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Clay John

@clayjohn.bsky.social
161 followers 13 following 19 posts

Godot engine contributor and board member.

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Reposted by Clay John
Adriaan @adriaan.games · 16/09/2026
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls
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Clay John @clayjohn.bsky.social · 15/09/2026
Check this out if you like seeing @superluminal.eu screenshots or want to learn a bit more about the magic behind CPU optimizations!
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Reposted by Clay John
Godot Engine @godotengine.org · 15/09/2026
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
godotengine.org
Optimizing CPU-side Rendering Code – Godot Engine
Optimizing CPU code is a lot of fun. Here’s how we do it
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Reposted by Clay John
W4 Games @w4games.com · 20/08/2026
Godot gives studios something no other major engine does: their own technology, on their own terms. We build the commercial services around it. We're hiring: - Engineer, Professional Services - Solutions Architect - Business Developer - Head of People All remote. w4games.com/jobs #godot #gamedev
w4games.com
Jobs | W4Games
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Godot Engine @godotengine.org · 15/08/2026
📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...
godotengine.org
Submissions open for Godot 2026 showreel – Godot Engine
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
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Godot Engine @godotengine.org · 13/08/2026
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
godotengine.org
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
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Reposted by Clay John
SceneTree @scentree.bsky.social · 03/08/2026
Choo choo! GodotCon Boston video train is leaving the station. Our engine train is powered by @clayjohn.bsky.social with the Godot Rendering Team Update. www.youtube.com/watch?v=AX3l... Posting multiple videos a day for the next few weeks!
youtube.com
Godot Rendering Team Update
YouTube video by SceneTree
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Godot Engine @godotengine.org · 16/07/2026
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Reposted by Clay John
Superluminal @superluminal.eu · 29/06/2026
We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...
superluminal.eu
Superluminal For Linux | Fast Profiling Without The Challenges
No pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™.
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Reposted by Clay John
Rémi Verschelde @akien.bsky.social · 22/06/2026
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."
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Reposted by Clay John
Godot Engine @godotengine.org · 06/05/2026
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈 godotengine.org/article/godo...
godotengine.org
Godot usage and engine growth – Godot Engine
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
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Reposted by Clay John
Godot Conference @godotcon.bsky.social · 18/02/2026
GodotCon Amsterdam here we go! 📅 23-24 of April 🎟️ Get your tickets: tickets.godotengine.org/foundation/g... 📣 Submit your proposals: talks.godotengine.org/godotcon-ams...
godotengine.org
GodotCon Amsterdam - Save the date! – Godot Engine
Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)
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Reposted by Clay John
Godot Engine @godotengine.org · 18/02/2026
🎟️ Get your tickets here: tickets.godotengine.org/foundation/g...
tickets.godotengine.org
GodotCon Amsterdam 2026
April 23 – 24, 2026
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Reposted by Clay John
Godot Engine @godotengine.org · 17/02/2026
GodotCon 2026 is happening soon and it is time to submit your proposals! 🇳🇱 Amsterdam 📅 23-24 of April 📍Pathé Amsterdam Noord The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link: 🔗 talks.godotengine.org/godotcon-ams...
talks.godotengine.org
GodotCon Amsterdam 2026
Schedule, talks and talk submissions for GodotCon Amsterdam 2026
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Reposted by Clay John
Rémi Verschelde @akien.bsky.social · 03/02/2026
The 2026 Global Game Jam #GGJ26 was last weekend, so let's take a look at their historical data for engine usage. 📈 @godotengine.org is having a good run! #Godot is now firmly established as the #2 engine in game jams (correlated by #GMTKJam data), rapidly closing the gap with #Unity.
Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026.

It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.
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Reposted by Clay John
Adriaan @adriaan.games · 14/01/2026
Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously. So… we fixed all the crashes!👇🏼🧵 thread on HOW, below. #godotengine #gamedev
an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.
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Reposted by Clay John
Godot Engine @godotengine.org · 10/12/2025
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️ No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.6 beta 1 – Godot Engine
Godot 4.6 enters beta!
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Godot Engine @godotengine.org · 02/12/2025
This has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org
Support the development of Godot! Donate Now
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Reposted by Clay John
Godot Engine @godotengine.org · 07/11/2025
Thank you to bsky.app/profile/sent... for becoming a Corporate Silver sponsor and supporting the growth of the Godot engine!
sentry.io
Application Performance Monitoring & Error Tracking Software
Application performance monitoring for developers & software teams to see errors clearer, solve issues faster & continue learning continuously. Get started at sentry.io.
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Reposted by Clay John
Godot Engine @godotengine.org · 07/11/2025
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙 www.youtube.com/watch?v=7ZwE...
youtube.com
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
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Reposted by Clay John
Godot Engine @godotengine.org · 31/10/2025
October's newsletter is out! 🌐 Read the entry on the web: godot.news/archive/the-... 📬 Subscribe via email or RSS: godot.news/subscription...
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Clay John @clayjohn.bsky.social · 21/10/2025
This was a really fun project for our team! The Switch 2 unlocked a lot of optimizations opportunities in the rendering backend (which we naturally took advantage of). We are looking forward to seeing how far people can push Godot games on the Switch 2!!
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Reposted by Clay John
Godot Engine @godotengine.org · 20/10/2025
The floodgates have opened, with over 300 improvements in its wake 🌊 The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.6 dev 2 – Godot Engine
Open the floodgates!
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Reposted by Clay John
Adriaan @adriaan.games · 16/10/2025
Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. 🧵👇 #godotengine #gamedev
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Reposted by Clay John
Godot Engine @godotengine.org · 15/10/2025
It is time 👉 www.makeship.com/products/god...
makeship.com
Godot Robot V2 Plushie
Godot Engine's infamous logo, personified. You cannot help falling in love with that toothy grin and those googly eyes, can you now? Get yourself a cuddly coding companion, and support the non-profit ...
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Reposted by Clay John
Godot Engine @godotengine.org · 15/10/2025
Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4 This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience! godotengine.org/article/main...
godotengine.org
Maintenance release: Godot 4.5.1 – Godot Engine
4.5's first maintenance release arrives!
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Godot Engine @godotengine.org · 14/10/2025
Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot: godotengine.org/article/godo...
godotengine.org
Godot Showcase - Material Maker – Godot Engine
RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.
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Reposted by Clay John
Godot Engine @godotengine.org · 11/10/2025
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Godot Engine @godotengine.org · 08/10/2025
Hotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrives‼️ Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable. godotengine.org/article/rele...
godotengine.org
Release candidate: Godot 4.5.1 RC 2 – Godot Engine
Hotfixes so nice, we added 'em twice!
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Reposted by Clay John
Starfinder: Afterlight @epictellers.bsky.social · 07/10/2025
This is it, this is now, KICKSTATER IS LIVE!  Starfinder: Afterlight is funded for its core vision. But with you, it becomes legendary. Support this Kickstarter now! 👉 epictellers.com/kickstarter #StarfinderAfterlight #Kickstarter
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Godot Engine @godotengine.org · 19/09/2025
⚠️ Less than two weeks to submit your projects! ⚠️
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Godot Engine @godotengine.org · 15/09/2025
#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
godotengine.org
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
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Godot Engine @godotengine.org · 05/09/2025
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready 🚀 Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed godotengine.org/article/rele...
godotengine.org
Release candidate: Godot 4.5 RC 1 – Godot Engine
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
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Karl @hexaquo.at · 25/08/2025
Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool: hexaquo.at/pages/grass-... #godot #gamedev
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Emi @coppolaemilio.com · 15/08/2025
Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
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Godot Engine @godotengine.org · 15/08/2025
📣 Submissions open for the Godot 2025 showreel This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting starts: October 6th
godotengine.org
Submissions open for Godot 2025 showreel – Godot Engine
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
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Clay John @clayjohn.bsky.social · 28/07/2025
My second blog post about optimizing Godot for ARM GPUs is up! This covers a lot of tips that are useful for engine devs or game devs that really want to push performance on mobile devices! community.arm.com/arm-communit...
community.arm.com
Part 2: Optimizing 3D Scenes in Godot on Arm GPUs
Exploring advanced mobile GPU optimizations in Godot using Arm tools like Streamline and Mali Offline Compiler for real-world performance gains.
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Adriaan @adriaan.games · 14/07/2025
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼 #gamedev #godotengine
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this framescreenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
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Godot Engine @godotengine.org · 30/06/2025
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes: 👉 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2025 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Godot Engine @godotengine.org · 19/06/2025
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.5 beta 1 – Godot Engine
Godot 4.5 has entered beta and is now feature-complete!
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Liam @ GamingOnLinux @gamingonlinux.com · 23/04/2025
Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features www.gamingonlinux.com/2025/04/popu... #MelvorIdle2 #IndieGames #PCGaming #Linux #Godot #GodotEngine
gamingonlinux.com
Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features
Coming sometime soon to Early Access, Melvor Idle 2 has been announced by developer Games by Malcs. Building upon the success and popularity of the first game, but with some big new features to hook y...
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Arseny Kapoulkine @zeux.io · 01/04/2025
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers! Reposts appreciated :) zeux.io/2025/03/31/m...
zeux.io
Measuring acceleration structures
Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH...
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Russell Kay 🔜 TGS @russellkay.bsky.social · 20/03/2025
GDC game engine summit sponsored by Sony #gamemaker #defold #godot
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Adam Scott @adamscott.studio · 18/03/2025
You're both at the #GDC25 in San Francisco AND a genuine @godotengine.org enthusiast? We've got you covered! The @godot.foundation is organizing a small meetup this Thursday March 20 at the Yerba Buena Gardens at 2PM. Let's meet! #godotengine #gdc #gdc25 #meetup
lu.ma
GDC25 Godot Meet-up · Luma
A casual hangout to meet and network with other Godot Engine users and Foundation representatives.
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c0de517e.bsky.social @c0de517e.bsky.social · 02/03/2025
REAC 2025 has been announced! Call for submissions is not OPEN! Deadline is March 28th. Our submission process is simple, give it a try! Make a good case for your presentation and see you at REAC! enginearchitecture.org/2025.htm
enginearchitecture.org
REAC: 2025 Conference.
REAC: Rendering Engine Architecture Conference.
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Godot Engine @godotengine.org · 03/03/2025
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
godotengine.org
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
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Rémi Verschelde @akien.bsky.social · 14/01/2025
Question for #Vulkan graphics devs... do you all also play whack-a-mole with broken Vulkan layers from thirdparty applications? Is there any good way to deal wit this, or should we start building a Vulkan Layers hall of shame and plug it into volk? Pictured: @baldurk.bsky.social's RenderDoc.
Excerpt from the Renderdoc Vulkan layer management code, where they have to explicitly block broken Vulkan layers from a lot of applications: RTSS, OBS, OverWolf, AgaueEye, gamepp, Wegame, Bandicam, fpsmon...
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