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Adam Scott

@adamscott.studio
1.4K followers 213 following 198 posts

Former Web platform lead of the @godotengine.org. Wildling of 42nd @godotwildjam.bsky.social. Open to projects.

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Adam Scott @adamscott.studio · 12/03/2026
@migueldeicaza.bsky.social, I updated your Wikipedia article image for a more flattering one. Couldn't stand it, so I dug into my personal pictures. 😅
Wikipedia article of Miguel de Icaza with non-flattering photo (seems to be a webcam screenshot).Wikipedia article of Miguel de Icaza with my more flattering photo (him presenting his talk at the GodotCon 2023 in November at Munich).
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Adam Scott @adamscott.studio · 17/09/2025
The text from the BlueSky post is more or less the intro of the release page reworded. But thanks for your kind words!
Screenshot of the intro text of the Godot 4.5 release page
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Adam Scott @adamscott.studio · 28/08/2025
The GameCube controller is close (and has a larger TTR than most), but it's far from being equivalent. That could explain why installing a GameCube-style controller on an OG N64 controller just doesn't make it for speedrunners. It just doesn't have enough range to be as precise as the N64 stick.
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Adam Scott @adamscott.studio · 28/08/2025
It's a term I coined. It's the physical distance a thumb makes when pushing the stick as far as possible. The quality of the sensor is not the only factor to consider. The N64 is unique in the sense that it's the controller with the biggest one. And games were made with this in mind.
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Adam Scott @adamscott.studio · 28/08/2025
See how I'm able to tiptoe with Mario here (Super Mario 64). It's all with native JoyCon 2 on my Switch 2. I needed to extend exactly my stick (I used Blu Tack!!!) by 28.09 mm. Human thumbs just cannot be that precise without a thumbstick extension.
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Adam Scott @adamscott.studio · 26/08/2025
Are you able to tiptoe like this with a Switch 2 JoyCon? Well, you can't without a 28.09 mm physical extension to your stick. For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio
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Adam Scott @adamscott.studio · 26/08/2025
@mattmcmuscles.bsky.social @stopskeletons.bsky.social I'm pretty sure this kind of weird news is up your valley. It's silly, but it works so well and in ways… it shouldn't.
A Nintendo Switch 2 with 28.09 mm of putty (in height) bounded on the left JoyCon joystick.
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Adam Scott @adamscott.studio · 25/08/2025
Next time, I'll know not to upload SVGs. Here's the same image, but with a better background.
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Adam Scott @adamscott.studio · 25/08/2025
Here's the image, fixed. Sorry for the inconvenience.
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Adam Scott @adamscott.studio · 25/08/2025
Check how much reach the N64 has compared to other platforms! 🤯 And I go in detail, in my article, on the fact that N64 developers were pretty much aware of it. Games were designed around the fact that you had so much range. With today's controllers, we lost something. It really shows.
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Adam Scott @adamscott.studio · 25/08/2025
Here's footage with my JoyCon 2 extended (with adhesive putty) set to the size given by my tool to emulate N64. While aiming is still not easy with the JoyCon, everything else speaks for itself. Bond smoothly transitions between the concrete blocks and the N64 controller spins around gracefully.
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Adam Scott @adamscott.studio · 25/08/2025
Here's how GoldenEye 007 (N64) plays with a Switch 2 JoyCon. Notice the jank when moving the analog stick: it's almost like if it was all or nothing, everytime. It's jarring to see Bond walk between the concrete blocks. See also how stiff the N64 controller moves in the pause menu.
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Adam Scott @adamscott.studio · 25/08/2025
My article also contains a tool in order to compare the TTR of controllers. It also explains how you can "fix" that discrepancy by "emulating" the targeted thumbstick. #blutack I refute the idea that N64 games controls are quaint and charming, but grating. Maybe it's just your analog stick fault!
Controller with adhesive putty on the stick.
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Adam Scott @adamscott.studio · 25/08/2025
Thumb-travel range (TTR) is the umami of 3D consoles. It is the essence of what makes N64 games feel like N64 games. There's finally a name to put on the fact that playing them on the NSO with a JoyCon 2 soooooo feels terrible. It explains why. More space your thumb has, more precise it will be.
Image representing the concept of thumb-travel range.
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Adam Scott @adamscott.studio · 21/07/2025
That's a good point! To make sure, I switched my Switch 2 to Japanese and got screenshots. I asked Gemini to translate the text on the images given the context of the level. (no spoilers) The translation seems appropriate. It's not literal, but Treehouse seems to have kept the merchant delusion.
Donkey Kong with the same merchant, but in Japanese (with translated text)

"Perhaps you huys also came from the upper layers?"Donkey Kong with the same merchant, but in Japanese (with translated text)

"I'm a traveling merchant! But here, I'm not exactly welcomed..."
(The "♪" suggests a slightly lighthearted or sing-song tone, even with the lament.)Donkey Kong with the same merchant, but in Japanese (with translated text)

"Everyone, let's go shopping~!"
(The "しょ~" ending gives it a casual, inviting, and slightly drawn-out feel, like "sho-o-o-p.")Donkey Kong with the same merchant, but in Japanese (with translated text)

"Waa-ha-ha! Lu-cha ♪"
"Waa-ha-ha! Lu-cha ♪"
("ルッシャ" (Russha/Lusha) is likely a nonsense word or a cheerful sound the merchant makes, especially with the repeated "♪" indicating a song-like or joyous utterance.)
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Adam Scott @adamscott.studio · 21/07/2025
Ok, I wasn't expecting Nintendo EPD to hit so hard with the social commentary. #donkeykong #bananza #donkeykongbananza #dkbananza #switch #switch2
Donkey Kong talking to a merchant Fractone.Donkey Kong talking to a merchant Fractone.Donkey Kong talking to a merchant Fractone.Donkey Kong talking to a merchant Fractone.
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Adam Scott @adamscott.studio · 17/07/2025
Can somebody explain to me why my DK is red? I cannot revert back to his natural brown. And I'm not crazy, here's a screenshot from my game compared to the one from someone posted on Reddit. #donkeykong #donkeykongbananza #switch2
Donkey Kong Bananza screenshot, showing DK with a reddish tone.Donkey Kong Bananza screenshot, showing DK with a brownish tone.
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Adam Scott @adamscott.studio · 13/07/2025
What are you doing, Mario from Mario & Luigi: Superstar Saga? You’re T-posing before the minigame? Fine, it happens all the time, the animation wasn’t loaded yet. Wait, IN A 2D GAME? 😵‍💫 That cannot be anything else than an Easter egg. 😂 A gag way before it’s time. #nintendo #gba #easteregg #tpose
Mario standing on Luigi (as a surfboard) on the beach line just before the surfing minigame starts.
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Adam Scott @adamscott.studio · 11/05/2025
I dare you. I double dare you not to click the "Throw plushie" button more than once. It's a feature that I added on my new personal website, adamscott.studio. And it's way too addicting. #godotengine #web #threejs
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Adam Scott @adamscott.studio · 07/05/2025
I can confirm: @acerola.gg does indeed exist. I repeat: they exist. They aren't actually bound to green screens and Photoshop backdrops. #godotcon #godotengine
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Adam Scott @adamscott.studio · 06/05/2025
Congratulations to @migueldeicaza.bsky.social, @josephhill.bsky.social, and all the Xibbon team for the successful release of @xogot.bsky.social on the iPad! Bought it right away. And just in time for the Boston #godotcon! Long life to Xogot! Long life to Godot! #godotengine
Screenshot of the iPad app. Screenshot of the app store page.
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Adam Scott @adamscott.studio · 05/05/2025
"But @acerola.gg", I might say, "you're featured next to me on the Boston GodotCon website and I'm a little bit flustered." #godotengine #godotcon
Screenshot of https://conference.godotengine.org/ list of speakers, with the emphasis on Acerola and Adam Scott entries.
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Adam Scott @adamscott.studio · 02/05/2025
The search bar doesn't let you go directly to the issue when entering the GitHub notation in the search bar.
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Adam Scott @adamscott.studio · 01/05/2025
I was fed up of manually navigate through issues and repository on GitHub. So I just created my own Firefox extension in order to be able to tell the browser where I want to go. It works based on where you are. So if you ask for issues in a repo, it will display the repos' issues.
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Adam Scott @adamscott.studio · 28/04/2025
Just updated my workstation to Fedora 42, and I cannot understate how AMAZING the UI is. This is all thanks to the new Adwaita fonts (Awaita Sans and Adwaita Mono) that come as the new default for GNOME 48. Just take a look at this comparison. (I'm in love.)
Screenshot of the GNOME Control Center Accessibility (Pointing & Clicking) screen from GNOME 47.Screenshot of the GNOME Control Center Accessibility (Pointing & Clicking) screen from GNOME 48.
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Adam Scott @adamscott.studio · 15/04/2025
The START banner in Spacedust Alley (Diddy Kong Racing) really screams UK/Euro/Amiga graphics. Did Rareware let slip their European origins in other graphics in their games? #dkr #diddykong #retrogaming #amiga #europe #rare #rareware #n64
Screenshot of the start line in Spacedust Alley (Diddy Kong Racing).
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Adam Scott @adamscott.studio · 11/04/2025
It really gives the feel of Super Mario Kart's cover image. It's amazing.
Super Mario Kart (cartoon) cover, where drawn characters are squished and squashed.
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Adam Scott @adamscott.studio · 11/04/2025
The animator in me is gushing about Mario Kart World's stretch and squash. IT LOOKS AMAZING. (special thanks to @digitalfoundry.bsky.social for the footage)
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Adam Scott @adamscott.studio · 10/04/2025
Wtf, God of War (2005)!? What's the idea having a mandatory move the box tutorial (by kicking it) while freakin' archers are firing at it?! #godofwar #ps2 #retrogaming
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Adam Scott @adamscott.studio · 07/04/2025
@walaber.com's upcoming game, RepliCube, is crack cocaine guys. Let's say I warned ya. #godotengine #walaber
Screenshot of RepliCube running on macOS. It shows a cube and the code used to generate it.
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Adam Scott @adamscott.studio · 24/03/2025
Thanks to everyone that showed up at our improvised @godotengine.org meetup during the GDC. There was so many people, I couldn't believe it. And you were all so kind and interesting: it shows that the Godot community not only rocks, but is also very dedicated and invested. #godotengine #gdc #gdc25
Group picture of the Godot meetup at the GDC at the Yerba Buena gardens.
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Adam Scott @adamscott.studio · 24/03/2025
@rystorm.com, it was super nice to meet you again during the GDC. And thanks for the stroopwafel, by the way! By the way, guys and gals, RY is one of the nicest people that I know. And I mean it.
Adam Scott and Robin-Yann Storm standing together for a selfie.
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Adam Scott @adamscott.studio · 01/03/2025
Describe your account in one Simpsons image
Homer Simpson making a bowl of corn flakes, but somehow, it takes on fire. (S7E17)
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Adam Scott @adamscott.studio · 28/02/2025
Blank party meme.
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Adam Scott @adamscott.studio · 26/02/2025
By the way, super proud to be the first one to have forked the repo. 😊
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Adam Scott @adamscott.studio · 25/02/2025
What if we decided to choose a single one word to refer to addons/plugins in Godot 5. What would it be? What do you prefer? Because currently, it is truly a mess. I choose "addon". #godotengine
Collage of multiple conflicting UI names in the Godot Engine for the concept of addons/plugins.
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Adam Scott @adamscott.studio · 11/12/2024
My friend Thierry Boulanger from the awesome @sabotagestudio.com is on stage with others to talk about 2024, to offer a retrospective.
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Adam Scott @adamscott.studio · 11/12/2024
Wonderful new (and needed) identity for la Guilde!
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Adam Scott @adamscott.studio · 11/12/2024
At the Cercle des dirigeant.e.s organized by la Guilde du jeu vidéo du Québec! I'll try to not talk too much about Godot. 😅
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Adam Scott @adamscott.studio · 06/12/2024
Imagine migrating to an engine where the documentation looks like this. 😱
A man opening a book that looks to contain thousands and thousands of pages.
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Adam Scott @adamscott.studio · 30/11/2024
Interesting.
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Adam Scott @adamscott.studio · 30/11/2024
At least, the engine doesn't make you look like this.
A pair of hands where the clothes are displayed as if they were missing textures in a game engine. But instead of displaying a default texture, it looks like if the last "rendered" images were duplicated on top of the missing textures.
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Adam Scott @adamscott.studio · 30/10/2024
I'll attend MIGS24 today and tomorrow! I'll be representing the @godot.foundation and the @godotengine.org. I can't wait to meet members of the community, to talk about making video games. Especially to talk and answer questions about the game engine.
Image of Adam Scott inviting people to connect with him for the MIGS event.
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Adam Scott @adamscott.studio · 30/10/2024
Je serai au MIGS24 aujourd'hui et demain! J'y représenterai la @godot.foundation et @godotengine.org. J'anticipe de rencontrer les membres de la communauté afin de discuter au sujet de la création de jeux vidéo, mais spécialement de parler et répondre aux questions à propos du moteur de jeu.
Image invitant les gens à se connecter à Adam Scott pour l'événement MIGS.
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