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Gleb Alexandrov

@glebalexandrov.bsky.social
2.4K followers 3.3K following 973 posts

A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian ⚬❤️⚬ Lives in Poland. Wanna do #gamedev. He. www.creativeshrimp.com - Blender tutorials. www.patreon.com/c/CreativeShrimp - Patreon #b3d #3d #3dartist

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Gleb Alexandrov @glebalexandrov.bsky.social · 10h
Yay. the bug hunting season!
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Gleb Alexandrov @glebalexandrov.bsky.social · 07/10/2026
Here’s a look at some of the coolest things happening in 3D this month - from Gaussian splats in Blender 5.3 and panoramic cameras in EEVEE to dispersion in Cycles, the most realistic Blender short film, and the GPUs the Blender community is using. www.creativeshrimp.com/cool-things-... #3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 09/10/2026
Photoreal interior lighting in EEVEE. In this tutorial - a chapter from Cinematic Lighting re-recorded from scratch for the Remastered Edition - we break down the fundamental principles of realistic interior lighting in Blender, EEVEE. www.youtube.com/watch?v=awe3... #b3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 09/10/2026
A huge article about True Depth, a Blender add-on for turning 2D images into 3D models using monocular depth estimation, in on Creative Shrimp. www.creativeshrimp.com/true-depth-b... #3d #b3d #blender
creativeshrimp.com
True Depth Blender Add-on: A Complete Guide (V3) • Creative Shrimp
True Depth, a Blender add-on for turning 2D images into 3D models using monocular depth estimation, has got a massive update.
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Gleb Alexandrov @glebalexandrov.bsky.social · 04/10/2026
I've never though that nature is something I specialize in, yet apparently I enjoy rendering trees, landscapes and grass specifically. It's funny that, no matter what computer you have, nature renders can put any rig on its knees. #b3d #3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 07/10/2026
Here’s a look at some of the coolest things happening in 3D this month - from Gaussian splats in Blender 5.3 and panoramic cameras in EEVEE to dispersion in Cycles, the most realistic Blender short film, and the GPUs the Blender community is using. www.creativeshrimp.com/cool-things-... #3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 06/10/2026
I still think that rendering stuff like this in 3d is magic. We're really lucky. #b3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 05/10/2026
The Lab. Currently, the Creative Shrimp space where things are happening is a lab. Experiments are being run, retorts are steaming, reagents are being blended - some explode, leaving burn marks on the walls, some produce a misty liquid with particles inside. Some develop a luminescence.
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Gleb Alexandrov @glebalexandrov.bsky.social · 06/10/2026
Artists: working on a 3d scene, how many blockout stages do you usually do, before deciding 'yeah I can lock in now'? E.g. greyboxing >>> final - or more?
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Gleb Alexandrov @glebalexandrov.bsky.social · 25/08/2026
How it started How it's going (solving EEVEE's light bake in Blender) #b3d #3d #blender3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 05/10/2026
The Lab. Currently, the Creative Shrimp space where things are happening is a lab. Experiments are being run, retorts are steaming, reagents are being blended - some explode, leaving burn marks on the walls, some produce a misty liquid with particles inside. Some develop a luminescence.
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Gleb Alexandrov @glebalexandrov.bsky.social · 04/10/2026
I've never though that nature is something I specialize in, yet apparently I enjoy rendering trees, landscapes and grass specifically. It's funny that, no matter what computer you have, nature renders can put any rig on its knees. #b3d #3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 04/10/2026
Today was the day when I first heard the term Froxel. "A froxel is a frustum voxel, a 3D data cell used in computer graphics to manage lighting and volumetric effects like fog or smoke."
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Gleb Alexandrov @glebalexandrov.bsky.social · 30/09/2026
Doing a lot of research right now as for pbr texturing, feature detection and decals for the 'texturing' module of the new Blender course in production. The goal is to have a complete reference for anyone moving past the beginner stuff :) More news soon.
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Gleb Alexandrov @glebalexandrov.bsky.social · 30/09/2026
Struggling to choose between our Cinematic Lighting and EEVEE Realistic Lighting courses? In this video, we break down the key differences between these two. www.youtube.com/watch?v=_mkb... #b3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 02/10/2026
Which GPUs are 3d artists using, based on the replies to my previous tweet. 148 artists and 208 mentions are coded here, out of about 315 replies. Big thanks to Jason Key. cap-fjord-prairie-island.grok.me #b3d
cap-fjord-prairie-island.grok.me
GPU Floor
What GPUs 3D artists reported in Gleb Alexandrov's thread.
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Gleb Alexandrov @glebalexandrov.bsky.social · 01/10/2026
3d artists, what GPU are you rocking these days? Curious to see what everyone’s using.
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Gleb Alexandrov @glebalexandrov.bsky.social · 30/09/2026
Struggling to choose between our Cinematic Lighting and EEVEE Realistic Lighting courses? In this video, we break down the key differences between these two. www.youtube.com/watch?v=_mkb... #b3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 30/09/2026
I love when decals are integrated with the underlying material.We don't have the game engines style deferred decals projection in Blender yet - but a similar effect can be achieved via the Object coordinates for placing the decal and using some other texture as a mix factor. #b3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 27/02/2025
Volumetric planets turn out pretty fluffy in Blender nowadays. #b3d #space
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Gleb Alexandrov @glebalexandrov.bsky.social · 25/09/2025
Eevee's realtime subsurface scattering is one of its superpowers. Maybe it isn't as accurate as SSS in Cycles, but wow it’s FAST. Renders in just a fraction of the time. Have you tried it yet? Feel free to drop your WIPs in the replies 👇 #b3d #eevee #3d #3drendering #realtime
Eevee SSSEevee SSS
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Gleb Alexandrov @glebalexandrov.bsky.social · 23/09/2026
Reflective materials with variable roughness are life. #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 15/09/2026
How to feed the geonodes proximity data into a shader in Blender. #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 24/09/2026
Texturing assets in Blender with decals is such a fun workflow - here's for instance just one decal atlas slapped on top of the midpoly model. We're actually recording the course where a similar workflow will be explored! p.s. Rendered in EEVEE. #b3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 23/09/2026
Reflective materials with variable roughness are life. #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 22/09/2026
I won't be attending #bcon26 this year, so I'm already missing you all, fellow blenderheads!
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Gleb Alexandrov @glebalexandrov.bsky.social · 17/05/2025
Actually - that's a mindblowing realism. How far we've gone! Unreal Engine 5.5 RTX 5090 Ray Tracing by JSFILMZ. www.youtube.com/watch?v=jZhj... #realtime #unrealengine #rtx
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Gleb Alexandrov @glebalexandrov.bsky.social · 20/09/2026
Working on the texturing section of the new (unannounced) Blender course, so I'm giving the texture coordinates a little refresh. Can you tell, just by looking at the projection which texture coordinates method is being used to make this world space? (no uvs too). #b3d #blender3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 20/09/2026
I find it hilarious to blast the The 13th Warrior soundtrack while working in Blender or, say, editing a video. So good.
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Gleb Alexandrov @glebalexandrov.bsky.social · 18/09/2026
Have you ever stumbled across the Blender issue with normal mapping not working properly with the generative/object coordinates and box mapping? Look at these spheres - it seems both look correct?! One of them has the object coordinates & box mapping (and the normal map just works). #b3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 17/09/2026
A quick setup for capturing height map / displacement in Blender. #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 15/09/2026
How to feed the geonodes proximity data into a shader in Blender. #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 13/09/2026
Practicing the edge wear in Blender. reference: the wooden stool by Kirill Sannikov from Polyhaven.
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Gleb Alexandrov @glebalexandrov.bsky.social · 13/10/2025
RealityCapture is now RealityScan, yet our Photogrammetry Course remains one of our best-selling (and content-rich) courses, covering both theory and practice of creating photorealistic 3d 💪 If you haven't seen it, check it on Superhive! @superhive.bsky.social #b3d #realityscan #3d #photoscan
photoscanned sneakers 3dphotoscanned locationan abandoned warehouse 3da Bernardine cloister (photoscanned)
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Gleb Alexandrov @glebalexandrov.bsky.social · 18/06/2025
A New (Insane?) Hi-res 3D Shape From Algorithm and our review of it - in a new video www.youtube.com/watch?v=XRFl... #3d
youtube.com
Are We Screwed? (A New Hi-res 3D Shape From Image Method)
YouTube video by Gleb Alexandrov
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Gleb Alexandrov @glebalexandrov.bsky.social · 06/08/2025
Looking for amazing Blender content? Here is Blender YouTube Starter Pack - *121* channels with Blender tutorials - to turn your YouTube feed into a full-on #blender3d fest. www.youtube.com/watch?v=4XQ1... 😊 #b3d
youtube.com
Blender Tutorials - HUGE YouTube Channels Starter Pack (120!)
YouTube video by Gleb Alexandrov
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Gleb Alexandrov @glebalexandrov.bsky.social · 16/06/2025
Just a little note to say - we do read all your comments, on YouTube and everywhere else. And we genuinely try to reply to every single one. Sometimes life gets a bit busy and we can’t get to them all right away, but please know: we see you, we hear you, and we appreciate you. #b3d #blender3d #3d
yt comments, gleb alexandrov
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Gleb Alexandrov @glebalexandrov.bsky.social · 09/09/2026
The animated light projection in Cycles. Still waiting till EEVEE supports such effects. #b3d #blender3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 20/08/2025
Vegetation add-on V6 review and tutorial. A fun fact: one of my first jobs in the 3d industry was to render greenery. www.creativeshrimp.com/vegetation-a... #b3d #blender3d #3dart
vegetation add-on review/tutorialvegetation add-on review/tutorialvegetation add-on review/tutorialvegetation add-on review/tutorial
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Gleb Alexandrov @glebalexandrov.bsky.social · 08/09/2026
No matter the render engine, EEVEE or Cycles or Octane or whatever - we can make incredible 3d scenery nowadays. The tools are already there. I don't think I've ever been more interested in 3D than I am right now. #b3d #3d #blender
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Gleb Alexandrov @glebalexandrov.bsky.social · 28/09/2025
The answers time! Left: Cycles, right: Eevee. #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 07/09/2026
I'm using Blender.
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Gleb Alexandrov @glebalexandrov.bsky.social · 29/08/2026
I've been wanting to cover both Cycles and EEVEE for ages, and here we go, currently we have both engines covered in our #b3d courses. Pretty proud of it! Blender community is the best.
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Gleb Alexandrov @glebalexandrov.bsky.social · 01/09/2026
A basic HDRI dome projection node setup (beta) for Blender, feel free to download it for free. It adds a floor to HDRI environments and works in Cycles and EEVEE. creativeshrimp.gumroad.com/l/hdri-dome-... #b3d #hdri #blender3d #3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 08/09/2025
A dappled light attempt in Eevee. What do you think? #b3d
dappled light in Eevee
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Gleb Alexandrov @glebalexandrov.bsky.social · 13/07/2026
Even a grey material shot looks like an art form.
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Gleb Alexandrov @glebalexandrov.bsky.social · 01/09/2026
A basic HDRI dome projection node setup (beta) for Blender, feel free to download it for free. It adds a floor to HDRI environments and works in Cycles and EEVEE. creativeshrimp.gumroad.com/l/hdri-dome-... #b3d #hdri #blender3d #3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 16/07/2026
Experimenting with LichtFeld for gaussian splats. What's the best (native?) way to render GS in Blender? From what I can tell, with the 3DGS add-on renders fine, but the performance is pretty bad overall? #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 26/08/2026
We fixed a bug in Dust Particles+ and updated the files (bugfix release v1.3.1). This was affecting how some of the sprites were showing in Blender 5.2 LTS. We had to temporarily remove the spherical falloff functionality, as a tradeoff - until we find the working solution. #b3d
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Gleb Alexandrov @glebalexandrov.bsky.social · 29/08/2026
I've been wanting to cover both Cycles and EEVEE for ages, and here we go, currently we have both engines covered in our #b3d courses. Pretty proud of it! Blender community is the best.
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