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Matteo Scopel

@scopelmatt.bsky.social
431 followers 1.6K following 164 posts

material artist. I like photos of dirty buildings, reading tomes, pixels that move and enlightening ideas. he/him | in Italy artstation.com/matteoscopel matteoscopel.com

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Matteo Scopel @scopelmatt.bsky.social · 22/11/2025
Venezia-Istanbul #3d #b3d #blender #cgi #artwork #npr #blendernpr
A watercolor-styled NPR Blender 3d rendering showing a backdoor of a palace with water and a tiny boat in the background. It looks like a mix between Venice and Istanbul.
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João Desager @johnkazart.bsky.social · 30/05/2025
Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ Rendering SDFs at a lower resolution gives a proportionally larger increase in performance. for ex. at 75% resolution, performance can be up to 2x higher. #blender3d #b3d #blender #3dart #3dmodeling
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Matteo Scopel @scopelmatt.bsky.social · 29/01/2025
Yesterday I've watched Flow and I loved it. The atmosphere is quiet and evocative of a bigger and non-intelligible world. The personality of each animal and their animations are so well created. And the fact that, behind the scenes, it's all made in Blender and EEVEE makes it even more impressive.
The movie poster of Flow, featuring a cat swimming in water surrounded by fishes.
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Matteo Scopel @scopelmatt.bsky.social · 24/01/2025
My ancient marble collection ended up in Adobe's selection for the Substance Designer Insanity Awards this year. I'm in great company, wow! www.behance.net/gallery/2173...
the marble collection
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Eduardo A @foxh3ad.itch.io · 21/01/2025
My little liquid containers are done and ready to be seen!! Check it out on the link! #props #3dart #blender #b3d #marmoset #render #portfolio #substancepainter Link: www.artstation.com/artwork/x3NvO1
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Vipère @troglodette.bsky.social · 14/01/2025
🔥SUBSTANCE DESIGNER 14.1 IS LIVE 🔥 helpx.adobe.com/substance-3d...
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Matteo Scopel @scopelmatt.bsky.social · 14/01/2025
Hey #portfolioday! I'm Matteo, a material artist from Italy currently looking for work 🎨 my full portfolio is here: www.artstation.com/matteoscopel if you want to get in touch, you can send me a DM or write to matteo@scopel.email
a stylized venetian doortartan clotha marble sample casea stylized floor made of bricks
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Matteo Scopel @scopelmatt.bsky.social · 10/01/2025
If you are looking for reference pictures, the Italian ministry of cultural heritage catalogued thousands of artifacts, monuments, archeological and natural sites with descriptions and pictures here: catalogo.beniculturali.it
catalogo.beniculturali.it
Catalogo Generale dei Beni Culturali
Catalogo generale dei beni culturali dell'ICCD. Esplora il nostro patrimonio culturale attraverso un'interfaccia all'avanguardia, collegando i dati secondo il paradigma dei Linked Open Data. Contribui...
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Chapps @chapps.bsky.social · 14/12/2024
Speaking of faces peering out at us from the ancient past, this encaustic mummy portrait from Roman Egypt is a stunner. The Greek inscription on the neckline of the tunic - the common language of the eastern Mediterranean at the time - identifies the boy as Eutyches.🏺 1/ 100-150 CE #MetMuseum 📸 me
The young boy in this remarkably lifelike portrait looks calmly at the viewer, his head in three-quarter view. His hair is short and dark, with some lighter brown highlights; he has dark brown eyes and long dark lashes. His skin is what we would typically call 'Mediterranean' - looking tanned from the sun or genetics. A slight smile appears on his bow-like pink lips. He is dressed in a white Roman tunic with a narrow purple clavus (a vertical stripe) over the right shoulder. A mantle is draped over the left shoulder. The boy wears his dark brown hair short, with locks brushed to both sides of the forehead. The inscription in dark purple pigment below the neckline of the tunic is in Greek, which was the common language of the eastern Mediterranean at the time. Scholars do not completely agree on the inscription's translation. The boy's name ("Eutyches, freedman of Kasanios") seems indisputable; then follows either "son of Herakleides Evandros" or "Herakleides, son of Evandros." It is also unclear whether the "I signed" at the end of the inscription refers to the painter of the portrait or to the manumission (act of freeing a slave) that would have been witnessed by Herakleides or Evandros. An artist's signature would be unique in mummy portraits.
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Matteo Scopel @scopelmatt.bsky.social · 29/12/2024
I like Piranesi's etchings of the Emissary of Lake Albano, an 1800-meters long channel built 2400 years ago. You can feel his admiration for this giant ancient abandoned infrastructure
An etching depicting an underground channel with giant pillarsAn etching depicting an underground channel  and a big doorAn etching depicting an underground channel
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Matteo Scopel @scopelmatt.bsky.social · 29/12/2024
Fun fact of the day: the Romans had a goddess who protected the sewers of Rome and she was called Cloacina 🙃
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Matteo Scopel @scopelmatt.bsky.social · 23/12/2024
Oh, how I feel you, Q Girl! #qud #cavesofqud
The first paragraph of a book called "Disquisition on the Malady of the Mimic" in the game Caves of Qud. It says:

I'd like to reproduce a perspective I recently shared with a friend, a lamplighter by trade and an artist too, who shied away from a typography tournament at the festival of Ut yara Ux because of a fear in her heart. She suffers from the malady of the mimic, the all too common sickness that makes us feel like we're performing our lives instead of inhabiting them, that we don't belong next to those who've won success nor do we deserve those same successes when we've won them ourselves. I've counted myself among its victims in the past, and occasionally I still do.
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Party In The Front - Comms Closed @partyinthefront.bsky.social · 23/12/2024
I made a mini Isle of the dead! It's a mix of hand-made stuff and 3d printed details. The 3d printed architecture stuff (barely visible) was made in blender, while the boat and figures are a remix of collected STLs including a virgin Mary freebie
A miniature diorama of Arnold Bocklin's Isle of the Dead, seen from the front. A boat with 2 mysterious figures, sliding on dark green water, approaches an island composed of rocks and cypress tree.
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Matteo Scopel @scopelmatt.bsky.social · 22/12/2024
The annual winter release of Darktable, my favorite raw developer, is out! This time with a lot of UI improvements. www.darktable.org/2024/12/dark...
darktable.org
darktable 5.0.0 released
We’re proud to announce the new feature release of darktable, 5.0.0! The github release is here: https://github.com/darktable-org/darktable/releases/tag/release-5.0.0. To build from source, do not use...
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kUrSaD @kursadkr.bsky.social · 20/12/2024
Using Geometry Nodes in Blender for creating Biomechapods. I created a robotic shape generator in Geometry Nodes for a scenic Unreal Engine project, using curves and sketched side profiles to produce background static actors. #b3d #blender #geometrynodes #procedurelism #sciart #3dart #3dcg
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Matteo Scopel @scopelmatt.bsky.social · 16/12/2024
A walk in Venice turned into this stylized material. www.artstation.com/artwork/XJGm50 #madewithsubstance #gamedev #b3d #cgi
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.Same scene as before, but frontal.
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doctober @docseuss.bsky.social · 16/12/2024
new article. it's about what cozy and wholesome games are, why shitty people like them, and why I really liked I Was A Teenage Exocolonist. docseuss.medium.com/i-was-a-teen...
docseuss.medium.com
i was a teenage exocolonist (and so can you)
I’ve realized that I’m much better at discussing broad ranging theory than individual games, just because it’s easier to find ten games…
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Matteo Scopel @scopelmatt.bsky.social · 13/12/2024
cute base color detail of an upcoming material...
a stylized postbox. It says "posta".
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Matteo Scopel @scopelmatt.bsky.social · 12/12/2024
As I interact with Caves of Qud, I feel a bit like Bastian in The Neverending Story. I open this artifact and let the fantastic land appear in the eye of my mind. The glyphs become what they represent, and for a bit, I am no more and what is is my bizarre character in the land of Qud.
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Konstantinos Dimopoulos @konstantinosd.bsky.social · 10/12/2024
This review put a smile on my face. www.eurogamer.net/caves-of-qud...
eurogamer.net
Caves of Qud review - come in and get lost
Our review of the dizzyling deep roguelike RPG Caves of Qud.
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Matteo Scopel @scopelmatt.bsky.social · 07/12/2024
Here is a real life implementation of my fog shader. #gamedev #fog
The landscape of Perugia with a sea of fog
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Vipère @troglodette.bsky.social · 06/12/2024
Always wondered how bitdepth exactly works? My colleague Laurens Corijn recorded a perfect tutorial to introduce this concept with many visuals and examples ✨👨‍🏫 www.youtube.com/watch?v=GEtG...
youtube.com
How Bit Depth & Dynamic Range Affect Your 3D Textures | Adobe Substance 3D
YouTube video by Adobe Substance 3D
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Matteo Scopel @scopelmatt.bsky.social · 03/12/2024
don't let anyone convince you that you need anything more than voronoi noise in your life
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James Taite @jamestaite.bsky.social · 01/12/2024
owls
capital at top of stone colonnette carved as pair of stylized owls
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Matteo Scopel @scopelmatt.bsky.social · 29/11/2024
My first own model made with FreeCAD: my desk lamp. Switching from meshes to CAD is relaxing.
A screenshot of FreeCAD showing the 3D model of a desk lamp.
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Matteo Scopel @scopelmatt.bsky.social · 29/11/2024
I'm quite poor these times (oh hey hi, I'm looking for a job! Hire me please 🫠), but I've managed to grab some nice games in the sale: Adios, Citizen Sleeper, The Talos Principle.
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Matthias Schmidt @flownepp.bsky.social · 25/11/2024
I worked on a Versailles parquet material last week as a personal project. It is very much inspired by a material from Assassins Creed: Unity but i tried to go for a Dishonored like stylized art direction. #SubstanceDesigner #Substance3d #MadeWithSubstance #gameart #materials #textures #procgen
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Matteo Scopel @scopelmatt.bsky.social · 24/11/2024
Post your fav Pokemon, wrong answers only
A Flesh mutant from Stalker
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Matteo Scopel @scopelmatt.bsky.social · 22/11/2024
Ah, so this is that new STALKER game that everyone is talking about... seems cozy, might give it a try!
A screenshot of STALKER Shadow of Chernobyl.
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Matteo Scopel @scopelmatt.bsky.social · 21/11/2024
The sky is blue above the city that floats.
Venice visible on the horizon. the sky is blue and the water too
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Matteo Scopel @scopelmatt.bsky.social · 20/11/2024
Often I see that someone is wrong on the internet, so I write a long and well-argued answer to prove them they're wrong, only to delete it once I'm done thinking there are enough words in this world and perhaps we'd all be better off if we were all just... contently quiet.
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hbitproject @hbitproject.bsky.social · 20/11/2024
Another couple of shots of my Pantheon's interior (almost there) ✨ #b3d
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Matteo Scopel @scopelmatt.bsky.social · 20/11/2024
Those fog volumes aren’t very convincing
a little canal with some weird small banks of fog upon it and some empty fields around. the ruin of a house is visible behind
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Matteo Scopel @scopelmatt.bsky.social · 19/11/2024
To relax and get out of my comfort zone, I have created some stylized ancient tiles with Substance Designer. Very different from what I usually do, I've really enjoyed playing with colors. www.artstation.com/artwork/EzN9w2 #madewithsubstance #gamedev #cgi #3d #b3d
A 3d render of a stylized floor with broken tiles and some moss growing in-between them.A closeup to the same tiles.The same material, seen from above as a whole.
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Matteo Scopel @scopelmatt.bsky.social · 20/11/2024
This is such a precious resource!
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Matteo Scopel @scopelmatt.bsky.social · 20/11/2024
I've assigned the "Call Asset Shelf Popover" shortcut to B instead of Shift+Spacebar, so that it is faster to call, like in ZBrush. #b3d #blender
The keymap preferences window.
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Matteo Scopel @scopelmatt.bsky.social · 20/11/2024
You can really feel that on Blender 4.3 sculpting performs so much better. #blender #b3d #3d
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Matteo Scopel @scopelmatt.bsky.social · 20/11/2024
A thing that buggers me is that images on Bsky are not displayed correctly, as they lose their sRGB tag. On the left is a photo on Bsky, on the right the orig. Same on iOS. Every image uploaded here is slightly faded out. @bsky.app a lot of artists moved here, please make our images show right ❤️
A comparison of two photos opened in the same browser (Firefox). The one on the left is faded; the one on the right is not.
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Matteo Scopel @scopelmatt.bsky.social · 19/11/2024
To relax and get out of my comfort zone, I have created some stylized ancient tiles with Substance Designer. Very different from what I usually do, I've really enjoyed playing with colors. www.artstation.com/artwork/EzN9w2 #madewithsubstance #gamedev #cgi #3d #b3d
A 3d render of a stylized floor with broken tiles and some moss growing in-between them.A closeup to the same tiles.The same material, seen from above as a whole.
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Reposted by Matteo Scopel
Vipère @troglodette.bsky.social · 19/11/2024
Still working on this guy! Sculpted in Modeler, textured in Painter 💪 #MadeWithSubstance
3D render of the early stage of the sculpting of a wooden head, with a chisel and wood shavings scattered around it.
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Matteo Scopel @scopelmatt.bsky.social · 19/11/2024
Beginning a new book: Humiliated and Insulted. #books #booksky
My hand holding Humiliated and Insulted by Dostoevsky
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Matteo Scopel @scopelmatt.bsky.social · 18/11/2024
This was my first proper project ever, published in 2022! My love for textures and historical recreations was there, but nowadays I'm not so happy with it anymore. It was all done with Blender, Substance Designer & Painter. #cgi #madewithsubstance #3d
A laboratory of an alchemist in the evening. An horrery, a book, a frescoed wall, a philosopher stone are visible.A manuscript inspired by Leonardo Da Vinci. It was all done procedurally using Substance Designer!The starry sky was inspired by Giotto's Cappella degli Scrovegni, in Padova.
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Matteo Scopel @scopelmatt.bsky.social · 18/11/2024
Sorry friends, but in the next days you might see a few old artworks of mine here. I'm reposting them, since I've removed everything from Twitter!
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Matteo Scopel @scopelmatt.bsky.social · 17/11/2024
Deleted all my tweets and left an empty husk of a profile on the other website. Bye, Twitter!
a screenshot of my Twitter profile showing a goodbye tweet pointing to my Bluesky account.
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Matteo Scopel @scopelmatt.bsky.social · 15/11/2024
I think I feel comfortable enough here to start sharing other sides of me, aside from 3d and game dev stuff. I’ll start keeping tracks of my readings here. This morning I started reading Gargoyles by Thomas Bernhard. They really messed up the title translation in English, by the way! #books
the cover of Thomas Bernhard’s Gargoyles. It’s the Italian edition.
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Robin Rebière @robinrebiere.bsky.social · 14/11/2024
Hey there! I'm a french 3D Artist living in Barcelona! Here's some of my art (I love materials)
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Matteo Scopel @scopelmatt.bsky.social · 14/11/2024
Thank you for introducing me to the nickname "Mango Mussolini", I love it and I will always use it from now henceforth!
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Matteo Scopel @scopelmatt.bsky.social · 14/11/2024
This height map is starting to become something... #3d #gamedev #madewithsubstance
a height map of broken tiles disposed in a herringbone pattern
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TheDuriel @theduriel.bsky.social · 14/11/2024
Nylon is a deep dialogue addon for #GodotEngine theduriel.itch.io/nylon created and maintained by me! Editor integration, endless customizability, no genre or presentation limitation, practically includes a visual scripting engine and soon automatic locale file generation.
theduriel.itch.io
Nylon for Godot by TheDuriel
Dialogue System and Interactive Fiction Engine
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