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Oskar Świerad

@techartaid.com
708 followers 143 following 45 posts

Tutorials, articles, UE5 ➡️ techartaid.com

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Oskar Świerad @techartaid.com · 19/09/2026
Linear interpolation (mix, blend, interp) is one of those obvious functions you end up using everywhere. Do you know, however, why we can't simply blend between UV projections? 🙂 This and more explained in my in-depth video on Lerp www.patreon.com/techartaid/p... #UE5 #gamedev #gameart #techart
patreon.com
Math Essentials - Linear Interpolation | Oskar Świerad
Lerp is one of those functions you end up using everywhere. Here's how I use it to blend colors and textures, remap values into a useful [0,
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Oskar Świerad @techartaid.com · 12/09/2026
📚 I recommend: Cory Doctorow's "The Reverse Centaur's Guide to Life after AI". My short review: www.patreon.com/posts/169328... His stance isn't against the tech per se. It's about control and purpose. AI feels different when we *can* use it ourselves at will, vs when we're forced into it at work.
patreon.com
Micro-review: The Reverse Centaur | Oskar Świerad
I recommend: Cory Doctorow's book "The Reverse Centaur's Guide to Life after AI". Here's an excerpt: https://www.theguardian.com/us-news/ng-
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Oskar Świerad @techartaid.com · 04/09/2026
⎡½ 0 0 ⎤ ⎢ 0 1 0 ⎥ ⎣ 0 0 1 ⎦
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Oskar Świerad @techartaid.com · 03/09/2026
Skipping work on data design & architecture with a (mis)quote about premature optimization is the root of all evil. ~Nox, customer success pupper at Tech Art Aid
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Oskar Świerad @techartaid.com · 02/09/2026
Tech artists announcing texture budgets. Enviro crew (left) appalled, says the game will be trash 👎🗑️
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Aras Pranckevičius @aras-p.bsky.social · 10/08/2026
"GPU texture address mode collies" meme continues to be my main achievement in life, I think.
Border collie, Clamp collie, Repeat collie, Mirror collie
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Oskar Świerad @techartaid.com · 28/12/2025
Time for an end-of-the-year #UE5 poll👉 www.patreon.com/posts/146855... 2025 was an intense period in UE5 dev. Major games shipped. Optimization and open-world ambition were high on everyone's agenda. Which issues still challenge your pipelines – the ones that need serious solving in 2026?
patreon.com
UE5 Tech Art Priorities - End of 2025 | Oskar Świerad
Get more from Oskar Świerad on Patreon
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The Witcher @thewitcher.com · 02/06/2025
We'll be coming together with Unreal Engine to present during the State of Unreal. We’re looking forward to showcasing some of the innovative technology & features that will power The Witcher 4, and beyond. Join us at #UnrealFest — 9:30 AM ET | 3:30 PM CEST on June 3: epic.gm/state-of-unreal-2025
Promotional graphic in dark muted shades showing a towering mountain peak and dense forest. Text on top reads, “The Witcher 4: The State of Unreal 2025.” The logos for CD Projekt Red and Unreal Engine are shown in a bright blue.
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Oskar Świerad @techartaid.com · 24/04/2025
I've just been certified by Epic Games as an #UnrealEngine Authorized Instructor for 2025🤓🫡 Join my Discord to exchange knowledge and discuss your art, shaders, procedural🦆🎨🛠 discord.gg/4BRNBpUVbD There was an exam–for a #UE5 generalist with Tech Art expertise –and it was *hard*😂 A good refresher
discord.gg
Join the Tech Art Aid Discord Server!
Check out the Tech Art Aid community on Discord - hang out with 1412 other members and enjoy free voice and text chat.
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Mason Stevenson @namezaretaken.bsky.social · 10/01/2025
New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal? www.exportgeometry.com/blog/definin... #gamedev #techart #unrealengine #UE5 #shaders
exportgeometry.com
Defining Custom Material Nodes with C++ and HLSL — Mason Stevenson - Unreal Engine Generalist
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Obsidian @obsidian.md · 20/02/2025
Obsidian is now free for work. Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site. obsidian.md/blog/free-fo...
obsidian.md
Obsidian is now free for work
Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore organizations that support Obsidian on our new Enterprise page.
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Oskar Świerad @techartaid.com · 19/02/2025
Hey! Hiring for a very hands-on, impactful #techart position on our *new* IP. No worries: you'll co-op with the whole RED on tech (incl. me on #TheWitcher4) We develop a mad amount of custom #gamedev tech for #UE5 so that's great for growth Share, & apply via link www.linkedin.com/feed/update/...
linkedin.com
Oskar Swierad on LinkedIn: #gamedev #techart #techanim #vfx #ue5 #warsaw #poland
Hey! We're hiring for a very hands-on, impactful position on a fresh project - new original IP. No worries: you'll collaborate with the entire RED on tech (me…
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Oskar Świerad @techartaid.com · 13/02/2025
Sometimes it takes me a while to reply to your questions. It's not because my mailbox is full... It's simply because they hung it so high In the meantime, hop into my personal Tech Art Aid Discord server: discord.gg/4BRNBpUVbD People there are friendly and fascinating, so you'll fit in just right🫡
Birdhouses for swifts on an office building's wall. Warsaw, Jagiellonska street
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Harry 💬 @halisavakis.com · 27/01/2025
Didn't get to participate in GGJ this year (or the past several years tbh) but, given the theme was "Bubble" I thought I'd reshare my anime bubble shader I made a while back, inspired by the amazing "Bubble" anime film I said "bubble" way too much in this post, it stopped sounding like a real word
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Sarah LuAnn Perkins @sarahluann.bsky.social · 16/11/2024
In case any of my fellow creatives also needed this reminder:
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Oskar Świerad @techartaid.com · 20/01/2025
Do you know the PBR "issue" when a shader blends between 2 materials, like concrete and water? The white banding on the transition? 🧐 Well, here's a concerning photo from Warsaw. Apparently Poland runs on cheaper quality settings. We do a classic lerp instead of clear-coat compositing 🫠
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Oskar Świerad @techartaid.com · 19/01/2025
Analysts heavily disappointed by market stagnation. "8.25B players worldwide again, unchanged for 3 quarters. If gaming sustained pandemic-era momentum, we'd easily see 10B+ players," says Bloomberg. "The industry must commit to growth now or face further disruptions" – warns a senior fund manager
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Oskar Świerad @techartaid.com · 05/01/2025
Make friends with artists, and you’ll be forever gifted with stickers 😮 They aren't good with words so that's how they express sympathy and gratitude
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Oskar Świerad @techartaid.com · 05/01/2025
My gaming + Blender setup, 2007! Yup it's Ubuntu Linux, and yes, there's an Xbox 360 somewhere... under the desk, because the thing was so noisyyy
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Oskar Świerad @techartaid.com · 04/01/2025
You can see the last one in the painted backgrounds of Cyberpunk: Edgerunners 😆 For real
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Shaun Musgrave @shaunmusgrave.bsky.social · 04/01/2025
It’s important we tell our own stories if no one else does. Here is my memory of the Unisys ICON and some ICON games, a computer that only Xennials from Ontario would have used. They were almost all destroyed and no archives or emulators exist. True lost media. postgamecontent.com/post/7717260...
postgamecontent.com
The Unisys Icon: One Canadian Xennial's Memories of Ontario's Obscure Computer
One topic that often comes up in retro gaming circles is how aspects of gaming history not part of the American story don't get enough attention. I personally feel it's mostly up to the people to whom...
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Oskar Świerad @techartaid.com · 03/01/2025
Warsaw in grayscale vs Warsaw in RGB. 2025, uncolorized
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Oskar Świerad @techartaid.com · 30/12/2024
❤️ 100, woohoo Feel invited – discord.gg/4BRNBpUVbD
Screenshot from Tech Art Aid server on Discord. I wish every member Merry Christmas! Best of luck in your: projects, studying, mentoring, job applications, raise requests, home renovations, family trips, solo adventures, book reading challenges, and strengthening friendship bonds in the upcoming 2025! partying face emoji. The post received 100 heart reactions
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Jodie Azhar @jodieazhar.bsky.social · 28/12/2024
We're highly social creatures, we want to belong to a community, & want to care for each other. It's far more effective for us to feel that we've let someone down, than to be punished, but we need to have a sense of responsibility first. Then we get the rewards & security from that community
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Oskar Świerad @techartaid.com · 24/12/2024
The recruitment process for a technical artist is still an arduous process. It's not easy to find a person who fits your particular definition of the role. What if we...grew them internally instead? Let me reveal: the tech art hatching pod. Genetically engineered to your needs
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Oskar Świerad @techartaid.com · 13/12/2024
Enjoy ⚔️ youtu.be/54dabgZJ5YA?...
youtu.be
The Witcher IV — Cinematic Reveal Trailer | The Game Awards 2024
YouTube video by The Witcher
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Oskar Świerad @techartaid.com · 10/12/2024
My spritesheet player plugin causes *what* ?
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Froyok (Léna Piquet) @froyok.fr · 03/12/2024
I wrote a new article, this time exploring a bit how some games handle refraction. I discovered quite a few interesting tricks ! www.froyok.fr/blog/2024-12... #gamedev #rendering
froyok.fr
Refracting Pixels | Froyok - Léna Piquet
What started this article is that I wanted to support refraction in my realtime game engine (which you can learn more about here). I didn't find a lot of clear documentation on the subject, so I went ...
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Gleb Alexandrov @glebalexandrov.bsky.social · 28/11/2024
Lens Sim add-on by Håvard is out! In brief: photorealistic rendering in Blender will never be the same. As we've been testing the development version, there was enough time for us to record a walkthrough/review about this phenomenal #b3d plugin. So, is it the best? www.youtube.com/watch?v=hjn_...
youtube.com
The Best Add-on for Photoreal Lens Simulation in Blender?
YouTube video by Gleb Alexandrov
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Oskar Świerad @techartaid.com · 28/11/2024
Young TAs talking: –I’ve heard that GPUs in the past didn’t support non-power-of-two textures. But I didn't live in those times. Oskar did. 🦕
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Stephane Rappeneau @stephanerappeneau.bsky.social · 03/10/2024
How to manage studio finances when crisis is the new norm ? I've spent 20y in a major investment bank during subprimes, here's what I learned and what I think also applies to game industry 🧵
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Tech Art Corner @techartcorner.bsky.social · 24/11/2024
I feel like there's very little Python in #Unreal content. Not sure why. Is it because scripts seem difficult to use end users and not so handy? We can try to solve that issue by adding custom menu entries. Tutorial: www.youtube.com/watch?v=KLEx... #unrealengine #ue #gamedev #indiedev #epicgames
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Oskar Świerad @techartaid.com · 23/11/2024
Post you from a different era At the fine arts uni, 2013:)
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Alicja "Dushka" Frelich @dushka-techart.bsky.social · 22/11/2024
Hi Bluesky, I’m Alice, a ✨Technical Artist ✨ working in indie dev at Polished Games on Be My Horde 💀. One of my favourite contributions to the project was designing Moriana, the Necromancer, along with two key artworks for her. Will post some of my 2D game development stuff soon 👀 #gamedev #art #2D
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Oskar Świerad @techartaid.com · 22/11/2024
Hey! Give me some likes pls, so that people know I moved here:) twitter.com/TechArtAid/s...
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Ed Lu @chaosed0.bsky.social · 29/10/2024
I wrote this technical art post some time ago on mixing 3D and 2D for Wizard with a Gun. Seeing a lot of games come out with this art style lately, probably inspired by Octopath Traveler and similar games. straypixels.net/wwag-charact...
straypixels.net
Tech Art of Wizard with a Gun - Mixing 2D/3D
Every single visual trick we used to create a hybrid 2D and 3D environment.
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Chris Murphy @highlyspammable.bsky.social · 13/11/2024
5.5 added the console variable “tick.AllowBatchedTicks” which will automatically group together simple tick functions. It gives a bit of a boost to tick heavy projects but I'm keen to hear results from anyone that's enabled it and seen what happens! Anyone tinkered with 5.5 yet with info? #UETips
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Oskar Świerad @techartaid.com · 18/11/2024
How do you animate material-based effects over time? Have you tried ditching Tick/Timeline? #UE5 #techart #gamedev
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Oskar Świerad @techartaid.com · 18/11/2024
Latest video 🌀 The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tu... Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!
patreon.com
UE5 Tutorial: Gradient mapping with Curve Atlas | Oskar Świerad
Get more from Oskar Świerad on Patreon
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