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Tobias Wink

@somethinglikegames.de
108 followers 444 following 127 posts

I'm a 3D generalist with a faible for PBR materials and technical stuff like shaders. I use either UE or Godot, depending on the project.

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Tim Gaedke @timgaedke.com · 24/09/2026
in the age of AI, making art is a radical act
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Godot Engine @godotengine.org · 15/09/2026
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
godotengine.org
Optimizing CPU-side Rendering Code – Godot Engine
Optimizing CPU code is a lot of fun. Here’s how we do it
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Tobias Wink @somethinglikegames.de · 08/09/2026
My interpretation today is unusually colorful for me, but I really like the effect of the SSS. Exercise 9/10 #Blender #GeometryNodes #MotionDesign #MotionGraphics
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s. e. smith @sesmith.lol · 08/09/2026
All else aside there is nothing I want or need genAI to do for me. I like reading. I like doing research. I like playing around in spreadsheets. I like interviewing people. I like writing. I like doing these things for myself because I take pleasure in the doing and they make me a better thinker.
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Tobias Wink @somethinglikegames.de · 07/09/2026
Today's animation exercise is a kind of particle system created entirely with Geometry Nodes. Since the video is relatively large, I uploaded it to YouTube: www.youtube.com/watch?v=QbHR... Almost done, that was Exercise 8 of 10 #Blender #GeometryNodes #MotionDesign #MotionGraphics
youtube.com
Motion Design Practice
YouTube video by something like games
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Tobias Wink @somethinglikegames.de · 06/09/2026
Volumes are really computationally intensive. That brings me to Animation 7/10 #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 05/09/2026
I was really surprised that today's animation didn't come until the second half of the course, but I suppose the course author had a reason for it. So now I'm on animation 6 of 10 #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 04/09/2026
Here is my interpretation of today's course assignment. This is animation 5/10 #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 03/09/2026
And here is the next loopable animation. For anyone who finds this annoying, this is animation 4/10. So you still have 6 more to sit through. #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 02/09/2026
Somehow, another day has already gone by... So here's another exercise from the course I'm currently taking, with my somewhat different interpretation. #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 01/09/2026
New day, new motion design exercise #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 31/08/2026
To unwind, I'm currently dabbling a bit in motion design. I'm taking the new course from Ducky3D, and this is my take on the first hands-on exercise. I just love getting lost in these looping animations. #Blender #MotionDesign
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Tobias Wink @somethinglikegames.de · 26/08/2026
Anyone who has ever talked to me about game engines should know how much Godot matters to me. Unfortunately, in my new article, I'm addressing an important, but certainly not cheerful, topic: www.somethinglikegames.de/en/blog/2026... #Godot #GameDev #Indie
somethinglikegames.de
SLG | Godot Is Too Friendly To Thieves
Godot makes it shockingly easy for thieves: Exported projects can often be reconstructed in just a few minutes. Here's what developers can do about it.
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Tobias Wink @somethinglikegames.de · 20/08/2026
I've created a tool that converts BaseColor and Metallic textures into their Specular workflow equivalents to make the transition to Unreal's Substrate easier. Give it a try - it's free: www.somethinglikegames.de/en/blog/2026... #TechArt #TechnicalArt #3D #Unreal #UnrealEngine #PBR
somethinglikegames.de
SLG | Metal2F0
Metal2F0 is a small, free tool for converting textures from the Metallic workflow to the Specular workflow (e.g., UE Substrate).
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Tobias Wink @somethinglikegames.de · 13/08/2026
Look before you leap. So I worked around my issues with gogpu/ui to create a user-friendly UI, only to find out that Go's central image library doesn't support RGB - only RGBA... Hopefully I'll have learned from this next time, but for now I need to find something more suitable. #Golang #TechArt
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Reposted by Tobias Wink
W4 Games @w4games.com · 12/08/2026
Missed our GodotCon Boston talk? The full video is up. How we doubled Vulkan frame rates on the Quest 3, the rendering work we did for Meta and Google, now upstream in Godot. www.youtube.com/watch?v=d8HF...
youtube.com
Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
YouTube video by SceneTree
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Tobias Wink @somethinglikegames.de · 05/08/2026
When I started writing this article, I didn't know it would turn out this way. Actually, at first I thought I'd be picking on Unreal a bit, but somehow things turned out a little differently... www.somethinglikegames.de/en/blog/2026... #SoftwareDevelopment #UE #UnrealEngine
somethinglikegames.de
SLG | Big software forgets
Big software ages. Using a forgotten Unreal feature as an example, this article shows how technical debt and software quality are related.
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Simonschreibt @simonschreibt.bsky.social · 03/08/2026
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=47 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart
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Tobias Wink @somethinglikegames.de · 25/07/2026
My new article explores Linux in the context of game development and expands on the content of my talk at #GermanDevDays www.somethinglikegames.de/en/blog/2026... #GDD26 #Linux #GameDev
somethinglikegames.de
SLG | Will Linux be suitable for game development in 2026?
A summary of the talk I gave on July 22, 2026, at GermanDevDays in Frankfurt am Main. It discusses how well-suited Linux will be for game development in 2026.
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Tobias Wink @somethinglikegames.de · 21/07/2026
Maybe because you like the taste? For example, I like to drink tonic water, which gets its bitter taste from quinine. However, pregnant women shouldn't consume quinine because it can induce labor; other than that, as far as I know, it has no negative effects.
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Tobias Wink @somethinglikegames.de · 19/07/2026
www.somethinglikegames.de/en/ is back online 🎉 It was for two months offline because the constant scraping by AI bots became too much. During the downtime, I developed and implemented a multi-step strategy to limit traffic from these unwanted visitors without overly restricting human visitors.
somethinglikegames.de
Something Like Games
Technical Artist sharing game development insights, graphics programming, shaders, tools, and technical solutions for modern game development.
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Tobias Wink @somethinglikegames.de · 25/06/2026
Wien ist wirklich eine meiner Top 3 Städte, die ich bislang gesehen habe. Ich kann auch nicht mehr sagen, wie oft ich schon dort war. Meine Empfehlung ist die Otto Wagner Kirche am Steinhof zu besuchen. Ist etwas außerhalb aber trotzdem gut mit dem Bus zu erreichen und wirklich sehr sehenswert.
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Tobias Wink @somethinglikegames.de · 10/06/2026
Maybe I can help with that. I'd be happy to hear more details.
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Oliver Schümann || Commissions are open! @crazypixel.bsky.social · 03/06/2026
Miniature for AV Games Release Archvillain Bestiary Vol. XXXIV "June 2026 - Sandstorm - Sting of the Scorpion King" Base size: 25mm Want to collaborate? Shoot me an email at: oliver-schuemann@gmx.de
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Tobias Wink @somethinglikegames.de · 23/05/2026
As soon as I come up with a good and feasible solution, I will make the old content available again and also work on new content, but until then, I’m sorry.
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Tobias Wink @somethinglikegames.de · 23/05/2026
My blog was created for other interested people, and since various providers refuse to adhere to agreed-upon rules (such as those in robots.txt) and in some cases even use VPNs to conceal their origins, I am closing the blog to everyone.
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Tobias Wink @somethinglikegames.de · 23/05/2026
Time that I was happy to invest in other people, but not to provide information to stochastic models whose hardware and energy demands ensure that everyone outside this one industry has to suffer while individual large corporations fight out their competitive battles.
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Tobias Wink @somethinglikegames.de · 23/05/2026
My research and the careful presentation of the information have cost me a lot of time and, at times, my nerves.
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Tobias Wink @somethinglikegames.de · 23/05/2026
Throughout this time, I have tried to make my blog as user-friendly as possible. There are no analytics, no cookies, and no monetization. But I am no longer willing to continue feeding the data kraken in the AI space with free information that they then misinterpret.
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Tobias Wink @somethinglikegames.de · 23/05/2026
I am hereby announcing that I will be taking my blog offline.
No AI
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Tobias Wink @somethinglikegames.de · 17/04/2026
Sure, the last time I read about this was in Doom Guy😉 🫀
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Tobias Wink @somethinglikegames.de · 16/04/2026
I'm keeping my fingers crossed that you'll feel better soon. Thanks to tDCS, I've got mine pretty much under control now.
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Tobias Wink @somethinglikegames.de · 15/04/2026
So true...
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Tobias Wink @somethinglikegames.de · 02/04/2026
May something like: - Mentors & Inspirations - Guiding Influences - Those Who Taught Me
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Reposted by Tobias Wink
Patrick Henschel @patrickhenschel.de · 31/03/2026
While all #BlockAttie and wonder where they can find good custom feeds, why not check this one out? It's about #GameDev #IndieDev and #IndieGames and I try to keep it free from AI-slop and other unwanted stuff. Sounds interesting? Take a look (and give it a like!): bsky.app/profile/did:...
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Tobias Wink @somethinglikegames.de · 29/03/2026
It’s becoming increasingly clear that the days when GitHub made life easier are over 😔
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Simonschreibt @simonschreibt.bsky.social · 13/03/2026
our game was shown during the @futuregamesshow.bsky.social ! here the vid with timestamp: youtu.be/p4lB9R2nSI8&... #indiegame
youtu.be
YouTube
Share your videos with friends, family, and the world
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Tobias Wink @somethinglikegames.de · 12/03/2026
It's time for a new Linux article. This time, we're talking about backups: www.somethinglikegames.de/en/blog/2026... #Linux
somethinglikegames.de
Something Like Games | Feasible backup solutions under Linux
The seventh part of this series of articles looks at various backup solutions for Linux. We examine different solutions, from simple copying to advanced Timemachine alternatives. And the great thing i...
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M - making games @sharkbombs.bsky.social · 09/03/2026
‪It's time!: the DEMO for my deckbuilding brawler CROWNBREAKERS is now live on STEAM for #TurnBasedThursdayFest! If you'd like to beat up capitalist tyrants in a SNAPPY turn-based card-tactics brawler combat, check it out this stylish spiritpunk game: s.team/a/4338150/ #indiegames #indiedev
sharkbombs.itch.io
Crownbreakers by Sharkbomb Studios
Tyrants keep the city in a chokehold. They grow fat by grinding everyone else's soul into profit. ✊ENOUGH!
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Tobias Wink @somethinglikegames.de · 14/02/2026
I just finished my next article. After so many Linux articles, it's time to get back to the original topics: www.somethinglikegames.de/en/blog/2026... I'm curious to see how much I'll have to correct in the next few days 😄 So feel free to correct me #GameDev #Graphics #Textures #Pipeline
somethinglikegames.de
Something Like Games | Using graphic formats correctly in game development
Which graphics formats are suitable for which steps in game development? A structured overview from texture creation to engine import and runtime.
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Tobias Wink @somethinglikegames.de · 05/02/2026
I was kindly informed that Marmoset Toolbag 5 can run with Lutris on Linux after all. So I updated my related article with the instructions: www.somethinglikegames.de/en/blog/2025... #linux #lutris #wine #marmoset
somethinglikegames.de
Something Like Games | Installing Windows software on Linux
The fourth part of this series of articles deals with installing Windows software on Linux. As is often the case, there are various ways to do this. I will look at the topic using two specific pieces ...
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Tobias Wink @somethinglikegames.de · 05/02/2026
Congratulation 🎉
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Hauke Thiessen @haukethiessen.bsky.social · 04/02/2026
My Energy Saving Plugin for Unreal is now also on Fab: www.fab.com/listings/05b... Submission took slightly longer than I'd hoped for, because apparently I really suck at filling out forms😅. #Unreal #Gamedev
fab.com
Energy Saving Plugin
This plugin for Unreal helps you to reduce your game's power consumption by adjusting several settings if no input gets detected over some time.What does the plugin do?Every frame, the plugin checks h...
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Jendrik Illner @jendrikillner.bsky.social · 23/01/2026
Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...
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marina @parinamais.bsky.social · 20/01/2026
CATCHING FISHES IS OUT!! I HAVE FINALLY RELEASED MY FIRST GAME!!!! and YOU 🫵 can play it! for FREE! on a PC! just visit parinamais.itch.io/catchingfishes and please let me know what you think! 🎣 #indiedev #gamedev #indiegame #unity #catchingfishes
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Tobias Wink @somethinglikegames.de · 18/01/2026
<marketing> Have you always wanted to use Unreal Engine on Linux but didn't dare or had problems? No problem, my latest article deals with the topic of Unreal on Linux. </marketing> My next article is out: www.somethinglikegames.de/en/blog/2026... #Linux #UE #UnrealEngine
somethinglikegames.de
Something Like Games | Unreal Engine on Linux
The sixth part of this series of articles deals with the Unreal Engine and the Unreal Editor under Linux. First, we will look at how to get the precompiled version, including the Fab plugin, up and ru...
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Tobias Wink @somethinglikegames.de · 15/01/2026
You're welcome. I wish you luck finding affordable RAM. Fortunately, thanks to the huge cache on the X3D, speed isn't quite as important.
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Tobias Wink @somethinglikegames.de · 15/01/2026
I just noticed that I forgot to mention the chipset for the motherboard. I meant the MSI MAG B850 TOMAHAWK MAX WIFI.
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Tobias Wink @somethinglikegames.de · 15/01/2026
Sure, that's a possible route. I would do it as Myriad suggested and probably start with AMD Ryzen7 9800X3D + MSI MAG Tomahawk Max + NVIDIA 5070 Ti (if you can still find them).
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Tobias Wink @somethinglikegames.de · 15/01/2026
Especially since Intel can usually only shine if you have really fast RAM, and when you look at the current prices, you can be happy to get affordable RAM at all. Specific recommendations for CPU + GPU + motherboard depend heavily on your budget.
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