Sim Kaart @simkaart.co · 10hOur one-eyed, flying fish now offers french fries when you begin a new run. #roguelike #handdrawn #godotengine 1100
Sim Kaart @simkaart.co · 17/09/2026We’re in Japan to meet new people and showcase the game! Come by if you’re visiting Tokyo Game Show! We’re in the indie hall. Off course. #gamedev #godotengine #indiegame 0131
Reposted by Sim Kaartaran @aran.sokpop.co · 10/09/2026RAT GAME has a release date! 🐀 1 Chef vs 2 to 8 rats - who would win?? A comedy horror co-op game where a team of rats secretly tries to ruin a restaurant while another player tries to stop them… coming 30th October, new trailer here!! 513553
Sim Kaart @simkaart.co · 28/08/2026So many people are playing our demo! 😍 didn't expect it! It's up on Steam. Try it if you haven't already :D #gamedev #godot #indiegame store.steampowered.com/app/4362480/...store.steampowered.comCastle Away on SteamBuild and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon? 3289
Sim Kaart @simkaart.co · 24/08/2026Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev 5529
Sim Kaart @simkaart.co · 21/08/2026first test with variations for the player portrait are making it painfully obvious that she also needs a few sets of clothing to really drive the point home #gamedev #godot #indiegame 0145
Sim Kaart @simkaart.co · 20/08/2026i don't much care for cosmetics in games, but since we're working on async multiplayer, it'd be good to have some different portraits flying around, to invoke battling (a ghost of) someone else. so...i'm sketching out a 'styling' feature :P #gamedev #indiegame 1123
Sim Kaart @simkaart.co · 18/08/2026we've got a demo out next week. wishlist to get a ping when it drops! 😇 #indiegame #roguelite #autobattler #castlebuilder #godot store.steampowered.com/news/app/436...store.steampowered.comCastle Away - Demo out on August 24 - Steam NewsGet ready to build your own floating keep! 2103
Sim Kaart @simkaart.co · 17/08/2026making a temp wordmark for chinese localisation while i'm waiting on a friend to design the real deal. this somehow makes it look so legit lol. #graphicdesign #logotype #gamedev 060
Sim Kaart @simkaart.co · 14/08/2026Been using this as my go-to for agreements. Sometimes slightly tweaking it. Often updating rev share percentages 🤑 020
Sim Kaart @simkaart.co · 04/08/2026Big Walk has been on my wishlist for quite some time now. Fell in love with the art direction (love the stark contrast of natural and graphic). Curious what kind of experience it delivers. Time to gift it to some friends 🙃 071
Sim Kaart @simkaart.co · 27/07/2026Screenies of some new stuff I’ve been working on for Castle Away! We’re prepping the demo build right now. It’ll be live next month. #gamedev #indiegame #godotengine 2264
Sim Kaart @simkaart.co · 25/07/2026People are trying out our game at an indie booth in China! :D 0130
Sim Kaart @simkaart.co · 17/07/2026My thinking in doing quality assurance: if I find something that feels off, surely someone in a group of 1000 players will also find it. So better just fix everything you find yourself. Am I wrong in assuming that? #gamedev #indiegame 292
Sim Kaart @simkaart.co · 16/07/2026when making an isometric game in 2d, i'm noticing you need shapes on the 'floor' that emphasise the perspective, to ground the assets onto the world. #indiedev #godotengine #handdrawn 0203
Sim Kaart @simkaart.co · 06/07/2026I keep messing up size and scale if I don’t reference similar assets. So I often end up throwing them all into a scene, and then start drawing on top of a screenshot 🤷🏼 #gamedev #godotengine 2412
Sim Kaart @simkaart.co · 06/07/2026Me to my daughter on the weekend: I swear I’m also drawing cats. Can you pass me the pink? 280
Sim Kaart @simkaart.co · 29/06/2026drawing assets for a new region. just added these geyser-likes #gamedev #godotengine #handdrawn 0111
Sim Kaart @simkaart.co · 25/06/2026sketching out a new world. neck-deep in the mess of creation! #gamedev #indiegame #godotengine 0202
Sim Kaart @simkaart.co · 22/06/2026Fellow Y-sorting enthousiasts working in Godot: you’ll want this. #godot 1101
Sim Kaart @simkaart.co · 18/06/2026making tiny isles of assets again ^_^ #gamedev #godot #indiegame 1193
Sim Kaart @simkaart.co · 16/06/2026making content = venturing into the unknown, again. i just started sketching a new castle type. a lot of general game design and art style questions are getting answered along the way. #gamedev 3183
Sim Kaart @simkaart.co · 10/06/2026I recolored 2000+ sprites because I wanted to get rid of an optical, grey-ish layer on top the game that had been there since the beginning of development. #gamedev #indiegame #godotengine 2193
Reposted by Sim KaartAdriaan @adriaan.games · 06/06/2026Announcing: Hidden Folks 2 - New themes and areas. - Improved graphical quality. - Second (not text!) clue. - Lots of new mouth sounds. - Various quality-of-life improvements. - Made in #godot. Get an email when it releases: hiddenfolks.com Wishlist on Steam: store.steampowered.com/app/4480060 16540137
Sim Kaart @simkaart.co · 27/05/2026We finally pulled the trigger and made our tooltips smarter. I couldn't stand watching players hover upgrades on and off to spot the differences any longer. #gamedev #godotengine #ui 3404
Sim Kaart @simkaart.co · 20/05/2026What an amazingly beautiful project. The craftsmanship deeply moves me. 091
Sim Kaart @simkaart.co · 19/05/2026woop woop. wanderbots dropped a little surprise :o www.youtube.com/watch?v=n7iu...youtube.comCastle Builder Auto-Battle Roguelike - Castle Away [Preview]YouTube video by Wanderbots 140
Sim Kaart @simkaart.co · 19/05/2026giving our shaman interface some love. players can now choose a spell to enchant their buildings, but it is tied to a random curse that influences all combat. #indiegame #godot 2294
Sim Kaart @simkaart.co · 06/05/2026making zelda-style area title animations. not mega intuitive using control nodes with anchoring and responsive sizing, but certainly doable! #godotengine #gamedev 1252
Sim Kaart @simkaart.co · 04/05/2026wow okay thanks www.rogue.site/editorials/c...rogue.siteCastle Away has the Perfect PlaytestCastle Away's limited playtest only made me yearn harder for the eventual full release. 060
Sim Kaart @simkaart.co · 20/04/2026We're throwing open the Castle Away Playtest build during Steam Medieval Fest (starting now). You can give it a go if you like! #godotengine #indiegame store.steampowered.com/news/app/436...store.steampowered.comSteam-nieuws over Castle Away - Open Playtest during Medieval FestThe playtest build will be available for everyone to play during Steam Medieval Fest (April 20 through April 27) 172
Sim Kaart @simkaart.co · 01/04/2026working on our workshop interface. adding images to the list for easier exploration. and a lot of small animations to give feedback on whats happening. #godotengine #gamedev #crafting 0203
Sim Kaart @simkaart.co · 27/03/2026love making little islands of assets #godot #gamedev #indiegame 1909
Sim Kaart @simkaart.co · 24/03/2026beat the final boss! i wrote a todo that it was too hard cause it took me 3 times. but now i kinda like that it was hard hahah #indiedev #godotengine #handdrawn #roguelite #autobattler 0141
Sim Kaart @simkaart.co · 24/03/2026working on some laser eyes. also put the impact zone on the head of the snake, which seems fun, but also makes the snake attack less readable :/ #gamedev #godot #indiegame 1425
Sim Kaart @simkaart.co · 20/03/2026designing more demon bosses for castle away! #gamedev #indiegame #godot 2284
Sim Kaart @simkaart.co · 17/03/2026first version of our underworld, where the archdemon resides #gamedev #indiegame #godot 0225
Sim Kaart @simkaart.co · 16/03/2026working on making the urgency of 'encounter picking' more obvious. changed a 'meter' with increments to 'charges', which makes it easier to communicatie that an action costs a charge. #gamedev #godot #indiegame 1283
Reposted by Sim KaartIndie Showcase 👾 @indieshowcasenl.bsky.social · 14/03/2026Build and command your flying fortress at #IndieShowcaseNL! 🏰 Slay monsters, loot towns, bargain for goods and upgrade your keep to cleanse the realm before the demons emerge in Castle Away, announced this week by @renegade-games.bsky.social, @simkaart.co and @matthijskoster.com 🔥 1113
Sim Kaart @simkaart.co · 13/03/2026Boss kill rewards castle extension. Seeing this now, the icon should actually reflect the castle type (more woody). Work work work. #indiedev #godot #handdrawn 0140
Sim Kaart @simkaart.co · 12/03/2026Announcing CASTLE AWAY! In which you build and command a flying fortress to slay the demons invading your world! A quick-to-pick-up, run-based strategy game focused on crafting combat synergies on your little castle grid. Let me know what you think! #indiegame #gamedev #roguelite 711424
Sim Kaart @simkaart.co · 12/03/2026I’m announcing a new project later today. And as this early playtester so eloquently put it on reddit: it’s aight so far 😅 #indiegame #gamedev #godot 1142
Sim Kaart @simkaart.co · 11/03/2026working on interactions for upgrading structures on your castle grid. added feedback for: these are all valid tiles, this tile is valid, this tile is invalid, you cancelled placement, you successfully placed. #gamedev #godot #indiegame 0382
Sim Kaart @simkaart.co · 06/03/2026added the victory screen after seven months of development :P there were so many things players would bump into, that this hadn't been a priority. but now that players are actually finishing the game with the best possible ending, we needed a way to tell them :) #gamedev #godot #roguelite 0192
Sim Kaart @simkaart.co · 05/03/2026lol @ all the size flags to get this to work. but it works! i don't think godot let's me fill out grid columns horizontally though, since this is a set number in the inspector? #godotengine #indiegame #gamedev 3222
Sim Kaart @simkaart.co · 28/02/2026Game designers: is there a best practice when it comes to telling the player what a reward is for a decision? From a ux point of view i tend to be transparant about everything, but i also see games offering ‘surprise’ rewards. #gamedesign #gamedev #indiegame 684