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Justo Delgado Baudí

@jdbaudi.bsky.social
166 followers 318 following 64 posts

Game developer. Loves Haxe and Godot Available for work! Worked on: - Terry's Other Games store.steampowered.com/app/2824580/… - Dicey Dungeons store.steampowered.com/app/861540/D…

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Reposted by Justo Delgado Baudí
Godot Engine @godotengine.org · 20h
There was an issue with the builds, so this is a great chance to learn how to compile Godot :) docs.godotengine.org/en/latest/en... Sorry for the trouble, and thank you everyone for participating in the dev builds, it really helps us out iron out the releases (when you get to try them, that is)
docs.godotengine.org
Building from source
Godot prides itself on being very easy to build, by C++ project standards. Godot uses the SCons build system, and after the initial setup compiling the engine for your current platform should be as...
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Godot Engine @godotengine.org · 29/09/2026
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 7 – Godot Engine
Feature freeze has arrived!
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Adriaan @adriaan.games · 17/09/2026
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
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Godot Engine @godotengine.org · 15/09/2026
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
godotengine.org
Optimizing CPU-side Rendering Code – Godot Engine
Optimizing CPU code is a lot of fun. Here’s how we do it
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 11/09/2026
y si aprendo Godot en las dos tardes que me quedan?
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Psych Rift @ablazeinteractive.com · 11/09/2026
Healing injection animation #GameDev #Godot
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Megan Fox @glassbottommeg.bsky.social · 11/09/2026
Are you a Godot dev? Have you looked at @majormcdoom.bsky.social's add-ons yet? No? Stop what you're doing (seriously) and look, immediately: codeberg.org/MajorMcDoom/... even just the "Unified Preview Environment" will save you SO much time. And they're clean! Atomic! Only add the ones you want!
codeberg.org
cozy-cube-godot-addons
Godot addons from Cozy Cube Games
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Godot Engine @godotengine.org · 10/09/2026
A stream of new features are flowing your way! 🚣 Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5 godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 5 – Godot Engine
A healthy stream of new features await!
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David Amador @djlink.bsky.social · 04/09/2026
Been playing smaller bursts of Forbidden Solitaire at lunch hour and it's incredibly addictive to keep playing. I think the last card/dice game that got me in the "one more round" was Dicey Dungeons
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Chet Faliszek @chetsucks.com · 05/09/2026
We’re gonna need more chairs.
Two chairs two cats…
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 04/09/2026
Te invito a mi fie-GAMEJAM!!!! 🩵 #trankijam1 👇vídeo, jam e invitación en este hilo vente a hacer jueguitos!
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 04/09/2026
🩵🎈 reparto invitaciones hoy a las 16:00 en www.youtube.com/@anaissalla
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Justo Delgado Baudí @jdbaudi.bsky.social · 03/09/2026
WIP Lightmap texture viewer #godotengine
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Nathan (GDQuest) @gdquest.bsky.social · 01/09/2026
The free intro to shaders guide we're working on for @godotengine.org is shaping up well. It should amount to about 1/5th of a book in size. We're making sure all the techniques covered (masking, warping, procedural shapes, etc.) are common building blocks directly applicable to many game shaders.
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Bastiaan Olij @mux213.bsky.social · 02/09/2026
I created a new dev build (the first after the project rename) for the Godot XR Development Kit (was XR Tools v2). All v1 features are now working, I just have a bunch more demos and some tutorials to create for it. github.com/BastiaanOlij...
github.com
Release GXDK 1.0.0-dev2 · BastiaanOlij/godot-xr-development-kit
This new development build includes all the rebranding changes to Godot XR Development Kit. Also contains stability and climbing improvements and the start of a more comprehensive demo.
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 01/09/2026
www.youtube.com/watch?v=owcZ...
youtube.com
Os propongo una cosa (no me dejéis sola por fa)
YouTube video by Anaïs Salla
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 01/09/2026
todayyyyy, a las 18 si os parece biennnnnnn
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Justo Delgado Baudí @jdbaudi.bsky.social · 27/08/2026
Man I forgot I made this game years ago mrcdk.itch.io/what-a-life and, boy! was I cooking or not? #godot
mrcdk.itch.io
What a life by Justo Delgado
Play in your browser
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Godot Engine @godotengine.org · 26/08/2026
Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 4 – Godot Engine
4.8 development is now in full force!
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Justo Delgado Baudí @jdbaudi.bsky.social · 25/08/2026
Same energy
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Godot Engine @godotengine.org · 24/08/2026
At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2! We've prepared a deeper dive as to how such a change came about & why tackling it was so important: godotengine.org/article/fixi...
godotengine.org
Fixing high polling rate mice on Windows in Godot – Godot Engine
At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
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Kenney @kenney.nl · 22/08/2026
My @godotengine.org kits are now available on the Godot Asset Store, completely free. Use these templates as a starter for your next game, or to learn from! 🎁 store.godotengine.org/publisher/ke...
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Godot Engine @godotengine.org · 22/08/2026
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. 📱 #GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users! godotengine.org/article/main...
godotengine.org
Maintenance release: Godot 3.6.3 – Godot Engine
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 21/08/2026
youtu.be/68N28TgFda0?...
youtu.be
Qué programas uso para desarrollar juegos (con poco presupuesto)
YouTube video by Anaïs [Nom Nom: Cozy Forest Café]
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Rémi Verschelde @akien.bsky.social · 21/08/2026
We have a few job openings at W4 Games covering #Godot engineering, business development and HR. Looking forward to meeting new colleagues as we take on new challenging projects!
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Keith Jones @keithjones.bsky.social · 20/08/2026
#Godot users have you ever wanted a nice little dropdown list when editing your Strings or StringNames in the inspector? I think mine is now in working order. It has a very simple way of pulling "valid" strings into a registry that is designed to be customizable as-needed. #GodotEngine #GameDev
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 21/08/2026
a las 18 o asi si os parece bien
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Chet Faliszek @chetsucks.com · 21/08/2026
"You just posted that because you disagree with Marty O'Donnell's politics" Uh... yeah.... That kinda might be the point? I think women are equals. I think trans people have a right to exist. I think people of color aren't subhumans. I think Israel is committing genocide... etc etc.. so yeah.
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Adriaan @adriaan.games · 21/08/2026
Godot being Open Source is empowering for game studios, but there are nuances. Thread 🧵👇🏼 #godotengine
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W4 Games @w4games.com · 20/08/2026
Godot gives studios something no other major engine does: their own technology, on their own terms. We build the commercial services around it. We're hiring: - Engineer, Professional Services - Solutions Architect - Business Developer - Head of People All remote. w4games.com/jobs #godot #gamedev
w4games.com
Jobs | W4Games
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Bastiaan Olij @mux213.bsky.social · 20/08/2026
Took a bit of effort but finally got merged this week, decal support for the compatibility renderer :) github.com/godotengine/...
github.com
Add decal support to compatibility renderer by BastiaanOlij · Pull Request #118070 · godotengine/godot
This PR adds decal support to the compatibility renderer. It is based on the approach taken in the mobile renderer, adjusted for OpenGL. Maximum number of decals in one frame is determined by buff...
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Godot Engine @godotengine.org · 18/08/2026
Has it already been a whole month since the last 4.7 maintenance release? How time flies… 🕰️ Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2! godotengine.org/article/main...
godotengine.org
Maintenance release: Godot 4.7.2 – Godot Engine
The second 4.7 maintenance release has arrived!
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/08/2026
The #Godot #Android editor now makes up an healthy 5% of the development platforms, nice!
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Adriaan @adriaan.games · 17/08/2026
I just helped pinpoint an editor bug using the excellent "Godot Editor Debugger" plugin. It shows all the live Godot editor nodes & lets me inspect and modify them – all in real time 🫣🫣🫣 also great for when you want to mod the editor with a plugin. github.com/Zylann/godot... #godotengine
screenshot of the Godot editor with the EditorDebugger dock open. the EditorRunBar is both highlighted in it's place in the screenshot as well as in the editor tree hierarchy.
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Godot Engine @godotengine.org · 17/08/2026
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...
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Adriaan @adriaan.games · 16/08/2026
I spend a LOT of time reviewing pull requests for the Godot game engine as a usability contributor. It is very satisfying to see how my reviews move features and improvements forward. 🙏🏼 Here's a thread with everything I reviewed & contributed to just over the last 2 days 🧵👇🏼 #godotengine
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Nathan Hoad 🐱 Bravest Coconut out NOW @nathanhoad.net · 16/08/2026
Dialogue Manager v4 is now available 🎉 If you're making a game in Godot that has characters that talk then Dialogue Manager is for you: dialogue.nathanhoad.net #Godot #GameDev #IndieDev
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Godot Engine @godotengine.org · 15/08/2026
📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...
godotengine.org
Submissions open for Godot 2026 showreel – Godot Engine
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
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Adriaan @adriaan.games · 14/08/2026
ICYMI i made docontract.com - a plain english agreement generator for and between game devs. i’ve used it for nearly all agreements since 2015: for Hidden Folks, wurdweb, Rift Riff, etc make sure to read the FAQ at the bottom of the page! i’m not a lawyer, but that doesn’t mean ‘no bueno’
docontract.com
contract( )
contract( ) (pronounced 'do contract') generates free, plain language agreements for and between game developers.
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Godot Engine @godotengine.org · 13/08/2026
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
godotengine.org
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
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Anaïs ᐢ. .ᐢ @anaissalla.itch.io · 07/08/2026
fuck that, video nuevo just dropped www.youtube.com/watch?v=Aj6a...
youtube.com
¿Cuánto he ganado con mi primer juego indie? (en 6 meses)
YouTube video by Anaïs [Nom Nom: Cozy Forest Café]
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Godot Engine @godotengine.org · 07/08/2026
✅ TIP: Reading development snapshot articles builds character! Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 3 – Godot Engine
✅️ TIP: Reading development snapshot articles builds character!
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GodotFest - GodotCon Europe 26 @godotfest.com · 04/08/2026
Good news! The Call for Proposals for #GodotFest 2026 has been extended until 31 August. If you've been thinking about sharing something you've built with Godot, you now have a little more time. Read the details: godotfest.com/blog/call-fo... #GodotEngine #GodotFest #GameDev
godotfest.com
Call for Proposals extended
You now have until August 31st to submit a talk proposal for GodotFest 2026.
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Godot Engine @godotengine.org · 03/08/2026
What happens when you stabilize stability? Let's find out! 🏗️ Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for #GodotEngine 4.7.2 is now live: godotengine.org/article/rele...
godotengine.org
Release candidate: Godot 4.7.2 RC 1 – Godot Engine
What happens when you stabilize stability? Let's find out!
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Enrique Colinet 'Baxayaun' @enriquecoli.net · 27/07/2026
I want to support our friends from Seville @preludethegame.bsky.social, so share this post to have a chance to get PRELUDE: DARK PAIN for free! I'll pick a winner if this post gets at least 100 RTs in the next 24h! 🤞 (Besides, there is a collaboration going on that you may find interesting) 😉
A cross content announcement featuring Crisanta from Blasphemous which was announced during the Prelude: Dark Pain Kickstarter campaign.
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Kenney @kenney.nl · 27/07/2026
Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org!
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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VoidBurger (AKA Jess) @voidburger.com · 23/07/2026
It's my takedown of the impressively awful Silent Hill 2 movie: RETURN TO SILENT HILL!! How bad is it!? And how!? And WHY??? The shocking answer (and my cleavage) lie within this almost-exactly 2 hour long video!! youtu.be/731tXqFP0Mc
youtu.be
In My Restless Dreams, I See That Clown: Christophe Gans
YouTube video by VoidBurger
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Rémi Verschelde @akien.bsky.social · 22/07/2026
What a banger week for #Godot game releases! The Incident at Galley House Pathogenic Fogpiercer MOLDRISE We eatin' good in Godot land 😋
Screenshot of The Incident at Galley HouseScreenshot of PathogenicScreenshot of FogpiercerScreenshot of MOLDRISE
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Godot Engine @godotengine.org · 21/07/2026
While a bunch of nerds enjoy GodotCon Boston, a bunch MORE nerds can enjoy our latest development snapshot 🤓 Editor QOL improvements, VCS usability, and more await in #GodotEngine 4.8 dev 2! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 2 – Godot Engine
The cost of convenience? Nothing!
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