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TheDuriel

@theduriel.bsky.social
797 followers 40 following 56 posts

8 year Godot Engine Game Developer. TRPG & Graphics Designer. Open to inquiries, commission, contracting. Lead programmer on "Not Us" and "Nylon for Godot". theduriel.itch.io/nylon

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TheDuriel @theduriel.bsky.social · 15/07/2025
Go make your favorite CRYKEN-like!
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Reposted by TheDuriel
yukon 😈🏳️‍⚧️ @yukonmakes.games · 14/07/2025
🤯 I AM HOSTING A NEW GAME JAM!!! 🍓 It's called eSh*p Slop Jam! The goal is to Make a game that would get approved to launch on the Ninte*do eSh*p! Basically, make a dumb, silly game that doesn't take itself seriously at all. JOIN US THIS WEEKEND!!! 🍓: itch.io/jam/eshp-slop
itch.io
eSh*p Slop Jam
A game jam from 2025-07-18 to 2025-07-28 hosted by yukonmakesgames 😈. What is eSh*p Slop Jam? Make a game that would get approved to launch on the Ninte*do eSh*p! eSh*p Slop is a type of game that I'm...
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Schu (Omelet You Cook) @danschumacher.bsky.social · 07/06/2025
OMELET YOU COOK is available NOW on Steam! 🍳Assemble omelets in real time 💸Earn big tips 🍍Acquire wacky ingredients 🐔Don't disappoint PRINCIPAL CLUCKER Thanks @_wholesomegames #WholesomeDirect for announcing our surprise launch with this sick new trailer!
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TheDuriel @theduriel.bsky.social · 05/06/2025
Still tweaking the layout. We're getting to somewhere that's functional and not horrid to look at. Second image is the old layout before I took over the design.
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TheDuriel @theduriel.bsky.social · 02/06/2025
#GodotEngine #GodotTips: You don't need a Timer Node. Btw you keep making wonky timers. theduriel.github.io/Godot/You-do...
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TheDuriel @theduriel.bsky.social · 26/05/2025
#GodotEngine #GodotTips: Duriels Banned Features: Groups No Godot projects of mine have contained groups, starting since 3.2.
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TheDuriel @theduriel.bsky.social · 16/05/2025
#GodotEngine
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TheDuriel @theduriel.bsky.social · 04/03/2025
Nylon is now up to date for Godot 4.4. #GodotEngine theduriel.itch.io/nylon
theduriel.itch.io
Nylon for Godot by TheDuriel
Dialogue System and Interactive Fiction Engine
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Reposted by TheDuriel
TheDuriel @theduriel.bsky.social · 04/02/2025
Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon! theduriel.itch.io/nylon
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TheDuriel @theduriel.bsky.social · 04/02/2025
Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon! theduriel.itch.io/nylon
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TheDuriel @theduriel.bsky.social · 23/01/2025
#GodotEngine Looking for a framework for RPG stuff, specifically Actor and Item management? I'm looking for someone to give mine a shot. No true documentation, but I'll happily walk you through it.
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TheDuriel @theduriel.bsky.social · 23/01/2025
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TheDuriel @theduriel.bsky.social · 07/01/2025
#GodotEngine DurielRPGTools overview.
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TheDuriel @theduriel.bsky.social · 05/01/2025
It's growing.
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TheDuriel @theduriel.bsky.social · 03/01/2025
Tired of constantly writing signal connections and setters to link UI with your game? Try out UILink, a little helper that does that for you. #GodotEngine github.com/TheDuriel/Du...
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TheDuriel @theduriel.bsky.social · 02/01/2025
#GodotEngine #GodotTips: Did you know that you can interact with objects like they were dictionaries? The docs only mention "is property in object" type checks. But...
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TheDuriel @theduriel.bsky.social · 27/12/2024
Features you wish "dialogue systems" had, but usually don't?
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TheDuriel @theduriel.bsky.social · 24/12/2024
#GodotEngine wanna try my Nylon deep dialogue plugin? Here's 3 keys to claim it on itch.io (see replies)
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TheDuriel @theduriel.bsky.social · 19/12/2024
Update 17 for Nylon for #GodotEngine is now out! This update adds general quality of life features, as well as LOCALIZATION support. Generate .csv files at the press of a button! And sync new scenes and changes with existing files! Find it here: theduriel.itch.io/nylon
theduriel.itch.io
Nylon for Godot by TheDuriel
Dialogue System and Interactive Fiction Engine
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TheDuriel @theduriel.bsky.social · 19/12/2024
Update 17 for Nylon for #GodotEngine is now out! This update adds general quality of life features, as well as LOCALIZATION support. Generate .csv files at the press of a button! And sync new scenes and changes with existing files! Find it here: theduriel.itch.io/nylon
theduriel.itch.io
Nylon for Godot by TheDuriel
Dialogue System and Interactive Fiction Engine
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TheDuriel @theduriel.bsky.social · 17/12/2024
Nylon for #GodotEngine will have automatic translation file generation soon.
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TheDuriel @theduriel.bsky.social · 17/12/2024
"Hey I might just have to load, instance, and thus potentially execute every scene in your project. Just you know, make sure you keep a decent file structure." Fun warning.
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TheDuriel @theduriel.bsky.social · 16/12/2024
Simple recursive file finder for #GodotEngine Find it on my utilities repo. github.com/TheDuriel/Du...
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Spelkollektivet @spelkollektivet.com · 21/11/2024
Looking for an escape to entirely focus on working on your game? Spelkollektivet, the world's largest co-living and co-working hub, is for you! Work on your game in the tranquil forests of southern Sweden, surrounded by other passionate game developers. Interested? More info 👉 spelkollektivet.com
Photograph of lake near Spelkollektivet in Sweden
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TheDuriel @theduriel.bsky.social · 21/11/2024
Remember that there is no such thing as a Scene in Godot.
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TheDuriel @theduriel.bsky.social · 20/11/2024
500... huh
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Reposted by TheDuriel
TheDuriel @theduriel.bsky.social · 29/10/2024
#GodotEngine #GodotTips I've set up a repo for my utilities, which I will start filling out over time. For now it includes my Photoshop-like Blending and Masking Texture types! Come check it out! github.com/TheDuriel/Du...
github.com
GitHub - TheDuriel/DurielUtilities: Utilities for Godot Engine 4
Utilities for Godot Engine 4. Contribute to TheDuriel/DurielUtilities development by creating an account on GitHub.
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TheDuriel @theduriel.bsky.social · 14/11/2024
Nylon is a deep dialogue addon for #GodotEngine theduriel.itch.io/nylon created and maintained by me! Editor integration, endless customizability, no genre or presentation limitation, practically includes a visual scripting engine and soon automatic locale file generation.
theduriel.itch.io
Nylon for Godot by TheDuriel
Dialogue System and Interactive Fiction Engine
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TheDuriel @theduriel.bsky.social · 06/11/2024
No gifs to worky.
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TheDuriel @theduriel.bsky.social · 06/11/2024
MagicMacros for #GodotEngine had its first merged PR! Now with more solidity all around and some bug fixes! github.com/TheDuriel/Ma...
github.com
GitHub - TheDuriel/MagicMacros: Godot Addon for enhanced autocomplete and code snippets
Godot Addon for enhanced autocomplete and code snippets - TheDuriel/MagicMacros
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TheDuriel @theduriel.bsky.social · 05/11/2024
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TheDuriel @theduriel.bsky.social · 01/11/2024
Pretty much done moving all the worthwhile Godot tips over. Hrm... Musing doing a post about different screen position spaces.
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TheDuriel @theduriel.bsky.social · 01/11/2024
#GodotEngine #GodotTips A summary of some neat facts about Canvas Layers, and the CanvasLayer Node. Yes, you can have two CanvasLayer Nodes with the same Layer, and different offsets.
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TheDuriel @theduriel.bsky.social · 31/10/2024
#GodotEngine #GodotTips Capsule colliders are not your only option! Don't get stuck with "the default" and consider other options. Rays and Cylinders are predictable and feel good for platforming. Splitting the character into tops and bottoms is useful for implementing crouching
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TheDuriel @theduriel.bsky.social · 29/10/2024
#GodotEngine #GodotTips I want to access a function from another script?! HELP!
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TheDuriel @theduriel.bsky.social · 29/10/2024
#GodotEngine #GodotTips I've set up a repo for my utilities, which I will start filling out over time. For now it includes my Photoshop-like Blending and Masking Texture types! Come check it out! github.com/TheDuriel/Du...
github.com
GitHub - TheDuriel/DurielUtilities: Utilities for Godot Engine 4
Utilities for Godot Engine 4. Contribute to TheDuriel/DurielUtilities development by creating an account on GitHub.
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TheDuriel @theduriel.bsky.social · 29/10/2024
#GodotEngine #GodotTips Use custom resources to make configuring your game a breeze! Load them anywhere for easy access (Or just in an Autoload.)
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TheDuriel @theduriel.bsky.social · 29/10/2024
#GodotEngine #GodotTips Investigate Task queues! They're neat and let you break down complex actions into nice and simple steps, and let you compose more complex ones easily. Find one here: github.com/TheDuriel/Du...
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TheDuriel @theduriel.bsky.social · 29/10/2024
#GodotEngine #GodotTips About naming conventions! I have some weirder ones I've been thinking on. And I think will present in the future once I implement them in my own projects. Namespacing doesn't official exist, but convention can achieve the same... :P
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TheDuriel @theduriel.bsky.social · 28/10/2024
#GodotEngine #GodotTips A word of advice about Class Names. This is a convention I use in my own projects to achieve 100% strictly typed code where at all possible.
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TheDuriel @theduriel.bsky.social · 28/10/2024
#GodotEngine #GodotTips While Autoloads can not be given a ClassName, they can still extend named classes. More of a funfact... but it can remove code duplication! I use autoloads for my various game states/modes, and that involves all of them having an enable/disable interface.
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TheDuriel @theduriel.bsky.social · 28/10/2024
#GodotEngine #GodotTips The debuggers 'misc' tab can tell you what control node has been clicked in your live project. And exactly what path it is at. Never wonder 'why aren't my clicks working?' ever again. Bonus: Generally all Control nodes with a visual component will stop inputs.
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TheDuriel @theduriel.bsky.social · 28/10/2024
#GodotEngine #GodotTips You can evaluate expressions within the Godot editor using CTRL/CMD + Shift + E. Including generating random numbers, and many other of the global functions.
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TheDuriel @theduriel.bsky.social · 28/10/2024
#GodotEngine #GodotTips: You can easily expand the functionality of the standard and ORM 3D material by converting it to a shader. This includes all the optional features you can turn on and off. To see exactly how they work.
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TheDuriel @theduriel.bsky.social · 28/10/2024
#GodotEngine #GodotTips: Make sure to save your Resources as files. (Materials, StyleBoxes, etc.) This lets you easily find them, and you can load() then anywhere in your project to edit them at runtime. Want to change the font size? load() your theme, and change it!
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TheDuriel @theduriel.bsky.social · 17/10/2024
I haz arriveth.
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