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Tobias Wink

@somethinglikegames.de
108 followers 444 following 127 posts

I'm a 3D generalist with a faible for PBR materials and technical stuff like shaders. I use either UE or Godot, depending on the project.

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Tim Gaedke @timgaedke.com · 24/09/2026
in the age of AI, making art is a radical act
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Godot Engine @godotengine.org · 15/09/2026
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
godotengine.org
Optimizing CPU-side Rendering Code – Godot Engine
Optimizing CPU code is a lot of fun. Here’s how we do it
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Tobias Wink @somethinglikegames.de · 08/09/2026
My interpretation today is unusually colorful for me, but I really like the effect of the SSS. Exercise 9/10 #Blender #GeometryNodes #MotionDesign #MotionGraphics
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s. e. smith @sesmith.lol · 08/09/2026
All else aside there is nothing I want or need genAI to do for me. I like reading. I like doing research. I like playing around in spreadsheets. I like interviewing people. I like writing. I like doing these things for myself because I take pleasure in the doing and they make me a better thinker.
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Tobias Wink @somethinglikegames.de · 07/09/2026
Today's animation exercise is a kind of particle system created entirely with Geometry Nodes. Since the video is relatively large, I uploaded it to YouTube: www.youtube.com/watch?v=QbHR... Almost done, that was Exercise 8 of 10 #Blender #GeometryNodes #MotionDesign #MotionGraphics
youtube.com
Motion Design Practice
YouTube video by something like games
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Tobias Wink @somethinglikegames.de · 06/09/2026
Volumes are really computationally intensive. That brings me to Animation 7/10 #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 05/09/2026
I was really surprised that today's animation didn't come until the second half of the course, but I suppose the course author had a reason for it. So now I'm on animation 6 of 10 #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 04/09/2026
Here is my interpretation of today's course assignment. This is animation 5/10 #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 03/09/2026
And here is the next loopable animation. For anyone who finds this annoying, this is animation 4/10. So you still have 6 more to sit through. #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 02/09/2026
Somehow, another day has already gone by... So here's another exercise from the course I'm currently taking, with my somewhat different interpretation. #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 01/09/2026
New day, new motion design exercise #Blender #MotionDesign #MotionGraphics
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Tobias Wink @somethinglikegames.de · 31/08/2026
To unwind, I'm currently dabbling a bit in motion design. I'm taking the new course from Ducky3D, and this is my take on the first hands-on exercise. I just love getting lost in these looping animations. #Blender #MotionDesign
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Tobias Wink @somethinglikegames.de · 26/08/2026
Anyone who has ever talked to me about game engines should know how much Godot matters to me. Unfortunately, in my new article, I'm addressing an important, but certainly not cheerful, topic: www.somethinglikegames.de/en/blog/2026... #Godot #GameDev #Indie
somethinglikegames.de
SLG | Godot Is Too Friendly To Thieves
Godot makes it shockingly easy for thieves: Exported projects can often be reconstructed in just a few minutes. Here's what developers can do about it.
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Tobias Wink @somethinglikegames.de · 20/08/2026
I've created a tool that converts BaseColor and Metallic textures into their Specular workflow equivalents to make the transition to Unreal's Substrate easier. Give it a try - it's free: www.somethinglikegames.de/en/blog/2026... #TechArt #TechnicalArt #3D #Unreal #UnrealEngine #PBR
somethinglikegames.de
SLG | Metal2F0
Metal2F0 is a small, free tool for converting textures from the Metallic workflow to the Specular workflow (e.g., UE Substrate).
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Tobias Wink @somethinglikegames.de · 13/08/2026
Look before you leap. So I worked around my issues with gogpu/ui to create a user-friendly UI, only to find out that Go's central image library doesn't support RGB - only RGBA... Hopefully I'll have learned from this next time, but for now I need to find something more suitable. #Golang #TechArt
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W4 Games @w4games.com · 12/08/2026
Missed our GodotCon Boston talk? The full video is up. How we doubled Vulkan frame rates on the Quest 3, the rendering work we did for Meta and Google, now upstream in Godot. www.youtube.com/watch?v=d8HF...
youtube.com
Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
YouTube video by SceneTree
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Tobias Wink @somethinglikegames.de · 05/08/2026
When I started writing this article, I didn't know it would turn out this way. Actually, at first I thought I'd be picking on Unreal a bit, but somehow things turned out a little differently... www.somethinglikegames.de/en/blog/2026... #SoftwareDevelopment #UE #UnrealEngine
somethinglikegames.de
SLG | Big software forgets
Big software ages. Using a forgotten Unreal feature as an example, this article shows how technical debt and software quality are related.
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Simonschreibt @simonschreibt.bsky.social · 03/08/2026
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=47 ✋Subscribe: simonschreibt.de/newsletter #realtimevfx #gamedev #techart
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Tobias Wink @somethinglikegames.de · 25/07/2026
My new article explores Linux in the context of game development and expands on the content of my talk at #GermanDevDays www.somethinglikegames.de/en/blog/2026... #GDD26 #Linux #GameDev
somethinglikegames.de
SLG | Will Linux be suitable for game development in 2026?
A summary of the talk I gave on July 22, 2026, at GermanDevDays in Frankfurt am Main. It discusses how well-suited Linux will be for game development in 2026.
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Tobias Wink @somethinglikegames.de · 19/07/2026
www.somethinglikegames.de/en/ is back online 🎉 It was for two months offline because the constant scraping by AI bots became too much. During the downtime, I developed and implemented a multi-step strategy to limit traffic from these unwanted visitors without overly restricting human visitors.
somethinglikegames.de
Something Like Games
Technical Artist sharing game development insights, graphics programming, shaders, tools, and technical solutions for modern game development.
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Oliver Schümann || Commissions are open! @crazypixel.bsky.social · 03/06/2026
Miniature for AV Games Release Archvillain Bestiary Vol. XXXIV "June 2026 - Sandstorm - Sting of the Scorpion King" Base size: 25mm Want to collaborate? Shoot me an email at: oliver-schuemann@gmx.de
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Tobias Wink @somethinglikegames.de · 23/05/2026
I am hereby announcing that I will be taking my blog offline.
No AI
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Tobias Wink @somethinglikegames.de · 15/04/2026
So true...
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Patrick Henschel @patrickhenschel.de · 31/03/2026
While all #BlockAttie and wonder where they can find good custom feeds, why not check this one out? It's about #GameDev #IndieDev and #IndieGames and I try to keep it free from AI-slop and other unwanted stuff. Sounds interesting? Take a look (and give it a like!): bsky.app/profile/did:...
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Tobias Wink @somethinglikegames.de · 29/03/2026
It’s becoming increasingly clear that the days when GitHub made life easier are over 😔
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Simonschreibt @simonschreibt.bsky.social · 13/03/2026
our game was shown during the @futuregamesshow.bsky.social ! here the vid with timestamp: youtu.be/p4lB9R2nSI8&... #indiegame
youtu.be
YouTube
Share your videos with friends, family, and the world
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Tobias Wink @somethinglikegames.de · 12/03/2026
It's time for a new Linux article. This time, we're talking about backups: www.somethinglikegames.de/en/blog/2026... #Linux
somethinglikegames.de
Something Like Games | Feasible backup solutions under Linux
The seventh part of this series of articles looks at various backup solutions for Linux. We examine different solutions, from simple copying to advanced Timemachine alternatives. And the great thing i...
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M - making games @sharkbombs.bsky.social · 09/03/2026
‪It's time!: the DEMO for my deckbuilding brawler CROWNBREAKERS is now live on STEAM for #TurnBasedThursdayFest! If you'd like to beat up capitalist tyrants in a SNAPPY turn-based card-tactics brawler combat, check it out this stylish spiritpunk game: s.team/a/4338150/ #indiegames #indiedev
sharkbombs.itch.io
Crownbreakers by Sharkbomb Studios
Tyrants keep the city in a chokehold. They grow fat by grinding everyone else's soul into profit. ✊ENOUGH!
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Tobias Wink @somethinglikegames.de · 14/02/2026
I just finished my next article. After so many Linux articles, it's time to get back to the original topics: www.somethinglikegames.de/en/blog/2026... I'm curious to see how much I'll have to correct in the next few days 😄 So feel free to correct me #GameDev #Graphics #Textures #Pipeline
somethinglikegames.de
Something Like Games | Using graphic formats correctly in game development
Which graphics formats are suitable for which steps in game development? A structured overview from texture creation to engine import and runtime.
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Tobias Wink @somethinglikegames.de · 05/02/2026
I was kindly informed that Marmoset Toolbag 5 can run with Lutris on Linux after all. So I updated my related article with the instructions: www.somethinglikegames.de/en/blog/2025... #linux #lutris #wine #marmoset
somethinglikegames.de
Something Like Games | Installing Windows software on Linux
The fourth part of this series of articles deals with installing Windows software on Linux. As is often the case, there are various ways to do this. I will look at the topic using two specific pieces ...
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Hauke Thiessen @haukethiessen.bsky.social · 04/02/2026
My Energy Saving Plugin for Unreal is now also on Fab: www.fab.com/listings/05b... Submission took slightly longer than I'd hoped for, because apparently I really suck at filling out forms😅. #Unreal #Gamedev
fab.com
Energy Saving Plugin
This plugin for Unreal helps you to reduce your game's power consumption by adjusting several settings if no input gets detected over some time.What does the plugin do?Every frame, the plugin checks h...
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Jendrik Illner @jendrikillner.bsky.social · 23/01/2026
Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...
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marina @parinamais.bsky.social · 20/01/2026
CATCHING FISHES IS OUT!! I HAVE FINALLY RELEASED MY FIRST GAME!!!! and YOU 🫵 can play it! for FREE! on a PC! just visit parinamais.itch.io/catchingfishes and please let me know what you think! 🎣 #indiedev #gamedev #indiegame #unity #catchingfishes
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Tobias Wink @somethinglikegames.de · 18/01/2026
<marketing> Have you always wanted to use Unreal Engine on Linux but didn't dare or had problems? No problem, my latest article deals with the topic of Unreal on Linux. </marketing> My next article is out: www.somethinglikegames.de/en/blog/2026... #Linux #UE #UnrealEngine
somethinglikegames.de
Something Like Games | Unreal Engine on Linux
The sixth part of this series of articles deals with the Unreal Engine and the Unreal Editor under Linux. First, we will look at how to get the precompiled version, including the Fab plugin, up and ru...
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Tobias Wink @somethinglikegames.de · 13/01/2026
Is it possible that since Unreal Engine 5.7, you can no longer create C++ projects using the wizard? I only have Blueprint to choose from and am wondering if it's just me or my Linux, or if it's a general change. In 5.6.1, I have both options to choose from. #UE #UnrealEngine
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tharlevfx @tharlevfx.bsky.social · 09/01/2026
tharlevfx.gumroad.com Time for a January sale! Use Code JANSALES2026 for 50% off everything. or use Code JANFREE for a free copy of Materials 1: Basics and Environments and Intro to Niagara. #ue5 #vfxfriday #materials #tutorials #gamedev #unreal #unrealengine5 #niagara
tharlevfx.gumroad.com
Subscribe to tharlevfx on Gumroad
Assets and Tutorials to do with Real Time Graphics and Visual Effects in the Unreal Engine
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Tobias Wink @somethinglikegames.de · 07/01/2026
My next article about “Linux” has now been published and will hopefully be of interest to you. As always, there is an English version: www.somethinglikegames.de/en/blog/2026... and a German version: www.somethinglikegames.de/de/blog/2026... #PCGaming #Linux
somethinglikegames.de
Something Like Games | Gaming on Linux
The fifth part of the series is intended to be a brief introduction to gaming on Linux. We highlight popular tools such as Lutris, the Heroic Games Launcher, and Steam. In addition, there are a few mo...
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Tobias Wink @somethinglikegames.de · 29/12/2025
Lately, I've been reading a lot of posts about networking. I agree with the main points, that it's important and that ideally you should make friends, but beyond that, it gets complicated for me. People are different, and we shouldn't forget that.
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Kenney @kenney.nl · 16/12/2025
Here's how to support human artists! 🎨
How to support human artists...

FREE TIER: follow, like, share, review, reject AI
PAID TIER: donate, merch, subscribe, commission, license

Image by Kenney (www.kenney.nl)
Original icons (some edited) by Lucide (ISC License)
Fonts used: mini-わくわく & 和風ぽっぷ
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Patrick Henschel @patrickhenschel.de · 07/12/2025
The @iii-initiative.bsky.social #iiiShowcase is warming up and looking for submissions! iii-initiative.com www.linkedin.com/posts/matthe... #GameDev #IndieGame #IndieDev
The logo of the "Tripple-I Initiative". It's three "i" letters alternating between being head up and normally displayed.
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Tobias Wink @somethinglikegames.de · 07/12/2025
It's been a while since I last posted anything, but despite my current problems, I would like to share my slate material with you, as it is more than just a material to me. It's kind of a childhood memory: www.artstation.com/artwork/rlkRva #gameart #TechArt #TechnicalArt #MadeWithSubstance #Material
artstation.com
Slate, Tobias Wink
I actually started by trying to create an impressive surface with as few nodes as possible. The texture immediately reminded me of slate, and once I had colored it darkly, everything just fell into pl...
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Tobias Wink @somethinglikegames.de · 18/11/2025
Every dawn I witness reassures me, because I know that I have survived another night.
A railtrack on Dawn
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PSYCRAFT - SUPERNATURAL GAMES @psycraft.games · 07/11/2025
Hey #Wrestling fans it's #PitchYaGame! #THUMBLEMANIA is an action-packed wrestling game where you smack down your opponents to become the “Strongest Thumb of the Univeeerse”! Wishlist on #Steam: store.steampowered.com/app/3757440/... #Unity3d #Nintendo #Switch #WWE #handpainted #framebyframe
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Hauke Thiessen @haukethiessen.bsky.social · 03/11/2025
New blog post: haukethiessen.com/why-you-shou... It's about best practices when adjusting material parameters for individual mesh components in Unreal. The information itself isn't new, but most tutorials covering this present the most inefficient way to do this. #gamedev #Unreal
haukethiessen.com
Why you shouldn’t use Dynamic Material Instances – Hauke Thiessen
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Tobias Wink @somethinglikegames.de · 09/10/2025
@manuelbernhardt.bsky.social Thank you for your Devoxx talk. It speaks from my heart. I have been on a similar odyssey for 5 years and have lost count of the dozens of different antidepressants I have tried. None of them helped me. So, once again: thank you very much. 🙏 youtu.be/pYuzgGzslHY?...
youtube.com
Code, burnout and depression: an engineering perspective of mental health in IT by Manuel Bernhardt
YouTube video by Devoxx
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Tobias Wink @somethinglikegames.de · 24/09/2025
I have just finished the next article about switching to #Linux. This time, it's about the possible installation methods for native Linux software. Things like #Blender, #Substance3DDesigner, #UnrealEngine, … As always, I am open to any feedback. www.somethinglikegames.de/en/blog/2025...
somethinglikegames.de
Something Like Games | Installation of native Linux software
The third part of this series of articles deals with installing native software on Linux. As is often the case, there are various options for doing this. I will discuss the most well-known variants an...
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Tobias Wink @somethinglikegames.de · 18/09/2025
So, now we're getting down to business. My new article is about installing Linux and what you need to bear in mind. www.somethinglikegames.de/en/blog/2025... #Linux #EndOf10
somethinglikegames.de
Something Like Games | Basic installation of the Linux distribution
The second part of this series of articles now deals with the basic installation of the Linux distribution. From the preparations and installation to explanations of boot managers and file systems, ev...
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Tobias Wink @somethinglikegames.de · 15/09/2025
Done. The first article in the new series on Linux is now online. Since it's the introductory article, it mainly covers basic information. www.somethinglikegames.de/en/blog/2025... I hope I've made you curious and that you're already looking forward to the next article. #Linux #EndOf10
somethinglikegames.de
Something Like Games | Linux? What the penguin!?
A blog about game development in general and using the Godot Engine in particular. Beside pure information there are also many tutorials.
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Lars Thießen @larstofus.bsky.social · 02/09/2025
There are a lot of reasons why starting the Unreal editor can be slow. In my latest blog post I fixed 38,000 of them. #ue5 #gamedv larstofus.com/2025/09/02/s...
larstofus.com
Speeding up the Unreal Editor launch by … not spawning 38000 tooltips?
If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features. Over the past years it has been transformed from “just” a game engine into an &#821…
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Saftladen Indie Games Collective 🍊 @saftladen.bsky.social · 15/08/2025
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st. More info in thread...
The Saftladen logo. It's an organge holding a gamepad.
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