Reposted by TheDurielyukon 😈🏳️⚧️ @yukonmakes.games · 14/07/2025🤯 I AM HOSTING A NEW GAME JAM!!! 🍓 It's called eSh*p Slop Jam! The goal is to Make a game that would get approved to launch on the Ninte*do eSh*p! Basically, make a dumb, silly game that doesn't take itself seriously at all. JOIN US THIS WEEKEND!!! 🍓: itch.io/jam/eshp-slopitch.ioeSh*p Slop JamA game jam from 2025-07-18 to 2025-07-28 hosted by yukonmakesgames 😈. What is eSh*p Slop Jam? Make a game that would get approved to launch on the Ninte*do eSh*p! eSh*p Slop is a type of game that I'm... 2286
Reposted by TheDurielSchu (Omelet You Cook) @danschumacher.bsky.social · 07/06/2025OMELET YOU COOK is available NOW on Steam! 🍳Assemble omelets in real time 💸Earn big tips 🍍Acquire wacky ingredients 🐔Don't disappoint PRINCIPAL CLUCKER Thanks @_wholesomegames #WholesomeDirect for announcing our surprise launch with this sick new trailer! 38021
TheDuriel @theduriel.bsky.social · 05/06/2025Still tweaking the layout. We're getting to somewhere that's functional and not horrid to look at. Second image is the old layout before I took over the design. 020
TheDuriel @theduriel.bsky.social · 02/06/2025#GodotEngine #GodotTips: You don't need a Timer Node. Btw you keep making wonky timers. theduriel.github.io/Godot/You-do... 3184
TheDuriel @theduriel.bsky.social · 26/05/2025#GodotEngine #GodotTips: Duriels Banned Features: Groups No Godot projects of mine have contained groups, starting since 3.2. 2130
TheDuriel @theduriel.bsky.social · 04/03/2025Nylon is now up to date for Godot 4.4. #GodotEngine theduriel.itch.io/nylontheduriel.itch.ioNylon for Godot by TheDurielDialogue System and Interactive Fiction Engine 070
Reposted by TheDurielTheDuriel @theduriel.bsky.social · 04/02/2025Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon! theduriel.itch.io/nylon 091
TheDuriel @theduriel.bsky.social · 04/02/2025Nylon is a Deep Dialogue Addon for #GodotEngine 4.3+, featuring a node based editing workflow, localization, complex sequencing, concurrency, visuals scripting, custom text parser, and more all in one package. All designed to be easy to expand upon! theduriel.itch.io/nylon 091
TheDuriel @theduriel.bsky.social · 23/01/2025#GodotEngine Looking for a framework for RPG stuff, specifically Actor and Item management? I'm looking for someone to give mine a shot. No true documentation, but I'll happily walk you through it. 171
TheDuriel @theduriel.bsky.social · 03/01/2025Tired of constantly writing signal connections and setters to link UI with your game? Try out UILink, a little helper that does that for you. #GodotEngine github.com/TheDuriel/Du... 3132
TheDuriel @theduriel.bsky.social · 02/01/2025#GodotEngine #GodotTips: Did you know that you can interact with objects like they were dictionaries? The docs only mention "is property in object" type checks. But... 2165
TheDuriel @theduriel.bsky.social · 27/12/2024Features you wish "dialogue systems" had, but usually don't? 110
TheDuriel @theduriel.bsky.social · 24/12/2024#GodotEngine wanna try my Nylon deep dialogue plugin? Here's 3 keys to claim it on itch.io (see replies) 240
Reposted by TheDurielTheDuriel @theduriel.bsky.social · 19/12/2024Update 17 for Nylon for #GodotEngine is now out! This update adds general quality of life features, as well as LOCALIZATION support. Generate .csv files at the press of a button! And sync new scenes and changes with existing files! Find it here: theduriel.itch.io/nylontheduriel.itch.ioNylon for Godot by TheDurielDialogue System and Interactive Fiction Engine 081
TheDuriel @theduriel.bsky.social · 19/12/2024Update 17 for Nylon for #GodotEngine is now out! This update adds general quality of life features, as well as LOCALIZATION support. Generate .csv files at the press of a button! And sync new scenes and changes with existing files! Find it here: theduriel.itch.io/nylontheduriel.itch.ioNylon for Godot by TheDurielDialogue System and Interactive Fiction Engine 081
TheDuriel @theduriel.bsky.social · 17/12/2024Nylon for #GodotEngine will have automatic translation file generation soon. 160
TheDuriel @theduriel.bsky.social · 17/12/2024"Hey I might just have to load, instance, and thus potentially execute every scene in your project. Just you know, make sure you keep a decent file structure." Fun warning. 010
TheDuriel @theduriel.bsky.social · 16/12/2024Simple recursive file finder for #GodotEngine Find it on my utilities repo. github.com/TheDuriel/Du... 0171
Reposted by TheDurielSpelkollektivet @spelkollektivet.com · 21/11/2024Looking for an escape to entirely focus on working on your game? Spelkollektivet, the world's largest co-living and co-working hub, is for you! Work on your game in the tranquil forests of southern Sweden, surrounded by other passionate game developers. Interested? More info 👉 spelkollektivet.com 48124
TheDuriel @theduriel.bsky.social · 21/11/2024Remember that there is no such thing as a Scene in Godot. 010
Reposted by TheDurielTheDuriel @theduriel.bsky.social · 29/10/2024#GodotEngine #GodotTips I've set up a repo for my utilities, which I will start filling out over time. For now it includes my Photoshop-like Blending and Masking Texture types! Come check it out! github.com/TheDuriel/Du...github.comGitHub - TheDuriel/DurielUtilities: Utilities for Godot Engine 4Utilities for Godot Engine 4. Contribute to TheDuriel/DurielUtilities development by creating an account on GitHub. 0131
TheDuriel @theduriel.bsky.social · 14/11/2024Nylon is a deep dialogue addon for #GodotEngine theduriel.itch.io/nylon created and maintained by me! Editor integration, endless customizability, no genre or presentation limitation, practically includes a visual scripting engine and soon automatic locale file generation.theduriel.itch.ioNylon for Godot by TheDurielDialogue System and Interactive Fiction Engine 0142
TheDuriel @theduriel.bsky.social · 06/11/2024MagicMacros for #GodotEngine had its first merged PR! Now with more solidity all around and some bug fixes! github.com/TheDuriel/Ma...github.comGitHub - TheDuriel/MagicMacros: Godot Addon for enhanced autocomplete and code snippetsGodot Addon for enhanced autocomplete and code snippets - TheDuriel/MagicMacros 060
TheDuriel @theduriel.bsky.social · 01/11/2024Pretty much done moving all the worthwhile Godot tips over. Hrm... Musing doing a post about different screen position spaces. 120
TheDuriel @theduriel.bsky.social · 01/11/2024#GodotEngine #GodotTips A summary of some neat facts about Canvas Layers, and the CanvasLayer Node. Yes, you can have two CanvasLayer Nodes with the same Layer, and different offsets. 1317
TheDuriel @theduriel.bsky.social · 31/10/2024#GodotEngine #GodotTips Capsule colliders are not your only option! Don't get stuck with "the default" and consider other options. Rays and Cylinders are predictable and feel good for platforming. Splitting the character into tops and bottoms is useful for implementing crouching 1132
TheDuriel @theduriel.bsky.social · 29/10/2024#GodotEngine #GodotTips I want to access a function from another script?! HELP! 1172
TheDuriel @theduriel.bsky.social · 29/10/2024#GodotEngine #GodotTips I've set up a repo for my utilities, which I will start filling out over time. For now it includes my Photoshop-like Blending and Masking Texture types! Come check it out! github.com/TheDuriel/Du...github.comGitHub - TheDuriel/DurielUtilities: Utilities for Godot Engine 4Utilities for Godot Engine 4. Contribute to TheDuriel/DurielUtilities development by creating an account on GitHub. 0131
TheDuriel @theduriel.bsky.social · 29/10/2024#GodotEngine #GodotTips Use custom resources to make configuring your game a breeze! Load them anywhere for easy access (Or just in an Autoload.) 0275
TheDuriel @theduriel.bsky.social · 29/10/2024#GodotEngine #GodotTips Investigate Task queues! They're neat and let you break down complex actions into nice and simple steps, and let you compose more complex ones easily. Find one here: github.com/TheDuriel/Du... 0102
TheDuriel @theduriel.bsky.social · 29/10/2024#GodotEngine #GodotTips About naming conventions! I have some weirder ones I've been thinking on. And I think will present in the future once I implement them in my own projects. Namespacing doesn't official exist, but convention can achieve the same... :P 170
TheDuriel @theduriel.bsky.social · 28/10/2024#GodotEngine #GodotTips A word of advice about Class Names. This is a convention I use in my own projects to achieve 100% strictly typed code where at all possible. 2110
TheDuriel @theduriel.bsky.social · 28/10/2024#GodotEngine #GodotTips While Autoloads can not be given a ClassName, they can still extend named classes. More of a funfact... but it can remove code duplication! I use autoloads for my various game states/modes, and that involves all of them having an enable/disable interface. 160
TheDuriel @theduriel.bsky.social · 28/10/2024#GodotEngine #GodotTips The debuggers 'misc' tab can tell you what control node has been clicked in your live project. And exactly what path it is at. Never wonder 'why aren't my clicks working?' ever again. Bonus: Generally all Control nodes with a visual component will stop inputs. 0132
TheDuriel @theduriel.bsky.social · 28/10/2024#GodotEngine #GodotTips You can evaluate expressions within the Godot editor using CTRL/CMD + Shift + E. Including generating random numbers, and many other of the global functions. 250
TheDuriel @theduriel.bsky.social · 28/10/2024#GodotEngine #GodotTips: You can easily expand the functionality of the standard and ORM 3D material by converting it to a shader. This includes all the optional features you can turn on and off. To see exactly how they work. 030
TheDuriel @theduriel.bsky.social · 28/10/2024#GodotEngine #GodotTips: Make sure to save your Resources as files. (Materials, StyleBoxes, etc.) This lets you easily find them, and you can load() then anywhere in your project to edit them at runtime. Want to change the font size? load() your theme, and change it! 031