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Mike Tipul

@tipul.bsky.social
405 followers 222 following 137 posts

Independent Game Developer dyingsungame.com Previously: Pandemic Studios, Bungie, Theorycraft Games

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Mike Tipul @tipul.bsky.social · 05/08/2026
Superconductor carapace flushed with condensed superfluid helium. Quantum stasis system. One occupant. Permanent seal. House of the Dying Sun is 70% off this week! store.steampowered.com/app/283160/H...
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Mike Tipul @tipul.bsky.social · 02/08/2026
Finding Crawl's curses version extremely elegant and clean. Everything the game needs is right here, but not more. Even the seemingly small tilemap is just the right amount of tactical information to move quickly through the spaces (and a full map is still available on 'X').
Screenshot of a roguelike called dungeon crawl stone soup, with an adventurer on level 2 getting into a fight with a worm, rat, and kobold.
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Mike Tipul @tipul.bsky.social · 31/05/2026
Souls does similar sorts of Utility-AI, but theirs is all done via Lua scripting where they're managing goals/tasks depending on light logic. It's a little messier since you're writing functions for each branch is annoying but the power is greater. ~524 individual AI scripts!
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Mike Tipul @tipul.bsky.social · 31/05/2026
The State Tree engineering in Unreal 5 is kind of crazy. Being able to pipe data around to any parameter or task input/output/context seems really hard to do. Really powerful stuff.
Unreal state tree example from Epic's documentationUnreal state tree details example from Epic's documentation
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Mike Tipul @tipul.bsky.social · 16/05/2026
These views being filled with legit level geometry IS pretty cool though.
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Mike Tipul @tipul.bsky.social · 30/03/2026
Vagrant Story's hand-painted shadows weren't new at the time, but damn did they did it so well. Pinnacle game art for the PS1 generation.
Library area from Vagrant StoryLibrary area from Vagrant Story with wireframe showing how it follows the shadow formsOverhead view of the area, showing the long shadow casting
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Mike Tipul @tipul.bsky.social · 16/03/2026
Yes! I've loved their music since high school and I finally got to see them on this same tour. I know their AV was always highly rated but I was not prepared! Amazing set.
Nine inch nails on the satellite stage during their latest tour.
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Mike Tipul @tipul.bsky.social · 10/02/2026
Being able to add custom data for the save/load in any blueprint is also insanely useful. It just works. Or this function can be used to post-process the serialization.
Unreal graph showing the SerializeItem nodes that handle custom blueprint-centric data.
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Mike Tipul @tipul.bsky.social · 23/01/2026
Angel's Egg (1985)
"Oshii recounts that his mother said upon watching the film that nobody would watch his films anymore."
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Mike Tipul @tipul.bsky.social · 11/01/2026
I am REALLY down this rabbit hole now. Chrome gets angry about some of these downloads so be careful. But the screens are really something else. krishty.com/acecombat_en Their terrain tiling workflow and art is so good.
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Mike Tipul @tipul.bsky.social · 10/01/2026
Not sure how I missed this but a player named Vezeto made a sick lego version of the Executor class interceptor from House of the Dying Sun. It's CRAZY close to the in-game model. Damn. steamcommunity.com/sharedfiles/...
Lego version of House of the Dying Sun's main shit, the Executor fighter.
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Mike Tipul @tipul.bsky.social · 05/01/2026
First victory as a summoner build. It basically turned into an auto-battler by the end. I've been addicted to these builds since Diablo 2's Necromancer class.
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Mike Tipul @tipul.bsky.social · 05/01/2026
Highly recommend Path of Achra if you're into focused roguelikes, mysterious Wolfe/Vance-styled setting, and deep and connective combat sandboxes. It generously delivers broken build fantasies while remaining challenging. It's 50% off for a few more hours. store.steampowered.com/app/2128270/...
Path of Achra generated intro screen.Path of Achra combat screenPath of Achra character select screenPath of Achra death screen
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Mike Tipul @tipul.bsky.social · 01/01/2026
It's so magical. Just watched it again too. That entire era of De Laurentis filmmaking is so foundational to me and my brother, mostly the edited for TV versions that played constantly.
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Mike Tipul @tipul.bsky.social · 19/12/2025
House of the Dying Sun continues to be 70% off for the Steam Winter Sale! store.steampowered.com/app/283160/H...
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Mike Tipul @tipul.bsky.social · 15/12/2025
My space revenge simulator, House of the Dying Sun (narrowly) made the RPS top 100 PC Games list this year! 🙏 It's conveniently ON SALE at a 70% discount. Profits are directly funding whatever dark, weird, indie thing I'm working on next. store.steampowered.com/app/283160/H...
Rock Paper Shotgun blurb about House of the Dying Sun:

Not one to let bygones be bygones, the final order of your murdered emperor in House Of The Dying Sun is a punchy one: hunt the traitor lords and bring ruin to their people. So starts your short rampage through the solar system, blasting away fighters, frigates, and capital ships with vengeful abandon.

House Of The Dying Sun is a space combat game built in the mold of Wing Commander, Descent, and Star Wars: X-Wing Vs Tie Fighter. Each battle in its short campaign sees you warp into a map littered with asteroids and other stellar clutter, and a target you must terminate before their backup arrives and outguns you.

Played on a gamepad, your little fighter feels both nippy and powerful, able to pull off maneuvers that would be impossible in gravity. By holding down the left shoulder button, you can shut off your rear thruster and spin round to fire on enemies chasing you, all while retaining your forward velocity. It's the closest I've come to feeling like Starbuck in Battlestar Galactica outside of the demo for the (sadly cancelled) Beyond the Red Line Freespace mod.

While there are larger and more complex space fighter games, they overstay their welcome and run out of ideas. House Of The Dying Sun is an adrenal shot of moody cool space shootery. And, if you've a VR headset, it's one of the best games to play with a screen strapped to your head. – Julian
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Mike Tipul @tipul.bsky.social · 12/12/2025
ROUTINE! After all these years! They nailed the Aliencore aesthetic with (I think?) a very tiny team still. I'd LOVE to see a breakdown of how they got Unreal to look like this.
Guide robot in an abandoned moon base.Creepy hallway in an abandoned moonbase.
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Mike Tipul @tipul.bsky.social · 01/11/2025
These are the earliest screenshots I have, one of which is just called ai.png, and I'm assuming it's when I got my first ever steering behaviors working. The other is a simple camera/controls test. 3rd person!
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Mike Tipul @tipul.bsky.social · 30/06/2025
My combat-drifting assassination simulator, House of the Dying Sun is 70% off this week thanks to the Steam Sale. Check it out if you haven't. Be the Dragon. store.steampowered.com/app/283160/H...
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Mike Tipul @tipul.bsky.social · 25/06/2025
I should watch this again soon to forget about this INSANE heat. $15mil budget! The casting is insane. The effects still got it. Focused scope and locations. The lighting is on point. (Split diopter alert?)
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Mike Tipul @tipul.bsky.social · 13/06/2025
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Mike Tipul @tipul.bsky.social · 13/06/2025
Some old #Procreate toned paper tests
Charcoal-ish sketch of a cosmonautCharcoal-ish sketch of Ian McShaneCharcoal-ish sketch of a costumed priest
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Mike Tipul @tipul.bsky.social · 19/05/2025
My dark starfighter revenge simulator, House of the Dying Sun, is on sale for 70% off this week! It's designed for gamepad, so if you have a PlayStation/Xbox controller, you're good to go. Hunt the traitor lords and bring ruin to their people! 🗡️ store.steampowered.com/app/283160/H...
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Mike Tipul @tipul.bsky.social · 08/05/2025
www.youtube.com/watch?v=FgJv... "I can't separate the sense of expansion from the horizon. The horizon is where we want to be. It's where we want to go. It's where the whole of the human heart is aimed, and beyond." Solid interview with John Harris. Does not embed, have some art instead!
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Mike Tipul @tipul.bsky.social · 07/02/2025
Looks like it's not? I can't be 100% sure though and I hate this timeline for it.
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Mike Tipul @tipul.bsky.social · 31/10/2024
Happy Halloween!
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Mike Tipul @tipul.bsky.social · 19/10/2024
Tried pastel pencil in moleskine sketchbook -- not really the best for this kind of stuff. Too messy, not enough tooth.
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Mike Tipul @tipul.bsky.social · 19/10/2024
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Mike Tipul @tipul.bsky.social · 19/10/2024
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Mike Tipul @tipul.bsky.social · 19/10/2024
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Mike Tipul @tipul.bsky.social · 19/10/2024
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