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AlephCubed

@alephcubed.com
273 followers 432 following 117 posts

I sometimes post about my programming projects. Other than that, I lurk in the darkness.

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AlephCubed @alephcubed.com · 27/09/2026
#My9Games Feels like Hytale should be on there as well for the years of hype. Hopefully it will earn a spot one day.
My 9 Games:
- Minecraft: Java Edition (although, pocket, legacy console, and bedrock editions could all be contenders)
- Star Wars Battlefront II (2017)
- Mario Kart Wii
- Deltarune
- The Legend of Zelda: Breath of the Wild
- Fortnite 
- BeatSaber 
- Hades
- Knockout City (RIP)
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AlephCubed @alephcubed.com · 23/08/2026
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AlephCubed @alephcubed.com · 23/08/2026
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AlephCubed @alephcubed.com · 23/08/2026
Good thing we aren't facing forest fire issues right now.
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AlephCubed @alephcubed.com · 23/08/2026
A forest trail, with a little inukshuk on the side.
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AlephCubed @alephcubed.com · 23/08/2026
Idiot
A golden retriever named Sage, rolled over on his back with the remains of a toy in his mouth.
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AlephCubed @alephcubed.com · 03/08/2026
Cards now perform their effects in multiple operations, which are now properly displayed. #bevy
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AlephCubed @alephcubed.com · 31/07/2026
I'm pretty happy with how the API is turning out. Cards an upgrades can be created just by providing IDs to a BSN template.
A screenshot of some Bevy Rust code with the following contents: 

commands.spawn_scene(bsn! {
    @CardComponent { @id: card_id }
    @BorderEnchantment { @id: enchantment_id }
});
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AlephCubed @alephcubed.com · 31/07/2026
My Balatro-like #bevy card game now has a basic gameplay loop and card upgrades!
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AlephCubed @alephcubed.com · 16/07/2026
I've finally got cards with unique effects (and temporary visuals) in my Balatro-like card game made in #bevy. The effects are just standard components/systems, and the cards themselves are defined in config files and spawned via reflection.
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AlephCubed @alephcubed.com · 05/07/2026
Been working on a grid-based, Balatro-like card game in #bevy lately. It's taken way to long, but I feel like I'm actually getting somewhere now.
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AlephCubed @alephcubed.com · 11/06/2026
After getting distracted by multiple other side projects, I’m back to working on my Beatleader iOS app. Added player searching/filtering via shortcuts, and images to Player entities. #beatsaber
A “find player” iOS shortcut that is searching for players that have “Nsg” in their name and have less than 5000 performance points (PP), with the results are sorted by level.
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AlephCubed @alephcubed.com · 10/05/2026
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AlephCubed @alephcubed.com · 10/05/2026
Basic Beatleader player search! Both in widgets and in account selection. Still need to load profile pics on the widget/intent side of things. #beatsaber #ios
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AlephCubed @alephcubed.com · 08/05/2026
After some shenanigans I finally got basic app entities working in my Beatleader IOS app. #beatsaber
An iOS shortcut that gets the number of performance points (PP) the selected player has.
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AlephCubed @alephcubed.com · 03/05/2026
I can't believe Knockout City works on MacOS now! It's a little laggy, and I can't get my controller to work with it, but It feels so nice to be able to play again. Shout-out to Tandashi for his excellent Pirate Radio launcher. So cool that city is still alive 3 years after the servers went down!
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AlephCubed @alephcubed.com · 02/05/2026
I am so bad at staying focused on any one project. This time, the Wheel of Motivation™️ landed on an old Beatleader IOS app. It mainly focuses on widgets and other OS integrations since that’s something the website can’t do. #beatsaber #swiftui
Three Beatleader IOS home-screen widgets. 

Top left is a small player widget displaying name, avatar, performance points (pp), and rank. 

Top right is a small score widget showing the map's name and the score's rank, pp, accuracy, and number of mistakes. 

At the bottom is a large score widget, displaying the same info as the small one plus: the map's cover image, artist, and mapper, and values for specific types of po (accuracy, pass, and tech). A (scuffed) profile page for a Beatleader IOS app. 

It includes the player’s name, avatar, and total performance points (pp), as well as a list of recent scores. A Beatleader IOS lock-screen widget displaying a player's total performance points (pp).
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AlephCubed @alephcubed.com · 28/04/2026
I also need to actually integrate it into chunk loading.
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AlephCubed @alephcubed.com · 28/04/2026
Finally got LODs working in my voxel engine! Took way to long to get the Octree working. Still have a bunch of clean-up to do, both in terms of optimization and organization. #bevy #voxel
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AlephCubed @alephcubed.com · 20/04/2026
Now that exams are done I can get back to playing with voxels in Bevy. Block types are now defined in config files, and have textures. Might work on an LOD system next, we'll see how it goes.
A simple voxel terrain, with grass and stone blocks.
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AlephCubed @alephcubed.com · 11/04/2026
Recently started on my voxel-engine arc in #bevy. And yes, this is more important than studying for final exams next week.
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AlephCubed @alephcubed.com · 11/03/2026
I use it for media reviews and an index of all my notes. I also have one that can be embedded into any tag note to show the related notes.
Obsidian card base showing media rated “Transcendent” 7/7. The ones listed are Andor, Arcane, Deltarune, and Everything Everywhere All At Once. A base showing tag notes and their associated tags. Two bases imbedded in a note about the Bevy game engine, one showing projects made in Bevy and the other general notes about Bevy.
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AlephCubed @alephcubed.com · 26/02/2026
Working on a log-in/profile element for a silly little #atproto project.
A pill-shaped handle input.A help popover explaining to enter an Atmosphere handle.A pill-shaped account element.
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AlephCubed @alephcubed.com · 09/02/2026
If you are then I am too 😔
My account is closest to “Spanish Tech Workers” despite being very white.
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AlephCubed @alephcubed.com · 16/01/2026
My initial avatar in #hytale. I’ve been playing it with my younger brother as much as I can the last few days, and so far it’s been a blast.
A Hytale avatar with a black and purple color scheme and blue accents in the eyes and earrings.
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AlephCubed @alephcubed.com · 01/12/2025
Double lesbian nativity’s
A model nativity scene with two Mary’s. Another model nativity scene with two Mary’s, one made of clay.
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AlephCubed @alephcubed.com · 05/10/2025
My profile picture is also a literal representation of my username. The Hebrew symbol “aleph” surrounded by a cube viewed from an angle.
Two versions of the Hebrew symbol “aleph”, a classic one and a modern simplified version. A wireframe cube viewed from an angle, causing its outline to be a hexagon. My profile picture, a modern “aleph” surrounded by a hexagon.
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AlephCubed @alephcubed.com · 23/07/2025
Rough outline for "The Second" environment. This is the first environment that has lights other than lasers, so I hacked together support for mesh lights. Also, basic V2 events are not supported yet so elements like the chevron are omitted. #beatsaber #bevy
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AlephCubed @alephcubed.com · 17/07/2025
Extremely basic object creation. You can't actually save any changes though... another thing to add to my ever-growing todo list. #beatsaber #bevy
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AlephCubed @alephcubed.com · 10/07/2025
A golden retriever sitting.
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AlephCubed @alephcubed.com · 10/07/2025
A golden retriever lying in the grass.
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AlephCubed @alephcubed.com · 08/07/2025
Basic object selection and deletion. Arcs and chains are not currently selectable, nor do they have an outline. #beatsaber #bevy
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AlephCubed @alephcubed.com · 05/07/2025
Very rough version of the EDM environment. Not super accurate to the game, but it gets the vibe across. Map: beatsaver.com/maps/3100a #beatsaber #bevy
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AlephCubed @alephcubed.com · 29/06/2025
My least favourite part of #gamedev.
A bus with the text "Me doing anything in 3D" on it getting hit by a train with the text "Quaternions".
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AlephCubed @alephcubed.com · 28/06/2025
After re-writing my parser, my map viewer now supports way more maps. Including BREAKSH!T by the one and only Timeweaver. Unfortunately, this is now revealing just how bad my strobing logic is... #beatsaber #bevy
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AlephCubed @alephcubed.com · 27/06/2025
Notes now connect to chains properly
A blue chain note.
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AlephCubed @alephcubed.com · 26/06/2025
#hytale
Part of a tweet from Simon/Hypixel about potentially putting 25 million USD towards finishing Hytale, followed by the “Don't do that. Don't give me hope.” Hawkeye quote.
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AlephCubed @alephcubed.com · 25/06/2025
Arcs and Chains! Now to change the model of notes attached to those chains... #beatsaber #bevy #bevyengine #rustlang
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AlephCubed @alephcubed.com · 24/06/2025
I've been working on a #beatsaber map viewer (and hopefully one day, editor) that supports V3/group lighting. Still has a long way to go, but I think I finally have a promising design. #bevy #bevyengine #rustlang
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AlephCubed @alephcubed.com · 10/05/2025
“Why is no one having a good time? I specifically requested it.” 
- Raymond Holt in Brooklyn Nine-Nine
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AlephCubed @alephcubed.com · 14/03/2025
     TALE

                                    s   a                             l e
9  % of
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AlephCubed @alephcubed.com · 15/09/2024
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