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Gert

@gertkeno.mastodon.gamedev.place.ap.brid.gy
41 followers 6 following 114 posts

Game developer! I love programming! 🌉 bridged from ⁂ mastodon.gamedev.place/@gertkeno, follow @ap.brid.gy to interact

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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 17/10/2026
Ended up re creating the horse plinko gif to some degree, playing with Godot's SoftBody3D #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 10/10/2026
Getting ahead of myself making character customization for a model I don't intend to keep! I really like matcaps though, funny shiny orbs #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 04/10/2026
I am so mad that I've been asking for gradients and non-flat design for ages and it's only come about from LLM grifting and now I hate gradients and non-flat design. Even like, the Nintendo Switch 2 has a little cool rainbow around the focused button, and it fills me with disdain despite having […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 03/10/2026
Making the input viewer pretty! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 26/09/2026
alpine linux is pretty freaking cool! I accidentally recommended it to a student hacking their chromebook (2GB ram, 16GB storage) of which I thought "oh we need a small linux, alpine is small right?" debian could've handled it, we're just using it as a capture the flag server for now, but […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 06/09/2026
Niri is a pretty awesome tiling window manager, finally got around to trying out some new wayland tiling window managers and I think this one takes the cake! github.com/niri-wm/niri Shout outs @umurgdk recommending it
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 05/09/2026
Making progress on snow/skate boarding game with motion inputs! Next up I want to make an infinite downhill slop, maybe taking inspiration from "Haste", and certain combos of tricks for progression #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 20/08/2026
Crazy how any website/article starting with "how to" is instantly SEO garbage
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 15/08/2026
@DoodleDonut heya! I've been having a tough time getting a good character body controller for a snowboarding game and come to realization it's closer to a kart racer than anything else; do you have any advice for such a scene/script in Godot? Critter drifters feels great :)
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Reposted by Gert
Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 27/06/2026
Realized it's been a over a year working on this RISC-V programming game! I've been calling it Weaver; happy late-birthday Weaver, your name may change! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 27/06/2026
Realized it's been a over a year working on this RISC-V programming game! I've been calling it Weaver; happy late-birthday Weaver, your name may change! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 18/07/2026
Been playing too much street fighter 6, trying out implementing motion inputs! Rough input viewer in the top left, I'm sure none of this comes across through video but it feels pretty nice! Quarter circles, Z moves, and mashing combos work! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 14/07/2026
Wake on lan is made up isn’t it
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 20/06/2026
Trying out shell texturing for a short-grass pass, I like the result! Leaning into pixelized looks a little more. A little tool script generates each layer/shell via MultiMeshInstance3D and the shader cuts out pieces to make strands that look best from […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 06/06/2026
We've been working hard on our typing game! There's an old demo up on itch, and wow what an improvement! Fresh coat of paint and juice goes a long way. Story has been our focus for a while, an I'm not spoiling that here! […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 24/05/2026
Reinstalling or changing linux distros really feels like moving to me, the anxiety if it doesn’t work out or something breaks with the excitement for better living! I hope to capture such a feeling in my game, I like little digital homes
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 23/05/2026
Finally on AMD GPU, decided I'd re-install arch instead of just removing nvidia packages. Also getting into the wayland ecosystem, KDE works great off the bat but I don't know what I'll need for a good time in tiling window managers like dwl. Currently wofi is bothering me, but I loved rofi so […]
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Original post on mastodon.gamedev.place
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 02/05/2026
Made a tape player to take a break from island designing. Like other home-y props players drag and drop their own music in game. #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 30/04/2026
Nostalgia for programming with SDL2... maybe it's time to try out SDL3 GPU...
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 11/04/2026
Inspired from Rhell devlogs by Slug Glove I've been trying my hand at UV editing with wind-waker style repeating textures. Using this maybe overzealous three-layer texture I can squish UVs to form a wall making use of the x-axis repeating to prevent […] [Original post on mastodon.gamedev.place]
3/4th view of a low-poly island, the stone texture appears on the side, just over the water. the grass texture is quite large.Top-down view of the island, shows off imperfections with the grass, this is the least stretching I could achieve and it's very stretchedBlender UV-editing view showing how the wall is a strip of UVs expanding past the normal bounds to the left and right, the UVs overlap with the middle section of the texture for a light-stone.The single square texture I used for the island, the top 1/3 is grassy blending into a light-stone and finally blending that to a darker-muddy stone.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 10/04/2026
My pinky must be so damn strong i've broken both my ctrl and windows key this week
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 21/03/2026
Backyard photos :) #squirrel #possum #sunset
Young possum sneaking under the shed door to grab a wallnutCloudy sunset with warm colors. The closer clouds have a orange hue underside and the further clouds are somewhat sea-blue. The shadow of condos low in frame.A squirrel diggingA squirrel hopping
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 14/03/2026
Finally got around to making a leaderboard for my multiplayer game! functional, but needs some dressing up! #ScreenshotSaturday #godot #indiedev #gamedev
A paused game, three players are shown with "Hostlington" having no damage and zero latency, The other Player #1 and Player #2 have low 23ms ping and some damage. The options menu also resides to the right of the screen.
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Reposted by Gert
Ben Lubar (any pronouns) @ben.lubar.me.ap.brid.gy · 01/03/2026
Time to mention once again that I run a dating site that's open for everyone. ben.lubar.me/dating-site
ben.lubar.me
Ben Lubar’s Dating Site
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 21/02/2026
Quite a while ago I saw someone joke about Scratch blocks for assembly being cursed; it has haunted me since and I think I'm going to add it to my adventure game about RiscV programming. #ScreenshotSaturday #godot #indiedev #gamedev #riscv
Scratch block-coding like interface for programming RISC-V, with some blocks of different types and the same code text representation to the left
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 11/02/2026
What if instead of trying to make spreadsheet software I just clobbered together a SVG writer in zig? The end result will be the same: graphs. But this way I get to do way less work. We shall see if this satisfies my lust for data analysis.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 10/02/2026
Funny how often I draft some thoughts and delete them all. Got it out of my system, no post needed. Have a nice day everybody!
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 04/02/2026
Welp Unity fork bombed my computer, joke’s on me.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 02/02/2026
We did it. GGJ2026 good night! Now for blogs? Need a break this year's been all gas zackxevious.itch.io/midnight-masque… #globalgamejam #unity #gamedev
zackxevious.itch.io
Muerta Maskara by ZackXevious, Gertkeno, SniperMonkey2, Freddy Sghetti, Dalmic_Fireleg, hauntedpeppers
A top down shooter with bullet heaven mechanics made by the Midnight Masquerade team for the Global Game Jam 2026
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 01/02/2026
I love getting to the art push of a game jam, really comes together after seeing so many capsules
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 31/01/2026
It's #globalgamejam and I learn (again) that Unity hates dwm :( back to KDE I go but now I learn Unity also hates alt-tabbing!? Fun to see Unity's familiar face again even if these problems are also a little too familiar. #linuxgaming #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 29/01/2026
Finally got my HTTPS server converted to #zig it is now handling WebSockets (for my Game), Gemini, HTTP (just redirecting), and HTTPS. All on one thread using epoll and openssl. I've got CSV statistics running for a while, HTTPS is certainly popular […] [Original post on mastodon.gamedev.place]
A stacked line chart of each request type, the right half includes a big yellow spike in HTTPS requests over "Redir" HTTP, Gemini, and "Game" Websocket requests.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 27/01/2026
I think it's really funny I'd rather write #zig to make a hundred symlinks than deal with regex/bash. Maybe it's that I know the zig will work (or error) before making a huge mess that requires another regex/bash script to clean up a hundred symlinks.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 22/01/2026
Ripping my parent's CD collection, fun time. My disk drive gets LOUD with *some* CDs, not sure what that's about, maybe that's the RIP part.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 04/01/2026
I have too much fun with Kirby air riders, no screenshot saturday, game on. 500th post, surprised to see it. I recently downloaded my facebook data over the course of at least fifteen years, wow! Maybe a dozen posts/replies on there, I suppose mastodon feels more open and fun! Maybe I have more […]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 20/12/2025
Threw together a video player! It relies on Godot's OGV stream player. Also seen: yesterday's Godot plush in-game. I want players to be able to make a home :) CRT model from loafbrr! loafbrr.itch.io/crt-tv-asset #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 19/12/2025
Love adding in-game Godot plush from this addon; also finally using that 4.5 stencil based outline. github.com/haunted-loaf/godot_plush… #godot #gamedev
A pile of in-game Godot plushies
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 17/12/2025
Friends of mine have released their game! Check it out! I find it deceptively difficult! store.steampowered.com/app/3475110/… #indiedev #gamedev
store.steampowered.com
Draggin' on Steam
Capture Draggins by draggin' the mouse in this casual arcade roguelite! Click-and-drag to cast spells on enemies and get your fill of wave battlin', achievement huntin', upgrade unlockin', rinse-and-repeatin'!
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 14/12/2025
Fuck USA healthcare system and their horrible websites if it wasn't already a scam enough. Entire footer, contact, privacy policy, terms of use, all 404 pages. I have no idea how to log in and desperately hold onto the open tab until I guess I get mailed a physical card?
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 05/12/2025
Games maps love to use "fog of war" systems that work best in RTS where vision is an advantage, but in survival crafting like Minecraft and Valheim filling out a map is an absolute chore, waddling around staring at the corner of your screen hoping you don't skip a pixel. Miasmata has a […]
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Original post on mastodon.gamedev.place
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 21/11/2025
Added this gzip bomb to my site (specifically the HTTP -> HTTPS re-director). It's fun to imagine it working but I'm mostly getting nmap/nikto scans that do not unpack gzip. Every now and then I do get a dropped connection while writing the bomb though, could be a fluke but I want to believe […]
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Original post on mastodon.gamedev.place
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 15/11/2025
I've been to the austin aquarium this week for my anniversary! Then I've been working on boring RISC-V compiler rewriting, but I wanted a #scre enshotSaturday so I threw together a "data graph" node to compliment the other wire-debugging "data display" #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 08/11/2025
For screenshot saturday I got a sum of sines water shader working! #ScreenshotSaturday #godot #indiedev #gamedev
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 07/11/2025
Haven't crochet'd in 3 years... 5 zig versions have passed.
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 04/11/2025
I wonder if minecraft is any fun if you are trying to beat it
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 27/10/2025
Having fun with gemini space, exploring, lots of good reading, and easy implementing. Think I mostly enjoy markdown/gemtext as a format. Hate that google stomped over it's name. gemini://gerthouse.com/ #gemini
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 23/10/2025
I have a gemini capsule now :) it features a little blog about writing the server for my jam game and a note on the gemini server. gemini://gerthouse.com/ #gemini
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 18/10/2025
Got exterior/interior working, now we can leave the ship and walk on land! Next I will need to add some kind of radio control and the ship can very much leave you stranded! And of course a better water shader :) if anyone has some real nice looking […] [Original post on mastodon.gamedev.place]
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 18/10/2025
So I've got a QR code scanning app that does me a great thing by simply saving the scanned links (few scanners do this, would you believe it?), but now how do I put this vault of links on my computer...
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Gert @gertkeno.mastodon.gamedev.place.ap.brid.gy · 12/10/2025
Finally I am done! Updated the jam game to work in-browser, play it! Leave a grave for the next player! Let's call it an off-by-one error for #ScreenshotSaturday gertkeno.itch.io/part-of-the-contin… #godot #indiedev #gamedev #zig
gertkeno.itch.io
Part of the Continuum by Gertkeno, hauntedpeppers
Graves mark other fallen heroes, use their items to your advantage, or leave behind a trove of wealth
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