Matteo Scopel @scopelmatt.bsky.social · 25/11/2025I use an addon called Better FBX precisely for doing that with FBX. If you happen to use glTF, you can do that natively using the collection exporter. 110
Matteo Scopel @scopelmatt.bsky.social · 22/11/2025This project started as a way for me to get out of my comfort zone and my burn out. It’s my first proper NPR project. It started as a recreation of Topkapi, in Istanbul. It became a mix between Istanbul and Venice. The watercolor look is achieved with a mix of shader nodes and compositing. 030
Matteo Scopel @scopelmatt.bsky.social · 22/11/2025Venezia-Istanbul #3d #b3d #blender #cgi #artwork #npr #blendernpr 1255
Reposted by Matteo ScopelJoão Desager @johnkazart.bsky.social · 30/05/2025Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ Rendering SDFs at a lower resolution gives a proportionally larger increase in performance. for ex. at 75% resolution, performance can be up to 2x higher. #blender3d #b3d #blender #3dart #3dmodeling 2122
Matteo Scopel @scopelmatt.bsky.social · 29/01/2025Yesterday I've watched Flow and I loved it. The atmosphere is quiet and evocative of a bigger and non-intelligible world. The personality of each animal and their animations are so well created. And the fact that, behind the scenes, it's all made in Blender and EEVEE makes it even more impressive. 081
Matteo Scopel @scopelmatt.bsky.social · 24/01/2025My ancient marble collection ended up in Adobe's selection for the Substance Designer Insanity Awards this year. I'm in great company, wow! www.behance.net/gallery/2173... 1131
Reposted by Matteo ScopelEduardo A @foxh3ad.itch.io · 21/01/2025My little liquid containers are done and ready to be seen!! Check it out on the link! #props #3dart #blender #b3d #marmoset #render #portfolio #substancepainter Link: www.artstation.com/artwork/x3NvO1 14912
Reposted by Matteo ScopelVipère @troglodette.bsky.social · 14/01/2025🔥SUBSTANCE DESIGNER 14.1 IS LIVE 🔥 helpx.adobe.com/substance-3d... 3166
Matteo Scopel @scopelmatt.bsky.social · 14/01/2025Hey #portfolioday! I'm Matteo, a material artist from Italy currently looking for work 🎨 my full portfolio is here: www.artstation.com/matteoscopel if you want to get in touch, you can send me a DM or write to matteo@scopel.email 0103
Matteo Scopel @scopelmatt.bsky.social · 10/01/2025If you are looking for reference pictures, the Italian ministry of cultural heritage catalogued thousands of artifacts, monuments, archeological and natural sites with descriptions and pictures here: catalogo.beniculturali.itcatalogo.beniculturali.itCatalogo Generale dei Beni CulturaliCatalogo generale dei beni culturali dell'ICCD. Esplora il nostro patrimonio culturale attraverso un'interfaccia all'avanguardia, collegando i dati secondo il paradigma dei Linked Open Data. Contribui... 030
Reposted by Matteo ScopelChapps @chapps.bsky.social · 14/12/2024Speaking of faces peering out at us from the ancient past, this encaustic mummy portrait from Roman Egypt is a stunner. The Greek inscription on the neckline of the tunic - the common language of the eastern Mediterranean at the time - identifies the boy as Eutyches.🏺 1/ 100-150 CE #MetMuseum 📸 me 16810
Matteo Scopel @scopelmatt.bsky.social · 29/12/2024Yes! I love Susanna Clarke and Piranesi :) it's one of my favorite recent novels 010
Matteo Scopel @scopelmatt.bsky.social · 29/12/2024I like Piranesi's etchings of the Emissary of Lake Albano, an 1800-meters long channel built 2400 years ago. You can feel his admiration for this giant ancient abandoned infrastructure 161
Matteo Scopel @scopelmatt.bsky.social · 29/12/2024Fun fact of the day: the Romans had a goddess who protected the sewers of Rome and she was called Cloacina 🙃 010
Reposted by Matteo ScopelParty In The Front - Comms Closed @partyinthefront.bsky.social · 23/12/2024I made a mini Isle of the dead! It's a mix of hand-made stuff and 3d printed details. The 3d printed architecture stuff (barely visible) was made in blender, while the boat and figures are a remix of collected STLs including a virgin Mary freebie 692544557
Matteo Scopel @scopelmatt.bsky.social · 22/12/2024The annual winter release of Darktable, my favorite raw developer, is out! This time with a lot of UI improvements. www.darktable.org/2024/12/dark...darktable.orgdarktable 5.0.0 releasedWe’re proud to announce the new feature release of darktable, 5.0.0! The github release is here: https://github.com/darktable-org/darktable/releases/tag/release-5.0.0. To build from source, do not use... 040
Reposted by Matteo ScopelkUrSaD @kursadkr.bsky.social · 20/12/2024Using Geometry Nodes in Blender for creating Biomechapods. I created a robotic shape generator in Geometry Nodes for a scenic Unreal Engine project, using curves and sketched side profiles to produce background static actors. #b3d #blender #geometrynodes #procedurelism #sciart #3dart #3dcg 0173
Matteo Scopel @scopelmatt.bsky.social · 16/12/2024once again I like how the base color map turned into a little illustration! 020
Matteo Scopel @scopelmatt.bsky.social · 16/12/2024A walk in Venice turned into this stylized material. www.artstation.com/artwork/XJGm50 #madewithsubstance #gamedev #b3d #cgi 1165
Matteo Scopel @scopelmatt.bsky.social · 16/12/2024I also like that most likely the mentioned dessicated orb really exists somewhere in the area the story describes. 000
Reposted by Matteo Scopeldoctober @docseuss.bsky.social · 16/12/2024new article. it's about what cozy and wholesome games are, why shitty people like them, and why I really liked I Was A Teenage Exocolonist. docseuss.medium.com/i-was-a-teen...docseuss.medium.comi was a teenage exocolonist (and so can you)I’ve realized that I’m much better at discussing broad ranging theory than individual games, just because it’s easier to find ten games… 1192324886
Matteo Scopel @scopelmatt.bsky.social · 16/12/2024I’ve convinced that priest to join join in me in my adventures and now I’m fundamentally going around in Qud with the in-game version of the pope! 040
Matteo Scopel @scopelmatt.bsky.social · 13/12/2024cute base color detail of an upcoming material... 000
Matteo Scopel @scopelmatt.bsky.social · 12/12/2024As I interact with Caves of Qud, I feel a bit like Bastian in The Neverending Story. I open this artifact and let the fantastic land appear in the eye of my mind. The glyphs become what they represent, and for a bit, I am no more and what is is my bizarre character in the land of Qud. 1282
Reposted by Matteo ScopelKonstantinos Dimopoulos @konstantinosd.bsky.social · 10/12/2024This review put a smile on my face. www.eurogamer.net/caves-of-qud...eurogamer.netCaves of Qud review - come in and get lostOur review of the dizzyling deep roguelike RPG Caves of Qud. 193
Matteo Scopel @scopelmatt.bsky.social · 07/12/2024Here is a real life implementation of my fog shader. #gamedev #fog 0100
Reposted by Matteo ScopelVipère @troglodette.bsky.social · 06/12/2024Always wondered how bitdepth exactly works? My colleague Laurens Corijn recorded a perfect tutorial to introduce this concept with many visuals and examples ✨👨🏫 www.youtube.com/watch?v=GEtG...youtube.comHow Bit Depth & Dynamic Range Affect Your 3D Textures | Adobe Substance 3DYouTube video by Adobe Substance 3D 0135
Matteo Scopel @scopelmatt.bsky.social · 03/12/2024don't let anyone convince you that you need anything more than voronoi noise in your life 010
Matteo Scopel @scopelmatt.bsky.social · 30/11/2024HAH! That’s amazing! You are the doing the actually real thing, that’s so cool :D 110
Matteo Scopel @scopelmatt.bsky.social · 30/11/2024this reminds me that in the first game, one can use bodies as bags and carry them around filled up with objects to bypass the weight limit 🙈 010
Matteo Scopel @scopelmatt.bsky.social · 30/11/2024A puzzle is a good way of putting it! It’s nice not to have to think about topology and just focus on constraints and 2d sketches. And I’m no CAD expert, as I know only Plasticity, but since the recent 1.0 release, FreeCAD should have improved a lot! 000
Matteo Scopel @scopelmatt.bsky.social · 29/11/2024My first own model made with FreeCAD: my desk lamp. Switching from meshes to CAD is relaxing. 1101
Matteo Scopel @scopelmatt.bsky.social · 29/11/2024I'm quite poor these times (oh hey hi, I'm looking for a job! Hire me please 🫠), but I've managed to grab some nice games in the sale: Adios, Citizen Sleeper, The Talos Principle. 010
Reposted by Matteo ScopelMatthias Schmidt @flownepp.bsky.social · 25/11/2024I worked on a Versailles parquet material last week as a personal project. It is very much inspired by a material from Assassins Creed: Unity but i tried to go for a Dishonored like stylized art direction. #SubstanceDesigner #Substance3d #MadeWithSubstance #gameart #materials #textures #procgen 37110
Matteo Scopel @scopelmatt.bsky.social · 22/11/2024Ah, so this is that new STALKER game that everyone is talking about... seems cozy, might give it a try! 070
Matteo Scopel @scopelmatt.bsky.social · 21/11/2024yes, every material artist should visit it as a pilgrimage! Every corner hides an environment art lesson :D 000
Matteo Scopel @scopelmatt.bsky.social · 21/11/2024The sky is grey above the city that floats. Unrelatedly, doing the Biennale in a few hours felt like going through contemporary art fast food 😵💫 010
Matteo Scopel @scopelmatt.bsky.social · 21/11/2024Tourists: taking pictures of canals Me: taking pictures of the mold 220
Matteo Scopel @scopelmatt.bsky.social · 21/11/2024The Biennale was fun (writing the alt text of this photo was fun too) 110
Matteo Scopel @scopelmatt.bsky.social · 20/11/2024(I was about to delete this post too after writing it🙃) 020
Matteo Scopel @scopelmatt.bsky.social · 20/11/2024Often I see that someone is wrong on the internet, so I write a long and well-argued answer to prove them they're wrong, only to delete it once I'm done thinking there are enough words in this world and perhaps we'd all be better off if we were all just... contently quiet. 150
Reposted by Matteo Scopelhbitproject @hbitproject.bsky.social · 20/11/2024Another couple of shots of my Pantheon's interior (almost there) ✨ #b3d 091