #beatsaber #bevy 052
AlephCubed @alephcubed.com · 05/07/2025Very rough version of the EDM environment. Not super accurate to the game, but it gets the vibe across. Map: beatsaver.com/maps/3100a #beatsaber #bevy 061
AlephCubed @alephcubed.com · 28/06/2025After re-writing my parser, my map viewer now supports way more maps. Including BREAKSH!T by the one and only Timeweaver. Unfortunately, this is now revealing just how bad my strobing logic is... #beatsaber #bevy 092
AlephCubed @alephcubed.com · 25/06/2025Arcs and Chains! Now to change the model of notes attached to those chains... #beatsaber #bevy #bevyengine #rustlang 183
AlephCubed @alephcubed.com · 24/06/2025I've been working on a #beatsaber map viewer (and hopefully one day, editor) that supports V3/group lighting. Still has a long way to go, but I think I finally have a promising design. #bevy #bevyengine #rustlang 083