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Yintero 🦇

@yintero.dev
716 followers 641 following 198 posts

She/Her | Born/Raised 🇯🇲🇧🇧 | Lives & Works 🇨🇦 Aerospace Engineer by Day 🚀 3D Generalist & Technical Artist by Night 🎮

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Yintero 🦇 @yintero.dev · 10/08/2025
On a business trip in #California, near #LA. So nice to see actual land features after being in flat #YYZ for so long 😅
Shot of Santa Monica mountains, on a trail Shot of lookout peak in Santa Monica mountains
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Yintero 🦇 @yintero.dev · 29/07/2025
I’m loving ripping out prototype blueprint logic once a concept works, and moving most of it to a custom character class with #c++ interfaces I can expose to blueprints ✨ example of stamina state stuff & sprinting here #ue5 #indiegamedev #gamedev
Large example showing stamina state & sprinting blueprint logic, spread across multiple functionsBlueprint nodes showcasing simplified sprint control logic. Useful interfaces are exploded to blueprints, with all the background logic logged & handled within a custom character class.
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Yintero 🦇 @yintero.dev · 25/07/2025
Okaaay, MVP ground locomotion is done for now! Walk -> run -> sprint -> exhaustion working, with some custom #c++ code in the background to handle the stamina states 🔥 #ue5 #gamedev #yinteroGameDev
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Yintero 🦇 @yintero.dev · 22/07/2025
Planning to spend a few days out in nature to practice resting. Sunset yesterday after dinner was fantastic. #ontario summer vibes
Photo of a lake at sunset. Boats are seen moored in the right side of the image, the dock is seen at the bottom left cutting diagonally across the bottom left corner. A landmass stretches across the centre of the image, accentuating the clouds and sky above
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Yintero 🦇 @yintero.dev · 06/07/2025
Can I just say I’m SO glad it’s summer in #yyz after being teased with up/down temperatures for weeks
Close up of trillium flowersShot of pathway on a trail near to Rouge Hill. Roots are visible on the pathway, with tall slender trees and low-lying shrubs on both sides of the pathShot of Toronto botanical garden, lots of greenery!
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Yintero 🦇 @yintero.dev · 24/03/2025
Another cleaned up animation sample, run cycle! Another #blender #eevee render. Included a slow-mo cause it’s fun to watch those arms n leggies
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Yintero 🦇 @yintero.dev · 23/03/2025
I’ve been cleaning up all of Zynga’s animations for the experimental build! Here’s a peek at the standard walk cycle, #blender #eevee render
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Yintero 🦇 @yintero.dev · 17/03/2025
Secondly, I’ve designed a new cup mount in #blender with a smaller pot, dedicated channel for an air hose, and is self-centring on most random jars I’ve tested. In them I’ve planted scotch bonnet peppers and thyme! #yinteroHydroponics
Close up of V2 hydroponics cup. Star shape is aesthetic, the underside has ridges for self-centring. A cylinder of rockwool is in the center potClose up of underside of V2 hydroponics cup. Small pot and ridges are very visible in this photo. Concentric rings allow the cup to sit centred on reused jars of varying sizes Shot of all newly sowed plants in new grow cups — 2X scotch bonnet peppers on left, 2X thyme on right. Grow cups have some markings on them in black — that shows the revision of cup, as I was iterating on them while manufacturing
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Yintero 🦇 @yintero.dev · 17/03/2025
#hydroponics update! So the #kale has been thriving. The first one got a bit leggy as a seedling so I’ve added a post and string to help it out ✨ #yinteroHydroponics
Shot of two kale plants growing hydroponically. They are both in the vegetative growth stage, living in jars Close-up of support post and string for KALE-001-A
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Yintero 🦇 @yintero.dev · 02/03/2025
Integrated new additive 'look' animations for Zynga in #ue5, really fun way to test out hair physics! Still have a few keyframes to tidy up #gamedev #yinteroGameDev
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Yintero 🦇 @yintero.dev · 27/02/2025
Wanted to show some #kale I’m growing as a #hydroponics side project. 3D printed cups & grow light mount, and soon to add RPi for monitoring and control. Have some close-ups! Germinated just under 2 weeks ago #yinteroHydroponics
Overview of two baby kale plants. They are growing in rockwool, placed in custom 3D printed cups. The cups are sitting in mason jars, containing nutrient solution.Macro shot of baby kale plant #1. Growing in rockwool, placed in a custom 3D printed cup. The seed leaves (bottom left and top right) and first true leaves (top left and middle right) can be seenMacro shot of baby kale plant #2. Growing in rockwool, placed in a custom 3D printed cup. The seed leaves (bottom left and top right) and first true leaves (top left and middle) can be seen
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Yintero 🦇 @yintero.dev · 21/02/2025
Figured I'd share some in-game close-ups of Zynga V2! — she's got lots of little texture details (scales ✨🐉) that'll show up in cutscenes #ue5 #gamedev Managed to slash texture footprint by another ~20% as well with V2 vs V1.1
Close-up shot of dragon-hybrid Zynga in-engine. She is looking off to the side in a 3/4 view. She has brown eyes with yellow sclerae, brown scutes on her face, brown horns, and thick brown locs with jewellery. She has small scales that are /just/ visible. The walls of the basic UE5 test level can be seen in the background.Close-up shot of dragon-hybrid Zynga in-engine. This is a partial rear view, with the top of the image ending at her shoulders, and the bottom of the image ending at her knees. Visible is her tucked-in shirt, belt, shorts, tail storage accessories, and gloves. She has small scales that are just visible. Pieces of the basic UE5 test level can be seen in the background.
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Yintero 🦇 @yintero.dev · 19/02/2025
Hey y’all it’s been a while! Coming back here to drop some screenies of Zynga V2 in-game!! I’m not allowing more design tweaks for now, this is gonna the first release version of her ✨ #gamedev #ue5
Zynga the standing in a test world. The world is themed after Tokyo, with a blossoming peach trees in the background.Zynga the standing in a test world. The world is themed after Tokyo, with a blossoming peach trees in the background. This angle shows more of the city.
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Yintero 🦇 @yintero.dev · 09/01/2025
Shoutout to my Jersey friend’s cat Colin, who was extraordinarily majestic and friendly and would stare at my room door for hours. Waiting. Unmoving.
Ominous photo of cat staring at the photographer down a long hallway. Hallway is carpeted, with a single light in the distancePhoto of Colin the cat outdoors, posing on a rock wall. Plants are visible behind him, to the right is an old brick and granite house. Background is a uniform grey sky
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Yintero 🦇 @yintero.dev · 08/01/2025
Side project: friend in Jersey gave me an old 1960s camera as he’s got many and I’m curious to get into film. I’ve been doing that thing where I use #blender as a CAD tool to design and print stuff so I don’t have to buy any lens spanners or caps 👀
3D printed lens cap for Canon Canonet camera. It is being held by the photographerUnscrewing parts of the main camera lens for repair. Photographer is holding a custom 3D printed lens spanner wrench, indented to undo retaining rings within the lens stackCamera with outer light meter lens removed. Lens spanner is on the left, camera in centre, top right is light meter retaining ring, bottom right is light meter lens
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Yintero 🦇 @yintero.dev · 04/01/2025
Just finishing up a trip to #Jersey (JE 🇯🇪), was amazing to relax, hang out, ride motorbikes and do some animating with a longtime friend of mine. Some fascinating old bits of #ww2 history as well here!
Photo of coastline at low tide. Rocks that are usually submerged are visible, a thin path leads from the right hand side of the image to an outcrop with Corbiere lighthouseForest that endured a winter storm. Image is taken on a paved path covered in leaves. The path is flanked by grassy trees and brambles.Northern coastline, close to the Devil’s Hole, at low tide. The steep sided cliffs give descend to the rocky coastline and turbulent sea.15 cm SK L/45 gun at Lothringen coastal artillery battery in St Brélade. Image is taken from just outside the concrete mounting platform, with the sunset silhouetted in the background
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Yintero 🦇 @yintero.dev · 02/12/2024
Set up a #Linux storage server for our home network! It’s got two SSD’s for project storage and cache, plus two hard drives I had laying around for archive and backup. 2.5gbe is great for copying my huge #ue5 project files 👀
New storage server, in ssupd meshlicious case. Looks like an upright white shoebox with mesh sides. The exhaust fans are just visible through the meshSide view of storage server, showing HDD’s and the backside of the fans. Backside of motherboard is visible through case cutout, with boot M.2 SSD just visible 2.5 gigabit transfer test from my workstation SSD to server SSD, windows copy dialogue
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Yintero 🦇 @yintero.dev · 27/11/2024
Another test clip from version 0! Testing summoning objects, ray casting, and VFX. Threw together a simple “aiming” anim as well for this skill’s state machine. Spools are just stock megascan assets :) #ue5 #gamedev
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Yintero 🦇 @yintero.dev · 21/11/2024
Another early test clip from sometime ago, testing out performance of #ue5 lumen and ray-traced lighting/GI at nighttime #gamedev
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Yintero 🦇 @yintero.dev · 19/11/2024
Work has been sucking up a lot of my energy lately, but I realise I have a bunch of testing clips I never shared! Here’s me testing out fireball aiming, strafing and camera feel with controller! This is a testing environment I downloaded, but the rest is representative 👌🏾 #gamedev #ue5
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Yintero 🦇 @yintero.dev · 05/11/2024
Zynga's textures are basically done, here's a quick Eevee screenshot from Blender! No hair physics until I export her to #UE5 this evening. Still fixing some really tiny stuff this evening (UV errors I missed...classic) before I export ✨ #GameDev #UE5 #Substance
WIP showcase of video game character for unreal engine. Character is a dragon-lizard hybrid with an outdoors/adventure outfit. Left side is a front view, right side is a rear 3/4 view.
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Yintero 🦇 @yintero.dev · 04/11/2024
Post your setup thread! These are super fun. This is my home office setup where all the 3D stuff happens in the evenings after work and on weekends. Not shown is my ancient 2014 Bamboo Create I still use for texture painting. Specs in alt text :)
Image showing home office desk. On desk from left to right:
- XBox One controller
- LG C2 (4K 120Hz OLED, HDR, GSync). Shown with ocean wallpaper 
- Schiit Audio Magni/Modi
- Ducky One 2 KB 
- Senn HD58X
- MX Master 2S
- Water + Tea Multi emotional support drink combo
- Staples Hyken chair
- PC on floor (5800X, 64GB Ram, RTX 3090)
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Yintero 🦇 @yintero.dev · 24/10/2024
Been done the refreshed base mesh of Zynga for a little while now, currently still texturing! Here's a WIP shot 🐉👀 She's one of two playable characters. Accessories are currently textured, next I'll finish her body and hair. Tweaked almost everything except the optional armour! #GameDev #UE5
Showcase of video game character for unreal engine. Character is a dragon-lizard hybrid with an outdoors/adventure outfit. There are three views: leftmost is a wireframe front view, centre is a coloured front view, and rightmost is a coloured rear view.
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Yintero 🦇 @yintero.dev · 21/10/2024
How about a curly haired snarly werewolf? 🐺
Snarling werewolf with long curly hair, dark cheek fur tufts, with striking yellow and pink eyes
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Yintero 🦇 @yintero.dev · 20/10/2024
Some nature reference photos from the past couple weeks I took here in YYZ for my test level 🌲🍁 #gamedev
Path through trees with autumn coloursWooden staircase descending into forest, at the start of a trail Wide path through forest trees
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Yintero 🦇 @yintero.dev · 30/08/2024
Recently finished up the base mesh and a basic rigging pass of bandit enemies!! They're tiny lil guys. Next up is texturing and some detailing 🦝🗡
WIP Showcase of raccoon bandit character. Three poses, one of them wireframe, showing off outfit, proportion and style
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Yintero 🦇 @yintero.dev · 16/08/2024
Ooh looks like it didn't display directly on BlueSky. Here's a screenie of an older WIP shot!
Overview of base mesh of Raccoon bandit character. Features a jumpsuit, kneepads and utility belt with accessories
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Yintero 🦇 @yintero.dev · 14/08/2024
Working on a base mesh for some Bandit enemies! They’re gonna be part of a tutorial battle, so not terribly strong. Based on this fantastic concept art piece from my friend L. Crist!
Concept art showing raccoon bandits, of different styles
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Yintero 🦇 @yintero.dev · 10/08/2024
Stunning commission of Zynga from inkarwast over on FA! This is Zynga during her first week of training in elemental magic, as an adult. After a few days of theory and deciding on which school of magic to try out first, she picked up Wildfire quickly 🔥
Dragonkin wearing flowing red dress, standing in courtyard, summoning elemental fire magic.
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Yintero 🦇 @yintero.dev · 05/06/2024
I can feel it — another burst of energy pushing me to finish two core game mechanics But first...almost done a new blog post 👀
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Yintero 🦇 @yintero.dev · 06/05/2024
Experimenting with procedural environments! Was getting tired of the default clinical-feeling test world. #UE5 #gamedev
Dragonkin mage standing in fantasy world — tall conifer trees and large rocks in background, grass covers the ground
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Yintero 🦇 @yintero.dev · 29/04/2024
I've been animating more in the past 2 weeks than I have in the past 2 years #UE5 #gamedev
Table showing list of animations for a video game character. Includes type of animation (looping, transition, additive), status, and asset name.
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Yintero 🦇 @yintero.dev · 01/04/2024
Been on vacation visiting family in Barbados this week :) also been integrating Zynga in UE5 with animations and physics. Gonna put together a vlog/blog post sharing some more soon ✨ #gamedev #unreal #ue5
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Yintero 🦇 @yintero.dev · 19/03/2024
3D printed the classic wolf mask by flioink, and hand painted it to match my OC Cassini! #3dprinting Haven't painted anything in ages, so this was a super fun exercise. Wore it to #FE2024 this past Saturday, alongside makeup :) 3D print file source: www.thingiverse.com/thing:4907018
3d printed mask of snarling wolf, hand painted with dark purple fur, black lips and nose, and white teeth
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Yintero 🦇 @yintero.dev · 10/02/2024
Bluesky is open! Quote one art piece to promote yourself!!
Dragonkin mage in forest, holding sword and fireball
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Yintero 🦇 @yintero.dev · 08/02/2024
Zynga’s all done, and integrated with unreal engine 5! I’m having so much fun already, here’s a little intro sheet with some major details, and her core stats. Thrilled to share more soon!!
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Yintero 🦇 @yintero.dev · 04/02/2024
Been playing around with rendering in UE5! It’s insanely fun, still have to make a fireball for her to hold 🔥
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Yintero 🦇 @yintero.dev · 23/01/2024
I’ve been sucked into unreal engine 5 and it’s honestly bonkers
Dragonkin game engine screenshot
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Yintero 🦇 @yintero.dev · 04/01/2024
Rigging and clothing are just about done! Now it's texture optimization time lmao
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Yintero 🦇 @yintero.dev · 28/12/2023
Hyped to finish up my blog over the next few days -- here's one of many game assets that's been finished lately. This is Zynga's primary sword, based on an Egyptian Khopesh 🗡
3D render of game asset, khopesh hook-shaped sword
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Yintero 🦇 @yintero.dev · 26/12/2023
It’s about time I post some stuff here — heres Zynga, video game version! :)
Overview of WIP textures — dragoness hybrid character close up. Dreadlocks with accessoriesOverview of WIP textures — dragoness hybrid character with flannel, jeans and armour
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