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sam

@samloeschen.bsky.social
405 followers 258 following 94 posts

"Leading" "engineering" at Messhof. Made Wheel World. Making a new thing!

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sam @samloeschen.bsky.social · 07/09/2026
Have the pleasure of upgrading Messhof's gitlab server today (letsencrypt auto-renew stopped working). Apparently the upgrade process for gitlab is, _manually patching_ between TEN versions, in between each running SQL queries manually to make sure it's _actually_ finished. What a piece of shit
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Casey Muratori @cmuratori.bsky.social · 26/08/2026
The VOD for my BSC2026 talk "The Root of The Root of All Evil" is now available! It's the spiritual successor to last year's "The Big OOPs", so if you enjoyed that one, join me for one more adventure into the history of computer science: computerenhance.com/theroot
computerenhance.com
The Root of the Root of All Evil
A Brief History of Programming's Most Ambiguous Catchphrase
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Messhof @messhof.bsky.social · 25/08/2026
Blood Dungeon is OUT NOW on Steam, Xbox Series, Windows Store, Game Pass, Switch 1+2, and PlayStation 5! RTs very much welcome. I love you. #boneup blooddungeon.com youtu.be/rmbXDEdb6Y0
youtu.be
Blood Dungeon: Release Trailer
YouTube video by messhof
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Chris Person @papapishu.bsky.social · 24/08/2026
Pleased to report that Blood Dungeon fucking rules aftermath.site/blood-dungeo...
aftermath.site
Man, Blood Dungeon Rips
Blood Dungeon is an escalating panic attack full of troubling creatures and atypical Drum and Bass that's a blast to play.
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Kotaku @kotaku.com · 24/08/2026
I Burnt My Kid's Pancakes Playing Way Too Much Blood Dungeon, An Excellent Vampire Survivors-Like From The Designer Of Nidhogg, And I'd Do It Again:
kotaku.com
Vampire Survivors Meets Spelunky Is My Newest Obsession
Messhof's latest turns bullet heaven into a neat and chaotic platformer
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sam @samloeschen.bsky.social · 20/08/2026
by far the best engine integration out of any scripting layer I've used, and way more productive than C# for its use case
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sam @samloeschen.bsky.social · 13/08/2026
Got Slug font rendering working on my android gameboy! Plain ol gl es3
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Chris Wade @luckshotgames.com · 09/08/2026
BIG HOPS TOGETHER is out now! - Play the 15 hour adventure with 8 players - Pick up, carry, and throw your friends - Tongue swing from other frogs - Steal items from each other's backpacks - Story progression and collectibles are shared - 40% off for the next week Link below ->
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sam @samloeschen.bsky.social · 03/08/2026
What's the best Linux laptop that isn't a framework? I currently have an ROG Flow z13 and it's pretty annoying so I want to replace it, but don't want to wait for a framework pro
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Mattias Ljungström @spacesofplay.com · 30/07/2026
You can live-edit a smaller box3d demo here, if you want to play around with the source code without downloads: minc.dev/playground/g...
minc graphics playground editor with box3d demo
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sam @samloeschen.bsky.social · 30/07/2026
what's stopping your app from looking like this
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sam @samloeschen.bsky.social · 04/09/2025
every video game needs a photo mode
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sam @samloeschen.bsky.social · 25/08/2025
crazy to say but having seen a few friend's games get absolutely binned by their publishers this year I think that given the option, descoping until you can self publish would actually be the less risky decision at this point
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sam @samloeschen.bsky.social · 04/08/2025
PLAY THIS IT'S VERY GOOD
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sam @samloeschen.bsky.social · 31/07/2025
how many cigarettes is biking 5 miles in 180 AQI equivalent to
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sam @samloeschen.bsky.social · 28/07/2025
it's really funny to me that people are complaining about how annoying the traffic is in our cycling game lol
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dannyodwyer @dannyodwyer.bsky.social · 23/07/2025
WHEEL WORLD by @messhof.bsky.social is good fun www.youtube.com/watch?v=nzwz...
youtube.com
Wheel World: Zelda-Inspired Open World Cycling - Indie Recommendation
YouTube video by Noclip Crew (for now)
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sam @samloeschen.bsky.social · 23/07/2025
we did it. we made the whole video game
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sam @samloeschen.bsky.social · 23/07/2025
hey y'all Wheel World is out! I've poured my blood sweat and tears into this game for the past four years, it would mean a lot to me for you to play it store.steampowered.com/app/1497460/...
store.steampowered.com
Save 10% on Wheel World on Steam
Dive into Wheel World as Kat, a rider chosen by ancient cycling spirits. Race elite teams, trick out your bike, and perform the long overdue Great Shift ritual to save a universe on the brink! Your bi...
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sam @samloeschen.bsky.social · 22/07/2025
can't believe Wheel World is out tomorrow. 4 years. Afraid/excited for everyone to play it and afraid/excited for the next chapter of my career
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Marc Michaud @marcmichaud.bsky.social · 10/06/2025
Presented without comment
Headline reads: Chatgpt gets crushed at chess by a 1 MHz Atari 2600
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sam @samloeschen.bsky.social · 06/06/2025
weird hobby of mine: making race car liveries in substance painter 🏎️
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sam @samloeschen.bsky.social · 04/06/2025
i feel like this is actually a long-term net positive for small indies making highly bespoke work. people are already sick of the scale-chasing in big games that are made with conventional tools, which is by definition the best result that AI tools _could_ accomplish
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sam @samloeschen.bsky.social · 04/06/2025
geez, nightreign is so good. no notes. most fun i've had in a multiplayer game in a long time. i actually really dig the pacing, kind of reminds me of a platinum game in a lot of ways. i wonder if any ex-platinum people worked on it
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Greg Lobanov @greg.style · 30/05/2025
Wheel World is the game I’m most anticipating this year. 100% a dream game I’ve always wanted to exist. store.steampowered.com/app/1497460/...
store.steampowered.com
Wheel World on Steam
Dive into Wheel World as Kat, a rider chosen by ancient cycling spirits. Race elite teams, trick out your bike, and perform the long overdue Great Shift ritual to save a universe on the brink! Your bi...
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N² @antire.al · 15/05/2025
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017. @bungie.net @marathonthegame.bungie.net
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Damjan Minovski @damjanminovski.bsky.social · 27/04/2025
3D modeling like it's 1963. Vector display for #Blender Geometry Nodes / Shaders - File in comments #b3d
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sam @samloeschen.bsky.social · 27/04/2025
it's wild how you can make a game that looks 50% better but performs orders of magnitude worse and has 10x the content bugs than the original, call it a remaster, and people will praise it
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Nathalie Lawhead @alienmelon.bsky.social · 07/04/2025
an accumulation of screenshots from testing my procedural brutalist city... it's coming together! rn this is focused on generating building placement so that it is interesting to explore, and the building overlap is compelling. lots to do still 😰😅 #GameDev #GameArt
surrounded by concrete columns, this is a screenshot of the underbelly of the brutalist citysunlight is shining through a series of concrete columns. in the distance you can barely make out dead trees.a somewhat aerial view looking down at the streets of a brutalist city. the ground is covered in debris.looking through an alley of brutalist architecture. just ahead is a stairway leading into a building.
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sam @samloeschen.bsky.social · 23/03/2025
yep. gotta get the stuff on screen! the best code is the most rewritable code
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Raph Levien @raphlinus.bsky.social · 21/03/2025
I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
raphlinus.github.io
I want a good parallel computer
The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those...
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originalnicodr @originalnicodr.bsky.social · 19/03/2025
The last demo that I tried this Steam Next Fest that I loved (and of course took shots from) was Wheel World, made by @messhof.bsky.social and published by @annapurna.com. The art direction and character work are beautiful. Go play it! #VirtualPhotography #FramedSC
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sam @samloeschen.bsky.social · 15/03/2025
For what it’s worth, all of the most important/meaningful connections I’ve made at GDC have happened without alcohol around
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Thew @amazingthew.bsky.social · 08/03/2025
AI images have an extremely distinctive and very strange distribution of spatial frequencies. They're basically made of zebra stripes at varying scales. Every dark band has a corresponding bright band of the same thickness immediately alongside it this is actually MORE noticeable at thumbnail size
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sam @samloeschen.bsky.social · 07/03/2025
screaming "microsoft partner center" into a pillow rn
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leon @leyawn.bsky.social · 05/03/2025
guy in the 1920s putting a "i bought this before he went crazy" sticker on his Model T
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sam @samloeschen.bsky.social · 03/03/2025
I think that putting extremely expressive movement mechanics like haste and descenders into a roguelite format is a huge bummer. All the fun in actually playing and experimenting with it gets lost because now everything is just vaguely risky
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DynamicDonut @dynamicdonut.bsky.social · 01/03/2025
It means a lot when my issue w/the demo is not gameplay but its brevity. It works in @messhof.bsky.social's favor tho - Wheel World's racing is so fluid & just perfect to ease into. Plenty of interesting takes on sports games lately but this one's my fave yet store.steampowered.com/app/3483160/...
store.steampowered.com
Wheel World Demo on Steam
Tune your bike, outpace your rivals, and fulfill your destiny
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ruby0x1 @ruby0x1.ca · 24/02/2025
would appreciate a signal boost on the linked post 🍂 and let us know if you play the demo, how you like it or if you had issues!
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sam @samloeschen.bsky.social · 24/02/2025
it's DEMO TIME can't wait for you all to see what we've been cooking
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sam @samloeschen.bsky.social · 22/02/2025
legit don't know if i would buy another nvidia card for dev work. Imagine getting haunted by a random 5% perf drop in some rasterizer bound task compared to your coworker videocardz.com/newz/nvidia-...
videocardz.com
NVIDIA confirms 0.5% of RTX 5090(D) and RTX 5070 Ti were shipped with fewer ROPs - VideoCardz.com
NVIDIA confirms RTX 5090/5070 with fewer ROPs, recommends contacting board partners for replacement Only 0.5% of cards are affected.  NVIDIA has just issued a statement on something that we reported y...
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Ryan C. Gordon @icculus.icculus.org · 21/01/2025
"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...
patreon.com
SDL3 is officially released! | Ryan C. Gordon
Get more from Ryan C. Gordon on Patreon
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sam @samloeschen.bsky.social · 19/01/2025
email rules lol going to try to convert all my messenger/whatsapp/etc threads to email this year
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sam @samloeschen.bsky.social · 18/01/2025
I'm glad Consume Me is getting the IGF recognition it deserves, but it being nominated for excellence in visuals while Tiny Glade is only receiving an honorable mention feels like some next level indie gatekeeping
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sam @samloeschen.bsky.social · 22/11/2024
Wow the reviews complaining about Stalker 2’s combat were right in the best possible way
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Alariko @alariko.bsky.social · 21/11/2024
Periphery
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Adrian Campos @friendadev.bsky.social · 09/11/2024
Thinking about metal gear solid 2 hallways
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sam @samloeschen.bsky.social · 06/11/2024
I don't have any profound political commentary beyond what's already been said today BUT I believe that progress starts with being there for your people, not in the federal government. So if you want to catch up or play a game or something please don't hesitate to reach out ❤️
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sam @samloeschen.bsky.social · 05/11/2024
I implemented CMAA 2.0 (www.intel.com/content/www/...) yesterday as part of some Wheel World optimizations I'm working on. It looks nearly as good as a best-case TAA frame to my eyes and performance is on par with FXAA. Why don't more studios use this? I only recall seeing it in a few other titles
intel.com
Conservative Morphological Anti-Aliasing 2.0
This article provides additional performance, improved quality, optional integration with multi-sample anti-aliasing (MSAA), and the ability to be leveraged asynchronously on graphics processing units...
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