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Sim Kaart

@simkaart.co
1.1K followers 122 following 529 posts

Graphic designer working on games. Now making Castle Away! store.steampowered.com/app/4362480/…

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Sim Kaart @simkaart.co · 10h
Our one-eyed, flying fish now offers french fries when you begin a new run. #roguelike #handdrawn #godotengine
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Sim Kaart @simkaart.co · 17/09/2026
We’re in Japan to meet new people and showcase the game! Come by if you’re visiting Tokyo Game Show! We’re in the indie hall. Off course. #gamedev #godotengine #indiegame
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Sim Kaart @simkaart.co · 14/09/2026
Easy wishlist.
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Reposted by Sim Kaart
aran @aran.sokpop.co · 10/09/2026
RAT GAME has a release date! 🐀 1 Chef vs 2 to 8 rats - who would win?? A comedy horror co-op game where a team of rats secretly tries to ruin a restaurant while another player tries to stop them… coming 30th October, new trailer here!!
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Sim Kaart @simkaart.co · 28/08/2026
So many people are playing our demo! 😍 didn't expect it! It's up on Steam. Try it if you haven't already :D #gamedev #godot #indiegame store.steampowered.com/app/4362480/...
store.steampowered.com
Castle Away on Steam
Build and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon?
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Sim Kaart @simkaart.co · 24/08/2026
Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev
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Sim Kaart @simkaart.co · 21/08/2026
first test with variations for the player portrait are making it painfully obvious that she also needs a few sets of clothing to really drive the point home #gamedev #godot #indiegame
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Sim Kaart @simkaart.co · 20/08/2026
i don't much care for cosmetics in games, but since we're working on async multiplayer, it'd be good to have some different portraits flying around, to invoke battling (a ghost of) someone else. so...i'm sketching out a 'styling' feature :P #gamedev #indiegame
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Sim Kaart @simkaart.co · 18/08/2026
we've got a demo out next week. wishlist to get a ping when it drops! 😇 #indiegame #roguelite #autobattler #castlebuilder #godot store.steampowered.com/news/app/436...
store.steampowered.com
Castle Away - Demo out on August 24 - Steam News
Get ready to build your own floating keep!
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Sim Kaart @simkaart.co · 17/08/2026
making a temp wordmark for chinese localisation while i'm waiting on a friend to design the real deal. this somehow makes it look so legit lol. #graphicdesign #logotype #gamedev
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Sim Kaart @simkaart.co · 14/08/2026
Been using this as my go-to for agreements. Sometimes slightly tweaking it. Often updating rev share percentages 🤑
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Sim Kaart @simkaart.co · 04/08/2026
Big Walk has been on my wishlist for quite some time now. Fell in love with the art direction (love the stark contrast of natural and graphic). Curious what kind of experience it delivers. Time to gift it to some friends 🙃
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Sim Kaart @simkaart.co · 27/07/2026
Screenies of some new stuff I’ve been working on for Castle Away! We’re prepping the demo build right now. It’ll be live next month. #gamedev #indiegame #godotengine
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Sim Kaart @simkaart.co · 25/07/2026
People are trying out our game at an indie booth in China! :D
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Sim Kaart @simkaart.co · 17/07/2026
My thinking in doing quality assurance: if I find something that feels off, surely someone in a group of 1000 players will also find it. So better just fix everything you find yourself. Am I wrong in assuming that? #gamedev #indiegame
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Sim Kaart @simkaart.co · 16/07/2026
when making an isometric game in 2d, i'm noticing you need shapes on the 'floor' that emphasise the perspective, to ground the assets onto the world. #indiedev #godotengine #handdrawn
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Sim Kaart @simkaart.co · 06/07/2026
I keep messing up size and scale if I don’t reference similar assets. So I often end up throwing them all into a scene, and then start drawing on top of a screenshot 🤷🏼 #gamedev #godotengine
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Sim Kaart @simkaart.co · 06/07/2026
Me to my daughter on the weekend: I swear I’m also drawing cats. Can you pass me the pink?
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Sim Kaart @simkaart.co · 29/06/2026
drawing assets for a new region. just added these geyser-likes #gamedev #godotengine #handdrawn
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Sim Kaart @simkaart.co · 25/06/2026
sketching out a new world. neck-deep in the mess of creation! #gamedev #indiegame #godotengine
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Sim Kaart @simkaart.co · 22/06/2026
Fellow Y-sorting enthousiasts working in Godot: you’ll want this. #godot
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Sim Kaart @simkaart.co · 18/06/2026
making tiny isles of assets again ^_^ #gamedev #godot #indiegame
a small, colorful, hand-drawn, pseudo-isometric settlement with purple rooftops atop a rock formation, surrounded by a grassy plane
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Sim Kaart @simkaart.co · 16/06/2026
making content = venturing into the unknown, again. i just started sketching a new castle type. a lot of general game design and art style questions are getting answered along the way. #gamedev
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Sim Kaart @simkaart.co · 10/06/2026
I recolored 2000+ sprites because I wanted to get rid of an optical, grey-ish layer on top the game that had been there since the beginning of development. #gamedev #indiegame #godotengine
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Reposted by Sim Kaart
Adriaan @adriaan.games · 06/06/2026
Announcing: Hidden Folks 2 - New themes and areas. - Improved graphical quality. - Second (not text!) clue. - Lots of new mouth sounds. - Various quality-of-life improvements. - Made in #godot. Get an email when it releases: hiddenfolks.com Wishlist on Steam: store.steampowered.com/app/4480060
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Sim Kaart @simkaart.co · 27/05/2026
We finally pulled the trigger and made our tooltips smarter. I couldn't stand watching players hover upgrades on and off to spot the differences any longer. #gamedev #godotengine #ui
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Sim Kaart @simkaart.co · 20/05/2026
What an amazingly beautiful project. The craftsmanship deeply moves me.
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Sim Kaart @simkaart.co · 19/05/2026
woop woop. wanderbots dropped a little surprise :o www.youtube.com/watch?v=n7iu...
youtube.com
Castle Builder Auto-Battle Roguelike - Castle Away [Preview]
YouTube video by Wanderbots
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Sim Kaart @simkaart.co · 19/05/2026
giving our shaman interface some love. players can now choose a spell to enchant their buildings, but it is tied to a random curse that influences all combat. #indiegame #godot
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Sim Kaart @simkaart.co · 18/05/2026
the art, the artist :P #gamedev
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Sim Kaart @simkaart.co · 06/05/2026
making zelda-style area title animations. not mega intuitive using control nodes with anchoring and responsive sizing, but certainly doable! #godotengine #gamedev
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Sim Kaart @simkaart.co · 04/05/2026
wow okay thanks www.rogue.site/editorials/c...
rogue.site
Castle Away has the Perfect Playtest
Castle Away's limited playtest only made me yearn harder for the eventual full release.
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Sim Kaart @simkaart.co · 30/04/2026
introducing 'the shed' #gamedev #indiegame #godotengine
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Sim Kaart @simkaart.co · 20/04/2026
We're throwing open the Castle Away Playtest build during Steam Medieval Fest (starting now). You can give it a go if you like! #godotengine #indiegame store.steampowered.com/news/app/436...
store.steampowered.com
Steam-nieuws over Castle Away - Open Playtest during Medieval Fest
The playtest build will be available for everyone to play during Steam Medieval Fest (April 20 through April 27)
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Sim Kaart @simkaart.co · 08/04/2026
low effort water effect :D #gamedev #handdrawn #godot
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Sim Kaart @simkaart.co · 01/04/2026
working on our workshop interface. adding images to the list for easier exploration. and a lot of small animations to give feedback on whats happening. #godotengine #gamedev #crafting
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Sim Kaart @simkaart.co · 27/03/2026
love making little islands of assets #godot #gamedev #indiegame
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Sim Kaart @simkaart.co · 24/03/2026
beat the final boss! i wrote a todo that it was too hard cause it took me 3 times. but now i kinda like that it was hard hahah #indiedev #godotengine #handdrawn #roguelite #autobattler
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Sim Kaart @simkaart.co · 24/03/2026
working on some laser eyes. also put the impact zone on the head of the snake, which seems fun, but also makes the snake attack less readable :/ #gamedev #godot #indiegame
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Sim Kaart @simkaart.co · 20/03/2026
designing more demon bosses for castle away! #gamedev #indiegame #godot
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Sim Kaart @simkaart.co · 17/03/2026
first version of our underworld, where the archdemon resides #gamedev #indiegame #godot
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Sim Kaart @simkaart.co · 16/03/2026
working on making the urgency of 'encounter picking' more obvious. changed a 'meter' with increments to 'charges', which makes it easier to communicatie that an action costs a charge. #gamedev #godot #indiegame
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Indie Showcase 👾 @indieshowcasenl.bsky.social · 14/03/2026
Build and command your flying fortress at #IndieShowcaseNL! 🏰 Slay monsters, loot towns, bargain for goods and upgrade your keep to cleanse the realm before the demons emerge in Castle Away, announced this week by @renegade-games.bsky.social, @simkaart.co and @matthijskoster.com 🔥
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Sim Kaart @simkaart.co · 13/03/2026
Boss kill rewards castle extension. Seeing this now, the icon should actually reflect the castle type (more woody). Work work work. #indiedev #godot #handdrawn
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Sim Kaart @simkaart.co · 12/03/2026
Announcing CASTLE AWAY! In which you build and command a flying fortress to slay the demons invading your world! A quick-to-pick-up, run-based strategy game focused on crafting combat synergies on your little castle grid. Let me know what you think! #indiegame #gamedev #roguelite
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Sim Kaart @simkaart.co · 12/03/2026
I’m announcing a new project later today. And as this early playtester so eloquently put it on reddit: it’s aight so far 😅 #indiegame #gamedev #godot
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Sim Kaart @simkaart.co · 11/03/2026
working on interactions for upgrading structures on your castle grid. added feedback for: these are all valid tiles, this tile is valid, this tile is invalid, you cancelled placement, you successfully placed. #gamedev #godot #indiegame
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Sim Kaart @simkaart.co · 06/03/2026
added the victory screen after seven months of development :P there were so many things players would bump into, that this hadn't been a priority. but now that players are actually finishing the game with the best possible ending, we needed a way to tell them :) #gamedev #godot #roguelite
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Sim Kaart @simkaart.co · 05/03/2026
lol @ all the size flags to get this to work. but it works! i don't think godot let's me fill out grid columns horizontally though, since this is a set number in the inspector? #godotengine #indiegame #gamedev
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Sim Kaart @simkaart.co · 28/02/2026
Game designers: is there a best practice when it comes to telling the player what a reward is for a decision? From a ux point of view i tend to be transparant about everything, but i also see games offering ‘surprise’ rewards. #gamedesign #gamedev #indiegame
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