Damjan Minovski @damjanminovski.bsky.social · 07/09/2026Every world map is stretched somewhere. It doesn't have to be at the poles. Tilted Earth Explorer - link in comments! 150
Damjan Minovski @damjanminovski.bsky.social · 15/03/2026Flights, on-wing cameras, lasers - all performance-captured with OmniStep 2 and its built-in modules. Not one keyframe set manually! (File in comments) Now on Superhive / Gumroad! #blender #b3d 1121
Damjan Minovski @damjanminovski.bsky.social · 05/03/2026New module in development - Character Animation! Alpha download link in comments (requires the OmniStep add-on to work). This is going to be really useful for fast character animations. Now on Superhive / Gumroad! #b3d #blender #omnistep 2100
Damjan Minovski @damjanminovski.bsky.social · 03/03/2026Testing the DLSS build of Blender 5.1 with OmniStep 2.. Real-time path tracing! OmniStep 2 - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 0291
Damjan Minovski @damjanminovski.bsky.social · 27/02/2026OmniStep Version 2 released! A scriptable first-person controller add-on for Blender. (free update for all customers) Now on Superhive / Gumroad! #blender #b3d 510621
Damjan Minovski @damjanminovski.bsky.social · 20/07/2025OmniEdge Add-on, WIP Preparing some examples for the release (still a few weeks out). Cycles renderings – not nearly as fast as EEVEE, but pretty... #b3d #blender 3171
Damjan Minovski @damjanminovski.bsky.social · 25/05/2025OmniEdge add-on, WIP "Constant Screen Size" in action! Shown here: three Starlink shells, GPS, GLONASS, Intelsat, Galileo, and Iridium. All lines scale and animate entirely on the GPU in real-time. #blender #b3d 092
Damjan Minovski @damjanminovski.bsky.social · 19/05/2025OmniEdge add-on, WIP Small update: custom attributes can drive line size. In this case, curvature is calculated in a separate Geometry Nodes setup, then read by the OmniEdge modifier. Preliminary UI layout also visible. #blender #b3d 050
Damjan Minovski @damjanminovski.bsky.social · 11/05/2025OmniEdge add-on, WIP Edges interact with shadows, reflections, etc. Even better - Lights see them as constant-sized! Outlines are slightly thinner, but it works. Sunlight shadows (since parallel) only show correctly in ortho cams. Can’t have it all... #blender #b3d 0151
Damjan Minovski @damjanminovski.bsky.social · 11/05/2025OmniEdge add-on, WIP update: Now fully dynamic - no preprocessing, all in GeoNodes/shaders. Outlines + sharp edge profiles + constant screen size + exponential falloff (prevents fat lines in the distance). #blender #b3d 0183
Damjan Minovski @damjanminovski.bsky.social · 04/05/2025OmniEdge add-on work in progress. Screen-space billboards - also zero cost. All real-time calculations are handled in an EEVEE shader.. #blender #b3d 090
Damjan Minovski @damjanminovski.bsky.social · 03/05/2025Screen-space lines with miters and UVs, zero cost. All real-time processing runs in an EEVEE shader. Add-on will be called OmniEdge - and once set up, everything works without the add-on installed. #blender #b3d 1111
Damjan Minovski @damjanminovski.bsky.social · 30/04/2025One more try – 10× faster, 60 fps with 12k edges. Screen-space edge scaling still the bottleneck.. GeoNodes file in comments (model excluded – belongs to id) #q3dm6 #blender #quadrascan 1111
Damjan Minovski @damjanminovski.bsky.social · 27/04/20253D modeling like it's 1963. Vector display for #Blender Geometry Nodes / Shaders - File in comments #b3d 2437
Damjan Minovski @damjanminovski.bsky.social · 19/03/2025Something I built in the last weeks (from scratch) – the pressure control mechanism works really well.. Rhino + Grasshopper C# for the GCode, CNCjs / MKS DLC + Grbl as controller 0141
Damjan Minovski @damjanminovski.bsky.social · 17/01/2025Experimenting with hybrid rendering techniques - getting closer to a consistent workflow. It's a mix of Blender Cycles and Stable Diffusion 1.5 060
Damjan Minovski @damjanminovski.bsky.social · 24/12/2024Another small showcase for modules (coming in v1.2) This time Third Person in walk mode + Zoom + AutoFocus The add-on parses the module folder on load, so everyone can add more modules.. OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 0110
Damjan Minovski @damjanminovski.bsky.social · 23/12/2024Update 1.2 will introduce Modules! Here the 'Third Person' module in action. Modules are itegrated into the add-on but are file-based - so they can be changed / updated on the fly. OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 0111
Damjan Minovski @damjanminovski.bsky.social · 24/11/2024Testing some small UserScripts for the 1.2 release of OmniStep.. (soon!) Simple autofocus with raycasting and damping. OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 0337
Damjan Minovski @damjanminovski.bsky.social · 11/11/2024One step further - same base mesh, but with some modifiers on top.. Still runs at 60 fps Updated Blender file in comments! (You need OmniStep v1.1 to run it) OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 1262
Damjan Minovski @damjanminovski.bsky.social · 11/11/2024Real-time Verlet Physics in Blender - made with OmniStep UserScripts. It's far from optimized, but works surpisingly well.. Blender file in comments! (You need OmniStep v1.1 to run it) OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 2272
Damjan Minovski @damjanminovski.bsky.social · 04/11/2024A Path Tracer in Geometry Nodes! Just for fun and learning geo-nodes And of course #omnistep to walk around.. (Blender file in comments) #b3d #blender 191
Damjan Minovski @damjanminovski.bsky.social · 29/10/2024Made it into a proper LaserScanner UserScript - works with cycles and any camera projection. Might have some use-case in VFX work.. Blender File in comments! (You need OmniStep v1.1 to run it). OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 1120
Damjan Minovski @damjanminovski.bsky.social · 27/10/2024Not sure if it's a good strategy, but it looks cool - live point cloud capture from the viewport. This could be streamed to an AR app without needing geometry or shaders. The idea is to let OmniStep use the phone as a virtual camera in AR. #b3d #blender #omnistep 081
Damjan Minovski @damjanminovski.bsky.social · 25/10/2024Testing off-screen buffer rendering for upcoming OmniStep features in AR/VR. The plan is to stream low-resolution/framerate point clouds to an AR app on the phone and receive spatial data in return. The first step is to capture the viewport. #b3d #blender #omnistep 060
Damjan Minovski @damjanminovski.bsky.social · 23/10/2024Had to make this sooner or later… OmniStep + NLA trigger Userscript, all in real-time. And by the way - Update v1.1 is out! OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep 0115
Damjan Minovski @damjanminovski.bsky.social · 19/10/2024HeadBob Animation - another UserScript for the upcoming v1.1 update. Will be hardcoded in the future.. The script writes one animated property to the camera, the rest is native blender constrains, f-curve modifiers and drivers. OmniStep - Now on BlenderMarket / Gumroad! #blender #b3d #omnistep 0110
Damjan Minovski @damjanminovski.bsky.social · 18/10/2024One step further - set up with custom object properties, triggered by the player with a UserScript, and read/written as NLA strips. Sample for the upcoming v1.1 update.. OmniStep - Now on BlenderMarket / Gumroad! #blender #b3d #omnistep 071
Damjan Minovski @damjanminovski.bsky.social · 17/10/2024Generic solution for doors and animations - just set the NLA Track Name and Action. The rest is handled with custom Object Properties. This can trigger any action.. Sample for the upcoming v1.1 update. OmniStep - Now on BlenderMarket / Gumroad! #blender #b3d #omnistep 070
Damjan Minovski @damjanminovski.bsky.social · 29/09/2024Running down the side of a mountain is a great way to stress-test player physics! OmniStep - A Scriptable First-Person Controller Add-on. Now on BlenderMarket / Gumroad! #blender #b3d #omnistep 091
Damjan Minovski @damjanminovski.bsky.social · 27/09/2024First Post! Work in progress update for OmniStep version 1.1 #blender #b3d #omnistep 0110