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Jussi Kemppainen

@jkemppainen.com
1.8K followers 1.1K following 791 posts

VFX Lead Max Payne remake @ Remedy & indie solodev, founder Rovio animation studio Games | animations

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Jussi Kemppainen @jkemppainen.com · 29/09/2026
More footage from my own game engine's bundled demo game in progress. Lately I have been going trough the actions and verbs and adding animations to everything. #indiegamedev #adventuregame #Pixelart
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Jussi Kemppainen @jkemppainen.com · 17/09/2026
clickwork.jkemppainen.com Always wanted to do your own sweet retro point and click game? I got you covered! Beta test starting soon!
clickwork.jkemppainen.com
Clickwork · The point-and-click adventure studio
Every part of an adventure game, made in one place. Runs in your browser, your project stays on your disk.
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Jussi Kemppainen @jkemppainen.com · 14/09/2026
i botched up the url: clickwork.jkemppainen.com
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Jussi Kemppainen @jkemppainen.com · 14/09/2026
I am opening my point and click engine for beta testing. Apply for the test at clickworks.jkemppainen.com #adventuregame #indiegamedev
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Jussi Kemppainen @jkemppainen.com · 12/09/2026
More work done on my pixel art game engine. Advanced particle effects, fully redone UI, support for managing and creating in-game menus and much, much more! #adventuregame
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Jussi Kemppainen @jkemppainen.com · 11/09/2026
I am building a pixel art point and click game engine that includes everything from scripting to asset creation to animation (2d and 3d) and particle effects. a complete suite of tools for making the best kind of games: pixel art point and click! Clickworks. Opening for testing soon! #adventuregame
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Jussi Kemppainen @jkemppainen.com · 10/08/2026
Some kaleidoscopic images created with Silver
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Jussi Kemppainen @jkemppainen.com · 04/08/2026
Silver BETA 6 is out for testing! Better everything* (*Film emulation) Join test at silver-photo.com/download/ 🐼
a closeup of a panda with a stick of Bambu
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Jussi Kemppainen @jkemppainen.com · 03/08/2026
Overt the summer holiday I built a photo emulation software for high-end photo emulation on iOS and Mac OS, can be used directly in Photos in image edit mode. Super quick, easy! All feedback welcome! You can download the app for iOS and Mac OS in the following link testflight.apple.com/join/2zP3PKz5
silver feature blurb
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Jussi Kemppainen @jkemppainen.com · 26/06/2026
day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
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Jussi Kemppainen @jkemppainen.com · 03/06/2026
What would the apocalypse even be if you were not able to wash your cars!
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Jussi Kemppainen @jkemppainen.com · 19/05/2026
Still at it! Making the vehicular combat game of my dreams! Explosions! Twisted metal! Machine guns! Please enjoy the latest dev montage!
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Jussi Kemppainen @jkemppainen.com · 02/05/2026
jkemppainen.com/ruupeli/ I built a free web-app for parents with kids with ADHD or difficulty with executive function regulation. It has a timer and a can break repeating daily routines into easily digestible pieces with gentle weekly gamification. #neurodivergent #adhd
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Jussi Kemppainen @jkemppainen.com · 25/02/2026
The new trailer for my game is out on the IGN youtube channel! Like, share and subscribe! youtu.be/LL8b4WZL6w8?...
youtu.be
Drivers of the Apocalypse - Official Alpha Gameplay Trailer
YouTube video by IGN
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Jussi Kemppainen @jkemppainen.com · 06/01/2026
Today I launched my first ever app on the Mac app store apps.apple.com/fi/app/dab-e... it is a completely free habit tracking app. I hope you find it useful!
apps.apple.com
dAb Everyday App - App Store
Download dAb Everyday by Jussi-Petteri Kemppainen on the App Store. See screenshots, ratings and reviews, user tips and more games like dAb Everyday.
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Jussi Kemppainen @jkemppainen.com · 10/11/2025
bonkers vehicle combat game dev day 420 & 421: small things. I added pooling to the bullet trails effects and made them fade out gracefully and added support for water impact VFX for the bullets.
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Jussi Kemppainen @jkemppainen.com · 04/11/2025
dev day 416: a quick update on the burrowing effect to include terrain deformations and particles.
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Jussi Kemppainen @jkemppainen.com · 31/10/2025
Happy halloween everybody! Do not eat too healthy! #Halloween2025
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Jussi Kemppainen @jkemppainen.com · 19/10/2025
I was just there sunday last week. would have been a short visit today.
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Reposted by Jussi Kemppainen
Double Fine @doublefine.com · 17/10/2025
ICYMI: KEEPER HAS AWAKENED! Join a sentient lighthouse and its spirited seabird companion for an odyssey of mystifying metamorphosis *right now* on @xbox.com and @steampowered.com! We'll see you on the other side...but on the other side of what, exactly? 👀 doublefine.com/games/keeper
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Jussi Kemppainen @jkemppainen.com · 17/10/2025
@leepetty.bsky.social Congrats on the launch of Keeper! The game looks awesome!
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Jussi Kemppainen @jkemppainen.com · 08/10/2025
Vehicle combat solodev day 402: update on boring machine! VFX polish, timing, small tweaks on burrowing.
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Jussi Kemppainen @jkemppainen.com · 07/10/2025
dev day 401: The boring machine can now finally bore! Thank you all for your great feedback 🙏🏻 I did spend day 400 just replying to you all! now, what cool gameplay could there be for this VERY overpowered worm? Now is the time for suggestions!
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Jussi Kemppainen @jkemppainen.com · 05/10/2025
dev day 399: mock-up of the look, feel and motion of the boring-worm-machine. Thanks @cohhcarnage.bsky.social for the inspiration on the design 🙏🏻
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Jussi Kemppainen @jkemppainen.com · 04/10/2025
dev day 398: I am not saying you get to play as a massive weaponized boring machine tearing apart the desert, but you absolutely get to play as a massive weaponized boring machine tearing apart the desert!
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Jussi Kemppainen @jkemppainen.com · 02/10/2025
Dev day 396: Hovebike first pass. Flotation, propellers and kick-off VFX added! Hoverbikes will not be common in the game, but there will be some by the end! (And other weird s***t) #solodev #IndieGameDev
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Jussi Kemppainen @jkemppainen.com · 01/10/2025
vehicle combat dev day 395: I implemented wheel-less driving to prepare for hover bikes/craft, flying units and something even cooler down the line. I am honestly surprised at how fun the gameplay is with a floaty hover-unit! #IndieGameDev #gamedev #hoverbike
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Jussi Kemppainen @jkemppainen.com · 30/09/2025
vehicluar combat solodev day 393: I may have turned the deformation value too high on the new school bus vehicle type :D What has not been talked about too much is that the project now has had a writer on board and we have been writing the story in earnest #realtimeVFX #solodev
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Jussi Kemppainen @jkemppainen.com · 29/09/2025
Day 392, thanks to the ever generous @JPowersArtist for making me not only one, but 2 miniguns for my game! #indiegamedev #buildinpublic
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Jussi Kemppainen @jkemppainen.com · 20/09/2025
razy-desert-grapple-gun-vehicle-combat-project gamedev montage from the past 100+ days. The prototype playtest is still on-going! #screenshotsaturday #solodev #indiegame #gamedev youtu.be/zkYZgwUtWrc?...
youtu.be
382 days of gamedev
YouTube video by Jussi-Petteri Kemppainen
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Jussi Kemppainen @jkemppainen.com · 16/09/2025
Here is my game's mesh blending feature in action #indiegamedev #gamedev
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Jussi Kemppainen @jkemppainen.com · 16/09/2025
Dev day 382: I ported mesh blending to Unity 6 The effect has been making its rounds online for Unreal and I WANTED IT FOR UNITY! and Finally I have it in my game. It is so nice to get rid of the nasty seams in my procedural mesh based world! #wishlistwednesday #VFX #UNITY
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Jussi Kemppainen @jkemppainen.com · 07/09/2025
day 379: Many play testers asked "why does the car I just jumped away from keep fighting me?" Well, because the original driver is there with you all the time! The animation in this clip is all procedural, no keyframes! #solodev #unity3d
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Jussi Kemppainen @jkemppainen.com · 07/09/2025
vehicle combat game dev day 378: added final polish to my super simple driver dynamics + hand IK + LODing replacement. Never mind the completely off animations (these will not be Flintstones cars) the tool is now feature complete! #solodev #gamedeveloper #animated
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Jussi Kemppainen @jkemppainen.com · 06/09/2025
dev day 378: In order to make these as lightweight as possible, I started to work on a simple animation controller for the drivers inside the vehicles. They do not need to do much. Just steer, hop from seat to seat and react to vehicle physics and have some emotes. #indiegamedev
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Jussi Kemppainen @jkemppainen.com · 03/09/2025
Crazy-desert-grapple-gun-mayhem solodev day 374: I polishes the AI a bit to take some of the terrain into account while driving around and to be able to detour after getting stuck on a steep slope. #wishlistwednesday #solodev #gamedev
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Jussi Kemppainen @jkemppainen.com · 27/08/2025
vehicular combat Drivers of the Apocalypse solo dev day 371: finally started work on the snow biome. Immediately it unearthed a host sand only features I had built and needed to generalize. #solodev #wishlistwednesday #indiegame
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Jussi Kemppainen @jkemppainen.com · 22/08/2025
solodev day 364: hotspots in overworld scene always visible and describe the functions better. The game's prototype playtest is still ongoing! I am thirsty for your feedback! #IndieGameDev #gamedev #UI
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Jussi Kemppainen @jkemppainen.com · 20/08/2025
Drivers dev day 364: Physics objects can now have trajectory prediction, giving a little bit better idea where the bombs will land. AI got upgrade where they can break a pattern where you chip away at their health from afar. Playtest build updated. #buildinpublic #indiegame
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Jussi Kemppainen @jkemppainen.com · 19/08/2025
Vehicle combat game dev day 363: year days working on the project flew by! The play-test is still ongoing, and based on the pain points people have been encountering, I added more informative texts around the UI and reshuffled some things a bit! #IndieGameDev #indiegame
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Jussi Kemppainen @jkemppainen.com · 12/08/2025
Dev day 356: The public play-test for my crazy-desert-grapple-gun-vehicular-maness -game has now begun! Link to the steam page in the thread! #indiegames #solodev #unity3d #madmax
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Jussi Kemppainen @jkemppainen.com · 10/08/2025
Drivers dev day 351: UI audio pass. Still nearly not done, but we added some physical sounds to the UI's. I think they wonderfully add to the feel. HDD clicking when new data is accessed and fat keyboard sounds when navigating. We still need much more PC beeper sounds! getting there! #indiegames
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Jussi Kemppainen @jkemppainen.com · 06/08/2025
Drivers OTA dev day 352: animated brake lights (+ day 340 varied and better engine sounds for the vehicles) I have fixed dozens of bugs and added playtest specific features. Polish polish polish! #IndieGameDev #unity3d #wishlistwednesday
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Jussi Kemppainen @jkemppainen.com · 05/08/2025
Time to explore the barren wastelands and experience mayhem like never before! Drivers of the Apocalypse Playtest is coming Tuesday the 𝟭𝟮𝘁𝗵 𝗼𝗳 𝗔𝘂𝗴𝘂𝘀𝘁 🔥 Wishlist and request Playtest Access now: store.steampowered.com/app/3260240/...
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Jussi Kemppainen @jkemppainen.com · 03/08/2025
Drivers OTA dev diary day 350: full controller support for in-world computer UIs. Finally this part of the game is 100% feature parity with mouse and gamepad ⌨️🎮 #SundayDriver #solodev #IndieGameDev
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Jussi Kemppainen @jkemppainen.com · 29/07/2025
Dev day 345: first steam deck test. My game ran at around 40+fps with medium*ish settings in a high stress scene. FPS locked at 40 with some more settings tweaked is a very smooth experience 👍! #indiegamedev #wishlistwednesday #steamdeck
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Jussi Kemppainen @jkemppainen.com · 28/07/2025
#MondayMotivation Brick-by-brick
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Jussi Kemppainen @jkemppainen.com · 23/07/2025
Drivers dev day 343: what! Another dev diary! It's been so long! I spend the whole day adding full controller support to the in-game store. This is by far the simplest computer UI in the game, and I need to make all of them have full controller support. Not fun work! #indiegame #gamedev #solodev
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Jussi Kemppainen @jkemppainen.com · 10/07/2025
Vehicle combat game dev day 339 (contd): Support for full color stencils added. You can now upload Any image (square aspect ratio) to use as paint stencil in the vehicle paint booth. Completing the tools for maximum customization and perfecting the TTP! #wishlistwednesday #IndieGameDev #gamedevs
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Jussi Kemppainen @jkemppainen.com · 09/07/2025
Bonkers vehicle combat game dev day 339: importing any images as vehicle paint job (with support for transparency) #WishlistWednesday #gamedev #indiedev
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