Estee @esteeland.bsky.social · 5hIt's a bit rough, but this was about an hour of set with my behavior system. That brings us to sheep, seagulls, and orca pods. time for fish & chips. #godot #gamedev #indiedev 0154
Estee @esteeland.bsky.social · 11ha few behavioral system updates later and i've got this really nice flocking behavior where the sheep can break off into their own groups. #godot #gamedev #indiedev 1155
Estee @esteeland.bsky.social · 02/10/2026so uh. this happened, and I gotta say, the future is somehow weirder than i imagined it would be. www.figure.ai/news/f-02-de...figure.aiF.02 DecommissionWe love Figure 02. It is an incredible robot. 110
Estee @esteeland.bsky.social · 01/10/2026this remarkable piece of music is using scales, time signatures and melodies ...which i can only describe as "incorrect" 020
Estee @esteeland.bsky.social · 01/10/2026"Things can't be that bad in America, calm down." America: newrepublic.com/post/216043/...newrepublic.comDOJ Prepares to Investigate Nearly Every Federal Judge in Blue StateThe Justice Department has filed a misconduct complaint against almost every district judge in Minnesota. 010
Estee @esteeland.bsky.social · 01/10/2026My comfortable spot for building out utility classes is to write them in GDScript first and then port to one of my GDExtensions once I've got the kinks ironed out. A sketch, if you will. I try to keep the base components generic, and then use a GDScript subclass for the game specific nonsense. 100
Estee @esteeland.bsky.social · 01/10/2026@mattkeeter.com has released "Halfspace", an SDF modeler and the spiritual successor to "Antimony". If you're into parametric, mathematically perfect non-manifold modeling for 3d printing or art, today is your lucky day! www.mattkeeter.com/projects/hal...mattkeeter.comHalfspaceAn IDE for solid modelling with distance fields 010
Estee @esteeland.bsky.social · 29/09/2026Bug reports are the real Dwarf Fortress and you'll never convince me otherwise. 010
Estee @esteeland.bsky.social · 29/09/2026"perf looks good..." "yes, it does look that way." #gamedev 1165
Estee @esteeland.bsky.social · 29/09/2026that feeling when you go back and rewrite some old code that you wrote before you knew what you know now. ☺️ this eye tracking shader now only updates when it absolutely, positively must. i should probably also make it disable processing when a certain distance from the camera... #godot 041
Estee @esteeland.bsky.social · 28/09/2026The highest levels of "leadership" in this country are just grabbing everything not nailed down and stuffing their pockets while their staff readies the lifeboats. 060
Estee @esteeland.bsky.social · 28/09/2026i took the week of from Dae Jorb to spend time with art and so far all i have accomplished is pancakes and lunch. 120
Estee @esteeland.bsky.social · 27/09/2026Just look at 'em go! #godot #indiedev #screenshotsaturday 193
Estee @esteeland.bsky.social · 27/09/2026Hot damn. Their little heads move and track the player, and now landing works a lot smoother. Really pleased with how this behavior system is working out 😊 #godot #gamedev #indiedev 2247
Estee @esteeland.bsky.social · 26/09/2026After reading a pile of engine source, I have unfortunately determined that this is the most reliable way to retrieve a list of all the inherited types for a particular Resource. >.< Posting this here just in case someone wants to point me at some API that is less cursed. #godot 150
Reposted by EsteeMiguel de Icaza @migueldeicaza.bsky.social · 26/09/2026Lovers of Godot that want to embed their games into their Mac/iOS apps, I have released a new update of SwiftGodotKit for your enjoyment: github.com/migueldeicaz...github.comReleases · migueldeicaza/SwiftGodotKitEmbed Godot into Swift apps. Contribute to migueldeicaza/SwiftGodotKit development by creating an account on GitHub. 0296
Estee @esteeland.bsky.social · 26/09/2026Go get your armor folks. Covid is still nasty and you really don't want to roll dice on the long term downsides. 000
Reposted by Esteenico @nicodelort.bsky.social · 27/08/2026compilation of favorite video game locations pieces I've made over the years - all 5x7" ink on claybord I think i started during first lockdown in 2020 with the Secret of Mana piece (non-exhaustive cause carousels are limited to 10) 301514520
Reposted by Esteenico @nicodelort.bsky.social · 17/09/2024hello new followers! i'm a (mostly) scratchboard artist who does book covers, alt movie posters, the occasional MTG card and recently illustrated an upcoming new edition of The Hunger Games also, lifelong xfiles hyperfixation portfolio: www.nicolasdelort.com shop: shop.nicolasdelort.com 421252207
Reposted by EsteeHannah Alexander Artwork @hannahartwork.bsky.social · 25/09/2026Kiki's Delivery Service, No. 1 in Koriko since 1989 ✉️ 🎁 🍞 102861876
Estee @esteeland.bsky.social · 25/09/2026A very happy Dolly Parton Day to all who celebrate. Volunteering or donating to a charity or aid program of your choice would be a fitting way to celebrate! Joining a union is also great 💅 010
Estee @esteeland.bsky.social · 25/09/2026I feel like I've found a good UX pattern to roll with and I've been diving into the editor to figure out how to assemble a nice UI. This has been a continuous loop of, "damn. that's gonna be stupid hard to implement" followed by 15m of reading the code and "oh. easy." Godot is so very malleable. 130
Estee @esteeland.bsky.social · 25/09/2026Being from California, this made a surprising amount of sense to me. Hollow Mt Shasta and all. 100
Estee @esteeland.bsky.social · 24/09/2026If you've never seen the Wilkins and Wontkins ad campaign, they're delightfully unhinged. 000
Estee @esteeland.bsky.social · 24/09/2026Every knows about the incredible felt sculptures of this artist, yes? 130
Estee @esteeland.bsky.social · 24/09/2026i think i've got something figured out: behavioral steering is an _animation_ system and as a consequence, should be structured like one. ...and you know what that means? it's time to make yet another graph editor 😆 000
Estee @esteeland.bsky.social · 24/09/2026Well, I've tanked my perf, but damn if those seagulls don't look great ☺️ #gamdev #godot 161
Estee @esteeland.bsky.social · 22/09/2026Remember folks: don't pay for exposure. People die of exposure. 120
Estee @esteeland.bsky.social · 22/09/2026Awww yeah :) Smooth transfer of focus for the gulls which will circle the nearest character. I feel like I've got a handle on steering behaviors. The next part is going to be figuring out the state transitions. Or rather, the state *mixing*, is closer to Animation Tree than FSM. #gamedev #indiedev 2143
Estee @esteeland.bsky.social · 22/09/2026Seriously, here's Optitex. Dressmaker is a game, but still gets pretty close to the actual workflows. 010
Estee @esteeland.bsky.social · 22/09/2026This is a really cool game concept and I hope these devs do well. It's also wild to me that the height of pattern drafting software from the early 2000s is now a game mechanic. It's not Optitex, but it looks like fun! store.steampowered.com/app/4019220/...store.steampowered.comSave 10% on Dressmaker on SteamBecome a dressmaker! Choose fabric, cut out patterns, and sew them all together to satisfy (or sabotage!) townsfolk in this cozy crafting game inspired by real dressmaking. 100
Estee @esteeland.bsky.social · 22/09/2026ok. fine. maybe it's time to revisit procedural shore breaks. 010
Estee @esteeland.bsky.social · 22/09/2026forget the "mind horse." i've got a new favorite drawing prompt. 030
Estee @esteeland.bsky.social · 21/09/2026i'd rather walk. www.npr.org/2026/09/21/n...npr.orgAviation regulators turn to AI to help manage the nation's airspaceThe Federal Aviation Administration launched an ambitious $875-million-dollar push to make the U.S. airspace more efficient. But critics say it won't solve bigger problems with air traffic control. 100
Estee @esteeland.bsky.social · 21/09/2026I have a list called "Artists I Admire" that I go to whenever I need to see a parade of talented and creative humans doing their thing. I would strongly suggest making such a list for yourself. It's worth it. 120
Estee @esteeland.bsky.social · 21/09/2026This weekend's progress: flocks of sheep and flocks of seagulls. The orca pod will be a cakewalk after these two. Going to have to start building out unit tests soon as I now have over a dozen steering behaviors to maintain. The orca pod will probably add a handful more. #gamedev #godot #indiedev 1216
Estee @esteeland.bsky.social · 21/09/2026finally made it out to see this rusting folly. it reminded me of a crab. 030
Estee @esteeland.bsky.social · 21/09/2026“haunds aff ma breid!” #gamedev #behavioralsteering #godot 192
Estee @esteeland.bsky.social · 21/09/2026still pretty rough, and lots to clean up, but this has most of the elements for the ground/flying behaviors. #gamedev #screenshotsunday 092
Estee @esteeland.bsky.social · 20/09/2026finding the correct boundaries in a steering behavior system is half the design challenge. the other half is getting the vector math to point in the correct direction 😅 100