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Mike Tipul

@tipul.bsky.social
405 followers 222 following 136 posts

Independent Game Developer dyingsungame.com Previously: Pandemic Studios, Bungie, Theorycraft Games

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Reposted by Mike Tipul
Robert Yang @radiatoryang.bsky.social · 03/10/2026
new Quake map: "Mermaids in the Basement" for Quake Rooftops Jam + my level design notes and inspirations www.blog.radiator.debacle.us/2026/10/new-...
blog.radiator.debacle.us
new Quake map: Mermaids In The Basement
Design notes for my Mediterranean rooftop village themed single player Quake 1 map.
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Tom Forsyth @tomforsyth.bsky.social · 28/09/2026
DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...
youtu.be
DASHR - Dynamically Animated Skinned Heightfield Rendering - six minutes version
YouTube video by Tom Forsyth
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Official Electric @officialelectric.bsky.social · 24/09/2026
RUIN: 35th Anniversary - Definitive Edition A Point-&-Click Adventure game set in a cyber-fantasy world of kingdoms and ancient relics. Journey through this mysterious land, behold its wonders, and ponder 35 years of mysteries. Wishlist on Steam Now: store.steampowered.com/app/5012260/...
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Lettier @letttier.bsky.social · 19/09/2026
Blender 3D animation. #b3d
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WOLFSKULLJACK @wolfskulljack.bsky.social · 15/09/2026
A collection of armour studies from this year. I’ve really enjoyed these
Digital art, my work. A suit of armour realistic rendered with illustrative snakes Digital art, my work. A suit of armour realistic rendered Digital art, my work. A suit of armour realistic rendered with illustrative human skulls and the text ‘cry baby’
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The Spaceshipper 🚀 @thespaceshipper.com · 16/09/2026
Homeworld 2 was released 23 years ago today. Pick up Homeworld Remastered Collection (2015) to play this sci-fi classic! Art by Rob Cunningham:
A large, futuristic spacecraft with a blocky, industrial design flies through space. The ship has metallic blue/gray armor with white stripes, antennas, and lights, against a dark starry background
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Mike Tipul @tipul.bsky.social · 14/09/2026
I don't care what anyone says I still love this show despite all of its nonsense. The first seasons were great examples of layered expectation subversion.
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Mike Tipul @tipul.bsky.social · 13/09/2026
Finished VHOLUME and saw they used AngelScript angelscript.hazelight.se We used this at Theorycraft and while C++ Live Coding was pretty good, this was much better from an iteration perspective. It also converts to native and is fully compatible with blueprints. Hazelight devs know what's up.
angelscript.hazelight.se
Unreal Engine Angelscript
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Mike Tipul @tipul.bsky.social · 11/09/2026
It's called the Cornix LP and mostly comes pre-built from the niche split keyboard retailers out there. The big open-source boards are Corne (which mine is based on), Sofle, and Totem AFAIK. There are also super nice models like ZSA's, but they are $$$$. It's a deep rabbit hole though, so beware!
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Mike Tipul @tipul.bsky.social · 11/09/2026
I'm not sure it's ever going to be faster or more accurate for me even if I just push through it, but man the comfort is nice. Maybe I just need something that compromises less on buttons. I'm using a Cornix which is 48 keys.
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Mike Tipul @tipul.bsky.social · 11/09/2026
For comfort, it's amazing. Imagine typing with a stance like playing a FPS with keyboard and mouse. It also makes me realize what insane gymnastics I do on a normal keyboard (albeit very fast). You gotta be a strict home row typist or die trying though. There is no hiding from it.
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Mike Tipul @tipul.bsky.social · 11/09/2026
I got a compact split keyboard to help my shoulders and now my brain is so confused I can't type on my normal keyboard anymore either. At least my shoulders feel great?
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Mike Tipul @tipul.bsky.social · 09/09/2026
Try it! Some things up the initialization chain do not like it, and you just need to restart it, but mostly I just edit until something goes wrong (which is way longer of a time than you'd think). Caveat: I'm also using GDScript for the tight integration like this. I'm not sure how C# does!
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Mike Tipul @tipul.bsky.social · 09/09/2026
One day I'll write how it's amazing for solos and small teams, but the tl;dr is: It's fast as hell and the workflow is more like live-coding ALL THE TIME. I often just leave the PIE window running and just code. No problems. You can undo/redo ***LIVE*** and everything just updates. Black magic.
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Mike Tipul @tipul.bsky.social · 09/09/2026
Today's news reminded me to kill my UE5 P4 server on DigitalOcean, mostly because I haven't used it since June. If you are a small studio, I urge you to check out Godot. I firmly believe it gets BETTER as your team size shrinks. I haven't moved this fast since Bungie's Sapien level editor.
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Phil Szostak @philszostak.bsky.social · 06/09/2026
“Tony [Gilroy] finally turned to me, and he said, ‘Hey, you just got to stop pitching plot. Plot is bullshit. Plot is what happens when you get the behavior right. Pitch me a line of dialogue, pitch me atmosphere, pitch me something visual. Stop pitching stuff that happens.’” 1/2
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Emma (IPG) @invoxiplaygames.uk · 30/08/2026
background radiation on the internet people.kernel.org/monsieuricon...
people.kernel.org
Creepy crawlies
You've probably heard me complain about the "AI crawlers" before, but now I actually have some hard numbers I can put up to show their im...
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Mike Tipul @tipul.bsky.social · 30/08/2026
store.steampowered.com/app/4131730/... VHOLUME is super cool. I love Lemaitre's brutalist environments and navigating through these is mesmerizing.
store.steampowered.com
VHOLUME on Steam
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
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Mike Tipul @tipul.bsky.social · 26/08/2026
Holy shit!
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Nathan Anderson @nathanandersonart.bsky.social · 17/08/2026
The Atrium of Time.
An ancient looking chamber covered in snow boasts a curious machine in the middle-- a probe or satellite with a golden dish array on the front, inscribed with the motto "Lux Dei Vitae Viam Monstrat." Stone statues of megalithic fauna linger in the foreground as two characters, a young man in raggedy clothing, and a woman wearing an expensive looking fur coat meet eyes.
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Brendon Chung @blendogames.bsky.social · 17/08/2026
I wrote a post about how I love BSP/brush mapping: blendogames.com/news/post/20...
a screenshot of the DarkRadiant level editor, showing a level from the game Skin Deep
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Mcdoogleh - ROGUE ECLIPSE OFFICIALLY OUT NOW!!! @mcdoogleh.bsky.social · 14/08/2026
ROGUE ECLIPSE OFFICIALLY OUT NOW!! 🕹 Tight Flight Controls 💥 Merciless Armadas to Blast Through 👾 Epic Boss Fights to Overcome 🚀 A Roguelike Campaign ☪ An Arabesque Futurism inspired Cosmos Hope ya'll enjoy our launch trailer! bit.ly/4bRLumD 🥳😎🚀💥💥💥 #gaming #indiegames #gamedev
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Mcdoogleh - ROGUE ECLIPSE OFFICIALLY OUT NOW!!! @mcdoogleh.bsky.social · 12/08/2026
ZOOM ZOOM PEW PEW IS BACK ON THE MENU FOLKS - I'M HAPPY TO REPORT WE'RE (mA) (AH) LOCKED IN FOR AUGUST 14TH 12 PM BST! PLEASE SHARE OUR UPDATED TRAILER FAR AND WIDE! THANK YOU SO MUCH FOR YOUR PATIENCE! bit.ly/4bRLumD 🥳😎🚀💥💥💥 #wishlistwednesday #gaming #indiegames #gamedev #solareclipse
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countless bats @countlessbats.bsky.social · 09/08/2026
@unormal.bsky.social started porting Qud to Doom this afternoon...got Joppa up and running
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Why485 @why485.bsky.social · 06/08/2026
One of the best space combat sims of all time. Super smooth. Incredibly stylish. Can't recommend it enough.
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Jeff VanderMeer @jeffvandermeer.bsky.social · 07/08/2026
Pleased to finally announce... Abdication, the last Southern Reach novel! "There will come the days of the watcher, the drowned woman and the shadow of a man who keeps falling apart with each step, but first comes the moment the birds appear at night from the gaps between the stars, far from home."
Publishers Marketplace Deal Report, August 6, 2026:

Jeff Vandermeer's ABDICATION, the last novel in the Southern Reach series, in which an ornithologist exiled to a remote coast stumbles on a terrifying secret,  a self-proclaimed king pursues a mystery hidden in a strange weather station, and a man who can become a cormorant is tasked with a deadly mission through a future landscape transformed by Area X, for publication in October 2027, in a significant deal, to Jenna Johnson at Farrar, Straus, by Joseph Veltre at the Gersh Agency and Alex Kohner at Yorn Levine (world).
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Tegiminis @tegiminis.bsky.social · 05/08/2026
One of the canon space dogfighting games to me. 70% off is a steal
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Tony Mo @tonymo.bsky.social · 05/08/2026
Hands down, some of the coolest "in-space" audio design around. Can't recommend HotDS enough, in VR or 2D.
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Mike Tipul @tipul.bsky.social · 05/08/2026
Superconductor carapace flushed with condensed superfluid helium. Quantum stasis system. One occupant. Permanent seal. House of the Dying Sun is 70% off this week! store.steampowered.com/app/283160/H...
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Brendon Chung @blendogames.bsky.social · 03/08/2026
Quadrilateral Cowboy & Invisible Inc are in a cyberpunk bundle together! store.steampowered.com/bundle/82990... I'm a big fan of Invisible Inc, what a joy to be bundled together🙏
store.steampowered.com
Save 63% on Klei Cyberpunk on Steam
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Mike Tipul @tipul.bsky.social · 04/08/2026
Some of this is coming from exposure to GDScript which is certainly not C but it DOES make you wonder, "What if I just did simplest version of <crazy system in some other engine>?" And it sounds dumb but the simple version often works, and it's customized for you.
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Mike Tipul @tipul.bsky.social · 04/08/2026
An amazing graphics programmer friend said C was, "the language of the gods," and it's been rolling around my head ever since. I kind of brushed it off, but I see this take more and more.
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Mike Tipul @tipul.bsky.social · 04/08/2026
The more I code (I'm not academically trained), the more I'm interested in straight C, especially as my entity frameworks have veered toward composition as opposed to inheritance.
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Mike Tipul @tipul.bsky.social · 02/08/2026
Finding Crawl's curses version extremely elegant and clean. Everything the game needs is right here, but not more. Even the seemingly small tilemap is just the right amount of tactical information to move quickly through the spaces (and a full map is still available on 'X').
Screenshot of a roguelike called dungeon crawl stone soup, with an adventurer on level 2 getting into a fight with a worm, rat, and kobold.
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Mike Tipul @tipul.bsky.social · 29/07/2026
Are the better products in the room with us?
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Mike Tipul @tipul.bsky.social · 27/07/2026
Yeah! I can't believe how fast it is to get stuff done once it clicks. I feel like it's always waiting on me in general as opposed to the other way around.
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Mike Tipul @tipul.bsky.social · 25/07/2026
This has always been the real magic, IMO! If I could forget everything I know about video games except the raw skills concerning how to make them, I think I'd take that reset. So much incredible stuff comes about because teams just don't know any better.
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Jim Rossignol @rossignol.bsky.social · 25/07/2026
One thing I never did was a post-mortem of Sir. Perhaps this is as good a time and place as any to talk about some of that. It started in 2010 when Channel 4 had some money to spend on making educational games. For some reason they asked me. ->thread
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Mike Tipul @tipul.bsky.social · 23/07/2026
store.steampowered.com/app/2629230/... This is so good. It's a really well done indie Dark Messiah, and it's just the right speed for playing through it with my kid. (The fish is the best weapon!)
store.steampowered.com
The Adventures of Sir Kicksalot on Steam
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
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Mike Tipul @tipul.bsky.social · 22/07/2026
www.youtube.com/watch?v=Q9ue... This is insanity. Microsoft is at least 50% to blame here for even allowing this. The install procedure even fires with OLD monitors once the system ids them.
youtube.com
DO NOT BUY: LG’s Spyware TVs, Monitors, and Wiretapping Concerns
YouTube video by Gamers Nexus
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Romanus Surt (スルト゠ロマヌス) @yomigael.bsky.social · 21/07/2026
I fell asleep and accidentally pressed the release button. Sorry, folks, now you can play my little game. store.steampowered.com/app/3819770/...
store.steampowered.com
Save 10% on Dragon Ruins II: Aftermath on Steam
A standalone expansion for a dungeon crawler for tired people.
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Mike Tipul @tipul.bsky.social · 14/07/2026
Cloning indies has been happening forever (some dorks tried shady stuff with HotDS 10+ years ago, even). ...but still, AI made the landscape EVEN WORSE and I'm trying to figure out when/where/how to talk about my projects, since my scale is perfect for bad actors.
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Daniel Burke - 🍺Innkeep @innkeep.bsky.social · 07/07/2026
Le Guin on the idea that there is a secret to getting good at writing.
I will dispose of the first myth as quickly as possible. The “secret” is skill. If you haven’t learned how to do something, the people who have may seem to be magicians, possessors of mysterious secrets. In a fairly simple art, such as making pie crust, there are certain teachable “secrets” of method that lead almost infallibly to good results; but in any complex art, such as housekeeping, piano-playing, clothes-making, or story-writing, there are so many techniques, skills, choices of method, so many variables, so many “secrets,” some teachable and some not, that you can learn them only by methodical, repeated, long-continued practice — in other words, by work.
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Mike Tipul @tipul.bsky.social · 05/07/2026
The Fortnite-ification of UE that is currently in flight is spooky to me, which is what's prompting this research. It does cement where the engine business stands in relation to Sweeney's Roblox 2.0 dreams, and has been a wake up call for me personally.
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Mike Tipul @tipul.bsky.social · 05/07/2026
I've been in UE for ~10 years now, so anything that steps outside its workflow initially feels like a hack (Godot has no AController class that manages input->pawn control, for example). So you end up hacking together your own lite-versions, which for games at my scale, is probably just fine.
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Mike Tipul @tipul.bsky.social · 05/07/2026
Spent this week learning Godot. Reminds me a lot of Unity when it was hyper game-focused. The overwhelming simplicity compared to Unreal doesn't stop devs from building toy-like (but functional) versions of big systems like GAS/Abilities.
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Mike Tipul @tipul.bsky.social · 05/07/2026
Ha! 5.6 crew checking in.
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Red Llama @redllamagames.bsky.social · 01/07/2026
I've been working on the options menu for my dark fantasy game, Crimson Rest. It's not the most exciting part of development, but it's a necessary step. ➡️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140 #darkfantasy #indiedev #gamedev #psx #godot
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NoQuarter Software @noquartersoft.bsky.social · 22/06/2026
Happy 30th birthday, Quake, you really are the Genghis Khan of video games
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