Reposted by Tobias WinkTim Gaedke @timgaedke.com · 24/09/2026in the age of AI, making art is a radical act 1981603107
Reposted by Tobias WinkGodot Engine @godotengine.org · 15/09/2026From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.godotengine.orgOptimizing CPU-side Rendering Code – Godot EngineOptimizing CPU code is a lot of fun. Here’s how we do it 328041
Tobias Wink @somethinglikegames.de · 08/09/2026My interpretation today is unusually colorful for me, but I really like the effect of the SSS. Exercise 9/10 #Blender #GeometryNodes #MotionDesign #MotionGraphics 000
Reposted by Tobias Winks. e. smith @sesmith.lol · 08/09/2026All else aside there is nothing I want or need genAI to do for me. I like reading. I like doing research. I like playing around in spreadsheets. I like interviewing people. I like writing. I like doing these things for myself because I take pleasure in the doing and they make me a better thinker. 72192541
Tobias Wink @somethinglikegames.de · 07/09/2026Today's animation exercise is a kind of particle system created entirely with Geometry Nodes. Since the video is relatively large, I uploaded it to YouTube: www.youtube.com/watch?v=QbHR... Almost done, that was Exercise 8 of 10 #Blender #GeometryNodes #MotionDesign #MotionGraphicsyoutube.comMotion Design PracticeYouTube video by something like games 000
Tobias Wink @somethinglikegames.de · 06/09/2026Volumes are really computationally intensive. That brings me to Animation 7/10 #Blender #MotionDesign #MotionGraphics 000
Tobias Wink @somethinglikegames.de · 05/09/2026I was really surprised that today's animation didn't come until the second half of the course, but I suppose the course author had a reason for it. So now I'm on animation 6 of 10 #Blender #MotionDesign #MotionGraphics 000
Tobias Wink @somethinglikegames.de · 04/09/2026Here is my interpretation of today's course assignment. This is animation 5/10 #Blender #MotionDesign #MotionGraphics 020
Tobias Wink @somethinglikegames.de · 03/09/2026And here is the next loopable animation. For anyone who finds this annoying, this is animation 4/10. So you still have 6 more to sit through. #Blender #MotionDesign #MotionGraphics 010
Tobias Wink @somethinglikegames.de · 02/09/2026Somehow, another day has already gone by... So here's another exercise from the course I'm currently taking, with my somewhat different interpretation. #Blender #MotionDesign #MotionGraphics 000
Tobias Wink @somethinglikegames.de · 01/09/2026New day, new motion design exercise #Blender #MotionDesign #MotionGraphics 000
Tobias Wink @somethinglikegames.de · 31/08/2026To unwind, I'm currently dabbling a bit in motion design. I'm taking the new course from Ducky3D, and this is my take on the first hands-on exercise. I just love getting lost in these looping animations. #Blender #MotionDesign 010
Tobias Wink @somethinglikegames.de · 26/08/2026Anyone who has ever talked to me about game engines should know how much Godot matters to me. Unfortunately, in my new article, I'm addressing an important, but certainly not cheerful, topic: www.somethinglikegames.de/en/blog/2026... #Godot #GameDev #Indiesomethinglikegames.deSLG | Godot Is Too Friendly To ThievesGodot makes it shockingly easy for thieves: Exported projects can often be reconstructed in just a few minutes. Here's what developers can do about it. 0124
Tobias Wink @somethinglikegames.de · 20/08/2026I've created a tool that converts BaseColor and Metallic textures into their Specular workflow equivalents to make the transition to Unreal's Substrate easier. Give it a try - it's free: www.somethinglikegames.de/en/blog/2026... #TechArt #TechnicalArt #3D #Unreal #UnrealEngine #PBRsomethinglikegames.deSLG | Metal2F0Metal2F0 is a small, free tool for converting textures from the Metallic workflow to the Specular workflow (e.g., UE Substrate). 010
Tobias Wink @somethinglikegames.de · 13/08/2026Look before you leap. So I worked around my issues with gogpu/ui to create a user-friendly UI, only to find out that Go's central image library doesn't support RGB - only RGBA... Hopefully I'll have learned from this next time, but for now I need to find something more suitable. #Golang #TechArt 000
Reposted by Tobias WinkW4 Games @w4games.com · 12/08/2026Missed our GodotCon Boston talk? The full video is up. How we doubled Vulkan frame rates on the Quest 3, the rendering work we did for Meta and Google, now upstream in Godot. www.youtube.com/watch?v=d8HF...youtube.comWhere Every Millisecond Counts: Optimizing Godot for Low-Spec DevicesYouTube video by SceneTree 1193
Tobias Wink @somethinglikegames.de · 05/08/2026When I started writing this article, I didn't know it would turn out this way. Actually, at first I thought I'd be picking on Unreal a bit, but somehow things turned out a little differently... www.somethinglikegames.de/en/blog/2026... #SoftwareDevelopment #UE #UnrealEnginesomethinglikegames.deSLG | Big software forgetsBig software ages. Using a forgotten Unreal feature as an example, this article shows how technical debt and software quality are related. 030
Reposted by Tobias WinkSimonschreibt @simonschreibt.bsky.social · 03/08/2026New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=47 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart 0298
Tobias Wink @somethinglikegames.de · 25/07/2026My new article explores Linux in the context of game development and expands on the content of my talk at #GermanDevDays www.somethinglikegames.de/en/blog/2026... #GDD26 #Linux #GameDevsomethinglikegames.deSLG | Will Linux be suitable for game development in 2026?A summary of the talk I gave on July 22, 2026, at GermanDevDays in Frankfurt am Main. It discusses how well-suited Linux will be for game development in 2026. 070
Tobias Wink @somethinglikegames.de · 19/07/2026www.somethinglikegames.de/en/ is back online 🎉 It was for two months offline because the constant scraping by AI bots became too much. During the downtime, I developed and implemented a multi-step strategy to limit traffic from these unwanted visitors without overly restricting human visitors.somethinglikegames.deSomething Like GamesTechnical Artist sharing game development insights, graphics programming, shaders, tools, and technical solutions for modern game development. 000
Reposted by Tobias WinkOliver Schümann || Commissions are open! @crazypixel.bsky.social · 03/06/2026Miniature for AV Games Release Archvillain Bestiary Vol. XXXIV "June 2026 - Sandstorm - Sting of the Scorpion King" Base size: 25mm Want to collaborate? Shoot me an email at: oliver-schuemann@gmx.de 074
Tobias Wink @somethinglikegames.de · 23/05/2026I am hereby announcing that I will be taking my blog offline. 100
Reposted by Tobias WinkPatrick Henschel @patrickhenschel.de · 31/03/2026While all #BlockAttie and wonder where they can find good custom feeds, why not check this one out? It's about #GameDev #IndieDev and #IndieGames and I try to keep it free from AI-slop and other unwanted stuff. Sounds interesting? Take a look (and give it a like!): bsky.app/profile/did:... 0127
Tobias Wink @somethinglikegames.de · 29/03/2026It’s becoming increasingly clear that the days when GitHub made life easier are over 😔 000
Reposted by Tobias WinkSimonschreibt @simonschreibt.bsky.social · 13/03/2026our game was shown during the @futuregamesshow.bsky.social ! here the vid with timestamp: youtu.be/p4lB9R2nSI8&... #indiegameyoutu.beYouTubeShare your videos with friends, family, and the world 0113
Tobias Wink @somethinglikegames.de · 12/03/2026It's time for a new Linux article. This time, we're talking about backups: www.somethinglikegames.de/en/blog/2026... #Linuxsomethinglikegames.deSomething Like Games | Feasible backup solutions under LinuxThe seventh part of this series of articles looks at various backup solutions for Linux. We examine different solutions, from simple copying to advanced Timemachine alternatives. And the great thing i... 021
Reposted by Tobias WinkM - making games @sharkbombs.bsky.social · 09/03/2026It's time!: the DEMO for my deckbuilding brawler CROWNBREAKERS is now live on STEAM for #TurnBasedThursdayFest! If you'd like to beat up capitalist tyrants in a SNAPPY turn-based card-tactics brawler combat, check it out this stylish spiritpunk game: s.team/a/4338150/ #indiegames #indiedevsharkbombs.itch.ioCrownbreakers by Sharkbomb StudiosTyrants keep the city in a chokehold. They grow fat by grinding everyone else's soul into profit. ✊ENOUGH! 1146
Tobias Wink @somethinglikegames.de · 14/02/2026I just finished my next article. After so many Linux articles, it's time to get back to the original topics: www.somethinglikegames.de/en/blog/2026... I'm curious to see how much I'll have to correct in the next few days 😄 So feel free to correct me #GameDev #Graphics #Textures #Pipelinesomethinglikegames.deSomething Like Games | Using graphic formats correctly in game developmentWhich graphics formats are suitable for which steps in game development? A structured overview from texture creation to engine import and runtime. 042
Tobias Wink @somethinglikegames.de · 05/02/2026I was kindly informed that Marmoset Toolbag 5 can run with Lutris on Linux after all. So I updated my related article with the instructions: www.somethinglikegames.de/en/blog/2025... #linux #lutris #wine #marmosetsomethinglikegames.deSomething Like Games | Installing Windows software on LinuxThe fourth part of this series of articles deals with installing Windows software on Linux. As is often the case, there are various ways to do this. I will look at the topic using two specific pieces ... 010
Reposted by Tobias WinkHauke Thiessen @haukethiessen.bsky.social · 04/02/2026My Energy Saving Plugin for Unreal is now also on Fab: www.fab.com/listings/05b... Submission took slightly longer than I'd hoped for, because apparently I really suck at filling out forms😅. #Unreal #Gamedevfab.comEnergy Saving PluginThis plugin for Unreal helps you to reduce your game's power consumption by adjusting several settings if no input gets detected over some time.What does the plugin do?Every frame, the plugin checks h... 0113
Reposted by Tobias WinkJendrik Illner @jendrikillner.bsky.social · 23/01/2026Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic... 15017
Reposted by Tobias Winkmarina @parinamais.bsky.social · 20/01/2026CATCHING FISHES IS OUT!! I HAVE FINALLY RELEASED MY FIRST GAME!!!! and YOU 🫵 can play it! for FREE! on a PC! just visit parinamais.itch.io/catchingfishes and please let me know what you think! 🎣 #indiedev #gamedev #indiegame #unity #catchingfishes 47633
Tobias Wink @somethinglikegames.de · 18/01/2026<marketing> Have you always wanted to use Unreal Engine on Linux but didn't dare or had problems? No problem, my latest article deals with the topic of Unreal on Linux. </marketing> My next article is out: www.somethinglikegames.de/en/blog/2026... #Linux #UE #UnrealEnginesomethinglikegames.deSomething Like Games | Unreal Engine on LinuxThe sixth part of this series of articles deals with the Unreal Engine and the Unreal Editor under Linux. First, we will look at how to get the precompiled version, including the Fab plugin, up and ru... 000
Tobias Wink @somethinglikegames.de · 13/01/2026Is it possible that since Unreal Engine 5.7, you can no longer create C++ projects using the wizard? I only have Blueprint to choose from and am wondering if it's just me or my Linux, or if it's a general change. In 5.6.1, I have both options to choose from. #UE #UnrealEngine 110
Reposted by Tobias Winktharlevfx @tharlevfx.bsky.social · 09/01/2026tharlevfx.gumroad.com Time for a January sale! Use Code JANSALES2026 for 50% off everything. or use Code JANFREE for a free copy of Materials 1: Basics and Environments and Intro to Niagara. #ue5 #vfxfriday #materials #tutorials #gamedev #unreal #unrealengine5 #niagaratharlevfx.gumroad.comSubscribe to tharlevfx on GumroadAssets and Tutorials to do with Real Time Graphics and Visual Effects in the Unreal Engine 022
Tobias Wink @somethinglikegames.de · 07/01/2026My next article about “Linux” has now been published and will hopefully be of interest to you. As always, there is an English version: www.somethinglikegames.de/en/blog/2026... and a German version: www.somethinglikegames.de/de/blog/2026... #PCGaming #Linuxsomethinglikegames.deSomething Like Games | Gaming on LinuxThe fifth part of the series is intended to be a brief introduction to gaming on Linux. We highlight popular tools such as Lutris, the Heroic Games Launcher, and Steam. In addition, there are a few mo... 000
Tobias Wink @somethinglikegames.de · 29/12/2025Lately, I've been reading a lot of posts about networking. I agree with the main points, that it's important and that ideally you should make friends, but beyond that, it gets complicated for me. People are different, and we shouldn't forget that. 100
Reposted by Tobias WinkKenney @kenney.nl · 16/12/2025Here's how to support human artists! 🎨 1432481877
Reposted by Tobias WinkPatrick Henschel @patrickhenschel.de · 07/12/2025The @iii-initiative.bsky.social #iiiShowcase is warming up and looking for submissions! iii-initiative.com www.linkedin.com/posts/matthe... #GameDev #IndieGame #IndieDev 0184
Tobias Wink @somethinglikegames.de · 07/12/2025It's been a while since I last posted anything, but despite my current problems, I would like to share my slate material with you, as it is more than just a material to me. It's kind of a childhood memory: www.artstation.com/artwork/rlkRva #gameart #TechArt #TechnicalArt #MadeWithSubstance #Materialartstation.comSlate, Tobias WinkI actually started by trying to create an impressive surface with as few nodes as possible. The texture immediately reminded me of slate, and once I had colored it darkly, everything just fell into pl... 010
Tobias Wink @somethinglikegames.de · 18/11/2025Every dawn I witness reassures me, because I know that I have survived another night. 000
Reposted by Tobias WinkPSYCRAFT - SUPERNATURAL GAMES @psycraft.games · 07/11/2025Hey #Wrestling fans it's #PitchYaGame! #THUMBLEMANIA is an action-packed wrestling game where you smack down your opponents to become the “Strongest Thumb of the Univeeerse”! Wishlist on #Steam: store.steampowered.com/app/3757440/... #Unity3d #Nintendo #Switch #WWE #handpainted #framebyframe 1208
Reposted by Tobias WinkHauke Thiessen @haukethiessen.bsky.social · 03/11/2025New blog post: haukethiessen.com/why-you-shou... It's about best practices when adjusting material parameters for individual mesh components in Unreal. The information itself isn't new, but most tutorials covering this present the most inefficient way to do this. #gamedev #Unrealhaukethiessen.comWhy you shouldn’t use Dynamic Material Instances – Hauke Thiessen 0256
Tobias Wink @somethinglikegames.de · 09/10/2025@manuelbernhardt.bsky.social Thank you for your Devoxx talk. It speaks from my heart. I have been on a similar odyssey for 5 years and have lost count of the dozens of different antidepressants I have tried. None of them helped me. So, once again: thank you very much. 🙏 youtu.be/pYuzgGzslHY?...youtube.comCode, burnout and depression: an engineering perspective of mental health in IT by Manuel BernhardtYouTube video by Devoxx 020
Tobias Wink @somethinglikegames.de · 24/09/2025I have just finished the next article about switching to #Linux. This time, it's about the possible installation methods for native Linux software. Things like #Blender, #Substance3DDesigner, #UnrealEngine, … As always, I am open to any feedback. www.somethinglikegames.de/en/blog/2025...somethinglikegames.deSomething Like Games | Installation of native Linux softwareThe third part of this series of articles deals with installing native software on Linux. As is often the case, there are various options for doing this. I will discuss the most well-known variants an... 030
Tobias Wink @somethinglikegames.de · 18/09/2025So, now we're getting down to business. My new article is about installing Linux and what you need to bear in mind. www.somethinglikegames.de/en/blog/2025... #Linux #EndOf10somethinglikegames.deSomething Like Games | Basic installation of the Linux distributionThe second part of this series of articles now deals with the basic installation of the Linux distribution. From the preparations and installation to explanations of boot managers and file systems, ev... 000
Tobias Wink @somethinglikegames.de · 15/09/2025Done. The first article in the new series on Linux is now online. Since it's the introductory article, it mainly covers basic information. www.somethinglikegames.de/en/blog/2025... I hope I've made you curious and that you're already looking forward to the next article. #Linux #EndOf10somethinglikegames.deSomething Like Games | Linux? What the penguin!?A blog about game development in general and using the Godot Engine in particular. Beside pure information there are also many tutorials. 000
Reposted by Tobias WinkLars Thießen @larstofus.bsky.social · 02/09/2025There are a lot of reasons why starting the Unreal editor can be slow. In my latest blog post I fixed 38,000 of them. #ue5 #gamedv larstofus.com/2025/09/02/s...larstofus.comSpeeding up the Unreal Editor launch by … not spawning 38000 tooltips?If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features. Over the past years it has been transformed from “just” a game engine into an ̵… 0284
Reposted by Tobias WinkSaftladen Indie Games Collective 🍊 @saftladen.bsky.social · 15/08/2025As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread... 16851