Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 13/08/2026When humanity turned its eyes from the stars, the screens were waiting. New, from Jacob Riley: www.chiselmag.com/p/space-and-... 011
Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 11/08/2026NEW: @leadergrev.bsky.social weighs the worth of his 3,500 hours spent playing Valorant Read: www.chiselmag.com/p/immortal-e...chiselmag.comImmortal EmeritusOne man’s journey of 100,000 deaths 0193
Ryan K. Rigney @pushtotalk.gg · 15/07/2026"If this was just something that was gonna be online, and exist for a month, I'd probably not be as excited about it. But this is gonna live in someone's house for – maybe – generations. How cool is that?" 010
Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 15/07/2026To photograph the meteorite on Chisel Vol. 1's cover, Will Anderson had to employ some clever tricks 📸 022
Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 07/07/2026Beyond the shallows squinting for leviathan thirsty for darker brine 072
Reposted by Ryan K. RigneyTune & Fairweather @tuneandfairweather.bsky.social · 28/01/2026We’re excited to announce Scholar’s Codex – a new anthology where academia explores the games of FromSoftware. Beautifully produced as a premium hardcover and illustrated by acclaimed artist @nicodelort.bsky.social. #eldenring #darksouls #bloodborne 💙📚 www.tuneandfairweather.com/products/sch... 919472
Reposted by Ryan K. RigneyTune & Fairweather @tuneandfairweather.bsky.social · 18/11/2025We are excited to announce Lore Bound: Elden Ring Explained, @vaatividya.com's full lore analysis of Elden Ring. Encompassing Elden Ring, Nightreign and DLCs, this work is the essential reference for any lore aficionado. www.tuneandfairweather.com/collections/... 2267
Ryan K. Rigney @pushtotalk.gg · 25/07/2025Obsessed with this Norwegian game Northern Journey. Very strange Half-Life style 1st person adventure. Someone in the Steam reviews said “it’s like a Viking took shrooms and suddenly understood how to make an N64 game.” 060
Ryan K. Rigney @pushtotalk.gg · 25/07/2025www.pushtotalk.gg/p/youtubers-...pushtotalk.ggYouTubers Can't Save All the Indie Games“The systems we have available just aren't built for this kind of volume.” 071
Reposted by Ryan K. RigneyChris Plante @plante.bsky.social · 01/07/2025Garrett Martin is too humble to say this, but modern games journalism wouldn't exist without him. For *many* years, he has been the great spotter and supporter of talent. He used Paste as an incubator for an entire generation of writers, critics, and reporters. Read Endless Mode! 226764
Reposted by Ryan K. RigneyMaddy Myers 🏳️🌈 @midimyers.com · 01/07/2025my first story for Endless Mode is up TODAY actually 1040455
Reposted by Ryan K. RigneyPlaydate @play.date · 13/06/2025"Slowly, gradually, the Playdate has evolved into something more like a large-scale, collaborative, physical version of UFO 50. It’s an alternate history Game Boy with dozens upon dozens of genuinely great games." 👍 pushtotalk.gg/p/how-much-game-can-you-fit-in-27-inchespushtotalk.ggHow Much Game Can You Fit in 2.7 Inches?Conversations with artists pushing the limits of the world's tiniest games console 317334
Ryan K. Rigney @pushtotalk.gg · 30/05/2025New op-ed: It's time for Valve to follow Epic's lead by offering 0% fees on each dev's first $1 million. Steam is an amazing force for good in games. But it is also incredibly dominant, and Valve has the power to make business more fair for small game developers. www.pushtotalk.gg/p/valves-30-...pushtotalk.ggValve's 30% Platform Tax is Bad for Small DevelopersIt's time to follow Epic's lead by offering 0% fees on each dev's first $1 million. 2130
Ryan K. Rigney @pushtotalk.gg · 27/05/2025I have no idea why the Kepler Interactive people are playing so coy about the budget for Expedition 33, but this quote makes me more likely to believe the rumor I heard, which was that it was between $5m–$10m. If true, that'd be incredible, and Kepler/Sandfall ought to share more on their process. 040
Reposted by Ryan K. RigneyBryant Francis @bryantfrancis.me · 23/05/2025If you’re not burned out on “deprofessionalization” discourse yet @pushtotalk.gg has a great chat with @brkeogh.bsky.social up that digs into more nuance. Some of that nuance is *yeah this whole deprofessionalization thing would suck a lot less if we had universal health care and basic income!!!!!*pushtotalk.ggGaming’s Great Downsizing and the Garage-Band Game EconomyBrendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world 2389
Reposted by Ryan K. RigneyRobert Yang @radiatoryang.bsky.social · 24/05/2025liked this @pushtotalk.gg article with @brkeogh.bsky.social on game industry economies: www.pushtotalk.gg/p/gamings-gr... … so if small game studios are like bands, are game bundles like our version of support acts? are all these game fests like touring? 210324
Reposted by Ryan K. RigneyBrendan Keogh @brkeogh.bsky.social · 24/05/2025If you liked or hated my takes on ‘deprofessionalisation’, I went into a lot more detail in this great chat with @pushtotalk.gg for his newsletter. Connected what’s going on now to what I observed in the Australian industry in the 2010s www.pushtotalk.gg/p/gamings-gr...pushtotalk.ggGaming’s Great Downsizing and the Garage-Band Game EconomyBrendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world 611629
Reposted by Ryan K. RigneyBryant Francis @bryantfrancis.me · 16/05/2025New from me—I had a great time at PAX East last week and met truly incredible developers. I was also pulling my hair out at how many small teams outnumbered proper-sized studios. It's good that indies can punch above their weight. It's bad that it's replacing stable work in games! 1217033
Ryan K. Rigney @pushtotalk.gg · 04/04/2025Interviewed @lente.me about her life as a game dev who lives on a solarpunk-ass boat—and got a surprisingly touching story about reclaiming childhood www.pushtotalk.gg/p/the-surpri...pushtotalk.ggThe Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"How a 25-year-old Dutch game developer reclaimed her childhood 020
Ryan K. Rigney @pushtotalk.gg · 21/03/2025We’re still in the early days of games as an art form. You can just send an email to people who invented genres in the 90s and ask them things. 30 years after leading design on Ultima Online, Raph Koster is still working to fulfill his grand vision of “an alternate holodeck world you step into.”pushtotalk.ggA Theory of the MMO"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying." 010
Reposted by Ryan K. RigneyTune & Fairweather @tuneandfairweather.bsky.social · 12/03/2025Announcing Process, a novel by @matthewseiji.com, which takes readers on an intense psychological journey into the dark heart of Seattle’s tech startup world. Design @markwynne20.bsky.social Brutalist illustrations @itsfredi1.bsky.social #booksky 💙📚 www.tuneandfairweather.com/products/pro... 2152
Reposted by Ryan K. RigneyDerek Lieu - Game Trailer Editor @derek-lieu.com · 07/03/2025I had fun talking to @pushtotalk.gg about how AAA game marketing compares to indies. I always assumed AAA folks are on galaxy brain level thinking compared to me, but Ryan basically said it's decades of the same tactics with lots of money. When it works it works great, and when it doesn't... 😱pushtotalk.ggWhat Can AAA Games Marketers Learn From Indies?Tips from the creator of some of indie gaming's greatest trailers 1376
Reposted by Ryan K. RigneyVictoria Tran ✨ @victoriatran.bsky.social · 05/03/2025✨ PRE-ORDER MY BOOK ✨ My book Mastering Community Management is finally ready!!! ➡️ Learn how to create long-term, sustainable, and intentional game spaces online ➡️ Pre to post-launch community guide ➡️ Case studies, engagement, and infrastructure tips Shares appreciated. ❤️ www.victoriatran.com/bookvictoriatran.comMastering Community Management Book — Victoria TranLearn how to do community management for video games right. This book covers the fundamental concepts of designing an online community from the core basics of what it is, and then the journey from pre... 59865276
Reposted by Ryan K. RigneyWolfumss @wolfumss.bsky.social · 28/02/2025Thank you @pushtotalk.gg for starting a great conversation in my house after reading the latest Push To Talk. www.pushtotalk.ggpushtotalk.ggPush to Talk | Ryan K. Rigney | SubstackA strategy guide for the games industry, delivered every Friday. Click to read Push to Talk, by Ryan K. Rigney, a Substack publication with thousands of subscribers. 121
Ryan K. Rigney @pushtotalk.gg · 25/01/2025I'm excited because this week I interviewed some teams making unambiguously cool AI stuff (e.g. VLC's new AI-powered subtitles in 100+ languages and Adobe's enhance speech tool) but I have to admit I might be too scared to post the link on this app. I assume I'll get cooked 030
Ryan K. Rigney @pushtotalk.gg · 24/01/2025Many of the most successful indie devs seem to struggle under the weight of player expectations after shipping their first true hit. And it’s true that “Game 2” is almost never as big. So we’ve gotta celebrate those who just keep shipping great work anyway. My interview w/ the creator of Peglin:pushtotalk.ggThe Art of the Follow-UpWhat do you do after striking game dev gold? (Probably crash out) 021
Ryan K. Rigney @pushtotalk.gg · 22/01/2025Tried to solve a marketing mystery and it got weird www.pushtotalk.gg/p/are-random...pushtotalk.ggAre Random VR Games Making $100 Million?Nothing about the VR games market makes sense 020
Reposted by Ryan K. RigneyStephen Totilo @stephentotilo.bsky.social · 14/01/2025Game File is now a year old, so I'm sharing a very transparent status report about my first year as a reader-supported reporter The good: 2nd-highest grossing gaming pub on substack Key question: year 2 will prove if this is sustainable (and if I can expand) www.gamefile.news/p/game-file-...gamefile.newsGame File, one year in...Thoughts, worries, dreams, a lot of stats and a chance for you to decide when this site actually started. 1018215
Reposted by Ryan K. RigneyPolygon @polygon.com · 12/01/2025How did these hit games find their first 1,000 players?buff.lyHow did these hit games find their first 1,000 players?...and also the tens of thousands of players after that. 1482
Ryan K. Rigney @pushtotalk.gg · 12/01/2025My latest is in the lead story slot on Polygon. I asked four successful indie devs how and where they found their first 1,000 players. Lot of useful marketing tips in this one (link in comments) 140
Ryan K. Rigney @pushtotalk.gg · 11/01/2025got endorsed by my favorite gaming podcast (am screaming, crying, etc) 030
Ryan K. Rigney @pushtotalk.gg · 03/01/2025Wrote a thing about how we're all gonna die www.pushtotalk.gg/p/2500-books...pushtotalk.gg2,500 Books To GoThe clock is ticking, and attention is all we have. 010
Reposted by Ryan K. RigneyPaul Chamberlain (Arkem) @arkem.bsky.social · 31/12/2024Ah yes, let's build Australia with hard work, innovation and non-progressive Gundam ideals like *checks notes* dropping a space colony on Sydney. Thanks for the bot bait! @pmctrilogy.bsky.social 24219
Ryan K. Rigney @pushtotalk.gg · 13/12/2024Reviewed a crazy book about the Commodore 64 for Polygon.com! www.polygon.com/books/496693...polygon.comToo Much Fun finally tells the C64’s legacyRyan Rigney on Jesper Juul’s new book about the forgotten history of early home computer games 1379
Ryan K. Rigney @pushtotalk.gg · 22/11/2024It's hard to articulate a clear vision for a new video game, but one helpful exercise is to make a publisher pitch deck. In my newsletter this week is the pitch deck for Mars First Logistics, one of the first games to get funded by @outersloth.com. Thanks @ianmaclarty.com for sharing! 141
Reposted by Ryan K. RigneyPolygon @polygon.com · 21/11/2024How do you know when your game is good?buff.lyHow do you know when your game is good?At some point in the game development process, something clicks 3312
Ryan K. Rigney @pushtotalk.gg · 21/11/2024Today's my birthday + I started a new job that I'm in love with. Also: @polygon.com republished my essay/interview with @laitue.bsky.social, @ghostcrawler.bsky.social, and Chad Grenier (former game director on Apex Legends). LET'S GOOOOOO 4151
Ryan K. Rigney @pushtotalk.gg · 20/11/2024Given that Bluesky’s positioning is “literally old Twitter” I’m surprised they haven’t brought back the old manual checkmark thing Is that something people would actually want? 100