Sign in

raftatul.bsky.social

@raftatul.bsky.social
47 followers 75 following 57 posts
PostsRepliesMedia
raftatul.bsky.social @raftatul.bsky.social · 02/10/2026
www.youtube.com/shorts/4ZnfU...
youtube.com
Reverse Engineering Games #ai #meme #comedy #gaming #mod
YouTube video by Jaden Williams
000
Reposted by @raftatul.bsky.social
Smooth Dunk @smoothdunk2.bsky.social · 05/08/2026
4 panel comic

Panel 1:
A post from “kavishj9611” that reads: 

“All the people who are anti-Al or want to slow Al progress, I have one question:
If Al disappeared tomorrow, could you still get through an entire workday without ChatGPT, Claude, or any other
Al tool?
Imagine Al was suddenly banned.
Would you actually be willing to give it up?”

Panel 2:
And Orange Guy and a Pink Guy are standing in a room that has two pipes in it. Both pipes are pumping raw sewage into the room. The characters are waist deep in it.
Orange Guy says smugly “Ok Mr “I don’t want to be in a room that’s filling up with raw sewage” let me ask you this”

Panel 3:
The sewage has reached their chests. Pink Guy is gagging. Orange Guy smugly continues “If all this sewage disappeared right now, could you get through the day without it?”

Panel 4:
The sewage is almost up to their eyeballs. Orange Guys says “Look at that shit floating past your face. Are you willing to give that up?”
198150014599
Reposted by @raftatul.bsky.social
Aftermath @aftermath.site · 29/07/2026
All the video game studios that refuse to use generative AI aftermath.site/video-games-no...
someone holding up a sign that AI crossed out
6355992446
Reposted by @raftatul.bsky.social
Zi @majormcdoom.bsky.social · 01/07/2026
This is our studio policy, and it is also my personal policy: - Zero tolerance for gen AI within spaces we control. - Opposition/avoidance if possible everywhere else. #gamedev #indiedev
720030
raftatul.bsky.social @raftatul.bsky.social · 26/05/2026
We should create the term "ChatGPTing" as someone who rewrites your code with ChatGPT without your consent.
010
Reposted by @raftatul.bsky.social
Christophe is making Prerolled! @qaqelol.bsky.social · 09/03/2026
I would really love to see the Godot Québec community grow! If you could share this starter pack (and give it a look), it would really really help!! Thank you!! go.bsky.app/VF1Gf65 #Godot #GameDev #GodotEgine #Art #Indie #StarterPack
34528
Reposted by @raftatul.bsky.social
Estee @esteeland.bsky.social · 19/02/2026
happy with how this is working now. #halyard #godot #gamedev
183
Reposted by @raftatul.bsky.social
Binbun @binbun3d.bsky.social · 12/02/2026
Water shader with caustics, refraction, different shading options (smooth, toon) and other customizations is now available for free. Duck included! Link: binbun3d.itch.io/godot-water-... #godot #godotengine #shader #gamedev #gameart
2459
Reposted by @raftatul.bsky.social
Stein Makes Games @steinmakesgames.bsky.social · 31/12/2025
Confessional of the Vibe Coder
How vibe coding lead to my project’s downfall.

This is a confession. I plead guilty to the crime of using LLMs to write the code for my game project. ChatGPT, Claude, Gemini, Deepseek, Cursor… I used them all. And I’m here to give a warning: Do not do what I did!

I’m very green to gamedev. I have 3 or 4 very small projects under my belt. The 4th project was for the Big Mode game jam of 2024 and I’ll admit, ChatGPT helped me get across the finish line and manage to get a game that ranked in the top 100.

After my relative success, I went all in on vibe coding for my next project: a roguelike twist on the classic asteroids arcade shooter. The idea is far from original. It was never meant to be a marketable product, just another project to get more experience under my belt.

But I got too greedy, and leant too hard on using AI to write my code. Now I have a project I don’t understand. And the code is a mess. Scripts that should be only a few hundred lines are 800-1000 lines long. The AI makes two new bugs trying to fix the first. Redundancies are stacked on top of eachother to make a disgusting shit sandwich of slop code.

There are now bugs that are so deeply embedded in the code that it will likely require I start from scratch. 4 months of work (and $150 of LLM subscription fees) basically down the drain.

It’s a hard lesson, but I’m glad I learned it. For small tasks, mundane things, sure. Find where AI is helpful for you. But once you put blind trust in the code it writes, you face the risk of losing it all.

Don’t be me. Just learn to fucking code.
98016
Reposted by @raftatul.bsky.social
Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 20/12/2025
Threw together a video player! It relies on Godot's OGV stream player. Also seen: yesterday's Godot plush in-game. I want players to be able to make a home :) CRT model from loafbrr! loafbrr.itch.io/crt-tv-asset #ScreenshotSaturday #godot #indiedev #gamedev
1206
Reposted by @raftatul.bsky.social
Christophe is making Prerolled! @qaqelol.bsky.social · 20/11/2025
My interactive tween guide for Godot is out ! If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help! The guide is free and will always be 🩵 qaqelol.itch.io/tweens #Godot #GameDev #Animation #Tutorial #Guide #Tweens
451337393
Reposted by @raftatul.bsky.social
MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 06/11/2025
I’m super proud to announce my next solo project 👇 Lexispell is a cozy roguelike word game with a physics twist 👀 Merge letters, pick cool upgrades and spell long words ✨ I hope you’ll like this small game, sharing this post and wishlisting on Steam would help me a ton 🙏 s.team/a/4053960/
34917
Reposted by @raftatul.bsky.social
Phoenix D Steele @phoenixdsteele.bsky.social · 18/10/2025
#godot #gamedev #indiedev If you export a category with the "debug" as a the name, it puts a cute lil bug next to the name. Has this just been in the code forever and I never noticed it? lmfao
3296
Reposted by @raftatul.bsky.social
Sponge Break: Co-op Chaos on a Raft 🧽 @goosebyte.bsky.social · 30/09/2025
‼️ Our Kickstarter for The Signal is NOW LIVE ‼️ Explore, craft, and survive on Sirenis, an alien world that's claimed countless victims before you. Uncover the mystery behind the planet and put your building skills to the test. #indiegame #IndieDevs #indiegaming #videogames
2259
raftatul.bsky.social @raftatul.bsky.social · 18/08/2025
store.steampowered.com/app/3874440/... #Game #Steam #UnrealEngine #WiresAndWhiskers
store.steampowered.com
Wires And Whiskers on Steam
Wires and Whiskers is a local co-op action-puzzle game where two players control a lab-engineered gerbil and its magnetic exosuit. Work together to fight mutated enemies, solve magnetic puzzles, and s...
021
raftatul.bsky.social @raftatul.bsky.social · 13/08/2025
I am proud to have worked on this project. The game is also available on steam. Go play it, it's free !
010
Reposted by @raftatul.bsky.social
Free Game Alert @freegamealert.bsky.social · 09/08/2025
🚨 FREE GAME ALERT 🚨 🔔 Wires And Whiskers 📝 Type: Co-Op Puzzle Platformer ☑️ Reviews: Very Positive ✅ SteamDB Rating: 85.27% 🔗 Link:⬇️ store.steampowered.com/app/3874440/... #whattoplay #freegames #coopgame #freegamealert #platformergame #indiegamedev #indiegames
0107
Reposted by @raftatul.bsky.social
Cashew OldDew @cashewolddew.bsky.social · 17/07/2025
Most people go outside. I go to Project > Project Settings... #Godot
031
raftatul.bsky.social @raftatul.bsky.social · 18/05/2025
Currently developing a system to handle state transitions within a state machine architecture. #Godot
010
Reposted by @raftatul.bsky.social
CitaDrill 🖤 DEMO OUT NOW @studiomokagames.bsky.social · 27/01/2025
get in purr-tner, we're going to the abyss. reserve ur spot in our basebuilder roguelite by wishlisting CitaDrill on our BRAND NEW STEAM PAGE 👉 s.team/a/3465440 still not sure if u want to manage loyal cat-izens and explore the horrors? then view our recruitment trailer below✨ #indiegamedev
0188
raftatul.bsky.social @raftatul.bsky.social · 08/01/2025
ADHD is when you are looking for Godot stuff, then suddenly you are playing Fly Me to the Moon on your keyboard using a random video on youtube.
110
Reposted by @raftatul.bsky.social
Ategon @ategon.dev · 01/01/2025
Daily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not) It removes what you set as the prefix from the name for the variable in the inspector #godot #gamedev #godottips
24513
Reposted by @raftatul.bsky.social
Flyn @flynsarmy.bsky.social · 27/12/2024
4.4 has a new API for them! docs.godotengine.org/en/latest/cl... you can only hook into them in a few locations ATM though. My add-on only shows the context menu when you've selected one or more textures.
docs.godotengine.org
EditorContextMenuPlugin
Inherits: RefCounted< Object Plugin for adding custom context menus in the editor. Description: EditorContextMenuPlugin allows for the addition of custom options in the editor's context menu. Curre...
021
raftatul.bsky.social @raftatul.bsky.social · 10/12/2024
I made a buoyancy system in #godot
2100
raftatul.bsky.social @raftatul.bsky.social · 30/11/2024
Fog of War - Iteration 2: I changed the way I handle the fog of war. Instead of drawing a sprite on a texture, I'm using 2D lights and 2D light occluders. To hide or show the entities, I check their position in 2D to see if they are on a black pixel (hide) or a white pixel (show). #godot #gamedev
160
raftatul.bsky.social @raftatul.bsky.social · 30/11/2024
Fog of War - Iteration 1: I followed Nanotech Gamedev's tutorial to create a simple fog of war shader. The result is pretty good, but I think I'll develop my own algorithm to draw a circle directly on the texture without using a sprite. I'll also make it interact with obstacles. #godot #gamedev
140
raftatul.bsky.social @raftatul.bsky.social · 25/11/2024
Thanks to @pumpkintree.games technique presented at the GodotCon 2024, I can now efficiently test my game's multiplayer by running multiple instances on a dedicated server. #godot #gamedev
0151
raftatul.bsky.social @raftatul.bsky.social · 24/11/2024
I'm having a hard time converting the project to C++, so here's a little sneak peek. #godot #gamedev
040
raftatul.bsky.social @raftatul.bsky.social · 19/11/2024
Updates: J'ai ajouté des icônes, des animations et des transitions. Pour l'instant, seul le premier sort fonctionne. J'ai également un bug étrange avec la rotation du personnage lors de sa deuxième auto-attaque. #godot #gamedev
041
raftatul.bsky.social @raftatul.bsky.social · 18/11/2024
Update:J'ai ajouté l'auto-attaque et découvert un bug en enregistrant la vidéo. #godot #gamedev
030
raftatul.bsky.social @raftatul.bsky.social · 18/11/2024
Should I make my entities inherit from a single class, or should I make a lot of component to have full flexibility to make my characters/enemies ? Any advices ?
000
raftatul.bsky.social @raftatul.bsky.social · 18/11/2024
Update : J'ai retravaillé le système de sorts et ajouté un mannequin pour mes tests. J'ai également intégré des animations (encore très rough pour le moment). #godot #gamedev
030
raftatul.bsky.social @raftatul.bsky.social · 17/11/2024
J'avais envie de (re)faire League Of Legends sur Godot. Voilà ce que j'ai pour l'instant. #godot #gamedev
040