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originalnicodr

@originalnicodr.bsky.social
109 followers 71 following 197 posts

Software engineer | Sometimes modder, other times gamedev. Always hyperfixating | Screenshotter wannabe | Tweets in 🇪🇸 and 🇬🇧 | Mod at @framedsc.com originalnicodr.github.io

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5uki5en5or @5uki5en5or.bsky.social · 20/09/2026
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Dominic Tarason @dominictarason.com · 14/09/2026
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
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originalnicodr @originalnicodr.bsky.social · 07/09/2026
Terminé Once Upon a Katamari y escribí sobre este: "La dirección evolutiva de una saga que solo sabía crecer, la relación entre el control y el verbo, y el poder de la abstracción mecánica y visual para inferir significado temático."
originalnicodr.github.io
Once Upon a Katamari – Originalnicodr
La dirección evolutiva de una saga que solo sabía crecer, la relación entre el control y el verbo, y el poder de la abstracción mecánica y visual para inferir significado temático.
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originalnicodr @originalnicodr.bsky.social · 22/08/2026
Después de 15 años pude saldar una deuda pendiente y terminé el God of War 3, y como siempre escribí sobre este. Lo pueden leer abajo.
originalnicodr.github.io
God of War 3 – Originalnicodr
Diseño y creatividad liderando avances técnicos, la violencia gratuita como estilo, y cuando el olimpo te queda grande.
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originalnicodr @originalnicodr.bsky.social · 27/07/2026
And that's a wrap on #GMTK2025! Another year, another #GMTKGameJam! #GMTK2026 For this year, we made an extraction roguelike game about picking up resources before something comes for you. You can give it a try on the browser here: tiny-capybara.itch.io/the-pickup-p...
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Frans Bouma @fransbouma.com · 05/07/2026
Meta is such an evil company. But what's done about it? Oh, right, nothing. www.yahoo.com/news/us/arti...
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Jason Schreier @jasonschreier.bsky.social · 16/06/2026
A friendly reminder that Double Fine's Psychodyssey is one of the finest pieces of media ever created, and a must-watch for anyone who cares about video games, yet somehow it's also completely free www.youtube.com/playlist?lis...
youtube.com
Double Fine PsychOdyssey - YouTube
2 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten yea...
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originalnicodr @originalnicodr.bsky.social · 20/05/2026
Cada un año o dos me agarra el bobazo y termino escribiendo demasiado sobre un juego en particular. Esta vez le tocó a #ClairObscur #Expedition33, y con el agregado de que terminé escribiendo más que en mi propia tesina de grado. Lo pueden leer abajo:
originalnicodr.github.io
Clair Obscur: Expedition 33 – Originalnicodr
La crisis ontológica de la pintura, la metarreferencia propia como última frontera, y cómo el juego es elevado y limitado por su propio medio.
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originalnicodr @originalnicodr.bsky.social · 27/04/2026
The third part of my 10 years of code smell series is out! On it, I discuss how you may need a thick skin to interact on some websites, how useful software might not be the best-written, and mention some software engineering books that helped me out. originalnicodr.github.io/blog/10-year...
originalnicodr.github.io
10 years of code smell - Part III: The Missing Review – Originalnicodr
The ugly part of the internet, the impact of usefulness, and this part is left as an exercise for the reader.
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originalnicodr @originalnicodr.bsky.social · 20/04/2026
The second part of my 10 years code smell series is up! In it, I take a deep dive into the project's code and try to explain why it sucks, how it could have gone better, and how the good way of doing things may seem obvious in retrospect. originalnicodr.github.io/blog/10-year...
originalnicodr.github.io
10 years of code smell - Part II: Self archeology – Originalnicodr
The common sense of the good practices, and the horror of gazing into your old code so long that it gazes back.
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originalnicodr @originalnicodr.bsky.social · 13/04/2026
I found the source code of a project that I worked on in my last year of HS. I thought it could be fun to take a look at it after having gone through a whole master's degree and with some years of experience under my belt, so I wrote about it!
originalnicodr.github.io
10 years of code smell - Part I: Falling for CS – Originalnicodr
The advantages (and disadvantages) of computer science education and work, the magic of creating something out of nothing, and how I learned to stop worrying and love the code.
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originalnicodr @originalnicodr.bsky.social · 21/03/2026
I have had this idea in me for a couple of years now, so while I was waiting for feedback on other projects, I took it out of my system by implementing a dumb prototype. Was thinking of it as a speedrunning game. #screenshotsaturday #indiedev #gamedev #GodotEngine
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Jan Willem Nijman @jwaaaap.com · 10/03/2026
this guy works at every f2p company now
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originalnicodr @originalnicodr.bsky.social · 07/03/2026
Terminé #AKnightOfTheSevenKingdoms y como buen gordo #ASOIAF que soy escribí sobre esta. "La importancia de las canciones en ASOIAF, el leitmotiv del set design como poesía en pantalla, y un Laughing Storm con mucho laughing y poco storm." originalnicodr.github.io/el-corgi-pre...
originalnicodr.github.io
A Knight of the Seven Kingdoms S01 – Originalnicodr
La importancia de las canciones en ASOIAF, el leitmotiv del set design como poesía en pantalla, y un Laughing Storm con mucho laughing y poco storm.
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originalnicodr @originalnicodr.bsky.social · 03/03/2026
And happy to report that RELit is also working in the game! Go take so cool ass screenshots! github.com/originalnico...
github.com
GitHub - originalnicodr/RELit: Mod to spawn lights in RE Engine games
Mod to spawn lights in RE Engine games. Contribute to originalnicodr/RELit development by creating an account on GitHub.
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originalnicodr @originalnicodr.bsky.social · 23/02/2026
Today starts the latest Steam Next Fest! And we figured it was a good time to create a Discord server for my Cinematic Unity Explorer! To offer support and help you shoot the hottest demos of the event. See you there! discord.gg/FqTpKutNah
discord.gg
¡Únete al servidor de Discord CUE - Cinematic Unity Explorer!
A community server dedicated to celebrating the Cinematic Unity Explorer mod, giving out tips and tricks, and sharing all the fantastic creations that CUE allows us to make. | 3 miembros
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originalnicodr @originalnicodr.bsky.social · 14/02/2026
Termine #Hades2 y... no me encantó tanto como al resto. Y como siempre escribí una reseña hablando sobre los logros mecánicos del juego, donde creo que se tambalea, y como me perdió con su narrativa. originalnicodr.github.io/el-corgi-pre...
originalnicodr.github.io
Hades 2 – Originalnicodr
Las cartas como diseño e inspiración, expansión mecánica horizontal pero no vertical, y el arte de aprender a soltar.
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originalnicodr @originalnicodr.bsky.social · 05/02/2026
Nairdah's work on this has been awesome. If you have been overwhelmed in the past by my blog post on the topic because it requires some technical knowledge to edit code here and there, give his project a try!
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originalnicodr @originalnicodr.bsky.social · 27/01/2026
Some days I hate modern software engineering Today is one of those days
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originalnicodr @originalnicodr.bsky.social · 20/01/2026
Some shots that I took from the Tears of Metal demo back at the last Steam Next Fest. The cartoony art direction is fantastic, and makes for a great contrast when trying to depict the horrors of war. #VirtualPhotography #FramedSC
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FRAMED @framedsc.com · 09/01/2026
A happy belated New Year from everyone at Framed! With 2025 in the books, it's time for another round-up of what happened with A YEAR OF FRAMED: framedsc.com/framed-wrapp... (Thank you to Nico @originalnicodr.bsky.social for putting this together!)
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originalnicodr @originalnicodr.bsky.social · 05/01/2026
Habiendo terminado su última actualización, escribí mi review de #MHWilds "Los juegos como sistemas de incentivos, la falta de humanidad en los sistemas sin fricción, y la (histórica) rebeldía antisistémica de los juegos difíciles."
originalnicodr.github.io
Monster Hunter Wilds – Originalnicodr
Los juegos como sistemas de incentivos, la falta de humanidad en los sistemas sin fricción, y la (histórica) rebeldía antisistémica de los juegos difíciles.
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Elyon113 @elyon113.bsky.social · 20/12/2025
Your power bill has tripled and you can't afford new PC parts just to create this.
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JC Lau @drjclau.bsky.social · 18/12/2025
Speaking of The Knightling... We couldn't afford to spend our entire dev budget on a trailer at THAT award show, but you can see it on Steam! And I'm so chuffed that even though this game is CRIMINALLY overlooked, 100% of our recent reviews were positive! 🛡️ store.steampowered.com/app/1471650/...
A screenshot of the Steam page for the Knightling, with a statement that says "100% of the 16 user reviews in the last 30 days are positive"
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originalnicodr @originalnicodr.bsky.social · 08/12/2025
Cinematic Unity Explorer 1.4.0 is out! It comes with controller support, improved input blocking, a target camera drop-down, a custom component disabling system, and a plethora of QoL upgrades and fixes. Give it a try! github.com/originalnico... #Modding #Unity
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originalnicodr @originalnicodr.bsky.social · 12/11/2025
Como me gusta ver los resúmenes de los partidos sin saber el resultado, creamos una extensión de Chrome para que nos bloquee los spoilers de los resúmenes subidos por ESPN Fans. La pueden descargar de acá: chromewebstore.google.com/detail/espoi...
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hotcyder @hotcyder.bsky.social · 31/10/2025
New video! I analysed a decade of The Game Awards to uncover the surprising trends behind what games win, and answer if there's a TGA equivelent to "Oscar Bait". 📼 youtu.be/APgWxCdGI5A
youtu.be
I Graphed 10 Years of Video Game History
YouTube video by hotcyder
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originalnicodr @originalnicodr.bsky.social · 22/10/2025
Me escapé de la vida adulta para volver a jugar y escribir, y que mejor forma de hacerlo que con #Silksong "Un combate diseñado con precisión de aguja, las maravillas mecánicas y temáticas escondidas en cada rincón, y la exploración mecánica del trauma." originalnicodr.github.io/el-corgi-pre...
originalnicodr.github.io
Silksong – Originalnicodr
Un combate diseñado con precisión de aguja, las maravillas mecánicas y temáticas escondidas en cada rincón, y la exploración mecánica del trauma.
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Design Room @designroom.site · 14/10/2025
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
designroom.site
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).
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originalnicodr @originalnicodr.bsky.social · 28/09/2025
Last night we got together with some friends and had a Mario Party night. And I used the opportunity to try out this modded ROM that includes the minigames from the second game (and the first one, if you want to) inside the third one. Had a great time! github.com/Rainchus/Mp3... #mod #modding
github.com
GitHub - Rainchus/Mp3-Combination: A combination of Mario Parties 3 and 2 and 1
A combination of Mario Parties 3 and 2 and 1. Contribute to Rainchus/Mp3-Combination development by creating an account on GitHub.
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originalnicodr @originalnicodr.bsky.social · 26/08/2025
I should start sharing more cool projects/mods/stuff I come across online. Today, I found this team of Brazilian developers working not only on a Shadow of the Colossus PC port with updated HD textures, but also restoring cut content from the very ground up. Amazing stuff!
youtube.com
TRIBUTE - PHOENIX BETA BATTLE TEST (PREVIEW!)
YouTube video by Douglas BC SJ
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originalnicodr @originalnicodr.bsky.social · 26/08/2025
The world has lost one of its kindest souls
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originalnicodr @originalnicodr.bsky.social · 19/08/2025
Terminé Isles of the Emberdark, así que le escribí una minireview (aunque como siempre, es más sobre mí que sobre la obra) "El colonialismo inevitable en las orillas del Cosmere, la humanidad desnuda de los dioses, y mi obsesión ingenieril con el arte." originalnicodr.github.io/el-corgi-pre...
originalnicodr.github.io
Isles of the Emberdark – Originalnicodr
El colonialismo inevitable en las orillas del Cosmere, la humanidad desnuda de los dioses, y mi obsesión ingenieril con el arte.
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amoebae @amoebae.bsky.social · 07/08/2025
We've all been waiting to hear news of DBRV, this update came through today. Please hold him in your thoughts.
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originalnicodr @originalnicodr.bsky.social · 04/08/2025
And that's a wrap on #GMTK2025! This year, we made a cozy city-building game that partially wipes out your city every 10 turns, forcing you to adapt every new loop from the remains of your previous city. You can play it in your browser. Go give it a try! rodraxm.itch.io/resettlers
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sam @samloeschen.bsky.social · 23/07/2025
hey y'all Wheel World is out! I've poured my blood sweat and tears into this game for the past four years, it would mean a lot to me for you to play it store.steampowered.com/app/1497460/...
store.steampowered.com
Save 10% on Wheel World on Steam
Dive into Wheel World as Kat, a rider chosen by ancient cycling spirits. Race elite teams, trick out your bike, and perform the long overdue Great Shift ritual to save a universe on the brink! Your bi...
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Ian Coldwater 🧊🚫 @lookitup.baby · 20/07/2025
This thread is incredible.
xcancel.com
Jason ✨👾SaaStr.Ai✨ Lemkin (@jasonlk)
.@Replit goes rogue during a code freeze and shutdown and deletes our entire database
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Frans Bouma @fransbouma.com · 30/06/2025
Jim is an excellent web developer, if you have any openings at your firm, drop him a line!
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ꭰꭱꭼꭺꮇꮪꮶꮜꮐ @dreamskug.bsky.social · 28/06/2025
Please donate 🙏🖤
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amoebae @amoebae.bsky.social · 18/06/2025
Andreii/DBRV had his initial surgery today (after a few delays). He made it through ❤️ The next days will determine to what extent it’s managed to stabilise him enough to give him time to go to Germany for more extensive, specialised surgery. In the meantime, please consider donating 🫶
gofundme.com
Donate to Help Andrew fund emergency surgery for his glioblastoma, organized by Erebus Equity
Many in the Cyberpunk modding community know of DBRV, a talented… Erebus Equity needs your support for Help Andrew fund emergency surgery for his glioblastoma
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originalnicodr @originalnicodr.bsky.social · 13/06/2025
Last few shots of #WheelWorld demo. Go give the game a look! store.steampowered.com/app/1497460/... #VirtualPhotography #FramedSC @messhof.bsky.social @annapurna.com
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amoebae @amoebae.bsky.social · 11/06/2025
After consultations and discussions about risks (which are very high, many of the surgeons didn't want to proceed, which is why it hasn't happened yet), DBRV is scheduled to have his initial surgery tomorrow. Any support is always appreciated ❤️ gofund.me/f36ad73b
gofund.me
Donate to Help Andrew fund emergency surgery for his glioblastoma, organised by Erebus Equity
Many in the Cyberpunk modding community know of DBRV, a talented… Erebus Equity needs your support for Help Andrew fund emergency surgery for his glioblastoma
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originalnicodr @originalnicodr.bsky.social · 10/06/2025
Wheel World demo #VirtualPhotography #FramedSC @messhof.bsky.social @annapurna.com
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originalnicodr @originalnicodr.bsky.social · 07/06/2025
New demos are releasing in the following days, so I'd better finish posting my shots from #WheelWorld demo #VirtualPhotography #FramedSC @messhof.bsky.social @annapurna.com
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originalnicodr @originalnicodr.bsky.social · 03/06/2025
A dev wrote a ReShade add-on to have audio input for shaders. I thought that I could use it for a project I have been planning for a while now. Mentioned it to them, and they wrote up an implementation just a few hours later. I guess now I am forced to do this 😂 Man I love the internet
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Frans Bouma @fransbouma.com · 28/05/2025
I've released new versions of my Universal Unreal Engine Unlockers v4.10.0 and v5.5.0 which now come with important 3D gizmo's for editing scenes and with posing of characters! (UE 4.24 and up) patreon.com/Otis_Inf
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amoebae @amoebae.bsky.social · 27/05/2025
My friend in Ukraine has glioblastoma that has become aggressive and needs emergency surgery. He’s a Cyberpunk modder and wonderful virtual photographer, and a lovely person. He has a gofundme, if you’re able to help DBRV please consider donating: gofund.me/93ba4c67
gofund.me
Donate to Help Andrew fund emergency surgery for his glioblastoma, organised by Erebus Equity
Many in the Cyberpunk modding community know of DBRV, a talented… Erebus Equity needs your support for Help Andrew fund emergency surgery for his glioblastoma
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originalnicodr @originalnicodr.bsky.social · 22/05/2025
Un poco tarde, pero terminé #ElEternauta y me puse a escribir un poco sobre esta como suelo hacer. “Los cimientos nacionales de la ciencia ficción, la fidelidad invisible en el aggiornamento, y el significado del arte argentino.” originalnicodr.github.io/el-corgi-pre...
originalnicodr.github.io
El Eternauta S01 – Originalnicodr
Los cimientos nacionales de la ciencia ficción, la fidelidad invisible en el aggiornamento, y el significado del arte argentino.
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vibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social · 06/05/2025
there's always, always some unexpected hit game with a lot of resources behind it that gamers want to create confirmation bias narratives of success and be like "just make a good game" about, from Disco Elysium to Clair Obscur. one of the most perpetually irritating aspects of the game sphere
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originalnicodr @originalnicodr.bsky.social · 02/05/2025
CSS is hard
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