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Yintero 🦇

@yintero.dev
716 followers 641 following 198 posts

She/Her | Born/Raised 🇯🇲🇧🇧 | Lives & Works 🇨🇦 Aerospace Engineer by Day 🚀 3D Generalist & Technical Artist by Night 🎮

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Alariko @alariko.bsky.social · 25/08/2025
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Djamila Knopf @djamilaknopf.bsky.social · 15/08/2025
Interlude. I painted this to wash away the summer heat. medium: Nicker poster colour on Arches watercolour paper
A painting of a tree standing in water, featuring a heron.
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Yintero 🦇 @yintero.dev · 10/08/2025
On a business trip in #California, near #LA. So nice to see actual land features after being in flat #YYZ for so long 😅
Shot of Santa Monica mountains, on a trail Shot of lookout peak in Santa Monica mountains
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Heevak @heewak.bsky.social · 04/08/2025
Hidden Cages waiting to be uncovered #gamedev #indiegames
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Yintero 🦇 @yintero.dev · 01/08/2025
I have a title, environments, plot, characters, major events, and mechanics all thought out for my #gamedev project — however I work a full time job and have NO idea if I’ll get to all that, or how much will change as I go. Thinking of sharing gradually as I keep doing groundwork and tests 🤔
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Yintero 🦇 @yintero.dev · 29/07/2025
I’m loving ripping out prototype blueprint logic once a concept works, and moving most of it to a custom character class with #c++ interfaces I can expose to blueprints ✨ example of stamina state stuff & sprinting here #ue5 #indiegamedev #gamedev
Large example showing stamina state & sprinting blueprint logic, spread across multiple functionsBlueprint nodes showcasing simplified sprint control logic. Useful interfaces are exploded to blueprints, with all the background logic logged & handled within a custom character class.
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Cherub @polygoncherub.bsky.social · 25/07/2025
What do I do for fun? Oh, mostly make over complicated UI animations. #CherubDev #UE5 #GameDev
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Yintero 🦇 @yintero.dev · 25/07/2025
Okaaay, MVP ground locomotion is done for now! Walk -> run -> sprint -> exhaustion working, with some custom #c++ code in the background to handle the stamina states 🔥 #ue5 #gamedev #yinteroGameDev
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Yintero 🦇 @yintero.dev · 22/07/2025
Planning to spend a few days out in nature to practice resting. Sunset yesterday after dinner was fantastic. #ontario summer vibes
Photo of a lake at sunset. Boats are seen moored in the right side of the image, the dock is seen at the bottom left cutting diagonally across the bottom left corner. A landmass stretches across the centre of the image, accentuating the clouds and sky above
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Yintero 🦇 @yintero.dev · 17/07/2025
I am pleased to have finally grasped out the weird relation between visual studio and #ue5 so now I can FINALLY unleash my full C++ powers to unblock my learnings and development 💯💯
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Yintero 🦇 @yintero.dev · 10/07/2025
Been learning how to prioritise myself and my own needs, especially after being burnt out by my job (which is still ongoing). Just carving out a lil space from adulting to do whatever I want. “Whatever I want” often means gamedev lol
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Etherington Brothers @etheringtonbros.bsky.social · 07/07/2025
Our feature artist/tutorial today is this EXCELLENT set of 10 PRINCIPALS of MOTION DESIGN/ANIMATION by the talented @jrcanest! This is SO USEFUL for all types of ANIMATION! #animation #animationdev #anime #gamedev #conceptart #motiongraphics
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Yintero 🦇 @yintero.dev · 06/07/2025
Can I just say I’m SO glad it’s summer in #yyz after being teased with up/down temperatures for weeks
Close up of trillium flowersShot of pathway on a trail near to Rouge Hill. Roots are visible on the pathway, with tall slender trees and low-lying shrubs on both sides of the pathShot of Toronto botanical garden, lots of greenery!
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Yintero 🦇 @yintero.dev · 06/07/2025
Wassup y’all 🔥 still alive and kickin, coming out of a brutal couple months of crunch at my day job. I’ve been beyond exhausted, but learned a lot about myself and my limits. Gonna see if I can share some stuff on here again when I can :)
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🌱🌼BIGMACKEREL🌼🌿 @bigmackerel.bsky.social · 19/06/2025
made a pixel icon of @yintero.dev's dragon Zynga! :D #pixelart
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Yintero 🦇 @yintero.dev · 01/05/2025
Current job is simultaneously the most frustrating, the most tiring, and the most fun all at the same time. I wonder when I'll commit to pivoting to something else — whether it be another job in industry, or doing my own thing.
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Yintero 🦇 @yintero.dev · 29/04/2025
Coming up for air during crunch time at work to mention I’ve been learning how weird C++ is in #ue5 — not even the code itself, but the dance between building solution, compiling, source files mysteriously disappearing? I’m getting it now, but bruh
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Loish @loish.bsky.social · 03/04/2025
I love a good floppy leaf. The floppier, the better, am I right??
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Heevak @heewak.bsky.social · 29/03/2025
Isn't that relaxing ? 🐏🐑 #Gamedev #solodev #indiegame
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name @namedr.bsky.social · 20/10/2024
#BLAME #animation
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Yintero 🦇 @yintero.dev · 24/03/2025
Another cleaned up animation sample, run cycle! Another #blender #eevee render. Included a slow-mo cause it’s fun to watch those arms n leggies
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Catsuka @catsuka.bsky.social · 23/03/2025
Blender animation by Maxime Jouniot. www.instagram.com/maxime_jouniot
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Yintero 🦇 @yintero.dev · 23/03/2025
Hmmm for some reason I thought I could share multiple videos in one post 🤔 I guess I’d have to convert stuff to GIFs to get that kind of effect
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Yintero 🦇 @yintero.dev · 23/03/2025
I’ve been cleaning up all of Zynga’s animations for the experimental build! Here’s a peek at the standard walk cycle, #blender #eevee render
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Yintero 🦇 @yintero.dev · 20/03/2025
Very classic me moment: I finished up some animations to integrate into #ue5, but decided to make some final adjustments to Zynga's rig. Of course...since the keyframes are in world space instead of local space I need to un-break the anims I just finished 😅😅
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Yintero 🦇 @yintero.dev · 17/03/2025
#hydroponics update! So the #kale has been thriving. The first one got a bit leggy as a seedling so I’ve added a post and string to help it out ✨ #yinteroHydroponics
Shot of two kale plants growing hydroponically. They are both in the vegetative growth stage, living in jars Close-up of support post and string for KALE-001-A
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Dan Liimatta @danliimatta.bsky.social · 03/03/2025
Dogs ~ worked on this during the weekend so
Cosmic mother
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The Witch's Bakery - Sunny Lab @sunnylabgames.bsky.social · 04/03/2025
The 'Quai des Bouquinistes' has changed a lot since then 🥺 #indiegames | #gamedev
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Yintero 🦇 @yintero.dev · 02/03/2025
Integrated new additive 'look' animations for Zynga in #ue5, really fun way to test out hair physics! Still have a few keyframes to tidy up #gamedev #yinteroGameDev
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Case Portman @caseportmanaudio.com · 28/02/2025
Prototyping is all about experimenting, breaking stuff, and figuring out what works. Embrace the chaos and let creativity lead the way! Fail fast and find the fun! #gamedev
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Yintero 🦇 @yintero.dev · 27/02/2025
Wanted to show some #kale I’m growing as a #hydroponics side project. 3D printed cups & grow light mount, and soon to add RPi for monitoring and control. Have some close-ups! Germinated just under 2 weeks ago #yinteroHydroponics
Overview of two baby kale plants. They are growing in rockwool, placed in custom 3D printed cups. The cups are sitting in mason jars, containing nutrient solution.Macro shot of baby kale plant #1. Growing in rockwool, placed in a custom 3D printed cup. The seed leaves (bottom left and top right) and first true leaves (top left and middle right) can be seenMacro shot of baby kale plant #2. Growing in rockwool, placed in a custom 3D printed cup. The seed leaves (bottom left and top right) and first true leaves (top left and middle) can be seen
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Yintero 🦇 @yintero.dev · 27/02/2025
I want to post more stuff on here than just my gamedev projects — introducing the following tag key: #yinteroGameDev #yinteroHydroponics #yinteroEngProjects Might switch this up in the future :)
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- April Prime - @april-prime.bsky.social · 24/02/2025
Working on some kobolds designs! And a new render style I've been toying with.
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Fabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 23/02/2025
The Demon Tides demo is OUT NOW! Play the beginning of the game, some of the story and a chunk of the game's open world! In this chunky demo you can also share graffiti tags and compete with other players via ghost runs! And guess what? Your saves carry over too. LET'S GO!
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Alexander Forssberg @alexfart.bsky.social · 20/02/2025
Some images I made for an imaginary Dino Crisis remake. One can dream.
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Ville Sinkkonen @villesinkkonen.bsky.social · 22/02/2025
Dragon in watercolor
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Jussi Kemppainen @jkemppainen.com · 21/02/2025
The repair UI #indiega
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Yintero 🦇 @yintero.dev · 21/02/2025
Figured I'd share some in-game close-ups of Zynga V2! — she's got lots of little texture details (scales ✨🐉) that'll show up in cutscenes #ue5 #gamedev Managed to slash texture footprint by another ~20% as well with V2 vs V1.1
Close-up shot of dragon-hybrid Zynga in-engine. She is looking off to the side in a 3/4 view. She has brown eyes with yellow sclerae, brown scutes on her face, brown horns, and thick brown locs with jewellery. She has small scales that are /just/ visible. The walls of the basic UE5 test level can be seen in the background.Close-up shot of dragon-hybrid Zynga in-engine. This is a partial rear view, with the top of the image ending at her shoulders, and the bottom of the image ending at her knees. Visible is her tucked-in shirt, belt, shorts, tail storage accessories, and gloves. She has small scales that are just visible. Pieces of the basic UE5 test level can be seen in the background.
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omegachainoboy.bsky.social @omegachainoboy.bsky.social · 21/02/2025
jessie !! #pixelart #aseprite
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Yintero 🦇 @yintero.dev · 21/02/2025
Omg. I’m SO over winter. It’s been so snowy this winter in #YYZ. I’m trudging to work at -14C and I’m LONGING for spring 💐😭
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Yintero 🦇 @yintero.dev · 19/02/2025
Hey y’all it’s been a while! Coming back here to drop some screenies of Zynga V2 in-game!! I’m not allowing more design tweaks for now, this is gonna the first release version of her ✨ #gamedev #ue5
Zynga the standing in a test world. The world is themed after Tokyo, with a blossoming peach trees in the background.Zynga the standing in a test world. The world is themed after Tokyo, with a blossoming peach trees in the background. This angle shows more of the city.
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◄ 𝔞𝔮𝔲𝔦𝔩𝔞 ► •𝔠𝔬𝔪𝔪𝔦𝔰𝔰𝔦𝔬𝔫𝔰 𝔬𝔭𝔢𝔫• @aquilaknight.bsky.social · 09/12/2024
Blaidd - #ELDENRING 🐺🗡️
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conner fawcett @badbucket.bsky.social · 18/02/2025
see a knight, post a knight (four)
a drawing of a knight wielding a mace, carrying a meteor. their helmet is like a moona drawing of a knight wielding a sword. their head is a frantic clump of horse facesa drawing of a knight wielding a war hammer. their helmet is like a sunflowera drawing of a knight wielding halberd. their breastplate is embossed with two clasped hands. on the lower plate corpse hands are nailed to the plate. their helmet is a placid face. they wear a large feathered hat
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inkarwast @inkarwast.bsky.social · 18/02/2025
I still like it... Please check out the test clips with her @yintero.dev (it's so cool... I would really love to play this)
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Yintero 🦇 @yintero.dev · 16/01/2025
Work is FINALLY calming down somewhat after shipping out our current build, I can actually chill a bit AND do way more art from this week on!! 🔥 Last night I almost finished up Zynga V2…it begins
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Yintero 🦇 @yintero.dev · 09/01/2025
Shoutout to my Jersey friend’s cat Colin, who was extraordinarily majestic and friendly and would stare at my room door for hours. Waiting. Unmoving.
Ominous photo of cat staring at the photographer down a long hallway. Hallway is carpeted, with a single light in the distancePhoto of Colin the cat outdoors, posing on a rock wall. Plants are visible behind him, to the right is an old brick and granite house. Background is a uniform grey sky
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Yintero 🦇 @yintero.dev · 08/01/2025
Side project: friend in Jersey gave me an old 1960s camera as he’s got many and I’m curious to get into film. I’ve been doing that thing where I use #blender as a CAD tool to design and print stuff so I don’t have to buy any lens spanners or caps 👀
3D printed lens cap for Canon Canonet camera. It is being held by the photographerUnscrewing parts of the main camera lens for repair. Photographer is holding a custom 3D printed lens spanner wrench, indented to undo retaining rings within the lens stackCamera with outer light meter lens removed. Lens spanner is on the left, camera in centre, top right is light meter retaining ring, bottom right is light meter lens
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geneva 🖍️ nycc soon @gdbee.bsky.social · 08/01/2025
[Paper dragon room] I want to draw more dragons this year, so the first painting of the year has to start off strong
Illustration of a guy starting a new drawing in his room. He has a pet dragon just vibin' next to him. The room is adorned with various images, plants and paintings. There is a giant 2D-3D dragon heading the top of the window and wrapping around the room. Deawn by gdbee art/prinnay in 2025.
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Felipe Pepe @felipepepe.bsky.social · 03/01/2025
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities: felipepepe.medium.com/the-gentrifi... AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
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The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
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Yintero 🦇 @yintero.dev · 04/01/2025
Just finishing up a trip to #Jersey (JE 🇯🇪), was amazing to relax, hang out, ride motorbikes and do some animating with a longtime friend of mine. Some fascinating old bits of #ww2 history as well here!
Photo of coastline at low tide. Rocks that are usually submerged are visible, a thin path leads from the right hand side of the image to an outcrop with Corbiere lighthouseForest that endured a winter storm. Image is taken on a paved path covered in leaves. The path is flanked by grassy trees and brambles.Northern coastline, close to the Devil’s Hole, at low tide. The steep sided cliffs give descend to the rocky coastline and turbulent sea.15 cm SK L/45 gun at Lothringen coastal artillery battery in St Brélade. Image is taken from just outside the concrete mounting platform, with the sunset silhouetted in the background
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