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Mason Stevenson

@namezaretaken.bsky.social
130 followers 467 following 15 posts

masonstevenson-dev.github.io

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Reposted by Mason Stevenson
Matt Oztalay (He/Him) @mattoztalay.bsky.social · 17/02/2025
My teammate wrote up a great tutorial on GAS (Gameplay Ability System) debugging tools, check it out! #UnrealEngine #UETips dev.epicgames.com/community/le...
dev.epicgames.com
GAS Debugging Tools | Tutorial
Unreal Engine provides a number of debugging tools for the Gameplay Ability System (GAS). This article covers the Gameplay Debugger, Visual Logger, GAS ...
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Mason Stevenson @namezaretaken.bsky.social · 10/01/2025
New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal? www.exportgeometry.com/blog/definin... #gamedev #techart #unrealengine #UE5 #shaders
exportgeometry.com
Defining Custom Material Nodes with C++ and HLSL — Mason Stevenson - Unreal Engine Generalist
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Mason Stevenson @namezaretaken.bsky.social · 10/01/2025
progress #gamedev #techart #unrealengine #UE5 #shaders
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Mason Stevenson @namezaretaken.bsky.social · 06/01/2025
WIP hex grid projection onto landscape. This is testing that the corners of each hex are properly calculated. Next task: draw lines between each corner point. #gamedev #techart #unrealengine #UE5
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Mason Stevenson @namezaretaken.bsky.social · 19/11/2024
A while back I went through the source code of the PCG Difference node line by line in order to understand why it doesn't always behave the way I expect. Finally got around to compiling my notes in a more readable format: www.exportgeometry.com/blog/unreal-... #gamedev #unrealengine #pcg #techart
exportgeometry.com
PCG Difference Node Explained — Mason Stevenson - Unreal Engine Generalist
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Mason Stevenson @namezaretaken.bsky.social · 16/11/2024
I finally understand draw calls. I think. maybe.
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Mason Stevenson @namezaretaken.bsky.social · 30/09/2024
Landscape: Gaea Clouds: Houdini Rendered In: Unreal Engine #gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx
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Mason Stevenson @namezaretaken.bsky.social · 27/09/2024
Why do I get the feeling LinkedIn is constantly trying to extract training data from me?
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Mason Stevenson @namezaretaken.bsky.social · 24/09/2024
I will be at Unreal Fest Seattle next week! Excited to catch a bunch of awesome tech talks!! 😁 #unreal #UnrealEngine #UnrealFest #gamedev #techart
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Mason Stevenson @namezaretaken.bsky.social · 21/09/2024
Notes on terrain texture variation techniques in Unreal Engine: www.exportgeometry.com/blog/unreal-... #gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx
exportgeometry.com
Techniques for Hiding Repetitive Terrain Textures In Unreal — Mason Stevenson - Tech Art
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Mason Stevenson @namezaretaken.bsky.social · 20/09/2024
Multibiome Landscape #1 Landscape: Gaea Clouds: Houdini Rendered In: Unreal Engine #gamedev #techart #unrealengine #quadspinnergaea #gaea #houdini #houdinifx
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Mason Stevenson @namezaretaken.bsky.social · 08/02/2024
Oh awesome, a .webp file! -nobody ever
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